diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 5db9d762..9459843f 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -9,93 +9,95 @@ -- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning local repCollectibles={ - {"", "Alabaster Box", "Gains charges through soul, black, and white hearts#After 6 full hearts are absorbed, it will spawn varying amounts of consumables and items from the Angel room pool"}, - {"", "Black Mushroom", "Reduces tear delay but distorts the screen for a length of time#Can be used multiple times to stack the effect#Tear delay is reset on changing rooms; however, the distortion persists"}, - {"", "Book Of Despair", "Increases tears for the current room"}, - {"", "Book Of Virtues", "Summons a temporary flame familiar that fires spectral tears, deal contact damage to enemies and blocks enemy shots#Flames are consumed after taking a certain amount of damage or touching enemies#A maximum of 16 flames can be active at once: one inner ring of eight and an outer ring of eight"}, - {"", "Bowl of Tears", "Fires a cluster of tears#Each tear shot by Isaac increases item charge by one"}, - {"", "D12", "Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poop"}, - {"", "Damocles", "Spawns a sword above Isaac's head#After taking damage at least once, the sword can fall at any time, instantly killing him#While he is alive, he receives bonus items from all sources"}, - {"", "Eraser", "Prevents an enemy from appearing for the rest of the run"}, - {"", "Eternal D6", "Rerolls items with chance of disappearing"}, - {"", "Fortune Cookie", "Displays a random fortune, and has a chance to drop a soul heart, card, rune or trinket"}, - {"", "Free Lemonade", "Creates a large puddle of lemonade that damages enemies"}, - {"", "Magic Skin", "Generates one item from the current room's item pool and gives Isaac a broken heart, which permanently decreases the maximum health limit"}, - {"", "Meat Cleaver", "Splits all enemies in a room into 2 smaller versions of themselves with lower health"}, - {"", "Mega Mush", "Gigantifies Isaac for a short duration"}, - {"", "Mom's Bracelet", "Allows the player to grab obstacles and throw them, damaging enemies"}, - {"", "R Key", "Upon use, restarts the game to the first floor, keeping all previously collected items#Game timer does not restart#Allows angels rooms to be found even if the previous run included devil deals"}, - {"", "Red Key", "Creates a red colored room on the map near Isaac's current position#The room can be anything from a regular encounter room to a Devil Room"}, - {"", "The Scooper", "Summons a Peep familiar for the current room, which leaves a trail of red creep"}, - {"", "Sharp Key", "Allows Isaac to consume keys and fire them at enemies#Adds 5 keys"}, - {"", "Stitches", "Spawns a familiar that flies diagonally across the room, switching direction upon hitting walls#Activating the item swaps the positions of Isaac and Stitches"}, - {"", "Sulfur", "Grants Brimstone for the current room"}, - {"", "Voodoo Pin", "Hurts Isaac without actually damaging him, activating any items that would trigger upon taking damage"}, - {"", "Yuck Heart", "Upon use, grants a rotten heart"}, - {"", "120 Volt", "Whenever an enemy is shot, it will zap other enemies near them, dealing damage"}, - {"", "2Spooky", "Enemies near Isaac will be inflicted with Fear, causing them to flee from him"}, - {"", "A Bar Of Soap", "Increases tears and shot speed"}, - {"", "Act Of Contrition", "Grants an Immortal Heart and increases tears"}, - {"", "Akeldama", "Whenever Isaac fires a shot, a bloody tear will spawn behind him#Multiple tears will form a trail of tears that drags behind Isaac as he moves, bursting and dealing damage upon contact with enemies#Multiple trails can be formed"}, - {"", "Almond Milk", "Upgrades fire rate immensely but significantly decreases damage, and tears are given random worm effects"}, - {"", "Battery Pack", "Recharges Isaac's currently held active item and drops 2-4 batteries"}, - {"", "Bird Cage", "Upon taking damage the first time in a room, the familiar leaps