Removed some global variables and formatted files
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bfa6addf65
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3 files changed
+107
-71
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Vendored
+29
@@ -0,0 +1,29 @@
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{
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"Lua.diagnostics.globals": [
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"__eidItemDescriptions",
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"__eidTrinketDescriptions",
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"__eidCardDescriptions",
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"__eidPillDescriptions",
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"__eidItemTransformations",
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"__eidEntityDescriptions",
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"Game",
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"LevelCurse",
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"Vector",
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"PickupVariant",
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"EntityType",
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"Color",
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"KColor",
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"RegisterMod",
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"Isaac",
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"Sprite",
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"Font",
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"ModCallbacks",
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"RoomType",
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"DamageFlag",
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"Input",
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"CollectibleType",
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"ModConfigMenu",
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"Keyboard",
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"ModConfigMenuOptionType"
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]
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}
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+65
-58
@@ -22,7 +22,7 @@ EID.InlineIcons = {
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["Warning"] = {"Warning", 0, 4, 9},
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["Warning"] = {"Warning", 0, 4, 9},
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-- Numbers
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-- Numbers
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["0"] = {"numbers", 0, 4, 7},
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["0"] = {"numbers", 0, 4, 7},
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["1"] = {"numbers", 1, 4, 7,-2},
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["1"] = {"numbers", 1, 4, 7, -2},
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["2"] = {"numbers", 2, 4, 7},
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["2"] = {"numbers", 2, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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@@ -99,20 +99,20 @@ EID.InlineIcons = {
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["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
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["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
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["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
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["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
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-- Transformation Icons
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-- Transformation Icons
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["CustomTransformation"] = {"TransformationCustom",0,11,14, 0, -1, EID.IconSprite},
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["CustomTransformation"] = {"TransformationCustom", 0, 11, 14, 0, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1",0,11,13, 0, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1", 0, 11, 13, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2",0,13,13, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2", 0, 13, 13, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3",0,14,14, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3", 0, 14, 14, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4",0,18,15, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4", 0, 18, 15, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5",0,7,15, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5", 0, 7, 15, 0, -1, EID.IconSprite},
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["Mom"] = {"Transformation6",0,7,16, 0, -1, EID.IconSprite},
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["Mom"] = {"Transformation6", 0, 7, 16, 0, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7",0,15,14, 0, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7", 0, 15, 14, 0, -1, EID.IconSprite},
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["Bob"] ={"Transformation8",0,13,13, 0, -1, EID.IconSprite},
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["Bob"] = {"Transformation8", 0, 13, 13, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9",0,13,15, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9", 0, 13, 15, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10",0,20,14, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10", 0, 20, 14, 0, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11",0,14,15, 0, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11", 0, 14, 15, 0, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12",0,10,14, 0, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12", 0, 10, 14, 0, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13",0,13,16, 0, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13", 0, 13, 16, 0, -1, EID.IconSprite},
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--["Adult"] = {"Transformation14",0,0,13, -1, -1, EID.IconSprite},
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--["Adult"] = {"Transformation14",0,0,13, -1, -1, EID.IconSprite},
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--["Stompy"] = {"Transformation15",0,0,13, -1, -1, EID.IconSprite},
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--["Stompy"] = {"Transformation15",0,0,13, -1, -1, EID.IconSprite},
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}
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}
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@@ -120,69 +120,76 @@ EID.InlineIcons = {
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-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
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-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
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-- Format: ["Shortcut"] = KColor
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-- Format: ["Shortcut"] = KColor
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-- callbacks receive 1 argument, containing the previously used Color object.
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-- callbacks receive 1 argument, containing the previously used Color object.
