Improved performance when displaying dynamic icons (e.g. collectibles, trinkets,...)
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1 parent
802fe2514f
commit
027ebb8dbd
1 file changed
+12
-5
+12
-5
@@ -55,6 +55,7 @@ local nullVector = Vector(0,0)
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local game = Game()
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local maxCardID = REPENTANCE and 97 or 54
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local maxPillID = REPENTANCE and 14 or 13
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local dynamicSpriteCache = {} -- used to store sprite objects of collectible icons etc.
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-- Adds a description for a collectible. Optional parameters: itemName, language
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function EID:addCollectible(id, description, itemName, language)
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@@ -527,11 +528,17 @@ function EID:createItemIconObject(str)
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if item == nil then
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return nil
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end
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local spriteDummy = Sprite()
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spriteDummy:Load("gfx/eid_inline_icons.anm2", true)
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spriteDummy:ReplaceSpritesheet(1, item.GfxFileName)
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spriteDummy:LoadGraphics()
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return {"ItemIcon",0,11,8,-2,-2,spriteDummy}
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if dynamicSpriteCache[str] then
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return dynamicSpriteCache[str]
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else
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local spriteDummy = Sprite()
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spriteDummy:Load("gfx/eid_inline_icons.anm2", true)
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spriteDummy:ReplaceSpritesheet(1, item.GfxFileName)
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spriteDummy:LoadGraphics()
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local newDynamicSprite = {"ItemIcon",0,11,8,-2,-2,spriteDummy}
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dynamicSpriteCache[str] = newDynamicSprite
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return newDynamicSprite
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end
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end
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-- Returns the icon for a given transformation name or ID
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