Fix Flip empty pedestal descriptions
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@@ -334,7 +334,7 @@ if REPENTANCE then
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flipEntry[2] = gridPos
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flipEntry[2] = gridPos
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if collectibleType == CollectibleType.COLLECTIBLE_FLIP then
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if collectibleType == CollectibleType.COLLECTIBLE_FLIP then
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-- don't swap a flip shadow with an empty pedestal!
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-- don't swap a flip shadow with an empty pedestal!
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if pedestal.SubType == 0 then flipEntry = nil
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if pedestal.SubType == 0 then EID.flipItemPositions[curRoomIndex][pedestal.InitSeed] = nil
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else flipEntry[1] = pedestal.SubType end
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else flipEntry[1] = pedestal.SubType end
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end
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end
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end
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end
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