diff --git a/eid_config.lua b/eid_config.lua
index 893b62c6..95968f69 100644
--- a/eid_config.lua
+++ b/eid_config.lua
@@ -51,6 +51,7 @@ EID.UserConfig = {
["Indicator"] = "none",
-- Set the keybinding to toggle the descriptions
-- look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
+ -- if you want to map it onto a controller button, you need to use the "ButtonAction" enum instead of the Keyboard enum https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = Keyboard.KEY_F2
["HideKey"] = Keyboard.KEY_F2,
-- Initial displaystate. Can be used to change the toggle behavior of the "Hide Key" event
diff --git a/main.lua b/main.lua
index 1be8617a..86cba044 100644
--- a/main.lua
+++ b/main.lua
@@ -591,7 +591,7 @@ local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + Enti
local function onRender(t)
EID.isDisplaying = false
- if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then
+ if Input.IsButtonTriggered(EID.Config["HideKey"], EID.player.ControllerIndex or 0) then
EID.isHidden = not EID.isHidden
end
if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then --if if the mod config menu exists, is opened and Hide Hud is enabled, and ModConfigMenu is currently in the "Visuals" tab of EID
diff --git a/metadata.xml b/metadata.xml
index f1f2101d..54714b1f 100644
--- a/metadata.xml
+++ b/metadata.xml
@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
- 3.88
+ 3.89
Public