From 182ec1e56a70091e863741b7b0ec41ec73fa152b Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Sun, 29 Nov 2020 01:15:01 +0100 Subject: [PATCH] Fixed KColor definition in Debug file --- eid_debugging.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/eid_debugging.lua b/eid_debugging.lua index ee874bb7..e4b775a6 100644 --- a/eid_debugging.lua +++ b/eid_debugging.lua @@ -83,15 +83,15 @@ __eidItemDescriptions[6] = "This item as Inline Icon {{Collectible6}}#And here a ------ Test: adding custom icons ------ -EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1, 0, 0, 0), nil) +EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1), nil) EID:addColor("ColorBlackBlink", nil, function(color) local maxAnimTime = 30 local animTime = Game():GetFrameCount() % maxAnimTime color = EID:copyKColor(color) or EID:getTextColor() if animTime < maxAnimTime / 2 then - color = KColor(0, 0, 0, 1 * color.Alpha, 0, 0, 0) + color = KColor(0, 0, 0, 1 * color.Alpha) else - color = KColor(1, 1, 1, 1 * color.Alpha, 0, 0, 0) + color = KColor(1, 1, 1, 1 * color.Alpha) end return color end