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EID.InlineColors ={
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EID.InlineColors = {
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-- Default colors
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-- Default colors
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["ColorText"] = function (_) return EID:getTextColor() end,
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["ColorText"] = function(_) return EID:getTextColor() end,
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["ColorTransform"] = function (_) return EID:getTransformationColor() end,
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["ColorTransform"] = function(_) return EID:getTransformationColor() end,
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["ColorError"] = function (_) return EID:getErrorColor() end,
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["ColorError"] = function(_) return EID:getErrorColor() end,
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["ColorObjName"] = function (_) return EID:getNameColor() end,
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["ColorObjName"] = function(_) return EID:getNameColor() end,
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["ColorReset"] = function (_) return EID.LastRenderCallColor end,
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["ColorReset"] = function(_) return EID.LastRenderCallColor end,
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-- Basic Colors
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-- Basic Colors
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["ColorBlack"] = KColor(0, 0, 0, 1, 0,0,0),
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["ColorBlack"] = KColor(0, 0, 0, 1, 0, 0, 0),
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["ColorWhite"] = KColor(1, 1, 1, 1, 0,0,0),
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["ColorWhite"] = KColor(1, 1, 1, 1, 0, 0, 0),
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["ColorRed"] = KColor(1, 0, 0, 1, 0,0,0),
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["ColorRed"] = KColor(1, 0, 0, 1, 0, 0, 0),
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["ColorLime"] = KColor(0, 1, 0, 1, 0,0,0),
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["ColorLime"] = KColor(0, 1, 0, 1, 0, 0, 0),
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["ColorBlue"] = KColor(0, 0, 1, 1, 0,0,0),
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["ColorBlue"] = KColor(0, 0, 1, 1, 0, 0, 0),
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["ColorYellow"] = KColor(1, 1, 0, 1, 0,0,0),
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["ColorYellow"] = KColor(1, 1, 0, 1, 0, 0, 0),
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["ColorCyan"] = KColor(0, 1, 1, 1, 0,0,0),
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["ColorCyan"] = KColor(0, 1, 1, 1, 0, 0, 0),
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["ColorPink"] = KColor(1, 0, 1, 1, 0,0,0),
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["ColorPink"] = KColor(1, 0, 1, 1, 0, 0, 0),
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["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1, 0,0,0),
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["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1, 0, 0, 0),
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["ColorGray"] = KColor(0.5, 0.5, 0.5, 1, 0,0,0),
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["ColorGray"] = KColor(0.5, 0.5, 0.5, 1, 0, 0, 0),
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["ColorMaroon"] = KColor(0.5, 0, 0, 1, 0,0,0),
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["ColorMaroon"] = KColor(0.5, 0, 0, 1, 0, 0, 0),
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["ColorOlive"] = KColor(0.5, 0.5, 0, 1, 0,0,0),
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["ColorOlive"] = KColor(0.5, 0.5, 0, 1, 0, 0, 0),
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["ColorGreen"] = KColor(0, 0.5, 0, 1, 0,0,0),
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["ColorGreen"] = KColor(0, 0.5, 0, 1, 0, 0, 0),
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["ColorPurple"] = KColor(0.5, 0, 0.5, 1, 0,0,0),
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["ColorPurple"] = KColor(0.5, 0, 0.5, 1, 0, 0, 0),
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["ColorTeal"] = KColor(0, 0.5, 0.5, 1, 0,0,0),
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["ColorTeal"] = KColor(0, 0.5, 0.5, 1, 0, 0, 0),
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["ColorNavy"] = KColor(0, 0, 0.5, 1, 0,0,0),
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["ColorNavy"] = KColor(0, 0, 0.5, 1, 0, 0, 0),
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["ColorOrange"] = KColor(1, 0.54, 0, 1, 0,0,0),
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["ColorOrange"] = KColor(1, 0.54, 0, 1, 0, 0, 0),
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-- Swag Colors
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-- Swag Colors
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-- Rainbow color effect
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-- Rainbow color effect
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["ColorRainbow"] = function (_)
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["ColorRainbow"] = function(_)
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local maxAnimTime = 80
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local maxAnimTime = 80
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local animTime = Game():GetFrameCount() % maxAnimTime
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local animTime = Game():GetFrameCount() % maxAnimTime
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local c = EID.InlineColors
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local c = EID.InlineColors
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local colors = {c["ColorRed"],c["ColorYellow"],c["ColorLime"],c["ColorCyan"],c["ColorBlue"],c["ColorPink"]}
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local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
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local colorFractions = (maxAnimTime-1)/#colors
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local colorFractions = (maxAnimTime - 1) / #colors
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local subAnm = math.floor(animTime/(colorFractions+1))+1
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local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
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local primaryColorIndex = subAnm%(#colors+1)
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local primaryColorIndex = subAnm % (#colors + 1)
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if primaryColorIndex == 0 then primaryColorIndex = 1 end
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if primaryColorIndex == 0 then
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local secondaryColorIndex = (subAnm+1)%(#colors+1)
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primaryColorIndex = 1
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if secondaryColorIndex == 0 then secondaryColorIndex = 1 end
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end
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return EID:interpolateColors(colors[primaryColorIndex], colors[secondaryColorIndex], (animTime%(colorFractions+1))/colorFractions)
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local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
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if secondaryColorIndex == 0 then
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secondaryColorIndex = 1
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end
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return EID:interpolateColors(
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colors[primaryColorIndex],
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colors[secondaryColorIndex],
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(animTime % (colorFractions + 1)) / colorFractions
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)