from Isaac's head, targets an enemy, and lands on them, dealing damage and releasing a rock wave#For the rest of the room, the familiar targets and attacks enemies similar to Dead Bird"}, - {"", "Bird's Eye", "Adds a chance to spit a large fire whenever Isaac fires a tear"}, - {"", "Birthright", "Grants different effects depending on which character you're playing as"}, - {"", "Blood Bombs", "Grants 1 heart container#Bombs create puddles of damaging red creep upon exploding#If Isaac has no bombs, bomb can be placed at the cost of half a heart"}, - {"", "Blood Oath", "Stabs Isaac at the beginning of each floor, draining all but half a heart of his heart containers#Increases damage and speed"}, - {"", "Boiled Baby", "Grants a familiar similar to a Boil that periodically fires bursts of bullets"}, - {"", "Booster Pack", "Spawns 3 tarot cards"}, - {"", "Bot Fly", "Grants a familiar that fires shielded tears at incoming bullets"}, - {"", "Consolation Prize", "Raises Isaac's current lowest stat#Can also drop a consumable for whichever Isaac has the least of"}, - {"", "Dirty Mind", "Destroying poop spawns friendly Dips that follow the player and damage enemies#Destroying different types of poop spawns different Dips with special effects"}, - {"", "Donkey Jawbone", "Whenever Isaac takes damage, a spin attack will damage enemies around him"}, - {"", "Enigma Bombs", "Grants 5 bombs#Bombs explode with a random bomb effect"}, - {"", "Evil Charm", "Grants +3 luck"}, - {"", "Eye Drops", "Increases tears#Tears fire at different rates from each of Isaac's eyes"}, - {"", "Eye Of The Occult", "Increases damage#Tears can be controlled mid-flight using the fire keys"}, - {"", "Eye Sore", "Frequently fire tears in random directions in addition to regular tears#Can fire up to three extra tears"}, - {"", "Freezer Baby", "Grants a familiar that fires shots that freeze enemies#Frozen enemies explode into ice shards when touched"}, - {"", "Immaculate Heart", "Fire orbiting tears along with normal tears"}, - {"", "The Intruder", "Isaac will now fire four slowing tears in addition to normal tears#Upon taking damage multiple times in one room, Isaac's head will pop, spawning friendly spiders and a familiar that leaps at enemies"}, - {"", "It Hurts", "Taking damage causes Isaac to release a ring of bloody tears and increases fire rate for current room"}, - {"", "Jacob's Ladder", "Generates a ladder in the starting room next floors, which leads to an Angel Room"}, - {"", "Knife Piece 1", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, - {"", "Knife Piece 2", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, - {"", "Knife Piece 3", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, - {"", "Knockout Drops", "Adds a chance to fire fist tears, which have massive knockback and briefly stun enemies"}, - {"", "Lil' Dumpy", "Grants a familiar that loosely follows the player#Farts when hit by enemy attacks"}, - {"", "Lodestone", "Adds a chance to fire magnetizing tears#Magnetized enemies attract other enemies, Isaac's tears, and enemy shots including their own"}, - {"", "Lost Soul", "Spawns a familiar version of The Lost that follows Isaac#Upon being hit, it instantly dies, regenerating on the next floor#If it survives an entire floor, it grants a random reward"}, - {"", "Luna", "Adds one extra Secret Room and one Super Secret Room on each floor"}, - {"", "Mars", "Gain the ability to charge by double-tapping in a direction#Isaac is invincible during the charge and deals significant damage#Can be used multiple times per room with a short recharge time"}, - {"", "Member Card", "Opens a trapdoor with a ladder in every shop#The trapdoor leads to a special shop room, which sells multiple items or pickups for random prices#Sold collectibles don't have to be from the Shop pool"}, - {"", "Menorah", "Spawns a menorah familiar that grants an extra tear per shot for each candle lit#The menorah starts with one candle lit, and each time Isaac is hit, another candle is lit, up to a maximum of 7 tears per shot#Being hit an additional time will release