diff --git a/eid_api.lua b/eid_api.lua index 724ea6e9..7c011019 100644 --- a/eid_api.lua +++ b/eid_api.lua @@ -364,9 +364,9 @@ end -- falls back to english if it doesnt exist, unless specified otherwise function EID:getDescriptionEntry(objTable, objID, noFallback) if not objID then - return EID.descriptions[EID.Config["Language"]][objTable] or EID.descriptions["en_us"][objTable] + return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable] else - local translatedTable = EID.descriptions[EID.Config["Language"]][objTable] + local translatedTable = EID.descriptions[EID:getLanguage()][objTable] if noFallback then return translatedTable and translatedTable[objID] else return (translatedTable and translatedTable[objID]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]) end end @@ -404,8 +404,8 @@ function EID:getAdjustedSubtype(Type, Variant, SubType) return 9999 end local pool = game:GetItemPool() - if REPENTANCE and EID.player.SubType == PlayerType.PLAYER_THESOUL_B then - SubType = pool:GetPillEffect(SubType, EID.player:GetOtherTwin()) + 1 + if REPENTANCE and EID.player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B then + SubType = pool:GetPillEffect(SubType, EID.player:GetOtherTwin() or EID.player) + 1 else SubType = pool:GetPillEffect(SubType, EID.player) + 1 end end return SubType @@ -450,7 +450,7 @@ function EID:getTransformationName(id) -- get translated custom name local customTransform = EID.CustomTransformations[id] if customTransform ~= nil then - return customTransform[EID.Config["Language"]] or customTransform["en_us"] or id + return customTransform[EID:getLanguage()] or customTransform["en_us"] or id end return id end @@ -742,6 +742,19 @@ function EID:filterColorMarkup(text, baseKColor) return textPartsTable end +-- A simple function to replace all markup {{ }} with placeholder strings, to use in fitTextToWidth +function EID:replaceAllMarkupWithSpaces(text) + for word in string.gmatch(text, "{{.-}}") do + local lookup = EID:getIcon(word) + if lookup[1] ~= "ERROR" then + text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1) + else + text = string.gsub(text, word, "", 1) + end + end + return text +end + -- Fits a given string to a specific width -- returns the string as a table of lines function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars) @@ -815,14 +828,8 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars) -- we can break after str[cursor] local word = sub(str, word_begin_index, cursor) - - local colorFiltered = EID:filterColorMarkup(word, EID:getTextColor()) - local filteredWord = {} - for _, filtered in ipairs(colorFiltered) do - table.insert(filteredWord, filtered[1]) - end - local strFiltered, spriteTable = EID:filterIconMarkup(table.concat(filteredWord), 0, 0) - local wordLength = EID:getStrWidth(strFiltered) + local wordFiltered = EID:replaceAllMarkupWithSpaces(word) + local wordLength = EID:getStrWidth(wordFiltered) if curLength + wordLength <= textboxWidth or curLength < 17 then table.insert(text, word) @@ -1210,7 +1217,7 @@ end -- Function to fix font compatibility. Resets config font to a value compatible with your current language function EID:fixDefinedFont() - local curLang = EID.Config["Language"] + local curLang = EID:getLanguage() local curFont = EID.Config["FontType"] for _, v in ipairs(EID.descriptions[curLang].fonts) do if curFont == v.name then @@ -1224,7 +1231,7 @@ function EID:fixDefinedFont() end -- Check if a given font name is valid for the currently selected language function EID:canUseFontType(fontType) - local curLang = EID.Config["Language"] + local curLang = EID:getLanguage() for _, v in ipairs(EID.descriptions[curLang].fonts) do if fontType == v.name then return true @@ -1313,3 +1320,11 @@ function EID:checkPlayersForMissingItems() end end end + +function EID:getLanguage() + local lang = EID.Config["Language"] + if lang == "auto" then + return Options and EID.LanguageMap[Options.Language] or "en_us" + end + return lang +end \ No newline at end of file diff --git a/eid_bagofcrafting.lua b/eid_bagofcrafting.lua index 8cd60cda..c443533d 100644 --- a/eid_bagofcrafting.lua +++ b/eid_bagofcrafting.lua @@ -514,7 +514,7 @@ local moddedCrafting = false -- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing local function GameStartCrafting() if EID.Config["BagOfCraftingModdedRecipes"] and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil then - dofile("eid_xmldata") + dofile(EID.modPath .. "eid_xmldata.lua") -- Items past max ID detected CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified -- Add