Refactoring: Item Reminder feature
- Added Categories - Added Scrollability - Refactoring for modularity
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@@ -885,9 +885,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "Това е текст на български#Много яко и дълго описание, автоматично се разпределя на няколко реда заради максималната ширина на кутията!#{{Collectible4}} И това е готин ред#{{Heart}} Този ред те обича#{{AngelDevilChance}} Този ред може да ти е ангел или дявол#\1 {{Damage}} +1 промяна на характеристика",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Напомняне за вещ"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " (резултат)" -- this string applies after the item name for example on Teleport 2.0
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " (резултат)",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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@@ -890,9 +890,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#{{Collectible4}} This is also a cool line#{{Heart}} This line loves you#{{AngelDevilChance}} This line can be your angel or your devil#\1 {{Damage}} +1 Stat Change up",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Υπενθύμιση Αντικειμένου"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Αποτέλεσμα"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Αποτέλεσμα",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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@@ -915,9 +915,18 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#{{Collectible4}} This is also a cool line#{{Heart}} This line loves you#{{AngelDevilChance}} This line can be your angel or your devil#\1 {{Damage}} +1 Stat Change up",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Item Reminder"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Result"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Result",
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CategoryNames = {
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Overview = "Inventory Overview",
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Special = "Special",
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Actives = "Held active items",
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Pockets = "Held pocket items",
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Trinkets = "Held Trinkets",
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Passives = "Held passive items"
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}
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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+20
-19
@@ -21,7 +21,7 @@ EID.descriptions[languageCode].languageName = "French"
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-- Fonts to be used with this language pack
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EID.descriptions[languageCode].fonts = {{name="default", textboxWidth = 135}, {name="inverted", textboxWidth = 135}, {name="borderless", textboxWidth = 135}}
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EID.descriptions["fr"].collectibles={
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EID.descriptions[languageCode].collectibles={
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{"1", "Oignon Triste", "↑ Débit {{ColorLime}}+0.7"},
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{"2", "Troisième Œil", "Triple tir#↓ Débit diminué"},
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{"3", "Cuillère Tordue", "Larmes autoguidées"},
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@@ -642,7 +642,7 @@ EID.descriptions[languageCode].carBattery = {
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}
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---------- Trinkets ----------
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EID.descriptions["fr"].trinkets={
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EID.descriptions[languageCode].trinkets={
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{"1", "Pièce Avalée", "Subir un dégât fait apparaître une pièce"},
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{"2", "Caca Pétrifié", "Détruire un caca a 50% de chances de faire apparaître une ressource"},
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{"3", "Pile AAA", "Termine de charger l'objet activable s'il lui manque une charge"},
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@@ -774,7 +774,7 @@ EID.descriptions["fr"].trinkets={
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}
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---------- Cards ----------
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EID.descriptions["fr"].cards={
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EID.descriptions[languageCode].cards={
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{"1", "0 - Le Mat", "Téléporte Isaac dans la première salle de l'étage"},
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{"2", "I - Le Bateleur", "Larmes autoguidées#{{Timer}} L'effet dure une salle"},
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{"3", "II - La Papesse", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle vide, le pied écrase Isaac"},