blue flames that damage enemies and reset the menorah"}, - {"", "Mercurius", "Doors stay open after entering a room, even with enemies in it, allowing Isaac to leave any time#Increases speed"}, - {"", "Monstrance", "Isaac emits an aura that damages nearby enemies"}, - {"", "Mucormycosis", "Upon enemies' death, they release a cloud of gas that damages and poisons other enemies"}, - {"", "Oculus Rift", "Adds a chance to fire tears that summon rifts wherever they land#Rifts attract enemies, enemy shots, Isaac's tears, and pickups#They also deal contact damage to enemies caught in them"}, - {"", "Orphan Socks", "Isaac gains 2 spirit hearts and can walk on harmful floor effects"}, - {"", "Paschal Candle", "Increases tears for each room completed without taking damage#Resets on taking damage"}, - {"", "Playdoh Cookie", "Adds random effects to tears"}, - {"", "Pluto", "Decreases Isaac's size to the point where many tears will fly over Isaac#Increases tears and speed, and decreases range"}, - {"", "Psy Fly", "Catches enemy shots and flings them back at enemies as homing tears"}, - {"", "Red Stew", "Restores all red heart containers#Grants an enormous damage boost that wears off over time"}, - {"", "Revelation", "Adds 2 Immortal Hearts, grants flight, gives tears a Brain Worm-like homing effect, decreases range and increases shot speed"}, - {"", "Rock Bottom", "All stats down#Prevents stats from being lowered the rest of the run"}, - {"", "Rocket In A Jar", "Grants 5 bombs#Bombs become rockets that fly in the direction Isaac is currently looking"}, - {"", "Rotten Tomato", "Tears have a chance to mark enemies#Marked enemies will be attacked by other enemies"}, - {"", "Saturnus", "Isaac is surrounded by an aura which grants 7 orbiting tears when entering a new room and has a chance to absorb incoming enemy tears"}, - {"", "Sausage", "All stats up"}, - {"", "Schoolbag", "Grants an extra active item slot"}, - {"", "Sol", "Activates the Sun tarot card and fully recharges Isaac's active item upon defeating a boss#Reveals the location of the Boss room on the map"}, - {"", "Spirit Sword", "Replaces Isaac's tears with a sword he can swing in front of him#Holding an attack button charges a spin attack#If Isaac is at full health, it also shoots a projectile when swung#Only one projectile can be active at once"}, - {"", "Stone Bombs", "Grants 5 bombs#Bombs release rock waves in the cardinal directions, which can damage enemies, destroy obstacles, and damage Isaac"}, - {"", "Terra", "Isaac's tears become rocks#The tears can also destroy rocks"}, - {"", "Tinytoma", "A large orbital that slowly orbits Isaac#Upon taking enough tear or contact damage, the orbital splits into two smaller ones that orbit opposite of each other#If the small orbitals take enough damage, they burst into a few blue spiders, and the large orbital respawns"}, - {"", "Uranus", "Isaac shoots ice tears"}, - {"", "Venus", "Enemies near Isaac will be inflicted with Charm that wears off quickly after enemies move away from Isaac, causing enemies to attack each other"}, - {"", "Voodoo Head", "Additional curse rooms can spawn each floor"}, + [178] = {"178", "", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot button)#Leaves pool of creep at the thrown location"}, + [405] = {"405", "", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot button)#Rerolls enemies and pickup it comes in contact with"}, + [9999] = {"", "Alabaster Box", "Gains charges through soul, black, and white hearts#After 6 full hearts are absorbed, it will spawn varying amounts of consumables and items from the Angel room pool"}, + [9999] = {"", "Black Mushroom", "Reduces tear delay but distorts the screen for a length of time#Can be used multiple times to stack the effect#Tear delay is reset on changing rooms; however, the distortion persists"}, + [9999] = {"", "Book Of Despair", "Increases tears for the current room"}, + [9999] = {"", "Book Of Virtues", "Summons a temporary flame familiar that fires spectral tears, deal contact damage to enemies and blocks enemy shots#Flames are consumed