From 056ea7c75628e49a92311620dc93088163d30460 Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Tue, 23 Apr 2024 22:31:32 +0200 Subject: [PATCH] Combined Item reminder display limits into one config option --- eid_config.lua | 21 --------------------- eid_mcm.lua | 11 ++--------- 2 files changed, 2 insertions(+), 30 deletions(-) diff --git a/eid_config.lua b/eid_config.lua index 57abeb7f..fdae06cb 100644 --- a/eid_config.lua +++ b/eid_config.lua @@ -347,22 +347,6 @@ EID.UserConfig = { ["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP, -- Default = 3 ["ItemReminderMaxEntriesCount"] = 3, - -- Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!) - -- Default = 1 - ["ItemReminderShowRecentItem"] = 1, - -- Show your active item description(s) in the Item Reminder - -- Default = 1, max = 2 - ["ItemReminderShowActiveDesc"] = 1, - -- Show your pocket item (card, pill, active) description in the Item Reminder - -- Default = 1, max = 4 (2 in AB+) - ["ItemReminderShowPocketDesc"] = 1, - -- Show your trinket description(s) in the Item Reminder - -- Default = 2, max = 2 - ["ItemReminderShowTrinketDesc"] = 2, - -- Show your next Poop Spell's description in the Item Reminder - -- REPENTANCE ONLY!!! - -- Default = 1, max = 6 - ["ItemReminderShowPoopDesc"] = 1, -- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder -- Default = false ["ItemReminderShowHiddenInfo"] = false, @@ -618,11 +602,6 @@ EID.DefaultConfig = { ["ItemReminderNavigateDownButton"] = ButtonAction.ACTION_SHOOTDOWN, ["ItemReminderNavigateUpButton"] = ButtonAction.ACTION_SHOOTUP, ["ItemReminderMaxEntriesCount"] = 5, - ["ItemReminderShowRecentItem"] = 1, - ["ItemReminderShowActiveDesc"] = 1, - ["ItemReminderShowPocketDesc"] = 1, - ["ItemReminderShowTrinketDesc"] = 2, - ["ItemReminderShowPoopDesc"] = 1, ["ItemReminderShowHiddenInfo"] = false, ["ItemReminderShowRNGCheats"] = false, diff --git a/eid_mcm.lua b/eid_mcm.lua index a87e9813..9de1b744 100644 --- a/eid_mcm.lua +++ b/eid_mcm.lua @@ -606,16 +606,9 @@ if MCMLoaded then MCM.AddSpace("EID", "Reminder") MCM.AddText("EID", "Reminder", "Item Descriptions") - -- should these be organized in the order they're shown in the map desc code? - EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 8, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}}) - EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"}) - EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"}) - EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"}) - - EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"}) - - + EID:AddNumberSetting("Reminder", "ItemReminderMaxEntriesCount", "Max Entries", 0, 10, { displayTable = itemSlotReminders, infoText = {"Number of Descriptions possible to be displayed in the Item Reminder feature"}}) + --------------------------------------------------------------------------- -----------------------------BAG OF CRAFTING-------------------------------