conditional for heals with no red health characters (#702)
Added conditional to replace mentions of red hearts with soul/black/coin hearts for characters that use them
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@@ -1347,6 +1347,11 @@ local repConditions = {
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------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
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["Red to Soul"] = {"{{Heart}} +","{{SoulHeart}} +", "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", ""}, -- Red HP to Soul Hearts, removes heals
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["Red to Black"] = {"{{Heart}} +","{{BlackHeart}} +", "{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", ""}, -- Red HP to Black Heart, removes heals
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["Red to Coin"] = {"{{Heart}} +","{{CoinHeart}} +", "{{Heart}} Full health", "{{CoinHeart}} Full Health", "{{Heart}} Heals 1 heart", "{{CoinHeart}} Heals 1 coin"},
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["5.100.642"] = "Single use for {1}", -- Magic Skin + Lost
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["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment + Tainted Isaac
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["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize + Tainted Isaac
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