after taking a certain amount of damage or touching enemies#A maximum of 16 flames can be active at once: one inner ring of eight and an outer ring of eight"}, + [9999] = {"", "Bowl of Tears", "Fires a cluster of tears#Each tear shot by Isaac increases item charge by one"}, + [9999] = {"", "D12", "Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poop"}, + [9999] = {"", "Damocles", "Spawns a sword above Isaac's head#After taking damage at least once, the sword can fall at any time, instantly killing him#While he is alive, he receives bonus items from all sources"}, + [9999] = {"", "Eraser", "Prevents an enemy from appearing for the rest of the run"}, + [9999] = {"", "Eternal D6", "Rerolls items with chance of disappearing"}, + [9999] = {"", "Fortune Cookie", "Displays a random fortune, and has a chance to drop a soul heart, card, rune or trinket"}, + [9999] = {"", "Free Lemonade", "Creates a large puddle of lemonade that damages enemies"}, + [9999] = {"", "Magic Skin", "Generates one item from the current room's item pool and gives Isaac a broken heart, which permanently decreases the maximum health limit"}, + [9999] = {"", "Meat Cleaver", "Splits all enemies in a room into 2 smaller versions of themselves with lower health"}, + [9999] = {"", "Mega Mush", "Gigantifies Isaac for a short duration"}, + [9999] = {"", "Mom's Bracelet", "Allows the player to grab obstacles and throw them, damaging enemies"}, + [9999] = {"", "R Key", "Upon use, restarts the game to the first floor, keeping all previously collected items#Game timer does not restart#Allows angels rooms to be found even if the previous run included devil deals"}, + [9999] = {"", "Red Key", "Creates a red colored room on the map near Isaac's current position#The room can be anything from a regular encounter room to a Devil Room"}, + [9999] = {"", "The Scooper", "Summons a Peep familiar for the current room, which leaves a trail of red creep"}, + [9999] = {"", "Sharp Key", "Allows Isaac to consume keys and fire them at enemies#Adds 5 keys"}, + [9999] = {"", "Stitches", "Spawns a familiar that flies diagonally across the room, switching direction upon hitting walls#Activating the item swaps the positions of Isaac and Stitches"}, + [9999] = {"", "Sulfur", "Grants Brimstone for the current room"}, + [9999] = {"", "Voodoo Pin", "Hurts Isaac without actually damaging him, activating any items that would trigger upon taking damage"}, + [9999] = {"", "Yuck Heart", "Upon use, grants a rotten heart"}, + [9999] = {"", "120 Volt", "Whenever an enemy is shot, it will zap other enemies near them, dealing damage"}, + [9999] = {"", "2Spooky", "Enemies near Isaac will be inflicted with Fear, causing them to flee from him"}, + [9999] = {"", "A Bar Of Soap", "Increases tears and shot speed"}, + [9999] = {"", "Act Of Contrition", "Grants an Immortal Heart and increases tears"}, + [9999] = {"", "Akeldama", "Whenever Isaac fires a shot, a bloody tear will spawn behind him#Multiple tears will form a trail of tears that drags behind Isaac as he moves, bursting and dealing damage upon contact with enemies#Multiple trails can be formed"}, + [9999] = {"", "Almond Milk", "Upgrades fire rate immensely but significantly decreases damage, and tears are given random worm effects"}, + [9999] = {"", "Battery Pack", "Recharges Isaac's currently held active item and drops 2-4 batteries"}, + [9999] = {"", "Bird Cage", "Upon taking damage the first time in a room, the familiar leaps from Isaac's head, targets an enemy, and lands on them, dealing damage and releasing a rock wave#For the rest of the room, the familiar targets and attacks enemies similar to Dead Bird"}, + [9999] = {"", "Bird's Eye", "Adds a chance to spit a large fire whenever Isaac fires a tear"}, + [9999] = {"", "Birthright", "Grants different effects depending on which character you're playing as"}, + [9999] = {"", "Blood Bombs", "Grants 1 heart container#Bombs create puddles of damaging red creep upon exploding#If Isaac has no bombs, bomb can be placed at the cost of half a heart"}, + [9999] = {"", "Blood Oath", "Stabs Isaac