From 058647c03c86bac3634dfa33b80a8eb2afbeb255 Mon Sep 17 00:00:00 2001 From: Xheepey87 <40490528+Xheepey87@users.noreply.github.com> Date: Wed, 19 Jan 2022 10:10:00 +0800 Subject: [PATCH] Update zh_cn.lua --- descriptions/rep/zh_cn.lua | 244 ++++++++++++++++++------------------- 1 file changed, 122 insertions(+), 122 deletions(-) diff --git a/descriptions/rep/zh_cn.lua b/descriptions/rep/zh_cn.lua index e578e8e9..4e2d42d8 100644 --- a/descriptions/rep/zh_cn.lua +++ b/descriptions/rep/zh_cn.lua @@ -2,6 +2,9 @@ ----- Basic Chinese descriptions --- -------------------------------------- +-- Last Sync Revise: 2022.01.19 +-- Last Full Check: N/A -- I will have a full check someday else. + -- FORMAT: Item ID | Name | Description -- Special character markup: @@ -40,7 +43,7 @@ local repCollectibles={ [67] = {"67", "玛姬姐妹", "普通眼泪跟班#每次射击造成6伤害"}, -- Sister Maggy [70] = {"70", "生长激素", "↑ +1.0伤害#↑ +0.2移速"}, -- Growth Hormones [71] = {"71", "小蘑菇", "↑ +0.3移速#↑ +1.5射程#↑ 体型缩小"}, -- Mini Mush - [72] = {"72", "念珠", "+3魂心#↑ +0.5射速# {{Collectible33}} 圣经添加至所有道具池"}, -- Rosary + [72] = {"72", "念珠", "+3魂心#↑ +0.5射速#{{Collectible33}}圣经添加至所有道具池"}, -- Rosary [77] = {"77", "彩虹独角兽", "无敌#每秒造成20接触伤害"}, -- My Little Unicorn [78] = {"78", "启示录", "+1魂心#使用后天启骑士会替代本层Boss#↑ +17.5% {{DevilRoom}}恶魔房或{{AngelRoom}}天使房几率"}, -- Book of Revelations [79] = {"79", "咒印", "↑ +1.0伤害#↑ +0.2移速#+1黑心"}, -- The Mark @@ -108,7 +111,7 @@ local repCollectibles={ [280] = {"280", "长腿蛛妹妹", "在有敌人的房间里随机生成蓝蜘蛛#最多5只#魅惑接触的敌人"}, -- Sissy Longlegs [283] = {"283", "一百面骰", "重置所有底座道具,属性,掉落物,持有的被动道具#复制房间内随机1掉落物#重新开始所在房间并重新生成敌人,并将敌人重置#重置房间内所有岩石"}, -- D100 [285] = {"285", "十面骰", "重置房间内所有敌人#尝试将敌人重置成最大生命近似的敌人"}, -- D10 - [287] = {"287", "秘密之书", "施加 {{Collectible54}}藏宝图, {{Collectible21}}罗盘, {{Collectible246}}蓝地图的效果之一#只产生未拥有的效果#如果三者都已拥有,施加 {{Collectible76}}X光透视效果"}, -- Book of Secrets + [287] = {"287", "秘密之书", "施加{{Collectible54}}藏宝图,{{Collectible21}}罗盘,{{Collectible246}}蓝地图的效果之一#只产生未拥有的效果#如果三者都已拥有,施加{{Collectible76}}X光透视效果"}, -- Book of Secrets [288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders [289] = {"289", "红蜡烛", "投掷红火#火焰造成或抵挡5次伤害后或10秒后消失"}, -- Red Candle [291] = {"291", "冲水!", "使所有非Boss敌人变成便便#立即杀死便便敌人和Boss#熄灭火堆并将房间充满水#将岩浆坑变成可行走的地面"}, -- Flush! @@ -116,7 +119,7 @@ local repCollectibles={ [294] = {"294", "棉豆", "击退附近的敌人和弹幕#将敌人击退到障碍物上会造成10伤害"}, -- Butter Bean [295] = {"295", "魔术手指", "对房间内所有敌人造成角色伤害x2+10的伤害#价格:1硬币"}, -- Magic Fingers [296] = {"296", "转换器", "!!! 转换:#1魂心或黑心变成1心之容器"}, -- Converter - [297] = {"297", "潘多拉魔盒", "{{Warning}} 一次性 {{Warning}}(按F5调整字大小)#根据所在层掉落以下物品:#1章1:2魂心#1章2:2钥匙+2炸弹#2章1:1Boss房道具#2章2:1章1+2章1#3章1:4魂心#3章2:20硬币#4章1:2Boss房道具#4章2: {{Collectible33}} 圣经#???:无#暗室:解锁 {{Collectible523}} 搬家盒#地狱:1恶魔房道具+1黑心#大教堂:1天使房道具+1永恒之心#宝箱层:1硬币#家: {{Collectible580}} 红钥匙#若有迷宫诅咒则为章节1层"}, -- Pandora's Box + [297] = {"297", "潘多拉魔盒", "{{Warning}} 一次性,根据所在层掉落以下物品:#1章1:2魂心#1章2:2钥匙+2炸弹#2章1:1Boss房道具#2章2:1章1+2章1#3章1:4魂心#3章2:20硬币#4章1:2Boss房道具#4章2:{{Collectible33}}圣经#???:无#暗室:解锁{{Collectible523}}搬家盒#地狱:1恶魔房道具+1黑心#大教堂:1天使房道具+1永恒之心#宝箱层:1硬币#家:{{Collectible580}}红钥匙#若有迷宫诅咒则为章节1层"}, -- Pandora's Box [300] = {"300", "白羊座", "↑ +0.25移速#对敌人造成25接触伤害#移速不低于为0.85才能造成伤害,且自己不会受伤"}, -- Aries [307] = {"307", "摩羯座", "↑ +1心之容器#↑ +0.5伤害#↑ +0.1移速#↑ +0.75射程#↑ +0.5发射速度#给予1炸弹,硬币和钥匙"}, -- Capricorn [308] = {"308", "水瓶座", "留下水迹#水迹每秒造成66%的角色伤害的接触伤害#水迹与眼泪效果有协同效应"}, -- Aquarius @@ -181,9 +184,9 @@ local repCollectibles={ [462] = {"462", "彼列之眼", "↑ +1.5射程#穿透眼泪#眼泪击中第1个敌人后,造成双倍伤害并获得跟踪效果"}, -- Eye of Belial [464] = {"464", "平衡符号", "+2魂心#精英怪掉落掉落物更频繁#生成掉落物的优先级取决于角色最缺少的掉落物"}, -- Glyph of Balance [472] = {"472", "国王宝宝", "其他跟班都会跟着他并自动射击敌人#角色发射时停止移动#停止发射后传送回角色位置"}, -- King Baby - [474] = {"474", "损坏的玻璃大炮", "使用时变成玻璃大炮"}, -- broken Glass Canon + [474] = {"474", "损坏的玻璃大炮", "使用时变成玻璃大炮"}, -- Broken Glass Canon [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, - [489] = {"489", "无限面骰", "可作为任何骰子, {{Collectible723}} 计数二十面骰除外#按丢弃键改变当前骰子#根据骰子改变充能,且使用时更新"}, -- D Infinity + [489] = {"489", "无限面骰", "可作为任何骰子,{{Collectible723}}计数二十面骰除外#按丢弃键改变当前骰子#根据骰子改变充能,且使用时更新"}, -- D Infinity [491] = {"491", "毒瘾宝宝", "每7个房间掉落1随机胶囊#使用胶囊会使房间内所有敌人中毒"}, -- Acid Baby [493] = {"493", "肾上腺素", "↑ 