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end,
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end,
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-- Text will blink frequently
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-- Text will blink frequently
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["ColorBlink"] = function (color)
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["ColorBlink"] = function(color)
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local maxAnimTime = 40
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local maxAnimTime = 40
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local animTime = Game():GetFrameCount() % maxAnimTime
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local animTime = Game():GetFrameCount() % maxAnimTime
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color = EID:copyKColor(color) or EID:getTextColor()
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime<maxAnimTime/2 then
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if animTime < maxAnimTime / 2 then
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color.Alpha = 1 *color.Alpha
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color.Alpha = 1 * color.Alpha
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else
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else
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color.Alpha = 0 *color.Alpha
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color.Alpha = 0 * color.Alpha
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end
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end
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return color
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return color
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end,
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end,
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-- Text will fade in and out
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-- Text will fade in and out
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["ColorFade"] = function (color)
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["ColorFade"] = function(color)
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local maxAnimTime = 30
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local maxAnimTime = 30
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local animTime = Game():GetFrameCount() % (maxAnimTime+10)
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local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
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color = EID:copyKColor(color) or EID:getTextColor()
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime<maxAnimTime/2 then
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if animTime < maxAnimTime / 2 then
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color.Alpha = animTime/(maxAnimTime/2) *color.Alpha
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color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
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elseif animTime<maxAnimTime then
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elseif animTime < maxAnimTime then
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color.Alpha = (1 - (animTime-(maxAnimTime/2))/(maxAnimTime/2)) *color.Alpha
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color.Alpha = (1 - (animTime - (maxAnimTime / 2)) / (maxAnimTime / 2)) * color.Alpha
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else
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else
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color.Alpha = 0
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color.Alpha = 0
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end
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end
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@@ -84,7 +84,7 @@ local function posY()
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return modifiedPosY ~= false and modifiedPosY or EIDConfig["YPosition"]
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return modifiedPosY ~= false and modifiedPosY or EIDConfig["YPosition"]
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end
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end
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function printDescription(desc)
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function EID:printDescription(desc)
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local padding = posY()
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local padding = posY()
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local itemType = -1
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local itemType = -1
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if tonumber(desc.ID) ~= nil then
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if tonumber(desc.ID) ~= nil then
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@@ -197,10 +197,10 @@ end
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---------------------------Handle Rendering--------------------------------
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---------------------------Handle Rendering--------------------------------
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function EID:renderQuestionMark()
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function EID:renderQuestionMark()
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IconSprite:Play("CurseOfBlind")
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EID.IconSprite:Play("CurseOfBlind")
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IconSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"])
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EID.IconSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"])
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IconSprite:Update()
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EID.IconSprite:Update()
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IconSprite:Render(
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EID.IconSprite:Render(
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Vector(EIDConfig["XPosition"] + 5 * EIDConfig["Scale"], posY() + 5 * EIDConfig["Scale"]),
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Vector(EIDConfig["XPosition"] + 5 * EIDConfig["Scale"], posY() + 5 * EIDConfig["Scale"]),
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Vector(0, 0),
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Vector(0, 0),
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Vector(0, 0)
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Vector(0, 0)
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@@ -275,12 +275,12 @@ local function onRender(t)
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if dist / 40 > tonumber(EIDConfig["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then
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if dist / 40 > tonumber(EIDConfig["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then
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if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EIDConfig["DisplaySacrificeInfo"] then
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if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EIDConfig["DisplaySacrificeInfo"] then
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printDescription(EID:getDescriptionObj("sacrifice", EID.sacrificeCounter))
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EID:printDescription(EID:getDescriptionObj("sacrifice", EID.sacrificeCounter))
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end
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end
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if
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if
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Game():GetRoom():GetType() == RoomType.ROOM_DICE and EIDConfig["DisplayDiceInfo"] and type(closestDice) ~= type(nil)
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Game():GetRoom():GetType() == RoomType.ROOM_DICE and EIDConfig["DisplayDiceInfo"] and type(closestDice) ~= type(nil)
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then
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then