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@@ -834,9 +834,9 @@ EID.descriptions["fr"].cards={
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---------- Pills ----------
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EID.descriptions["fr"].unidentifiedPill = "Pilule non identifiée"
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EID.descriptions[languageCode].unidentifiedPill = "Pilule non identifiée"
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EID.descriptions["fr"].pills={
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EID.descriptions[languageCode].pills={
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{"0", "Flatulences", "Fait apparaître un nuage de gaz qui inflige 5 dégâts de contact et empoisonne les ennemis"},
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{"1", "Coup dur", "Inflige 1 cœur de dégâts à Isaac"},
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{"2", "Digoxine", "{{SoulHeart}} +2 cœurs d'âme"},
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@@ -887,9 +887,9 @@ EID.descriptions["fr"].pills={
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}
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---------- Sacrifice Room ----------
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EID.descriptions["fr"].sacrificeHeader = "Récompense du prochain sacrifice"
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EID.descriptions[languageCode].sacrificeHeader = "Récompense du prochain sacrifice"
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EID.descriptions["fr"].sacrifice={
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EID.descriptions[languageCode].sacrifice={
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{"1", "", "1 pièce {{ColorSilver}}(50%)#Rien {{ColorSilver}}(50%)#1 bombe {{ColorSilver}}(100% au premier étage si le boss a été battu en moins d'une minute)"},
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{"2", "", "1 pièce {{ColorSilver}}(50%)#Rien {{ColorSilver}}(50%)#1 bombe {{ColorSilver}}(100% au premier étage si le boss a été battu en moins d'une minute)"},
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{"3", "", "Augmente les chances d'ouvrir le Refuge des Anges {{ColorSilver}}(67%)#Rien {{ColorSilver}}(33%)"},
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@@ -904,9 +904,9 @@ EID.descriptions["fr"].sacrifice={
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{"12", "", "Téléportation à la {{ColorTransform}}Chambre Noire {{ColorSilver}}(50%)#Rien {{ColorSilver}}(50%)"},
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}
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---------- Dice Room ----------
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EID.descriptions["fr"].diceHeader = "[Effet de dé]"
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EID.descriptions[languageCode].diceHeader = "[Effet de dé]"
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EID.descriptions["fr"].dice={
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EID.descriptions[languageCode].dice={
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{"1", "", "Rejoue tous les objets d'Isaac"},
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{"2", "", "Rejoue toutes les ressources de la salle"},
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{"3", "", "Rejoue toutes les ressources de l'étage"},
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@@ -916,7 +916,7 @@ EID.descriptions["fr"].dice={
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}
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---------- Transformations ----------
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EID.descriptions["fr"].transformations={
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EID.descriptions[languageCode].transformations={
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"", -- 0 = none
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"Guppy", -- 1
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"Fan de Spore", -- 2
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@@ -938,28 +938,29 @@ EID.descriptions["fr"].transformations={
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---------- MISC ----------
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EID.descriptions["fr"].VoidText = "Si absorbé :"
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EID.descriptions["fr"].VoidNames = {"Vitesse {{ColorLime}}{1}", "Débit {{ColorLime}}{1}", "Dégâts {{ColorLime}}{1}", "Portée {{ColorLime}}{1}", "Vitesse des tirs {{ColorLime}}{1}", "Chance {{ColorLime}}{1}"}
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EID.descriptions[languageCode].VoidText = "Si absorbé :"
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EID.descriptions[languageCode].VoidNames = {"Vitesse {{ColorLime}}{1}", "Débit {{ColorLime}}{1}", "Dégâts {{ColorLime}}{1}", "Portée {{ColorLime}}{1}", "Vitesse des tirs {{ColorLime}}{1}", "Chance {{ColorLime}}{1}"}
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EID.descriptions["fr"].CollectionPageInfo = "Cet objet n'a encore jamais été ramassé !"
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EID.descriptions[languageCode].CollectionPageInfo = "Cet objet n'a encore jamais été ramassé !"