空的心之容器提高伤害#根据公式,一些例子如下:#1空心+0.3#2空心+0.92,3空心+1.76#4空心+2.79#5空心+3.98"}, -- Adrenaline [494] = {"494", "雅各布天梯", "眼泪击中时会生成1道随机方向电弧#电弧造成角色伤害一半的伤害#电弧可以在敌人间跳跃"}, -- Jacobs Ladder @@ -202,7 +205,7 @@ local repCollectibles={ [553] = {"553", "毛霉菌病", "25%几率发射粘性孢子眼泪#孢子在命中后2.5秒爆炸,造成伤害,使附近敌人中毒,并释放更多孢子"}, -- Mucormycosis [554] = {"554", "恐怖如斯", "使近距离内的敌人恐惧"}, -- 2Spooky [555] = {"555", "金剃刀片", "将5硬币转换成+1.2伤害,所在房间内有效#生成5硬币"}, -- Golden Razor - [556] = {"556", "炼金硫磺", "所在房间获得 {{Collectible118}} 硫磺火"}, -- Sulfur + [556] = {"556", "炼金硫磺", "所在房间获得{{Collectible118} 硫磺火"}, -- Sulfur [557] = {"557", "幸运饼干", "获得1魂心,1张塔罗牌,1个饰品,或1条预言"}, -- Fortune Cookie [558] = {"558", "眼瘤", "几率向随机方向发射1-3颗额外眼泪"}, -- Eye Sore [559] = {"559", "220伏", "连续电击近距离的敌人#电击伤害为角色伤害的75%"}, -- 120 Volt @@ -211,7 +214,7 @@ local repCollectibles={ [562] = {"562", "谷底石", "本局游戏中属性不会再降低"}, -- Rock Bottom [563] = {"563", "魅彩炸弹", "+5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs [564] = {"564", "肥皂", "↑ +0.57射速#↑ +0.2弹速"}, -- A Bar of Soap - [565] = {"565", "嗜血小宠", "会追逐敌人的跟班#击杀敌人会变强,但也会尝试对角色造成伤害#被角色攻击时恢复正常"}, -- Blood Puppy + [565] = {"565", "嗜血小宠", "会追逐敌人的跟班#击杀15个敌人后,会造成更多伤害,每击杀10个敌人掉落半红心,但也会尝试对角色造成伤害#击杀40个敌人后,会造成更多伤害,掉落整红心,可以摧毁岩石#被角色攻击时恢复正常"}, -- Blood Puppy [566] = {"566", "捕梦网", "进入新一层时+半魂心#在过场动画中显示下一层的道具房和Boss"}, -- Dream Catcher [567] = {"567", "逾越节蜡烛", "↑ 完成房间且不受伤害则+0.4发射速度#最多叠加到+2发射速度"}, -- Paschal Candle [568] = {"568", "神圣干预", "双击攻击键生成护盾#护盾持续1秒,能推开敌人,反弹敌人弹幕和激光"}, -- Divine Intervention @@ -272,14 +275,14 @@ local repCollectibles={ [623] = {"623", "尖头钥匙", "+5钥匙#使用时发射1钥匙,可造成伤害,摧毁障碍物,打开箱子或门#被其杀死的敌人有几率掉落箱子里的内容,包括道具"}, -- Sharp Key [624] = {"624", "扩展包", "生成5张随机卡牌"}, -- Booster Pack [625] = {"625", "超级蘑菇", "巨化,持续30秒#提升伤害和射程#持续时间内无敌,能踩碎障碍物和敌人#效果可在多个房间内持续"}, -- Mega Mush - [626] = {"626", "菜刀碎片1", "厨刀跟班的第一部件"}, -- Knife Piece 1 - [627] = {"627", "菜刀碎片2", "与 {{Collectible626}} 厨刀部件结合,生成1个厨刀跟班#可刺杀敌人#能刺开某个血肉之门"}, -- Knife Piece 2 + [626] = {"626", "菜刀碎片1", "菜刀跟班的第一部件"}, -- Knife Piece 1 + [627] = {"627", "菜刀碎片2", "与{{Collectible626}}才刀部件结合,生成1个菜刀跟班#可刺杀敌人#能刺开某个血肉之门"}, -- Knife Piece 2 [628] = {"628", "死亡证明", "{{Warning}} 一次性 {{Warning}}#传送至含有所有游戏道具的房间#捡起1个道具后回到之前的房间"}, -- Death Certificate [629] = {"629", "机器苍蝇", "环绕物,能发射护盾眼泪"}, -- Bot Fly [630] = {"630", "", "<道具不存在>"}, [631] = {"631", "切肉刀", "使敌人分裂为2个小型的,其血量大幅降低"}, -- Meat Cleaver [632] = {"632", "邪眼护符", "↑ +2运气#免疫烧伤,混乱,毒气"}, -- Evil Charm - [633] = {"633", "教条", "获得飞行和单次 {{Collectible313}} 神圣斗篷效果#↑ +2.0伤害#↑ +0.1移速#如果角色少于6心则以红心和魂心治疗至6心"}, -- Dogma + [633] = {"633", "教条", "获得飞行和单次{{Collectible313}}神圣斗篷效果#↑ +2.0伤害#↑ +0.1移速#如果角色少于6心则以红心和魂心治疗至6心"}, -- Dogma [634] = {"634", "炼狱恶鬼", "在有敌人的房间内地面生成裂缝#走过裂缝时会召唤爆炸幽灵"}, -- Purgatory [635] = {"635", "织布魔偶", "在房间内生成1个跟班,随角色发射方向移动,造成接触伤害#使用时角色与跟班和其所在位置的内容互换位置,获得短时间无敌#传送的敌人受到大量伤害"}, -- Stitches [636] = {"636", "R键", "{{Warning}} 一次性 {{Warning}}#将角色带到新一局开始层#保留道具和掉落物"}, -- R Key @@ -325,7 +328,7 @@ local repCollectibles={ [676] = {"676", "空虚之心", "在开始新一层时,若拥有空的心之容器,获得1个空的心之容器#骨心不计"}, -- Empty Heart [677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection [678] = {"678", "剖腹产", "获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪"}, -- C Section - [679] = {"679", "亚巴顿宝宝", "发射迷你 {{Collectible399}} 虚空之口进行攻击的跟班"}, -- Lil Abaddon + [679] = {"679", "亚巴顿宝宝", "发射迷你{{Collectible399}}虚空之口进行攻击的跟班"}, -- Lil Abaddon [680] = {"680", "水土不服症", "发射时,可蓄力发射短程硫磺火#从角色后方发射"}, -- Montezuma's Revenge [681] = {"681", "黑洞宝宝", "向发射方向飞行,并造成接触伤害的跟班#飞行时吸收掉落物#每吸收1个,增加体积和伤害,生成1只蓝苍蝇#每吸收4个,生成1个通向未探索房间的传送门"}, -- Lil Portal [682] = {"682", "触手朋友", "地面伸出一条触手,并束缚敌人#受缚的敌人受到伤害,减速并无法移动"}, -- Worm Friend @@ -388,20 +391,20 @@ EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].c EID.descriptions[languageCode].birthright ={ {"以撒", "", "所有道具在2个选择间切换"}, {"抹大拉", "", "↑ +1心之容器#心上限提高到18"}, - {"该隐", "", "↑ +1运气#除暗室和宝箱层外,所有层都含有一个升级的赌博房#极大增强 {{Collectible46}} 幸运脚的获胜几率提高的效果"}, - {"犹大", "", "{{Collectible34}} 彼列之书变成类似于 {{Collectible584}} 美德之书的被动道具#如果未持有 {{Collectible34}} 彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例#对特定的主动道具会获得特殊效果"}, + {"该隐", "", "↑ +1运气#除暗室和宝箱层外,所有层都含有一个升级的赌博房#极大增强{{Collectible46}}幸运脚的获胜几率提高的效果"}, + {"犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例#对特定的主动道具会获得特殊效果"}, {"???", "", "生命提升获得的魂心翻倍"}, {"夏娃", "", "无论血量如何,巴比伦娼妇始终激活#不受伤死鸟也会激活"}, {"参孙", "", "嗜血获得额外4次伤害加成,新的上限为+14伤害"}, - {"阿撒泻勒", "", "阿撒泻勒的硫磺火变得更宽,就像超级吐息一样#对伤害无影响"}, + {"阿撒泻勒", "", "阿撒泻勒的硫磺火变得更宽,就像超级喷射一样#对伤害无影响"}, {"拉撒路", "", "无特殊效果,除非死亡并以复活的拉撒路重生#复活的拉撒路+21.6额外伤害,并逐渐减退"}, {"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"}, {"游魂", "", "不再产生对游魂无好处的道具#比如:生命提升,飞行,幽灵眼泪,受伤有效的道具"}, {"复活的拉撒路", "", "获得+21.6额外伤害,并逐渐减退"}, - {"黑暗犹大", "", "{{Collectible34}} 彼列之书变成类似于 {{Collectible584}} 美德之书的被动道具#如果未持有 {{Collectible34}} 彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例"}, + {"黑暗犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例"}, {"莉莉丝", "", "跟班在莉莉丝面前位置"}, {"店主", "", "↑ +1心之容器"}, - {"亚玻伦", "", "使用 {{Collectible477}} 虚空时有几率生成之前被虚空化的道具#属性加成保留#使用的次数越多,生成道具的几率越高"}, + {"亚玻伦", "", "使用{{Collectible477}}虚空时有几率生成之前被虚空化的道具#属性加成保留#使用的次数越多,生成道具的几率越高"}, {"遗骸", "", "灵魂不再受锁,可自由移动"}, {"遗骸之魂", "", "灵魂不再受锁,可自由移动"}, {"伯大尼", "", "使用魂心充能主动道具时几率不消耗魂心"}, @@ -410,23 +413,23 @@ EID.descriptions[languageCode].birthright ={ {"堕化以撒", "", "增加4个额外被动道具槽位#本身不占用槽位"}, {"堕化抹大拉", "", "增加1不流失的红心"}, {"堕化该隐", "", "道具生成的掉落物数量翻倍"}, - {"堕化犹大", "", " {{Collectible705}} 暗仪刺刀击中敌人和弹幕的范围变大"}, + {"堕化犹大", "", "{{Collectible705}}暗仪刺刀击中敌人和弹幕的范围变大"}, {"堕化???", "", "增加便便最大携带量为29"}, {"堕化夏娃", "", "死亡的红心血凝块生成红心,2秒后消失"}, {"堕化参孙", "", "堕化参孙杀死敌人时狂暴计时器增加3秒而不是1秒"}, - {"堕化阿撒泻勒", "", "堕化阿撒泻勒的 {{Collectible726}} 咳血喷嚏攻击大小加倍"}, + {"堕化阿撒泻勒", "", "堕化阿撒泻勒的{{Collectible726}}咯血症攻击大小加倍"}, {"堕化拉撒路", "", "死亡的堕化拉撒路作为幻影出现#幻影免疫伤害,可以发射眼泪#两个角色都有长子权份的效果"}, {"堕化伊甸", "", "在长子权之前拿到的被动和主动道具不再因为受伤而重置"}, {"堕化游魂", "", "获得1额外生命#复活的游魂在相同房间中重生并对附近敌人造成200伤害"}, {"堕化莉莉丝", "", "正常跟随堕化莉莉丝的跟班与{{Collectible728}}格罗行为一致#每个跟班造成的近战伤害+3"}, {"堕化店主", "", "强力吸引短距离消灭的敌人掉落的硬币#对其他硬币无效果"}, {"堕化亚玻伦", "", "如果按住发射键,蝗虫会持续对敌人造成伤害而不返回"}, - {"堕化遗骸", "", "堕化灵魂获得 {{Collectible714}} 召回能力,自动将堕化遗骸从远处取回"}, + {"堕化遗骸", "", "堕化灵魂获得{{Collectible714}}召回能力,自动将堕化遗骸从远处取回"}, {"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火,血量比正常魂火高很多"}, {"堕化雅各", "", "黑暗以扫分为两个#两者都会同时冲刺"}, {"死亡的堕化拉撒路", "", "死亡的堕化拉撒路作为幻影出现#幻影免疫伤害,可以发射眼泪#两个角色都有长子权份的效果"}, - {"堕化雅各2", "", "黑暗以扫分为两个#两者都会同时冲刺#使用 {{Collectible722}} 孤魂铁索可将两者拴住"}, - {"堕化遗骸之魂", "", "堕化灵魂获得 {{Collectible714}} 召回能力,自动将堕化遗骸从远处取回"}, + {"堕化雅各2", "", "黑暗以扫分为两个#两者都会同时冲刺#使用{{Collectible722}}孤魂铁索可将两者拴住"}, + {"堕化遗骸之魂", "", "堕化灵魂获得{{Collectible714}}召回能力,自动将堕化遗骸从远处取回"}, } -- Buffs caused by Binge Eater @@ -482,7 +485,6 @@ EID.descriptions[languageCode].bookOfBelialBuffs = { } -- Book of Virtues wisp types --- TODO: finish translating some of the descriptions EID.descriptions[languageCode].bookOfVirtuesWisps = { [33] = "跟踪眼泪", -- The Bible [34] = "双倍伤害眼泪", -- The Book of Belial @@ -509,7 +511,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [85] = "摧毁时生成1卡牌", -- Deck of Cards [86] = "牙齿眼泪", -- Monstro's Tooth [93] = "反重力眼泪#几率为恐惧眼泪", -- The Gamekid - [97] = "8选1魂火: {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#很有可能为爆炸效果", -- The Book of Sin + [97] = "8选1魂火:{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#很有可能为爆炸效果", -- The Book of Sin [102] = "6选1魂火,每局随机#几率为中毒,石化,迷惑,烧伤,即爆炸弹眼泪,或者在摧毁时生成1红蜘蛛#摧毁时生成1胶囊", -- Mom's Bottle of Pills [105] = "每重置1个道具额外生成1魂火", -- The D6 [107] = "穿透眼泪", -- The Pinking Shears @@ -549,7 +551,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [291] = "每有1便便类敌人额外生成1魂火", -- Flush! [292] = "每有1此类魂火+10%{{DevilRoom}}恶魔房或{{AngelRoom}}天使房几率", -- Satanic Bible [293] = "摧毁时发射4向激光", -- Head of Krampus - [294] = "单房间魂火#不能发射眼泪#摧毁时产生棉豆效果", -- Butter Bean + [294] = "单房间魂火#不能发射眼泪#摧毁时产生棉豆的效果", -- Butter Bean [295] = "摧毁时几率掉落1硬币", -- Magic Fingers [296] = "无特殊效果", -- Converter [297] = "无特殊效果", -- Pandora's Box @@ -566,45 +568,45 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [352] = "摧毁时摧毁所有此类魂火#魂火在切换房间时保留", -- Glass Cannon [357] = "所在房间内复制魂火", -- Box of Friends [382] = "捕获敌人死亡时会生成1个普通,跟踪,爆炸,或硫磺火魂火,与敌人行动方式有关", -- Friendly Ball - [383] = "Wisp's tears can be detonated, turning into 6 of Isaac's tears#Burst into Isaac's tears when destroyed#Persists between rooms", -- Tear Detonator - [386] = "5% chance for tears to reroll grid objects (except Poop and TNT) on hit", -- D12 + [383] = "魂火的眼泪能被引爆,变成6个角色眼泪#摧毁时爆出角色眼泪#在不同房间能够保留", -- Tear Detonator + [386] = "5%几率发射击中时能重置方格物体(除便便和TNT)的眼泪", -- D12 [396] = "不能发射眼泪#每个传送门有1魂火", -- Ventricle Razor [406] = "随机伤害和射速", -- D8 - [419] = "20% chance for tears to teleport enemies#Wisp flickers every 5 seconds", -- Teleport 2.0 + [419] = "20%几率发射传送敌人的眼泪#魂火每5秒进行闪烁", -- Teleport 2.0 [421] = "摧毁时产生魅惑屁", -- Kidney Bean [422] = "30%几率发射石化眼泪", -- Glowing Hour Glass - [427] = "Bounces harmlessly around the room, exploding when shot by Isaac#Cannot shoot tears or deal contact damage", -- Mine Crafter - [434] = "Wisps are spawned instead of flies#Up to 5 flies makes 1 wisp with increased health and damage", -- Jar of Flies - [437] = "D7 effect when hit for the first time", -- D7 + [427] = "在房间中弹动,被角色击中时爆炸#不能发射眼泪,也不造成接触伤害", -- Mine Crafter + [434] = "使用时生成魂火而不是苍蝇#最多5苍蝇产生1个血量和伤害有所增强的魂火", -- Jar of Flies + [437] = "第一次击中时产生七面骰效果", -- D7 [439] = "无特殊效果", -- Mom's Box - [441] = "Lil Brimstone tears (requires releasing the fire button)#All Mega Blast wisps fire continuously during a Mega Blast", -- Mega Blast + [441] = "小硫磺火眼泪(需要释放发射键)#所有此类魂火在超级喷射使用期间持续发射", -- Mega Blast [475] = "8个高伤害魂火", -- Plan C [476] = "如果没复制掉落物则生成第二个魂火", -- D1 - [477] = "Spawns the wisps of all absorbed active items#Doesn't spawn a wisp itself", -- Void - [478] = "Pauses all enemies and shots for 3 seconds when destroyed", -- Pause - [479] = "Chance to spawn a trinket when destroyed", -- Smelter - [480] = "Wisp's health increases the more pickups were destroyed", -- Compost - [481] = "5% chance for tears to transform enemies into random wisps", -- Dataminer + [477] = "生成所有吸收的主动道具的魂火#本身不生成魂火", -- Void + [478] = "摧毁时暂停所有敌人和弹幕3秒", -- Pause + [479] = "摧毁时几率生成1视频", -- Smelter + [480] = "摧毁的掉落物越多,生成的魂火血量越高", -- Compost + [481] = "5%几率发射将敌人变成随机魂火的眼泪", -- Dataminer [482] = "生成1随机魂火", -- Clicker [483] = "8个在摧毁时生成金即爆炸弹的魂火", -- Mama Mega! - [484] = "Single room wisp#Cannot shoot tears#Wait What? effect when destroyed", -- Wait What? - [485] = "All Crooked Penny wisps are destroyed or duplicated when one is damaged", -- Crooked Penny - [486] = "Cannot fire tears#Chance to negate Isaac taking damage", -- Dull Razor - [487] = "Permanent wisp#Chases enemies to shoot them#Doesn't block shots or deal contact damage", -- Potato Peeler - [488] = "Spawns the wisp of what it mimics (random if not an active item)", -- Metronome - [489] = "Spawns a normal wisp in addition to the wisp effects of the mimicked dice", -- D Infinity - [490] = "Spawns a random wisp#Respawns after clearing a room if destroyed", -- Eden's Soul + [484] = "单房间魂火#不能发射眼泪#摧毁时产生等等,啥?的效果", -- Wait What? + [485] = "所有此类魂火在其中一个受伤时摧毁或复制", -- Crooked Penny + [486] = "不能发射眼泪#几率抵消角色受到的伤害", -- Dull Razor + [487] = "永久魂火#追逐敌人并发射眼泪#不阻挡弹幕也不造成接触伤害", -- Potato Peeler + [488] = "生成模仿道具的魂火(如果不是主动道具则随机)", -- Metronome + [489] = "生成1普通魂火,带有模仿的骰子的魂火效果", -- D Infinity + [490] = "生成1随机魂火#若被摧毁,则清理房间后重生", -- Eden's Soul [504] = "单房间魂火#快速,自动瞄准的眼泪", -- Brown Nugget [507] = "击杀时几率生成1魂火", -- Sharp Straw - [510] = "Monstro's Lung, Rotten Baby, Loki's Horns or Brimstone tears", -- Delirious + [510] = "萌死戳的肺,腐烂宝宝,洛基的角或硫磺火眼泪", -- Delirious [512] = "磁性眼泪", -- Black Hole - [515] = "Spawns a random wisp#Respawns after clearing a room if destroyed", -- Mystery Gift - [516] = "Tears fire in 8 directions like Sprinkler", -- Sprinkler - [521] = "Triple shot#All Coupon tears are destroyed if you make a purchase", -- Coupon - [522] = "Captured projectiles turn into wisps", -- Telekinesis - [523] = "Wisp only spawns when dropping items#Spawns a random pickup when destroyed", -- Moving Box - [527] = "Cannot fire tears#On room clear, wisps open chests/doors", -- Mr. ME! - [536] = "Converts all wisps into Half Red Hearts#Spawns a strong wisp on sacrifice", -- Sacrificial Altar + [515] = "生成1随机魂火#若被摧毁,则清理房间后重生", -- Mystery Gift + [516] = "发射像洒水器一样的8向眼泪", -- Sprinkler + [521] = "三重眼泪#如果买东西,摧毁所有的此类魂火", -- Coupon + [522] = "捕捉的弹幕会变成魂火", -- Telekinesis + [523] = "魂火只在掉落物品时生成#摧毁时生成随机掉落物", -- Moving Box + [527] = "不能发射眼泪#清理房间后,魂火会打来箱子/门", -- Mr. ME! + [536] = "将所有魂火变成半红心#献祭时生成1强力魂火", -- Sacrificial Altar [545] = "摧毁时生成1友好的骷髅仔", -- Book of the Dead [550] = "眼泪有10%几率对敌人触发践踏", -- Broken Shovel [552] = "眼泪有10%几率对敌人触发践踏#另会生成1个高血量魂火,不能发射眼泪", -- Mom's