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printDescription(EID:getDescriptionObj("dice", closestDice.SubType + 1))
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EID:printDescription(EID:getDescriptionObj("dice", closestDice.SubType + 1))
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EID:renderIndicator(closestDice)
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EID:renderIndicator(closestDice)
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end
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end
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return
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return
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@@ -308,28 +308,28 @@ local function onRender(t)
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EID:getLegacyModDescription("custom", objIDString) or
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EID:getLegacyModDescription("custom", objIDString) or
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nil
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nil
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if EIDConfig["EnableEntityDescriptions"] and tableEntry ~= nil then
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if EIDConfig["EnableEntityDescriptions"] and tableEntry ~= nil then
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printDescription(EID:getDescriptionObj("custom", objIDString))
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EID:printDescription(EID:getDescriptionObj("custom", objIDString))
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return
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return
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end
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end
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--Handle Trinkets
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--Handle Trinkets
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if closest.Variant == PickupVariant.PICKUP_TRINKET then
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if closest.Variant == PickupVariant.PICKUP_TRINKET then
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--Handle Collectibles
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--Handle Collectibles
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printDescription(EID:getDescriptionObj("trinkets", closest.SubType))
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EID:printDescription(EID:getDescriptionObj("trinkets", closest.SubType))
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elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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--Handle Cards & Runes
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--Handle Cards & Runes
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if EID:hasCurseBlind() and EIDConfig["DisableOnCurse"] then
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if EID:hasCurseBlind() and EIDConfig["DisableOnCurse"] then
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EID:renderQuestionMark()
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EID:renderQuestionMark()
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return
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return
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end
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end
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printDescription(EID:getDescriptionObj("collectibles", closest.SubType))
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EID:printDescription(EID:getDescriptionObj("collectibles", closest.SubType))
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elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
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elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
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--Handle Pills
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--Handle Pills
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if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayCardInfoShop"] then
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if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayCardInfoShop"] then
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EID:renderQuestionMark()
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EID:renderQuestionMark()
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return
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return
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end
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end
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printDescription(EID:getDescriptionObj("cards", closest.SubType))
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EID:printDescription(EID:getDescriptionObj("cards", closest.SubType))
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if closest.SubType <= 54 then
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if closest.SubType <= 54 then
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CardSprite:Play(tostring(closest.SubType))
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CardSprite:Play(tostring(closest.SubType))
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CardSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"])
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CardSprite.Scale = Vector(EIDConfig["Scale"], EIDConfig["Scale"])
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@@ -355,7 +355,7 @@ local function onRender(t)
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local pillEffect = pool:GetPillEffect(pillColor)
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local pillEffect = pool:GetPillEffect(pillColor)
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local identified = pool:IsPillIdentified(pillColor)
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local identified = pool:IsPillIdentified(pillColor)
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if (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then
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if (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then
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printDescription(EID:getDescriptionObj("pills", pillEffect + 1))
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EID:printDescription(EID:getDescriptionObj("pills", pillEffect + 1))
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else
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else
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EID:renderString(
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EID:renderString(
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EID:getDescriptionTable("unidentifiedPill"),
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EID:getDescriptionTable("unidentifiedPill"),
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@@ -393,7 +393,7 @@ if ModConfigMenu then
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function OnGameStart(isSave)
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function OnGameStart(isSave)
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--Loading Moddata--
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--Loading Moddata--
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if EID:HasData() then
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if EID:HasData() then
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savedEIDConfig = json.decode(Isaac.LoadModData(EID))
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local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
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-- hardcode Language usage
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-- hardcode Language usage
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savedEIDConfig["Language"] = EIDConfig["Language"]
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savedEIDConfig["Language"] = EIDConfig["Language"]
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-- Only copy Saved config entries that exist in the save
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-- Only copy Saved config entries that exist in the save
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Reference in new issue
Block a user