diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 272af378..c4f5ecf5 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -1114,29 +1114,29 @@ EID.descriptions[languageCode].horsepills={ local repCharacterInfo = { [4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"}, [8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"}, - [11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"}, - [12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"}, + [11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"}, + [12] = {"Dark Judas", "x2 Damage multiplier#Can't have Red Hearts#Health ups grant Black Hearts#Counts as Judas for completion marks"}, [14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"}, - [18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"}, - [19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"}, - [20] = {"Esau", ""}, + [18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health"}, + [19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"}, + [20] = {"Esau", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"}, [21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"}, - [22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"}, - [23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"}, + [22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"}, + [23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain items by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"}, [24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"}, - [25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"}, - [26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"}, + [25] = {"Tainted ???", "Can't have Red Hearts#Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold"}, + [26] = {"Tainted Eve", "Holding Fire converts your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}#At half a heart left with no Clots, you gain a Mom's Knife-like attack until you heal and leave the room"}, [27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"}, [28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"}, [29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"}, [30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"}, [31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"}, - [32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"}, + [32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears towards the nearest enemy"}, [33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"}, [34] = {"Tainted Apollyon", ""}, [35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"}, - [36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"}, + [36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts#Stat increases are only 75% effective"}, [37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5 seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"}, [38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"}, [39] = {"Tainted Jacob 2", ""}, @@ -1319,7 +1319,8 @@ EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could ma -- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"] -- Strings will be appended to the original description -- Tables with one entry will completely replace the original description --- Tables with two or more entries are find-replace pairs +-- Tables with two or more entries are find-replace pairs (if there's an odd number of entries, the last entry is appended) +-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name local repConditions = { ------ GENERAL STRINGS ------ ["Tainted Revive"] = "{1} simply revives", @@ -1415,6 +1416,7 @@ local repConditions = { ["Spirit Sword C Section"] = "{1} has priority#Fetuses hold swords and do spin attacks", ["Spirit Sword Mom's Knife"] = "{1} has priority#The spin attack throws the sword forward", ["Spirit Sword Technology"] = "The sword becomes a lightsaber that can reflect enemy shots", + ["Spirit Sword Ipecac"] = "The sword gets +6 damage and poisons but doesn't explode#Sword beams do explode", ["Ludovico Ipecac"] = "The tear gets +2 damage but doesn't explode or poison", ["Technology Ipecac"] = "The laser gets +2 damage and explodes on targets", ["Eye of the Occult Beam"] = "Isaac automatically shoots with a crosshair that alters the beam's path",