diff --git a/eid_data.lua b/eid_data.lua index 2cc6dc9e..a0d6bbed 100644 --- a/eid_data.lua +++ b/eid_data.lua @@ -357,6 +357,19 @@ EID.InlineIcons = { ["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite}, ["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite}, + -- Status effects + ["Charm"] = {"StatusEffects", 0, 11, 11, 6, 6, EID.StatusEffects}, + ["Burning"] = {"StatusEffects", 1, 11, 11, 6, 6, EID.StatusEffects}, + ["Crown"] = {"StatusEffects", 2, 11, 11, 6, 6, EID.StatusEffects}, + ["Fear"] = {"StatusEffects", 3, 11, 11, 6, 6, EID.StatusEffects}, + ["Poison"] = {"StatusEffects", 4, 11, 11, 6, 6, EID.StatusEffects}, + ["Magnetize"] = {"StatusEffects", 5, 11, 11, 6, 6, EID.StatusEffects}, + ["Slow"] = {"StatusEffects", 6, 11, 11, 6, 6, EID.StatusEffects}, + ["BrimstoneCurse"] = {"StatusEffects", 7, 11, 11, 6, 6, EID.StatusEffects}, + ["Bait"] = {"StatusEffects", 8, 11, 11, 6, 6, EID.StatusEffects}, + ["Weakness"] = {"StatusEffects", 9, 11, 11, 6, 6, EID.StatusEffects}, + ["BleedingOut"] = {"StatusEffects", 10, 11, 11, 6, 6, EID.StatusEffects}, + } -- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"