ko_kr : book of virtues (#852)

* ko_kr : book of virtues refactor

* moved prepend text to 'Damage2' variable
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리셰 authored and GitHub committed 2025-05-12 23:15:55 +02:00
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commit 0fccab594e
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@@ -1153,10 +1153,11 @@ if EID.isRepentance then
-- damage multiplier based on proc chance
if damageMultiplier2 ~= 1 then
local damageText2 = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage2")
local dmgText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"),
damageMultiplier2)
descriptionText = descriptionText ..
"#" .. textColor .. "dmg" .. dmgText2 .. GetChanceString(2, procChance, procChance, 0)
"#" .. textColor .. damageText2 .. dmgText2 .. GetChanceString(2, procChance, procChance, 0)
end
-- create list of tear effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)