CN: update the MCM texts and add new fonts (#743)
* Update eid_mcm_cn.lua * Add new font cn_alt: new font, which should be default now. cn_default: the font used in official Chinese, but does not look graceful using in EID. Not the actual default, but still a new option. cn_old: the legacy font, as an option for the players who still want to used the old font. Note: the font config can be changed in MCM. * Update eid_mcm_cn.lua
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@@ -18,7 +18,7 @@ EID.descriptions[languageCode].custom = {} -- table for custom entity descriptio
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EID.descriptions[languageCode].languageName = "Chinese"
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-- Fonts to be used with this languagepack
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EID.descriptions[languageCode].fonts = {{name = "default_cn", lineHeight = 14, textboxWidth = 150}}
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EID.descriptions[languageCode].fonts = {{name = "cn_alt", lineHeight = 13, textboxWidth = 140}, {name = "cn_default", lineHeight = 13, textboxWidth = 140}, {name = "cn_old", lineHeight = 14, textboxWidth = 150}}
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---------- Collectibles ----------
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EID.descriptions[languageCode].collectibles={
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@@ -973,9 +973,9 @@ EID.descriptions[languageCode].CollectionPageInfo = "此道具尚未收集!"
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EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} 一次性 {{Warning}}"
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "项目名预览",
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DemoObjectTransformation = "套装预览",
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DemoObjectText = "这份文本是中文的#这是一条非常酷的长文本,用来模拟EID文本框自动分行功能!#\1 这也是一条非常酷的文本#祝使用愉快{{Heart}}",
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DemoObjectName = "测试道具名",
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DemoObjectTransformation = "测试套装",
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DemoObjectText = "这份文本是中文的#一条又酷又长的描述, 用来模拟EID文本框自动分行功能!#{{Collectible4}} 这也是很酷的一行#{{Heart}} 爱来自这行#{{AngelDevilChance}} 天使还是恶魔, 这是一个问题#\1 {{Damage}}属性+1, 原地起飞",
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}
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-- 长按地图键会以"道具名称的结果"为描述预测结果
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@@ -1026,4 +1026,4 @@ EID.descriptions[languageCode].PickupNames = {
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-- Tables with two or more entries are find-replace pairs
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EID.descriptions[languageCode].ConditionalDescs = {
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["5.300.48"] = "传送至错误房#空白卡牌和?卡牌会被摧毁", -- Blank Card + Q Card
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}
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}
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