initialize actives table for all players better
This commit is contained in:
1 parent
a0151bb472
commit
1a00ec8582
1 file changed
+4
-6
@@ -1621,12 +1621,10 @@ local function AddActiveItemProgress(player, isD4)
|
|||||||
local maxSlot = 3
|
local maxSlot = 3
|
||||||
if isD4 then maxSlot = 1 end
|
if isD4 then maxSlot = 1 end
|
||||||
for i = 0, maxSlot do
|
for i = 0, maxSlot do
|
||||||
local itemID = tostring(player:GetActiveItem(i))
|
local itemIDStr = tostring(player:GetActiveItem(i))
|
||||||
if itemID ~= "0" then
|
if itemIDStr ~= "0" then
|
||||||
if not activesTable[itemID] then
|
EID:InitActiveItemInteraction(itemIDStr)
|
||||||
activesTable[itemID] = 0
|
activesTable[itemIDStr] = activesTable[itemIDStr] + 1
|
||||||
end
|
|
||||||
activesTable[itemID] = activesTable[itemID] + 1
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in new issue
Block a user