diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 60a9bb6c..ccc5aa13 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -971,15 +971,15 @@ EID.descriptions[languageCode].GlitchedItemText = { [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", -- Attribute triggers - chain = "Then: ", - active = "On use:#", - pickup_collected = "When you collect a pickup:#", --chance to? - enemy_kill = "On kill, chance to:#", - damage_taken = "When you take damage:#", --chance to? - entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned:#", - tear_fire = "When you fire a tear, chance to:#", - enemy_hit = "On hitting an enemy, chance to:#", - room_clear = "On room clear:#", --chance to? + chain = "{{ColorCyan}}Then:{{ColorText}} ", + active = "{{ColorCyan}}On use:#", + pickup_collected = "{{ColorCyan}}When you collect a pickup:#", --chance to? + enemy_kill = "{{ColorCyan}}On kill, chance to:#", + damage_taken = "{{ColorCyan}}When you take damage:#", --chance to? + entity_spawned = "When a {{ColorCyan}}{T1}{{ColorText}} is spawned:#", + tear_fire = "{{ColorCyan}}When you fire a tear, chance to:#", + enemy_hit = "{{ColorCyan}}On hitting an enemy, chance to:#", + room_clear = "{{ColorCyan}}On room clear:#", --chance to? -- Attribute effects area_damage = "Deal {1} damage in an area around you", diff --git a/eid_tmtrainer.lua b/eid_tmtrainer.lua index dfd08327..09dc58ab 100644 --- a/eid_tmtrainer.lua +++ b/eid_tmtrainer.lua @@ -61,7 +61,7 @@ local function parseEffectLine(raw) if (i ~= #words) then name = name .. " " end end - replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}}" .. name + replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name elseif effectType == "convert_entities" then replacements[1] = entityToName(words[6], true) replacements[2] = entityToName(words[8])