improve checkposmodifiers performance
This commit is contained in:
1 parent
db5766bfb3
commit
081f10f9c3
1 file changed
+4
-1
@@ -929,13 +929,16 @@ local function checkStartOfRunWarnings()
|
||||
end
|
||||
end
|
||||
|
||||
-- Check our position modifiers based on HUD offset and character choice
|
||||
local function checkPosModifiers()
|
||||
-- HUD offset adjustment
|
||||
-- HUD offset adjustment, done every frame so it looks nice while changing the option
|
||||
if Options then
|
||||
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
|
||||
else
|
||||
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
|
||||
end
|
||||
-- the other modifiers don't need to be ran as frequently
|
||||
if EID.GameRenderCount % 30 ~= 0 then return end
|
||||
-- Greed Mode small right adjustment
|
||||
if game:IsGreedMode() then
|
||||
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
|
||||
|
||||
Reference in new issue
Block a user