at the beginning of each floor, draining all but half a heart of his heart containers#Increases damage and speed"}, + [9999] = {"", "Boiled Baby", "Grants a familiar similar to a Boil that periodically fires bursts of bullets"}, + [9999] = {"", "Booster Pack", "Spawns 3 tarot cards"}, + [9999] = {"", "Bot Fly", "Grants a familiar that fires shielded tears at incoming bullets"}, + [9999] = {"", "Consolation Prize", "Raises Isaac's current lowest stat#Can also drop a consumable for whichever Isaac has the least of"}, + [9999] = {"", "Dirty Mind", "Destroying poop spawns friendly Dips that follow the player and damage enemies#Destroying different types of poop spawns different Dips with special effects"}, + [9999] = {"", "Donkey Jawbone", "Whenever Isaac takes damage, a spin attack will damage enemies around him"}, + [9999] = {"", "Enigma Bombs", "Grants 5 bombs#Bombs explode with a random bomb effect"}, + [9999] = {"", "Evil Charm", "Grants +3 luck"}, + [9999] = {"", "Eye Drops", "Increases tears#Tears fire at different rates from each of Isaac's eyes"}, + [9999] = {"", "Eye Of The Occult", "Increases damage#Tears can be controlled mid-flight using the fire keys"}, + [9999] = {"", "Eye Sore", "Frequently fire tears in random directions in addition to regular tears#Can fire up to three extra tears"}, + [9999] = {"", "Freezer Baby", "Grants a familiar that fires shots that freeze enemies#Frozen enemies explode into ice shards when touched"}, + [9999] = {"", "Immaculate Heart", "Fire orbiting tears along with normal tears"}, + [9999] = {"", "The Intruder", "Isaac will now fire four slowing tears in addition to normal tears#Upon taking damage multiple times in one room, Isaac's head will pop, spawning friendly spiders and a familiar that leaps at enemies"}, + [9999] = {"", "It Hurts", "Taking damage causes Isaac to release a ring of bloody tears and increases fire rate for current room"}, + [9999] = {"", "Jacob's Ladder", "Generates a ladder in the starting room next floors, which leads to an Angel Room"}, + [9999] = {"", "Knife Piece 1", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, + [9999] = {"", "Knife Piece 2", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, + [9999] = {"", "Knife Piece 3", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"}, + [9999] = {"", "Knockout Drops", "Adds a chance to fire fist tears, which have massive knockback and briefly stun enemies"}, + [9999] = {"", "Lil' Dumpy", "Grants a familiar that loosely follows the player#Farts when hit by enemy attacks"}, + [9999] = {"", "Lodestone", "Adds a chance to fire magnetizing tears#Magnetized enemies attract other enemies, Isaac's tears, and enemy shots including their own"}, + [9999] = {"", "Lost Soul", "Spawns a familiar version of The Lost that follows Isaac#Upon being hit, it instantly dies, regenerating on the next floor#If it survives an entire floor, it grants a random reward"}, + [9999] = {"", "Luna", "Adds one extra Secret Room and one Super Secret Room on each floor"}, + [9999] = {"", "Mars", "Gain the ability to charge by double-tapping in a direction#Isaac is invincible during the charge and deals significant damage#Can be used multiple times per room with a short recharge time"}, + [9999] = {"", "Member Card", "Opens a trapdoor with a ladder in every shop#The trapdoor leads to a special shop room, which sells multiple items or pickups for random prices#Sold collectibles don't have to be from the Shop pool"}, + [9999] = {"", "Menorah", "Spawns a menorah familiar that grants an extra tear per shot for each candle lit#The menorah starts with one candle lit, and each time Isaac is hit, another candle is lit, up to a maximum of 7 tears per shot#Being hit an additional time will release blue flames that damage enemies and reset the menorah"}, + [9999] = {"", "Mercurius", "Doors stay open after entering a room, even with enemies in it, allowing Isaac to leave any time#Increases speed"}, + [9999] = {"", "Monstrance", "Isaac emits an aura that damages nearby enemies"}, + [9999] = {"", "Mucormycosis", "Upon enemies' death, they