Fixed single use items showing their effects even if they are voided
closes #740
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commit
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1 file changed
+20
-19
+20
-19
@@ -1308,20 +1308,21 @@ function EID:PlayersHaveCollectible(collectibleID)
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return false
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end
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-- Returns true, if any player has a given voided collectible
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function EID:PlayersVoidedCollectible(collectibleID)
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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local playerNum = EID:getPlayerID(player, true)
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if player:HasCollectible(477) and EID.absorbedItems[tostring(playerNum)] and EID.absorbedItems[tostring(playerNum)][tostring(collectibleID)] then
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return true, player, i
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end
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return EID:PlayerVoidedCollectible(player, collectibleID)
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end
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return false
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end
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-- Returns true, if the player has a given voided collectible
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function EID:PlayerVoidedCollectible(player, collectibleID)
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local i = EID:getPlayerID(player, true)
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if player:HasCollectible(477) and EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(collectibleID)] then
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return true
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local playerNum = EID:getPlayerID(player, true)
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local isCollectibleAbsorbed = EID.absorbedItems[tostring(playerNum)] and EID.absorbedItems[tostring(playerNum)][tostring(collectibleID)]
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if player:HasCollectible(477) and isCollectibleAbsorbed and not EID.SingleUseCollectibles[collectibleID] then
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return true, player, i
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end
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end
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@@ -1336,40 +1337,40 @@ function EID:PlayersHaveTrinket(trinketID)
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return false
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end
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-- Returns true, if any player has a given card
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function EID:PlayersHaveCard(cardID)
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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for j = 0, (EID.isRepentance and 3 or 1) do
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if player:GetCard(j) == cardID then
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return true, player, i
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end
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end
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return EID:PlayerHasCard(player, cardID)
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end
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return false
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end
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-- Returns true, if the player has a given card
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function EID:PlayerHasCard(player, cardID)
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local playerNum = EID:getPlayerID(player, true)
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for j = 0, (EID.isRepentance and 3 or 1) do
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if player:GetCard(j) == cardID then
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return true
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return true, player, playerNum
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end
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end
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end
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-- Returns true, if any player has a given pill color
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function EID:PlayersHavePill(pillID)
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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for j = 0, (EID.isRepentance and 3 or 1) do
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if player:GetPill(j) == pillID then
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return true, player, i
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end
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end
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return EID:PlayerHasPill(player, pillID)
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end
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return false
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end
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-- Returns true, if the player has a given pill color
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function EID:PlayerHasPill(player, pillID)
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local playerNum = EID:getPlayerID(player, true)
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for j = 0, (EID.isRepentance and 3 or 1) do
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if player:GetPill(j) == pillID then
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return true
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return true, player, playerNum
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end
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end
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end
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