Shovel @@ -617,13 +619,13 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [582] = "最多1个此类魂火", -- Wavy Cap [584] = "多个复制无效果", -- Book of Virtues [585] = "8魂火", -- Alabaster Box - [604] = "Single room wisp#3 wisps created where something lands#10% chance for Confusion tears", -- Mom's Bracelet + [604] = "单房间魂火#东西落地时生成3魂火#10%几率发射迷惑眼泪", -- Mom's Bracelet [605] = "无特殊效果", -- The Scooper - [609] = "Invincible wisp#50% chance for all Eternal D6 wisps to be destroyed on use", -- Eternal D6 + [609] = "无敌的魂火#使用时有50%几率摧毁所有此类魂火", -- Eternal D6 [611] = "血量和伤害根据充能提升", -- Larynx [622] = "3魂火#移除所有其他魂火", -- Genesis [623] = "无特殊效果", -- Sharp Key - [631] = "Splits your wisps in half (half health and damage)#Wisps are destroyed if split a third time", -- Meat Cleaver + [631] = "将你的魂火分割成两份(血量和伤害减半)#第三次分割时摧毁魂火", -- Meat Cleaver [635] = "留下1个不动的魂火#最多6个此类魂火", -- Stitches [636] = "无魂火", -- R Key [638] = "接触时消除非Boss敌人", -- Eraser @@ -684,7 +686,7 @@ local repTrinkets={ [32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap [33] = {"33", "脐带", "当进入房间后不多于半心时,获得小史蒂文#受伤时高几率生成双子座的跟班"}, -- Umbilical Cord [39] = {"39", "癌症", "↑ +1发射速度"}, -- Cancer - [48] = {"48", "遗失的书页", "受伤时5有%几率对房间内所有敌人造成80伤害#黑心和类似 {{Collectible35}} 死灵书的效果造成双倍伤害"}, -- A Missing Page + [48] = {"48", "遗失的书页", "受伤时5有%几率对房间内所有敌人造成80伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page [49] = {"49", "染血硬币", "捡起硬币时有25%几率掉落半红心"}, -- Bloody Penny [50] = {"50", "焦灼硬币", "捡起硬币时有25%几率掉落炸弹"}, -- Burnt Penny [51] = {"51", "扁平硬币", "捡起硬币时有25%几率掉落钥匙"}, -- Flat Penny @@ -713,7 +715,7 @@ local repTrinkets={ [139] = {"139", "泪滴护符", "对基于运气的眼泪效果+3运气"}, -- Teardrop Charm [140] = {"140", "所多玛之果", "捡起红心可将其变成蓝蜘蛛#满血时也有效#效果可能会消耗用于治疗的红心"}, -- Apple of Sodom [141] = {"141", "失落摇篮曲", "提高跟班的射速"}, -- Forgotten Lullaby - [142] = {"142", "伯大尼的信仰", "到下一层时生成4个 {{Collectible584}} 美德之书魂火"}, -- Beth's Faith + [142] = {"142", "伯大尼的信仰", "到下一层时生成4个{{Collectible584}}美德之书魂火"}, -- Beth's Faith [143] = {"143", "老旧电容", "阻止主动道具充能#清理房间后有20%几率生成电池"}, -- Old Capacitor [144] = {"144", "脑形虫", "眼泪如果会打不中敌人,则90度转向敌人"}, -- Brain Worm [145] = {"145", "满分考卷", "↑ +10运气#持有时受到怪物,尖刺等非主动伤害时摧毁"}, -- Perfection @@ -728,7 +730,7 @@ local repTrinkets={ [154] = {"154", "骰子袋", "每次进入新房间,有50%几率获得1个一次性的随机骰子#离开房间后消失"}, -- Dice Bag [155] = {"155", "神圣王冠", "在大教堂里生成{{TreasureRoom}}道具房和商店{{Shop}}"}, -- Holy Crown [156] = {"156", "母亲的吻", "持有时获得1心之容器#对店主也有效"}, -- Mother's Kiss - [157] = {"157", "扑克牌残片", "每15次发射,发射1个 {{Collectible149}} 吐根酊+ {{Collectible5}} 我的镜像眼泪,其射程值极高"}, -- Torn Card + [157] = {"157", "扑克牌残片", "每15次发射,发射1个{{Collectible149}}吐根酊+{{Collectible5}}我的镜像眼泪,其射程值极高"}, -- Torn Card [158] = {"158", "破损的口袋", "受伤时角色掉落2个所持掉落物#(除了:心,卡牌,胶囊,符文)"}, -- Torn Pocket [159] = {"159", "镀金钥匙", "首次捡起时+1钥匙#以金箱子替换所有新箱子#所有金箱子包含卡牌,胶囊或饰品#对巨型箱子无效"}, -- Gilded Key [160] = {"160", "幸运袋", "到下一层时生成1福袋"}, -- Lucky Sack @@ -741,12 +743,12 @@ local repTrinkets={ [167] = {"167", "抛光骨头", "清理房间后有25%几率生成友好的骷髅仔"}, -- Polished Bone [168] = {"168", "空壳心", "进入新一层时+1骨心"}, -- Hollow Heart [169] = {"169", "儿童涂鸦", "持有时当做1个嗝屁猫套装道具"}, -- Kid's Drawing - [170] = {"170", "水晶钥匙", "清理房间后有33%几率自动创造 {{Collectible580}} 红钥匙房间#红房间中几率降低"}, -- Crystal Key + [170] = {"170", "水晶钥匙", "清理房间后有33%几率自动创造{{Collectible580}}红钥匙房间#红房间中几率降低"}, -- Crystal Key [171] = {"171", "店主的协议", "50%几率使恶魔交易花费硬币而不是心"}, -- Keeper's Bargain [172] = {"172", "诅咒硬币", "捡起硬币时传送至随机房间#可以传送到隐藏房"}, -- Cursed Penny [173] = {"173", "你的灵魂", "免费进行一次恶魔交易"}, -- Your Soul [174] = {"174", "数字冰箱贴", "+10%恶魔房几率"}, -- Number Magnet - [175] = {"175", "奇怪的钥匙", "解锁死寂战通道,不再限时#使用 {{Collectible297}} 潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key + [175] = {"175", "奇怪的钥匙", "解锁窒息胎战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key [176] = {"176", "小血团", "生成1个血块跟班,模仿角色的行动,发射方向和眼泪效果#如果跟班死亡则在下一个房间重生"}, -- Lil Clot [177] = {"177", "纹身贴", "清理{{ChallengeRoom}}挑战房后生成1箱子,清理{{BossRushRoom}}Boss挑战房后生成1道具"}, -- Temporary Tattoo [178] = {"178", "被吞下的M80鞭炮", "受伤时有50%几率爆炸"}, -- Swallowed M80 @@ -754,7 +756,7 @@ local repTrinkets={ [180] = {"180", "复得游魂", "精确跟随角色移动的跟班,发射幽灵眼泪#属性与角色一样,造成一半伤害#一击死亡#新一层重生"}, -- Found Soul [181] = {"181", "扩展电路板", "使用主动道具时随机触发另1个1-2充能的主动道具"}, -- Expansion Pack [182] = {"182", "伯大尼的精华", "进入天使房时生成5魂火#当给乞丐钱时有25%几率生成1魂火"}, -- Beth's Essence - [183] = {"183", "双胞胎", "每个房间有50%几率复制1个跟班#没有跟班则以 {{Collectible8}} 弟弟波比或 {{Collectible67}} 妹妹玛姬代替"}, -- The Twins + [183] = {"183", "双胞胎", "每个房间有50%几率复制1个跟班#没有跟班则以{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹代替"}, -- The Twins [184] = {"184", "领养协议书", "{{Shop}}商店的跟班卖10硬币"}, -- Adoption Papers [185] = {"185", "蟋蟀腿", "杀死敌人时有17%几率生成1只随机蝗虫"}, -- Cricket Leg [186] = {"186", "亚玻伦的挚友", "生成1只天启蝗虫"}, -- Apollyon's Best Friend @@ -769,31 +771,29 @@ EID.descriptions[languageCode].quadrupledTrinket = "四倍效果!" -- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied -- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden --- TODO: translate EID.descriptions[languageCode].goldenTrinketEffects = { -- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled - [46] = { "half a heart", "a heart", "one and a half hearts" }, + [46] = { "半红心", "1红心", "1.5红心" }, -- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled [53] = { - "-{{ColorGold}}30{{CR}}% boss health#Heals {{ColorGold}}2{{CR}} Red Hearts when entering a {{BossRoom}}Boss Room#{{ColorGold}}Removable!", - "-{{ColorGold}}30{{CR}}% boss health#Heals {{ColorGold}}2{{CR}} Red Hearts when entering a {{BossRoom}}Boss Room#!!! Once picked up, it can't be removed#Only removeable with {{Trinket41}}Match Stick or gulping", - "-{{ColorGold}}30{{CR}}% boss health#Heals {{ColorGold}}3{{CR}} Red Hearts when entering a {{BossRoom}}Boss Room#{{ColorGold}}Removable!", + "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}2{{CR}}红心#{{ColorGold}}可被替换!", + "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}2{{CR}}红心#!!! 捡起后无法被其他饰品替换#只能被{{Trinket41}}火柴棒移除或吞下", + "-{{ColorGold}}30{{CR}}%Boss血量#进入{{BossRoom}}Boss房时治疗{{ColorGold}}3{{CR}}红心#{{ColorGold}}可被替换!", }, -- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect - [64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", }, + [64] = { "双倍蠕虫属性效果", "三倍蠕虫属性效果", "四倍蠕虫属性效果", }, -- Error (append): Same behavior as Rainbow Worm - [75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", }, + [75] = { "如果可能,双倍饰品效果", "如果可能,三倍饰品效果", "如果可能,四倍饰品效果", }, -- NO! - [88] = { "Prevents Quality {{Quality0}} items from spawning" }, + [88] = { "阻止品质{{Quality0}}道具生成" }, -- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?) - [159] = { "Replaces all chests (except Old/Mega) with Golden Chests#Golden Chests can contain extra cards, pills or trinkets" }, + [159] = { "以金箱子代替所有箱子(旧/大箱子除外)#金箱子中含有额外的卡牌,胶囊或饰品" }, } ---------- Cards ---------- --- TODO: check if comments match the card names, they were mass copy and pasted local repCards={ - [2] = {"2", "I - The Magician", "Homing tears and +3 Range for current room"}, -- I - The Magician -- TODO: translate + [2] = {"2", "I-魔术师", "所在房间内眼泪有跟踪效果并+3射程"}, -- I - The Magician [12] = {"12", "XI-力量", "↑ +1心之容器#↑ +0.3伤害#↑ +50%伤害#↑ +5.25射程#↑ +0.3移速#仅所在房间"}, -- XI - Strength [27] = {"27", "梅花A", "将所有掉落物,箱子,非Boss敌人变成炸弹"}, -- Ace of Clubs [28] = {"28", "方片A", "将所有掉落物,箱子,非Boss敌人变成硬币"}, -- Ace of Diamonds @@ -801,9 +801,9 @@ local repCards={ [30] = {"30", "红桃A", "将所有掉落物,箱子,非Boss敌人变成红心"}, -- Ace of Hearts [39] = {"39", "保护符文", "无敌20秒"}, -- Algiz [51] = {"51", "神圣卡", "获得神圣斗篷效果#(即免疫一次伤害)#受到伤害前始终有效"}, -- Holy Card - [52] = {"52", "Huge Growth", "↑ +7 Damage up#↑ +3 Range up#Destroy rocks when walking over them#Size up#Effect lasts for current room"}, -- Huge Growth -- TODO: translate + [52] = {"52", "变巨术", "↑ +7伤害#↑ +3射程#粉碎经过的岩石#体型变大#效果在所在房间持续"}, -- Huge Growth [55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard - [56] = {"56", "0-愚者?", "将所有心和掉落物掉在地上#只保留半心#如果数量充足,可作为 {{Collectible74}} 25美分和 {{Collectible19}} 嘣!生成"}, -- 0 - The Fool? + [56] = {"56", "0-愚者?", "将所有心和掉落物掉在地上#只保留半心#如果数量充足,可作为{{Collectible74}}25美分和{{Collectible19}}轰!