release a cloud of gas that damages and poisons other enemies"}, + [9999] = {"", "Oculus Rift", "Adds a chance to fire tears that summon rifts wherever they land#Rifts attract enemies, enemy shots, Isaac's tears, and pickups#They also deal contact damage to enemies caught in them"}, + [9999] = {"", "Orphan Socks", "Isaac gains 2 spirit hearts and can walk on harmful floor effects"}, + [9999] = {"", "Paschal Candle", "Increases tears for each room completed without taking damage#Resets on taking damage"}, + [9999] = {"", "Playdoh Cookie", "Adds random effects to tears"}, + [9999] = {"", "Pluto", "Decreases Isaac's size to the point where many tears will fly over Isaac#Increases tears and speed, and decreases range"}, + [9999] = {"", "Psy Fly", "Catches enemy shots and flings them back at enemies as homing tears"}, + [9999] = {"", "Red Stew", "Restores all red heart containers#Grants an enormous damage boost that wears off over time"}, + [9999] = {"", "Revelation", "Adds 2 Immortal Hearts, grants flight, gives tears a Brain Worm-like homing effect, decreases range and increases shot speed"}, + [9999] = {"", "Rock Bottom", "All stats down#Prevents stats from being lowered the rest of the run"}, + [9999] = {"", "Rocket In A Jar", "Grants 5 bombs#Bombs become rockets that fly in the direction Isaac is currently looking"}, + [9999] = {"", "Rotten Tomato", "Tears have a chance to mark enemies#Marked enemies will be attacked by other enemies"}, + [9999] = {"", "Saturnus", "Isaac is surrounded by an aura which grants 7 orbiting tears when entering a new room and has a chance to absorb incoming enemy tears"}, + [9999] = {"", "Sausage", "All stats up"}, + [9999] = {"", "Schoolbag", "Grants an extra active item slot"}, + [9999] = {"", "Sol", "Activates the Sun tarot card and fully recharges Isaac's active item upon defeating a boss#Reveals the location of the Boss room on the map"}, + [9999] = {"", "Spirit Sword", "Replaces Isaac's tears with a sword he can swing in front of him#Holding an attack button charges a spin attack#If Isaac is at full health, it also shoots a projectile when swung#Only one projectile can be active at once"}, + [9999] = {"", "Stone Bombs", "Grants 5 bombs#Bombs release rock waves in the cardinal directions, which can damage enemies, destroy obstacles, and damage Isaac"}, + [9999] = {"", "Terra", "Isaac's tears become rocks#The tears can also destroy rocks"}, + [9999] = {"", "Tinytoma", "A large orbital that slowly orbits Isaac#Upon taking enough tear or contact damage, the orbital splits into two smaller ones that orbit opposite of each other#If the small orbitals take enough damage, they burst into a few blue spiders, and the large orbital respawns"}, + [9999] = {"", "Uranus", "Isaac shoots ice tears"}, + [9999] = {"", "Venus", "Enemies near Isaac will be inflicted with Charm that wears off quickly after enemies move away from Isaac, causing enemies to attack each other"}, + [9999] = {"", "Voodoo Head", "Additional curse rooms can spawn each floor"}, } EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us"].collectibles, true) diff --git a/eid_data.lua b/eid_data.lua index 3d2556ed..c4a47b1f 100644 --- a/eid_data.lua +++ b/eid_data.lua @@ -74,6 +74,8 @@ EID.InlineIcons = { ----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny) ----- Modded Trinket-icons are automatically generated. No code needed! ["Slotmachine"] = {"Slotmachine", 0, 7, 7}, + -- Behaviors + ["Throwable"] = {"Behavior", 0, 9, 9}, -- Room Icons ["Shop"] = {"roomicons", 0, 8, 9, 0, 2}, ["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2}, diff --git a/resources/gfx/eid_inline_icons.anm2 b/resources/gfx/eid_inline_icons.anm2 index 52ea3fab..f31e10ae 100644 --- a/resources/gfx/eid_inline_icons.anm2 +++ b/resources/gfx/eid_inline_icons.anm2 @@ -1,5 +1,5 @@ - + @@ -258,5 +258,18 @@ + + + + + + + + + + + + + diff --git a/resources/gfx/eid_inline_icons.png b/resources/gfx/eid_inline_icons.png index 09e7976a..16c8d363 100644 Binary files a/resources/gfx/eid_inline_icons.png and b/resources/gfx/eid_inline_icons.png differ