ko_kr : book of virtues (#852)
* ko_kr : book of virtues refactor * moved prepend text to 'Damage2' variable
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@@ -1153,10 +1153,11 @@ if EID.isRepentance then
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-- damage multiplier based on proc chance
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if damageMultiplier2 ~= 1 then
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local damageText2 = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage2")
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local dmgText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"),
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damageMultiplier2)
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descriptionText = descriptionText ..
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"#" .. textColor .. "dmg" .. dmgText2 .. GetChanceString(2, procChance, procChance, 0)
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"#" .. textColor .. damageText2 .. dmgText2 .. GetChanceString(2, procChance, procChance, 0)
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end
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-- create list of tear effect descriptions
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
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