diff --git a/eid_modifiers.lua b/eid_modifiers.lua index 857da8cf..cce49a19 100644 --- a/eid_modifiers.lua +++ b/eid_modifiers.lua @@ -409,14 +409,14 @@ local game = Game() local function FlipCallback(descObj) local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID") if Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then - local descEntry = EID:getDescriptionObj(5, 100, flipItemID[2]) + local descEntry = EID:getDescriptionObj(5, 100, flipItemID) return descEntry end local infoText = EID:getDescriptionEntry("FlipItemToggleInfo") if flipItemID ~= nil or infoText ~= nil then - local itemName = EID:getObjectName(5, 100, flipItemID[2]) - local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID[2].."}} "..itemName + local itemName = EID:getObjectName(5, 100, flipItemID) + local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName appendText = appendText .. "#{{Blank}} "..infoText EID:appendToDescription(descObj, appendText) end diff --git a/main.lua b/main.lua index 8d361e41..a3b7f050 100644 --- a/main.lua +++ b/main.lua @@ -249,7 +249,7 @@ if REPENTANCE then local curFrame = Isaac.GetFrameCount() if not decrease and curFrame == lastGetItemResult[2] and lastGetItemResult[1] ~= nil then local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() - EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = {lastGetItemResult[1], selectedCollectible} + EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = selectedCollectible end -- Handle crane game @@ -288,22 +288,6 @@ if REPENTANCE then end end EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit) - - -- Handle Flip Item usage - function EID:onFlipUse(_) - local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() - if EID.flipItemPositions[curRoomIndex] ~= nil then - for _,collectible in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do - local gridPos = game:GetRoom():GetGridIndex(collectible.Position) - local entry = EID.flipItemPositions[curRoomIndex][gridPos] - if entry then - EID.flipItemPositions[curRoomIndex][gridPos] = {entry[2], entry[1]} - collectible:GetData()["EID_FlipItemID"] = {entry[2], entry[1]} - end - end - end - end - EID:AddCallback(ModCallbacks.MC_USE_ITEM, EID.onFlipUse, CollectibleType.COLLECTIBLE_FLIP) end ---------------------------------------------------------------------------