生成"}, -- 0 - The Fool? [57] = {"57", "I-魔术师?", "生成较大的光环,排斥弹幕和敌人#持续1分钟"}, -- I - The Magician? [58] = {"58", "II-女祭司?", "妈腿持续践踏1分钟"}, -- II - The High Priestess? [59] = {"59", "III-皇后?", "获得1分钟效果:#↑ +2红心#↑ +1.35射速"}, -- III - The Empress? @@ -816,26 +816,26 @@ local repCards={ [66] = {"66", "X-命运之轮?", "随机骰子房效果"}, -- X - Wheel of Fortune? [67] = {"67", "XI-力量?", "使当前房间内的敌人虚弱,减速并受到双倍伤害#持续1分钟"}, -- XI - Strength? [68] = {"68", "XII-倒吊人?", "将角色变为店主30秒#获得三重射击并降低移速#杀死敌人掉落随机硬币"}, -- XII - The Hanged Man? - [69] = {"69", "XIII-死亡?", "产生 {{Collectible545}} 死者之书的效果#(所在房间内每杀死1个敌人生成1个骨头实体)"}, -- XIII - Death? + [69] = {"69", "XIII-死亡?", "产生{{Collectible545}}亡者之书的效果#(所在房间内每杀死1个敌人生成1个骨头实体)"}, -- XIII - Death? [70] = {"70", "XIV-节制?", "施加5个随机胶囊效果"}, -- XIV - Temperance? - [71] = {"71", "XV-恶魔?", "产生 {{Collectible33}} 圣经的效果#获得 {{Collectible390}} 炽天使#持续30秒"}, -- XV - The Devil? + [71] = {"71", "XV-恶魔?", "产生{{Collectible33}}圣经的效果#获得{{Collectible390}}撒拉弗#持续30秒"}, -- XV - The Devil? [72] = {"72", "XVI-塔?", "生成6堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower? [73] = {"73", "XVII-星星?", "移除最旧的被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars? [74] = {"74", "XVIII-月亮?", "传送至终极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon? - [75] = {"75", "XIX-太阳?", "获得 {{Collectible159}} 夜之魂#↑ +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun? + [75] = {"75", "XIX-太阳?", "获得{{Collectible159}}夜之精灵#↑ +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun? [76] = {"76", "XX-审判?", "生成1台补货机"}, -- XX - Judgement? [77] = {"77", "XXI-世界?", "生成1个暗门"}, -- XXI - The World? - [78] = {"78", "红钥匙碎片", "一次性的 {{Collectible580}} 红钥匙"}, -- Cracked Key + [78] = {"78", "红钥匙碎片", "一次性的{{Collectible580}}红钥匙"}, -- Cracked Key [79] = {"79", "红桃Q", "生成1-12红心"}, -- Queen of Hearts [80] = {"80", "万用牌", "复制上一次使用过的胶囊,卡牌,符文,魂石或主动道具的效果"}, -- Wild Card [81] = {"81", "以撒的魂石", "重置房间内的道具#1秒周期地与原道具循环切换#多次使用则所有重置都循环切换"}, -- Soul of Isaac [82] = {"82", "抹大拉的魂石", "所在房间内角色被冒泡的红色光环围绕#被杀死的敌人掉落半红心,但2秒后消失"}, -- Soul of Magdalene - [83] = {"83", "该隐的魂石", "打开房间中所有门#与 {{Collectible580}} 红钥匙类似,创造所有可能的红房间"}, -- Soul of Cain + [83] = {"83", "该隐的魂石", "打开房间中所有门#与{{Collectible580}}红钥匙类似,创造所有可能的红房间"}, -- Soul of Cain [84] = {"84", "犹大的魂石", "将角色变成幻影,经过角色路径的敌人会被麻痹#几秒后,攻击所有麻痹的敌人,每个目标会对伤害有加成"}, -- Soul of Judas [85] = {"85", "???的魂石", "产生8团毒气并留下棕色水迹#然后放置7个大便炸弹#站在水迹中会有+1.35射速并+1伤害"}, -- Soul of ??? [86] = {"86", "夏娃的魂石", "14只死鸟跟班飞入并攻击敌人#所在房间有效"}, -- Soul of Eve [87] = {"87", "参孙的魂石", "变成狂暴参孙,使用近战攻击10秒#↑ +0.4移速#↑ 射速提升#↑ +3伤害"}, -- Soul of Samson - [88] = {"88", "阿撒泻勒的魂石", "产生{{Collectible441}}超级吐息的效果7.5秒"}, -- Soul of Azazel + [88] = {"88", "阿撒泻勒的魂石", "产生{{Collectible441}}超级喷射的效果7.5秒"}, -- Soul of Azazel [89] = {"89", "拉撒路的魂石", "死亡并立即以半心复活,并在一段时间内无敌#受致命伤时自动使用"}, -- Soul of Lazarus [90] = {"90", "伊甸的魂石", "重置所在房间的底座道具和掉落物#道具使用随机道具池进行重置"}, -- Soul of Eden [91] = {"91", "游魂的魂石", "所在房间角色死亡并变成游魂#免费拿{{DevilRoom}}恶魔房1个道具,剩下的会消失"}, -- Soul of the Lost @@ -843,7 +843,7 @@ local repCards={ [93] = {"93", "店主的魂石", "生成3-25随机硬币"}, -- Soul of the Keeper [94] = {"94", "亚玻伦的魂石", "生成15只随机蝗虫"}, -- Soul of Apollyon [95] = {"95", "遗骸的魂石", "所在房间生成遗骸作为临时第二角色"}, -- Soul of the Forgotten - [96] = {"96", "伯大尼的魂石", "生成6个随机属性的 {{Collectible584}} 美德之书的魂火"}, -- Soul of Bethany + [96] = {"96", "伯大尼的魂石", "生成6个随机属性的{{Collectible584}}美德之书的魂火"}, -- Soul of Bethany [97] = {"97", "雅各与以扫的魂石", "所在房间生成以扫作为临时第二角色#以扫含有与角色等量的随机被动道具"}, -- Soul of Jacob and Esau } EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards) @@ -852,7 +852,7 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards) -- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint EID.descriptions[languageCode].tarotClothBuffs = { - [2] = "同时获得 {{Collectible34}} 彼列之书效果", -- I - The Magician + [2] = "同时获得{{Collectible34}}彼列之书效果", -- I - The Magician [3] = "第一只脚落下后马上落下第二只", -- II - The High Priestess [4] = "属性提升量为4倍", -- III - The Empress [5] = "如果Boss尚未击败,传送时获得1魂心", -- IV - The Emperor @@ -890,7 +890,7 @@ local repPills={ [43] = {"42", "好兴奋!!!", "使房间内所有敌人和角色加速#在30-60秒后再次触发一次"}, -- I'm Excited!!! [48] = {"47", "弹速下降", "↓ -0.15弹速"}, -- Shot Speed Down [49] = {"48", "弹速上升", "↑ +0.15弹速"}, -- Shot Speed Up - [50] = {"49", "实验性胶囊", "↑ 提升1项随机属性#↓ 降低另外1项随机属性#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有 {{Collectible654}} 伪造药学博士证时不升属性"}, -- Experimental Pill + [50] = {"49", "实验性胶囊", "↑ 提升1项随机属性#↓ 降低另外1项随机属性#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证时不升属性"}, -- Experimental Pill [9999] = {"", "", "随机胶囊效果#使用几次后摧毁"}, -- Golden Pill } EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills) @@ -906,7 +906,7 @@ EID.descriptions[languageCode].horsepills={ {"7", "体力上升", "↑ +2空的心之容器"}, -- Health Up {"8", "我找到枚怪药", "无效果"}, -- I Found Pills {"9", "青春期", "无效果"}, -- Puberty - {"10", "漂亮苍蝇", "添加1个 {{Collectible279}} 大粉丝苍蝇环绕物#无上限"}, -- Pretty Fly + {"10", "漂亮苍蝇", "添加1个{{Collectible279}}大粉丝苍蝇环绕物#无上限"}, -- Pretty Fly {"11", "射程下降", "↓ -1.2射程"}, -- Range Down {"12", "射程上升", "↑ +0.9射程"}, -- Range Up {"13", "移速下降", "↓ -0.24移速"}, -- Speed Down @@ -945,7 +945,7 @@ EID.descriptions[languageCode].horsepills={ {"46", "嗝!", "生成上次使用的大胶囊"}, -- Vurp! {"47", "弹速下降", "↓ -0.3弹速"}, -- Shot Speed Down {"48", "弹速上升", "↑ +0.3弹速"}, -- Shot Speed Up - {"49", "实验性胶囊", "↑ 提升1项随机属性两次#↓ 降低另外1项随机属性两次#有 {{Collectible75}} 药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有 {{Collectible654}} 伪造药学博士证"}, -- Experimental Pill + {"49", "实验性胶囊", "↑ 提升1项随机属性两次#↓ 降低另外1项随机属性两次#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证"}, -- Experimental Pill [9999] = {"", "", "随机胶囊效果#使用几次后摧毁"}, -- Golden Pill } @@ -953,55 +953,55 @@ EID.descriptions[languageCode].horsepills={ EID.descriptions[languageCode].GlitchedItemText = { -- This will be appended to words to pluralize them, make it "" to not pluralize - pluralize = "s", + pluralize = "", -- Item Config info - AddBlackHearts = "{1} Black Heart", - AddBombs = "{1} Bomb", - AddCoins = "{1} Coin", - AddHearts = "Heals {1} Red Heart", - AddKeys = "{1} Key", - AddMaxHearts = "{1} Heart Container", - AddSoulHearts = "{1} Soul Heart", + AddBlackHearts = "{1}黑心", + AddBombs = "{1}炸弹", + AddCoins = "{1}硬币", + AddHearts = "治疗{1}红心", + AddKeys = "{1}钥匙", + AddMaxHearts = "{1}心之容器", + AddSoulHearts = "{1}魂心", -- Cache Flag names - cacheFlagStart = "May affect ", - [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", + cacheFlagStart = "可能会影响", + [0] = "伤害", "射速", "弹速", "射程", "移速", "眼泪效果", "眼泪颜色", "飞行", "攻击类型", "跟班", "幸运", "大小", "颜色", "箱子内容物", [16] = "所有属性", -- Attribute triggers - chain = "{{ColorCyan}}Then:{{CR}} ", - active = "{{ColorCyan}}On use:#", - pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to? - enemy_kill = "{{ColorCyan}}On kill, chance to:#", - damage_taken = "{{ColorCyan}}When you take damage:#", --chance to? - entity_spawned = "When a {{ColorCyan}}{T1}{{CR}} is spawned:#", - tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#", - enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#", - room_clear = "{{ColorCyan}}On room clear:#", --chance to? + chain = "{{ColorCyan}}然后:{{CR}} ", + active = "{{ColorCyan}}使用时:#", + pickup_collected = "{{ColorCyan}}捡到掉落物时:#", --chance to? + enemy_kill = "{{ColorCyan}}击杀时,几率:#", + damage_taken = "{{ColorCyan}}受伤时:#", --chance to? + entity_spawned = "当生成{{ColorCyan}}{T1}{{CR}}时:#", + tear_fire = "{{ColorCyan}}角色发射眼泪时,几率:#", + enemy_hit = "{{ColorCyan}}击中敌人时,几率:#", + room_clear = "{{ColorCyan}}清理房间后:#", --chance to? -- Attribute effects - area_damage = "Deal {1} damage in an area around you", - add_temporary_effect = "Gain {1} for the room", - convert_entities = "Convert all {{ColorGray}}{1}{{CR}} in the room to {{ColorGray}}{2}{{CR}}", - use_active_item = "Use {1}", - spawn_entity = "Spawn a {{ColorGray}}{1}{{CR}}", - fart = "Fart with size {1}", + area_damage = "在角色周围造成{1}伤害", + add_temporary_effect = "所在房间获得{1}效果", + convert_entities = "将房间中所有{{ColorGray}}{1}{{CR}}变成{{ColorGray}}{2}{{CR}}", + use_active_item = "使用{1}", + spawn_entity = "生成1个{{ColorGray}}{1}{{CR}}", + fart = "放屁,大小为{1}", -- Generic entity names not obtained from entities2.xml -- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames - ["4.-1"] = "lit Bomb", - ["5.0"] = "pickup", - ["5.10"] = "Heart", - ["5.20"] = "Coin", - ["5.30"] = "Key", - ["5.40"] = "Bomb pickup", - ["5.69"] = "Grab Bag", - ["5.70"] = "Pill", - ["5.90"] = "Battery", - ["5.300"] = "Card", - ["9.-1"] = "enemy projectile", - ["999.-1"] = "grid object", - ["1000.0"] = "effect", + ["4.-1"] = "即爆炸弹", + ["5.0"] = "掉落物", + ["5.10"] = "心", + ["5.20"] = "硬币", + ["5.30"] = "钥匙", + ["5.40"] = "炸弹掉落物", + ["5.69"] = "福袋", + ["5.70"] = "胶囊", + ["5.90"] = "电池", + ["5.300"] = "卡牌", + ["9.-1"] = "敌人弹幕", + ["999.-1"] = "方格物体", + ["1000.0"] = "效果", }