fixed transformations causing flickering due to missing table
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@@ -1710,7 +1710,10 @@ function EID:evaluateTransformationProgress(transformation)
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if activesTable[tostring(eSubType)] then
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if activesTable[tostring(eSubType)] then
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EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + activesTable[tostring(eSubType)]
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EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + activesTable[tostring(eSubType)]
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else
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else
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local collCount = player:GetCollectibleNum(eSubType, true) - (EID.PlayerItemInteractions[i].rerollItems[tostring(eSubType)] or 0)
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local collCount = player:GetCollectibleNum(eSubType, true)
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if EID.PlayerItemInteractions[i].rerollItems then
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collCount = collCount - (EID.PlayerItemInteractions[i].rerollItems[tostring(eSubType)] or 0)
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end
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EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + collCount
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EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + collCount
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-- Undo the Book of Virtues active item getting counted here
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-- Undo the Book of Virtues active item getting counted here
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