chinese localization for colorblind mode and something others (#608)

* Update eid_mcm_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update eid_mcm_cn.lua

* Update zh_cn.lua
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bluemouse authored and GitHub committed 2023-12-01 15:08:30 +01:00
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commit 1afe13aa37
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@@ -2,7 +2,7 @@
----- Basic Chinese descriptions ---
--------------------------------------
-- Last Update: 2022.03.02
-- Last Update: 2023.12.01
-- FORMAT: Item ID | Name | Description
@@ -751,7 +751,7 @@ EID.descriptions[languageCode].cards={
{"39", "保护符文", "无敌30秒"},
{"40", "空白符文", "随机符文效果#25%几率再掉落本身"},
{"41", "黑符文", "对所有敌人造成40点伤害#将房间内所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
{"42", "混沌宝珠", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱"},
{"42", "混沌卡", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱"},
{"43", "信用卡", "移除当前商店货恶魔房的标价,使所有东西免费"},
{"44", "规则卡", "使用时显示\"有帮助的\"提示"},
{"45", "反人类卡", "整个房间内填满便便"},
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@@ -2,7 +2,7 @@
----- Basic Chinese descriptions ---
--------------------------------------
-- Last Update: 2022.03.02
-- Last Update: 2023.12.01
-- FORMAT: Item ID | Name | Description
@@ -266,7 +266,7 @@ local repCollectibles={
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每一层的初始房间生成梯子,通向1个特殊的天使房道具商店"}, -- The Stairway
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
[588] = {"588", "太阳", "揭示{{BossRoom}}Boss房位置#击败Boss后在所在层获得:# 激发{{Card20}}“太阳”的效果#{{Battery}} 为主动道具充能#{{CurseBlind}} 移除诅咒#↑ {{Damage}} +3.0伤害#↑ {{Luck}} +1运气"}, -- Sol
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房间和{{SuperSecretRoom}}超级隐藏房间#每层揭示1个{{SecretRoom}}隐藏房#隐藏房间内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个{{SecretRoom}}隐藏房#隐藏房内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
[590] = {"590", "水星", "↑ {{Speed}} +0.4移速#进入房间后门不会关闭"}, -- Mercurius
[591] = {"591", "金星", "↑ +1心之容器#{{Heart}} 治疗1红心#{{Charm}} 近距离内的敌人受到魅惑"}, -- Venus
[592] = {"592", "地球", "↑ {{Damage}} +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra
@@ -352,7 +352,7 @@ local repCollectibles={
[672] = {"672", "一磅肉", "{{DevilChance}} 恶魔交易消耗硬币#{{Shop}} 商店里的道具消耗心之容器#{{Shop}} 商店里的其它物品免费,但被尖刺环绕"}, -- A Pound of Flesh
[673] = {"673", "赎罪", "{{DevilChance}} 进入恶魔房但拒绝恶魔的诱惑时,于进入下一层后获得:#{{SoulHeart}} +1魂心#↑ {{Damage}} +1.0伤害"}, -- Redemption
[674] = {"674", "灵魂枷锁", "死亡时,灵魂被锁链束缚在尸体上,可以继续战斗,血量为半个魂心#10 秒后复活#此效果捡起魂心后才能再次发动"}, -- Spirit Shackles
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}终极隐藏房间"}, -- Cracked Orb
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}究极隐藏房"}, -- Cracked Orb
[676] = {"676", "空虚之心", "在开始新一层时,若只有1红心或更少,获得{{EmptyHeart}}1空的心之容器#对无法获得红心的角色无效"}, -- Empty Heart
[677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection
[678] = {"678", "剖腹产", "{{Chargeable}} 获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪#{{Damage}} 胎儿造成每秒6次75%角色伤害"}, -- C Section
@@ -850,7 +850,7 @@ local repCards={
[71] = {"71", "XV-恶魔?", "产生{{Collectible33}}圣经的效果#获得{{Collectible390}}撒拉弗#持续30秒"}, -- XV - The Devil?
[72] = {"72", "XVI-塔?", "生成6堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower?
[73] = {"73", "XVII-星星?", "移除最旧的被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars?
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}终极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}究极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
[75] = {"75", "XIX-太阳?", "获得{{Collectible159}}夜之精灵#↑ {{Damage}} +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun?
[76] = {"76", "XX-审判?", "生成1台{{RestockMachine}}补货机"}, -- XX - Judgement?
[77] = {"77", "XXI-世界?", "生成1个{{LadderRoom}}暗门"}, -- XXI - The World?
@@ -903,6 +903,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[61] = "生成6骨心", -- V - The Hierophant?
[62] = "添加4碎心并生成4道具", -- VI - The Lovers?
