diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index c167926b..4b13572f 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -971,22 +971,22 @@ EID.descriptions[languageCode].GlitchedItemText = { [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", -- Attribute triggers - chain = "{{ColorCyan}}Then:{{CR}} ", - active = "{{ColorCyan}}On use:#", - pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to? - enemy_kill = "{{ColorCyan}}On kill, chance to:#", - damage_taken = "{{ColorCyan}}When you take damage:#", --chance to? - entity_spawned = "When a {{ColorCyan}}{T1}{{CR}} is spawned:#", - tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#", - enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#", - room_clear = "{{ColorCyan}}On room clear:#", --chance to? + chain = "Then:{{CR}} ", + active = "On use:#", + pickup_collected = "When you collect a pickup:#", --chance to? + enemy_kill = "On kill, chance to:#", + damage_taken = "When you take damage:#", --chance to? + entity_spawned = "When a {T1} is spawned:#", + tear_fire = "When you fire a tear, chance to:#", + enemy_hit = "On hitting an enemy, chance to:#", + room_clear = "On room clear:#", --chance to? -- Attribute effects area_damage = "Deal {1} damage in an area around you", add_temporary_effect = "Gain {1} for the room", - convert_entities = "Convert all {{ColorGray}}{1}{{CR}} in the room to {{ColorGray}}{2}{{CR}}", + convert_entities = "Convert all {1} in the room to {2}", use_active_item = "Use {1}", - spawn_entity = "Spawn a {{ColorGray}}{1}{{CR}}", + spawn_entity = "Spawn a {1}", fart = "Fart with size {1}", -- Generic entity names not obtained from entities2.xml