Refactoring: Item Reminder feature
- Added Categories - Added Scrollability - Refactoring for modularity
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@@ -915,9 +915,18 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#{{Collectible4}} This is also a cool line#{{Heart}} This line loves you#{{AngelDevilChance}} This line can be your angel or your devil#\1 {{Damage}} +1 Stat Change up",
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}
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EID.descriptions[languageCode].HoldMapTitle = "Item Reminder"
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-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].HoldMapHeader = " Result"
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-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
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EID.descriptions[languageCode].ItemReminder = {
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ResultHeader = " Result",
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CategoryNames = {
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Overview = "Inventory Overview",
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Special = "Special",
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Actives = "Held active items",
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Pockets = "Held pocket items",
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Trinkets = "Held Trinkets",
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Passives = "Held passive items"
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}
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}
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-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
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-- Includes Repentance room types for localization convenience
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