Added api feature to set pill effects permanently unidentifyable

This commit is contained in:
Wofsauge committed 2022-08-14 22:58:57 +02:00
1 parent cae955a307
commit 05933dbe82
4 files changed
+18 -8

No files matched your search

+4 -1
View File
@@ -37,6 +37,7 @@ EID.CraneItemType = {}
EID.absorbedItems = {}
EID.CollectedItems = {}
EID.IgnoredEntities = {}
EID.UnidentifyablePillEffects = {} -- List of pilleffects that are always unidentifyable
local pathsChecked = {}
local altPathItemChecked = {}
local alwaysUseLocalMode = false -- set to true after drawing a non-local mode description this frame
@@ -1510,7 +1511,9 @@ local function onRender(t)
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry)
else