new item qualities @@ -542,7 +542,7 @@ local function GameStartCrafting() sortNeeded = true elseif moddedCrafting then -- we had modded items; they have since been disabled - dofile("eid_xmldata") + dofile(EID.modPath .. "eid_xmldata.lua") moddedCrafting = false sortNeeded = true end diff --git a/eid_config.lua b/eid_config.lua index e924a5f1..d72ef480 100644 --- a/eid_config.lua +++ b/eid_config.lua @@ -1,7 +1,8 @@ EID.UserConfig = { -------GENERAL--------- -- Change the language of the mod - -- Currently Supported: English = "en_us" (Default), "en_us_detailed" (More detailed descriptions) + -- Currently Supported: auto = "auto" (Default) Same as Options->Language(Rep), or English(ab+) + -- English = "en_us", "en_us_detailed" (More detailed descriptions) -- French = "fr" SPECIAL THANKS TO Nicolas Delvaux -- Polish = "pl" SPECIAL THANKS TO Rickyy -- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy @@ -16,7 +17,7 @@ EID.UserConfig = { -- -- If you want to make a translation, please contact me :) (wofsauge) -- - ["Language"] = "en_us", + ["Language"] = "auto", -- Change if item names should be displayed in English, your translated language or both -- States: 1 = English , 2 = translated, 3 = both -- Default = 2 @@ -374,7 +375,7 @@ EID.UserConfig = { -------------------------------------------------- EID.DefaultConfig = { - ["Language"] = "en_us", + ["Language"] = "auto", ["TranslateItemName"] = 2, ["FontType"] = "default", ["TextboxWidth"] = 130, diff --git a/eid_data.lua b/eid_data.lua index 491ac03f..8ae2291f 100644 --- a/eid_data.lua +++ b/eid_data.lua @@ -516,3 +516,10 @@ EID.GoldenTrinketData = { EID.BreakUtf8CharsLanguage = { ['zh_cn'] = true } + +EID.LanguageMap = { + ["ru"] = "ru", + ["de"] = "de", + ["kr"] = "ko_kr", + ["zh"] = "zh_cn", +} \ No newline at end of file diff --git a/main.lua b/main.lua index d5b43f5f..b569a1ad 100644 --- a/main.lua +++ b/main.lua @@ -366,6 +366,7 @@ if REPENTANCE then -- Watch for a Void absorbing active items -- (Note: Doesn't differentiate between different players if both players have Void...) + -- (Note: Doesn't care about shop / choice items yet either) function EID:CheckVoidAbsorbs(collectibleType) local pedestals = Isaac.FindByType(5, 100, -1, true, false) for _, pedestal in ipairs(pedestals) do @@ -509,8 +510,8 @@ function EID:printDescription(desc) end --Display ItemType / Charge local itemType = -1 - if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then - itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1 + if desc.ObjSubType ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then + itemType = EID.itemConfig:GetCollectible(desc.ObjSubType).Type or -1 end if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then local offsetY = 2 @@ -538,7 +539,7 @@ function EID:printDescription(desc) local curName = desc.Name if EID.Config["TranslateItemName"] ~= 2 then local curLanguage = EID.Config["Language"] - if curLanguage ~= "en_us" then + if EID:getLanguage() ~= "en_us" then EID.Config["Language"] = "en_us" local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType) EID.Config["Language"] = curLanguage @@ -612,7 +613,7 @@ function EID:printBulletPoints(description, renderPos) local textScale = Vector(EID.Scale, EID.Scale) description = EID:replaceShortMarkupStrings(description) for line in string.gmatch(description, "([^#]+)") do - local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID.Config["Language"]]) + local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID:getLanguage()]) local textColor = EID:getTextColor() for i, lineToPrint in ipairs(formatedLines) do -- render bulletpoint @@ -806,8 +807,8 @@ end function EID:setPlayer() local p = Isaac.GetPlayer(0) - if REPENTANCE and p.SubType == PlayerType.PLAYER_THEFORGOTTEN_B then - EID.player = p:GetOtherTwin() + if REPENTANCE and p:GetPlayerType() == PlayerType.PLAYER_THEFORGOTTEN_B then + EID.player = p:GetOtherTwin() or p else EID.player = p end @@ -928,6 +929,51 @@ local function checkStartOfRunWarnings() end end +-- Check our position modifiers based on HUD offset and character choice +local function checkPosModifiers() + -- HUD offset adjustment, done every frame so it looks nice while changing the option + if Options then + EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10)) + else + EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10)) + end + -- the other modifiers don't need to be ran as frequently + if EID.GameRenderCount % 30 ~= 0 then return end + -- Greed Mode small right adjustment + if game:IsGreedMode() then + EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0)) + else + EID:removeTextPosModifier("Greed Mode Horizontal") + end + if not REPENTANCE then + -- AB+ Schoolbag adjustment + if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then + EID:addTextPosModifier("Schoolbag", Vector(0,30)) + else + EID:removeTextPosModifier("Schoolbag") + end + else + -- Tainted Isaac and Tainted ??? unique HUD adjustment + if EID.player:GetPlayerType() == 21 or EID.player:GetPlayerType() == 25 then + EID:addTextPosModifier("Tainted HUD", Vector(0,30)) + else + EID:removeTextPosModifier("Tainted HUD") + end + -- Jacob and Esau card/pill adjustment + if EID.player:GetPlayerType() == 19 then + EID:addTextPosModifier("J&E HUD", Vector(0,15)) + else + EID:removeTextPosModifier("J&E HUD") + end + -- Magdalene Birthright third row of hearts adjustment + if EID.player:GetPlayerType() == 1 and EID.player:HasCollectible(619) then + EID:addTextPosModifier("18 Heart HUD", Vector(0,5)) + else + EID:removeTextPosModifier("18 Heart HUD") + end + end +end + --------------------------------------------------------------------------- ---------------------------On Render Function------------------------------ @@ -963,28 +1009,8 @@ local function onRender(t) end checkStartOfRunWarnings() + checkPosModifiers() EID:renderMCMDummyDescription() - - if EID.GameVersion == "ab+" then - if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then - EID:addTextPosModifier("Schoolbag", Vector(0,30)) - else - EID:removeTextPosModifier("Schoolbag") - end - else - -- Tainted Isaac and Tainted ??? - if EID.player.SubType == 21 or EID.player.SubType == 25 then - EID:addTextPosModifier("Tained HUD", Vector(0,30)) - else - EID:removeTextPosModifier("Tained HUD") - end - -- Magdalene Birthright - if EID.player.SubType == 1 and EID.player:HasCollectible(619) then - EID:addTextPosModifier("18 Heart HUD", Vector(0,5)) - else - EID:removeTextPosModifier("18 Heart HUD") - end - end if EID.isHidden then return @@ -1299,11 +1325,6 @@ if EID.MCMLoaded or REPENTANCE then EID:fixDefinedFont() EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt") - if REPENTANCE then - EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10)) - else - EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10)) - end end end end diff --git a/mod_config_menu.lua b/mod_config_menu.lua index 93d98713..514e2a5a 100644 --- a/mod_config_menu.lua +++ b/mod_config_menu.lua @@ -76,15 +76,14 @@ end function EID:renderMCMDummyDescription() if MCMLoaded then - local hudOffset = ModConfigMenu.Config["General"].HudOffset - if hudOffset == nil and ScreenHelper then - hudOffset = ScreenHelper.GetOffset() + if not Options then + local hudOffset = ModConfigMenu.Config["General"].HudOffset + if hudOffset == nil and ScreenHelper then + hudOffset = ScreenHelper.GetOffset() + end + EID.Config["HUDOffset"] = hudOffset + EID:addTextPosModifier("HudOffset", Vector((hudOffset * 2) - 20, hudOffset - 10)) end - if REPENTANCE and Options then - hudOffset = (Options.HUDOffset * 10) - end - EID.Config["HUDOffset"] = hudOffset - EID:addTextPosModifier("HudOffset", Vector((hudOffset * 2) - 20, hudOffset - 10)) if MCM.IsVisible and EID.MCMCompat_isDisplayingEIDTab ~= "" then if EID.MCMCompat_isDisplayingEIDTab == "Mouse" and EID.Config["EnableMouseControls"] then clearRenderDummyDesc() @@ -280,18 +279,30 @@ if MCMLoaded then { Type = ModConfigMenu.OptionType.NUMBER, CurrentSetting = function() - return AnIndexOf(EID.Languages, EID.Config["Language"]) + if EID.Config["Language"] == "auto" then + return #(EID.Languages) + 1 + else + return AnIndexOf(EID.Languages, EID.Config["Language"]) + end end, Minimum = 1, - Maximum = #(EID.Languages), + Maximum = #(EID.Languages) + 1, -- add "auto" language Display = function() EID.MCMCompat_isDisplayingEIDTab = "Visuals" - return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])] + if EID.Config["Language"] == "auto" then + return "Language: auto(" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")" + else + return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])] + end end, OnChange = function(currentNum) EID.MCM_OptionChanged = true EID.RefreshBagTextbox = true -- Crafting isn't open so it won't notice MCM_OptionChanged, but definitely needs to refresh - EID.Config["Language"] = EID.Languages[currentNum] + if currentNum == #(EID.Languages) + 1 then + EID.Config["Language"] = "auto" + else + EID.Config["Language"] = EID.Languages[currentNum] + end local isFixed = EID:fixDefinedFont() if isFixed then EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")