Different color for trigger entity than effect entity
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2a61a8ce09
commit
089a546789
1 file changed
+5
-5
+5
-5
@@ -43,7 +43,7 @@ local function entityToName(e, plural)
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if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
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if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
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elseif plural then name = name .. localizedNames["pluralize"] end
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elseif plural then name = name .. localizedNames["pluralize"] end
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return "{{ColorGray}}" .. name .. "{{CR}}"
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return name
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end
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end
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local function parseEffectLine(raw)
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local function parseEffectLine(raw)
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@@ -58,7 +58,7 @@ local function parseEffectLine(raw)
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local effectTrigger = words[3]
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local effectTrigger = words[3]
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if (string.find(effectTrigger, "entity_spawned")) then
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if (string.find(effectTrigger, "entity_spawned")) then
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effectTrigger = "entity_spawned"
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effectTrigger = "entity_spawned"
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triggerReplacements[1] = entityToName(string.sub(words[3], 16, -2))
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triggerReplacements[1] = "{{ColorEIDObjName}}" .. entityToName(string.sub(words[3], 16, -2)) .. "{{CR}}"
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end
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end
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-- words[4] = "->"
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-- words[4] = "->"
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local effectType = words[5]
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local effectType = words[5]
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@@ -75,10 +75,10 @@ local function parseEffectLine(raw)
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replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name
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replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name
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elseif effectType == "convert_entities" then
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elseif effectType == "convert_entities" then
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replacements[1] = entityToName(words[6], true)
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replacements[1] = "{{ColorGray}}" .. entityToName(words[6], true) .. "{{CR}}"
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replacements[2] = entityToName(words[8])
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replacements[2] = "{{ColorGray}}" .. entityToName(words[8])
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elseif effectType == "spawn_entity" then
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elseif effectType == "spawn_entity" then
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replacements[1] = entityToName(words[6])
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replacements[1] = "{{ColorGray}}" .. entityToName(words[6])
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elseif effectType == "fart" then
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elseif effectType == "fart" then
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replacements[1] = words[6]
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replacements[1] = words[6]
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elseif effectType == "area_damage" then
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elseif effectType == "area_damage" then
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