Merge branch 'wofsauge:master' into master

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wakaba (aka. 미카) authored and GitHub committed 2022-01-27 10:07:51 +09:00
commit 12d0ed4352
10 files changed
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@@ -496,7 +496,7 @@ EID.descriptions[languageCode].collectibles={
{"474", "Tonsil", "Blocks enemy projectiles"},
{"475", "Plan C", "!!! SINGLE USE !!!#Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
{"476", "D1", "Duplicates 1 random pickup in the current room"},
{"477", "Void", "!!! When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#↑ Passive item: Small stat upgrade to a random stat"},
{"477", "Void", "!!! When used, consumes all pedestal items in the room#Active item: Its effect activates, and will activate every future use of Void#↑ Passive item: Small stat upgrade to two random stats"},
{"478", "Pause", "Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you#Enemies unfreeze after 30 seconds"},
{"479", "Smelter", "Consumes your trinket and gives you the effect permanently#More trinkets appear"},
{"480", "Compost", "Converts pickups into blue flies or spiders#Doubles your current blue flies/spiders#Spawns 1 blue fly or spider when you don't have any"},
@@ -870,6 +870,9 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
EID.descriptions[languageCode].VoidNames = {"Speed", "Tears", "Damage", "Range", "Shot Speed", "Luck"}
EID.descriptions[languageCode].MCM = {
DemoObjectName = "Demo Object Name",
DemoObjectTransformation = "Demo Transformation",
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@@ -2,7 +2,7 @@
----- Basic Chinese descriptions ---
--------------------------------------
-- Last Sync Revise: 2022.01.20
-- Last Update: 2022.01.26
-- Last Full Check: N/A -- I will have a full check someday else.
-- FORMAT: Item ID | Name | Description
@@ -282,7 +282,7 @@ EID.descriptions[languageCode].collectibles={
{"257", "火焰意志", "眼泪会点燃敌人#击中敌人时眼泪有几率爆炸#运气13:100%几率#!!! 爆炸也会伤到自己!"},
{"258", "编号丢失", "每换一层重置一次持有道具和掉落物#同时重置角色属性"},
{"259", "暗物质", "↑ +1伤害#33%几率发射恐惧眼泪"},
{"260", "黑蜡烛", "免疫诅咒#+1黑心#{{DevilRoom}}恶魔房/{{AngelRoom}}天使房出现几率更高"},
{"260", "黑蜡烛", "免疫诅咒#+1黑心#+15%{{DevilRoom}}恶魔房/{{AngelRoom}}天使房几率"},
{"261", "眼球突出", "↑ +100%伤害#↓ 眼泪走得越远伤害越低"},
{"262", "遗失的书页2", "+1黑心#当降至1心时,对房间内所有敌人造成40伤害"},
{"263", "", "<道具不存在>"},
@@ -465,7 +465,7 @@ EID.descriptions[languageCode].collectibles={
{"440", "肾结石", "大约每25秒停止发射,此时可发射1个肾结石,随后的眼泪会很快速喷射#↓ -0.2移速#↓ -17射程#↑ +2.0眼泪高度"},
{"441", "超级喷射", "发射超级撒但激光15秒#激光在房间和层之间持续存在"},
{"442", "黑王子之冠", "!!! 仅有1红心时:#↑ +1.5射程#↑ +0.75射速#↑ +0.2弹速#↑ +1眼泪高度#没有红心的角色无效"},
{"443", "苹果!", "随机发射造成四倍伤害的刀片#↑ +0.3射程"},
{"443", "苹果!", "随机发射造成四倍伤害的刀片#↑ +0.3射速"},
{"444", "铅笔", "每发射15颗眼泪,发射一串眼泪#眼泪串中的眼泪造成双倍伤害"},
{"445", "狗牙", "↑ +0.3伤害#↑ +0.1移速#如果角色在{{SecretRoom}}{{SuperSecretRoom}}隐藏房旁则有一声狼嚎#当进入有暗门的房间时则有一声吠叫"},
{"446", "烂牙", "发射眼泪时角色周围会有绿环,在其中的敌人会中毒#伤害与角色伤害一致"},
@@ -600,7 +600,7 @@ EID.descriptions[languageCode].trinkets={
{"19", "回形针", "不用钥匙就能开箱子"},
{"20", "猴爪", "受伤后血量不多于半心则生成1黑心#!!! 只能用3次"},
{"21", "神秘纸片", "随机模仿:#{{Blank}} {{Collectible327}}全家福#{{Blank}} {{Collectible328}}底片#{{Blank}} {{Trinket48}}遗失书页#{{Blank}} {{Trinket23}}寻人启事"},
{"22", "恶魔的尾巴", "心的掉率降至20%#钥匙掉率提升#心掉落物全变为黑心"},
{"22", "恶魔的尾巴", "心掉落物有80%几率被钥匙取代#心掉落物变为黑心"},
{"23", "寻人启事", "在{{SacrificeRoom}}献祭房死亡则以游魂重生#如果解锁过,在献祭房之外也会以他重生"},
{"24", "屁股硬币", "便便产生硬币的几率+20%#捡起硬币时放屁#屁只会击退敌人"},
{"25", "神秘糖果", "每30秒放屁或生成便便"},