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EID.descriptions["fr"].MCM = {
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "Nom de l'objet test",
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DemoObjectTransformation = "Transformation de test",
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DemoObjectText = "Ceci est un texte en français#Une description longue trop cool pour tester les retours à la ligne automatiques !!#{{Collectible4}} Super ligne ici aussi#{{Heart}} Cette ligne t'adore#{{AngelDevilChance}} Cette ligne peut être ton petit ange ou ton petit diable#\1 {{Damage}} {{ColorLime}}+1{{ColorWhite}} statistique",
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}
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EID.descriptions["fr"].HoldMapTitle = "Objets tenus"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions["fr"].HoldMapHeader = " Résultat"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Résultat",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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EID.descriptions["fr"].RoomTypeNames = { "Salle normale", "Boutique", "Salle I AM ERROR", "Salle du Trésor", "Salle de Boss", "Salle de Mini-boss", "Salle Secrète", "Salle Super Secrète", "Salle d'Arcade", "Salle Maudite", "Salle de Défi", "Bibliothèque", "Salle de Sacrifice", "Antre du Diable", "Refuge des Anges", "Souterrain", "Ruée des Boss", "Chambre d'Isaac", "Chambre Abandonnée", "Coffre-Fort", "Salle de Dé", "Marché Noir", "Sas de Sortie", "Planétarium", "Téléporteur (Départ)", "Téléporteur (Arrivée)", "Sortie Secrète", "Salle de l'Utérus Bleu", "Salle Ultra Secrète",
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EID.descriptions[languageCode].RoomTypeNames = { "Salle normale", "Boutique", "Salle I AM ERROR", "Salle du Trésor", "Salle de Boss", "Salle de Mini-boss", "Salle Secrète", "Salle Super Secrète", "Salle d'Arcade", "Salle Maudite", "Salle de Défi", "Bibliothèque", "Salle de Sacrifice", "Antre du Diable", "Refuge des Anges", "Souterrain", "Ruée des Boss", "Chambre d'Isaac", "Chambre Abandonnée", "Coffre-Fort", "Salle de Dé", "Marché Noir", "Sas de Sortie", "Planétarium", "Téléporteur (Départ)", "Téléporteur (Arrivée)", "Sortie Secrète", "Salle de l'Utérus Bleu", "Salle Ultra Secrète",
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-- Not technically room types but still potentially useful to have localized
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[666] = "Antre du Diable / Refuge des Anges", [1024] = "Salle Rouge", [1025] = "Salle Rouge Spéciale" }
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-- currently used for D1
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EID.descriptions["fr"].PickupNames = {
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EID.descriptions[languageCode].PickupNames = {
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["5.0"] = "Aucun",
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["5.10"] = "{{Heart}} Cœur",
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@@ -948,9 +948,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "日本語の表示サンプル {{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}{{Collectible36}}#↑ おすすめ設定#アイテム名の言語切替: General→NameLanguage 日本語/英語/ 日本語+英語を選べます#戦闘中のみ説明非表示: General→HideInBattle",
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}
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EID.descriptions[languageCode].HoldMapTitle = "アイテムリマインダー"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " 結果"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " 結果",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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@@ -973,9 +973,11 @@ EID.descriptions[languageCode].MCM={
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DemoObjectText = "이 설명은 한국어로 작성되었습니다.#!!! 간단 설정 방법:#{{Collectible182}} 폰트: Visuals→Font Type#{{Freezing}} 텍스트박스 너비: General→Textbox Width#\1 {{Damage}}테스트 공격력 +1#{{AngelDevilChance}} 악마와 천사, 당신의 선택은?#{{DeliriumSmall}} 모두가 싫어하는 델리리움",
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}
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EID.descriptions[languageCode].HoldMapTitle = "리마인더"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " 예상 결과"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " 예상 결과",
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}
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-- includes Planetarium even though it's unused in AB+ for convenience
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-- Includes Repentance room types for localization convenience
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EID.descriptions[languageCode].RoomTypeNames = { "일반방", "상점", "I AM ERROR (오류방)", "보물방", "보스방", "미니보스방", "비밀방", "일급비밀방", "오락실", "저주방", "도전방/보스도전방", "책방", "희생방", "악마방", "천사방", "사다리방", "보스러시", "깨끗한 침대방", "더러운 침대방", "금고방", "주사위방", "블랙마켓", "출구방", "천체관", "텔레포터 입구", "텔레포터 출구", "대체 루트 입구", "파란 방", "특급비밀방",