[64] = "生成4-14个金箱子", -- VIII - Justice?
[66] = {"{{DiceRoom}}触发{{ColorShinyPurple}}2{{CR}}个随机骰子房效果"}, -- X - Wheel of Fortune?
[70] = "吃下10个随机胶囊", -- XIV - Temperance?
[72] = "生成14岩石堆", -- XVI - The Tower?
[73] = "移除2道具并生成4道具", -- XVII - The Stars?
@@ -948,7 +949,7 @@ EID.descriptions[languageCode].horsepills={
{"20", "48小时能量!", "对主动道具完全充能#{{Battery}} 生成3-4个电池"}, -- 48 Hour Energy!
{"21", "呕血", "清空红心但保留1红心#{{Heart}} 生成1-4红心"}, -- Hematemesis
{"22", "麻痹", "不能移动4秒"}, -- Paralysis
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房间的入口#揭示全图"}, -- I can see forever!
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房的入口#揭示全图"}, -- I can see forever!
{"24", "信息素", "{{Charm}} 将房间内所有敌人永久变成友好的"}, -- Pheromones
{"25", "失忆症", "{{CurseLost}} 隐藏当前层地图"}, -- Amnesia
{"26", "柠檬派对", "生成满房间的水迹并对敌人造成接触伤害"}, -- Lemon Party
@@ -1071,6 +1072,10 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁
EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}},重置袋:按住 {{ButtonRB}})"
EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
}
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
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@@ -101,7 +101,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Dice Room Infos","骰子房信息"},
{"Show again when having flight","有飞行能力会再次显示"},
{"Soulstone Infos","魂石信息"},
{"Spindown Dice","计数十二面骰"},
{"Spindown Dice","计数二十面骰"},
{"Display IDs","显示ID"},
{"Display Names","显示名称"},
{"Skip Locked Items","跳过未解锁道具"},
@@ -124,6 +124,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Display Mode","显示模式"},
{"Text Size","文本大小"},
{"Transparency","透明度"},
{"Colorblind Mode","色盲模式"},
{"Display mode","显示模式"},
{"Display Item Name","显示物品名称"},
{"Display Item Type","显示物品类型"},
@@ -134,6 +135,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Display Transformation Icon","显示套装图标"},
{"Display Transformation Progress","显示套装进度"},
{"Display Quality Info","显示品质信息"},
{"Display Item Pool Icon","显示道具池图标"},
{"Display Item Pool Name","显示道具池名称"},
{"Display Object ID","显示物品ID"},
{"Markup Icon Size","标注图标大小"},
{"Stat Change Icons","显示属性变化图标"},
@@ -154,6 +157,13 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"inverted","反转"},
{"borderless","无边框"},
{"Keyboard","键盘"},
{"Off","关"},
{"Protanopia","红色色盲"},
{"Deuteranopia","绿色色盲"},
{"Tritanopia","蓝黄色盲"},
{"red weak","红色色弱"},
{"green weak","绿色色弱"},
{"blue weak","蓝色色弱"},
})
MCM.SetSubcategoryNameTranslate("EID","Reminder","提示")
@@ -370,8 +380,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["The next reward from Sanguine Bond can be predicted and highlighted in the description"]
= "预测血色羁绊的下一次奖励, 并高亮显示",
["Number of item previews when holding Spindown Dice"] = "计数二十面骰的预览道具数量",
["Display IDs for Spindown Dice results"] = "在计数十二面骰结果中显示ID",
["Display names for Spindown Dice results"] = "在计数十二面骰结果中显示名称",
["Display IDs for Spindown Dice results"] = "在计数二十面骰结果中显示ID",
["Display names for Spindown Dice results"] = "在计数二十面骰结果中显示名称",
["Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"] = "跳过未解锁的道具来与骰子的行为保持一致 EID检测道具解锁状态的方式尚不完美"
})
MCM.TranslateOptionsInfoTextWithTable("EID","Reminder",{
@@ -456,6 +466,12 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Local: Text is displayed under the described object"] = "附近: 文本显示在物品旁边",
["Press this key to change the text size."] = "按下此键改变文字大小",
["Hold this key to smoothly change the text size."] = "长按此键平滑改变文字大小",
["Changes some colors to enable colorblind people to use some features of the mod easier."]
= "更改一些颜色让色盲人士更轻松地使用mod的一些功能",
["Displays collectible's item pool icon that is expected for full reroll effects."]
= "打乱道具池时显示道具原本所属道具池的图标",
["Displays collectible's item pool name that is expected for full reroll effects."]
= "打乱道具池时显示道具原本所属道具池的名称",
})
-- MCM.TranslateOptionsInfoWithTable("EID","Visuals",{