Minor code improvements
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4f9da8a63f
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074fa162ca
2 files changed
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-10
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@@ -45,6 +45,7 @@ require("eid_data")
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require("eid_api")
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EID.LastRenderCallColor = EID:getTextColor()
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local nullVector = Vector(0,0)
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--use some very hacky trickery to get the path to this mod
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local _, err = pcall(require, "")
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@@ -227,7 +228,7 @@ function EID:renderIndicator(entity)
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if EIDConfig["Indicator"] == "blink" then
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local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
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entity:SetColor(Color(1, 1, 1, 1, c, c, c), 1, 1, false, false)
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entity:Render(Vector(0, 0))
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entity:Render(nullVector)
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entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
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elseif EIDConfig["Indicator"] == "border" then
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local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
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@@ -237,7 +238,7 @@ function EID:renderIndicator(entity)
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entity:Render(Vector(1, 0))
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entity:Render(Vector(-1, 0))
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entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
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entity:Render(Vector(0, 0))
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entity:Render(nullVector)
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elseif EIDConfig["Indicator"] == "highlight" then
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entity:SetColor(Color(1, 1, 1, 1, 255, 255, 255), 1, 1, false, false)
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entity:Render(Vector(0, 1))
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@@ -245,14 +246,14 @@ function EID:renderIndicator(entity)
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entity:Render(Vector(1, 0))
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entity:Render(Vector(-1, 0))
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entity:SetColor(Color(1, 1, 1, 1, 0, 0, 0), 2, 1, false, false)
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entity:Render(Vector(0, 0))
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entity:Render(nullVector)
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elseif EIDConfig["Indicator"] == "arrow" then
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ArrowSprite:Update()
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local ArrowOffset = Vector(0, -35)
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if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then
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ArrowOffset = Vector(0, -62)
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end
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ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position + ArrowOffset), Vector(0, 0), Vector(0, 0))
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ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position + ArrowOffset), nullVector, nullVector))
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end
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end
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@@ -381,8 +382,8 @@ local function onRender(t)
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end
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CardSprite:Render(
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Vector(EIDConfig["XPosition"] - 9 * EIDConfig["Scale"], posY() + (12 + offsetX) * EIDConfig["Scale"]),
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Vector(0, 0),
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Vector(0, 0)
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nullVector,
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nullVector
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)
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end
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elseif closest.Variant == PickupVariant.PICKUP_PILL then
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@@ -414,8 +415,8 @@ local function onRender(t)
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end
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pillsprite:Render(
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Vector(EIDConfig["XPosition"] + 2 * EIDConfig["Scale"], posY() + (11 + offsetX) * EIDConfig["Scale"]),
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Vector(0, 0),
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Vector(0, 0)
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nullVector,
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nullVector
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)
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pillsprite.Scale = Vector(1, 1)
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end
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