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@@ -887,9 +887,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#{{Collectible4}} This is also a cool line#{{Heart}} This line loves you#{{AngelDevilChance}} This line can be your angel or your devil#\1 {{Damage}} +1 Stat Change up",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Item Reminder"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Result"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Resultat",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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@@ -884,8 +884,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "Este texto está em Português brasileiro#Uma descrição muito legal e longa para simular quebras de linha causadas pela largura da caixa de texto do EID!#{{Collectible4}} Esta também é uma linha legal#{{Heart}} Esta linha ama você#{{AngelDevilChance}} Esta linha pode ser seu anjo ou demônio#\1 {{Damage}} +1 Mudança de Status",
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}
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Resultado"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Resultado",
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}
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-- includes Planetarium even though it's unused in AB+ for convenience
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EID.descriptions[languageCode].Teleport2RoomNames = { "Sala Normal","Sala do Chefe","Sala Super Secreta","Loja","Sala do Tesouro","Sala de Sacrifício","Sala do Dado","Biblioteca","Sala da Maldição","Sala do Mini-Chefe","Sala do Desafio/Desafio do Chefe","Sala do Isaac","Sala Estéril","Sala do Jogos","Sala do Baú","Planetário","Sala Secreta","Sala Vermelha Especial","Sala do Anjo/Diabo","Sala I AM ERROR" }
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EID.descriptions[languageCode].Teleport2GreedRoomNames = { "Sala Principal", "Sala do Chefe", "Loja", "Sala do Tesouro Prateada/Dourada", "Sala da Maldição", "Sala da Saída", "Sala Super Secreta", "Sala do Anjo/Diabo", "Sala I AM ERROR" }
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@@ -879,9 +879,10 @@ EID.descriptions[languageCode].MCM = {
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EID.descriptions[languageCode].CollectionPageInfo = "¡Debes tomar este objeto para completar la pagina de colección!"
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EID.descriptions[languageCode].HoldMapTitle = "Recordatorio"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Resultado"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Resultado",
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}
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-- currently used for D1
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EID.descriptions[languageCode].PickupNames = {
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@@ -914,9 +914,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "Це текст українською#Дуже крутий та довгий опис предмета для симуляції переходів на інший рядок, спричинених шириною текстового поля в EID!#{{Collectible4}} Це також крутий рядок#{{Heart}} Цей рядок любить тебе і Україну#{{AngelDevilChance}} Цей рядок може бути ще тим чортиком чи ангелом#\1 {{Damage}} +1 Характеристику збільшено",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Нагадування"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Результат"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Результат",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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@@ -915,9 +915,10 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "这份文本是中文的#这是一条非常酷的长文本,用来模拟EID文本框自动分行功能!#\1 这也是一条非常酷的文本#祝使用愉快{{Heart}}",
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}
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EID.descriptions[languageCode].HoldMapTitle = "道具提示"
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-- 长按地图键会以"道具名称的结果"为描述预测结果
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EID.descriptions[languageCode].HoldMapHeader = "的结果"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " 的结果",
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- 为本地化方便也添加了忏悔的房间类型
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@@ -1152,9 +1152,10 @@ end
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EID.descriptions[languageCode].ResultsWithX = "(Výsledky s {1})"
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EID.descriptions[languageCode].HoldMapTitle = "Item Reminder"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
|
||||
EID.descriptions[languageCode].HoldMapHeader = " Result"
|
||||
-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
|
||||
EID.descriptions[languageCode].ItemReminder = {
|
||||
ResultHeader = " Result",
|
||||
}
|
||||
|
||||
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
|
||||
-- Includes Repentance room types for localization convenience
|
||||
|
||||
@@ -1163,8 +1163,11 @@ end
|
||||
-- Pandora Box and Strange Key
|
||||
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "En su lugar, la llave es usada para generar 6 objetos de pools aleatorias"
|
||||
-- Pandora Box and Strange Key end
|
||||
-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
|
||||
EID.descriptions[languageCode].HoldMapHeader = " Resultado"
|
||||
|
||||
-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
|
||||
EID.descriptions[languageCode].ItemReminder = {
|
||||
ResultHeader = " Resultado",
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Resultado con {1})"
|
||||
|
||||
|
||||
Reference in new issue
Block a user