Fixed effect descriptions not working anymore

This commit is contained in:
Wofsauge committed 2021-05-23 19:30:08 +02:00
1 parent be55933561
commit 1ec5c6febf
2 files changed
+13 -15

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+12 -15
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@@ -503,7 +503,7 @@ EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER + EntityPartition.EFFECT
local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER
local function onRender(t)
EID.isDisplaying = false
@@ -552,13 +552,17 @@ local function onRender(t)
EID.lastDescriptionEntity = nil
EID.lastDist = 10000
local player = Isaac.GetPlayer(0)
local entities = Isaac.FindInRadius(player.Position, tonumber(EID.Config["MaxDistance"])*40, searchPartitions)
for i, entity in ipairs(entities) do
if EID:hasDescription(entity) and entity.FrameCount > 0 then
local diff = entity.Position:__sub(player.Position)
if diff:Length() < EID.lastDist then
EID.lastDescriptionEntity = entity
EID.lastDist = diff:Length()
local searchGroups = {}
searchGroups[1] = Isaac.FindByType(EntityType.ENTITY_EFFECT, -1, -1, true, false)
searchGroups[2] = Isaac.FindInRadius(player.Position, tonumber(EID.Config["MaxDistance"])*40, searchPartitions)
for _, entitySearch in ipairs(searchGroups) do
for i, entity in ipairs(entitySearch) do
if EID:hasDescription(entity) and entity.FrameCount > 0 then
local diff = entity.Position:__sub(player.Position)
if diff:Length() < EID.lastDist then
EID.lastDescriptionEntity = entity
EID.lastDist = diff:Length()
end
end
end
end
@@ -570,13 +574,6 @@ local function onRender(t)
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1))
end
if game:GetRoom():GetType() == RoomType.ROOM_DICE and EID.Config["DisplayDiceInfo"] then
local diceEntities = Isaac.FindByType(1000, EffectVariant.DICE_FLOOR, -1, true, false)
for _, e in ipairs(diceEntities) do
EID:printDescription(EID:getDescriptionObj(e.Type, e.Variant, e.SubType + 1))
return
end
end
return
end