Added Markup support for Textcolors and texteffects

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Wofsauge committed 2020-11-01 03:10:52 +01:00
1 parent 8afdae66ab
commit 250385e0e9
4 files changed
+186 -44

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@@ -11,6 +11,7 @@ EID.TextReplacementPairs = {
{"\015", "{{Coin}}"}, -- Legacy Coin
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
{"{{Hashtag}}", "ǂ"}, -- Hashtag
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
}
--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
@@ -20,19 +21,19 @@ EID.InlineIcons = {
["ArrowDown"] = {"ArrowDown", 0, 8, 9},
["Warning"] = {"Warning", 0, 4, 9},
-- Numbers
["0"] = {"numbers", 0, 5, 7},
["1"] = {"numbers", 1, 4, 7},
["2"] = {"numbers", 2, 5, 7},
["3"] = {"numbers", 3, 5, 7},
["4"] = {"numbers", 4, 5, 7},
["5"] = {"numbers", 5, 5, 7},
["6"] = {"numbers", 6, 5, 7},
["7"] = {"numbers", 7, 5, 7},
["8"] = {"numbers", 8, 5, 7},
["9"] = {"numbers", 9, 5, 7},
["10"] = {"numbers", 10, 7, 7},
["11"] = {"numbers", 11, 7, 7},
["12"] = {"numbers", 12, 7, 7},
["0"] = {"numbers", 0, 4, 7},
["1"] = {"numbers", 1, 4, 7,-2},
["2"] = {"numbers", 2, 4, 7},
["3"] = {"numbers", 3, 4, 7},
["4"] = {"numbers", 4, 4, 7},
["5"] = {"numbers", 5, 4, 7},
["6"] = {"numbers", 6, 4, 7},
["7"] = {"numbers", 7, 4, 7},
["8"] = {"numbers", 8, 4, 7},
["9"] = {"numbers", 9, 4, 7},
["10"] = {"numbers", 10, 6, 7},
["11"] = {"numbers", 11, 6, 7},
["12"] = {"numbers", 12, 6, 7},
-- Hearts
["Heart"] = {"hearts", 0, 9, 9},
["HalfHeart"] = {"hearts", 1, 9, 9},
@@ -98,20 +99,93 @@ EID.InlineIcons = {
["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
-- Transformation Icons
["CustomTransformation"] = {"TransformationCustom",0,11,14, 1, -1, EID.IconSprite},
["Guppy"] = {"Transformation1",0,10,13, 1, -1, EID.IconSprite},
["FunGuy"] = {"Transformation2",0,12,13, 0, -1, EID.IconSprite},
["LordoftheFlies"] = {"Transformation3",0,12,14, 0, -1, EID.IconSprite},
["Conjoined"] = {"Transformation4",0,16,15, -2, -1, EID.IconSprite},
["Spun"] = {"Transformation5",0,6,15, 4, -1, EID.IconSprite},
["Mom"] = {"Transformation6",0,6,16, 5, -1, EID.IconSprite},
["OhCrap"] = {"Transformation7",0,13,14, -1, -1, EID.IconSprite},
["Bob"] ={"Transformation8",0,12,13, 0, -1, EID.IconSprite},
["Leviathan"] = {"Transformation9",0,12,15, 0, -1, EID.IconSprite},
["Seraphim"] = {"Transformation10",0,19,14, -6, -1, EID.IconSprite},
["SuperBum"] = {"Transformation11",0,14,15, -1, -1, EID.IconSprite},
["Bookworm"] = {"Transformation12",0,10,14, 2, -1, EID.IconSprite},
["SpiderBaby"] = {"Transformation13",0,12,16, 1, -1, EID.IconSprite},
["CustomTransformation"] = {"TransformationCustom",0,11,14, 0, -1, EID.IconSprite},
["Guppy"] = {"Transformation1",0,11,13, 0, -1, EID.IconSprite},
["FunGuy"] = {"Transformation2",0,13,13, 0, -1, EID.IconSprite},
["LordoftheFlies"] = {"Transformation3",0,14,14, 0, -1, EID.IconSprite},
["Conjoined"] = {"Transformation4",0,18,15, 0, -1, EID.IconSprite},
["Spun"] = {"Transformation5",0,7,15, 0, -1, EID.IconSprite},
["Mom"] = {"Transformation6",0,7,16, 0, -1, EID.IconSprite},
["OhCrap"] = {"Transformation7",0,15,14, 0, -1, EID.IconSprite},
["Bob"] ={"Transformation8",0,13,13, 0, -1, EID.IconSprite},
["Leviathan"] = {"Transformation9",0,13,15, 0, -1, EID.IconSprite},
["Seraphim"] = {"Transformation10",0,20,14, 0, -1, EID.IconSprite},
["SuperBum"] = {"Transformation11",0,14,15, 0, -1, EID.IconSprite},
["Bookworm"] = {"Transformation12",0,10,14, 0, -1, EID.IconSprite},
["SpiderBaby"] = {"Transformation13",0,13,16, 0, -1, EID.IconSprite},
--["Adult"] = {"Transformation14",0,0,13, -1, -1, EID.IconSprite},
--["Stompy"] = {"Transformation15",0,0,13, -1, -1, EID.IconSprite},
}
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
-- Format: ["Shortcut"] = KColor
-- callbacks receive 1 argument, containing the previously used Color object.
EID.InlineColors ={
-- Default colors
["ColorText"] = function (_) return EID:getTextColor() end,
["ColorTransform"] = function (_) return EID:getTransformationColor() end,
["ColorError"] = function (_) return EID:getErrorColor() end,
["ColorObjName"] = function (_) return EID:getNameColor() end,
["ColorReset"] = function (_) return EID.LastRenderCallColor end,
-- Basic Colors
["ColorBlack"] = KColor(0, 0, 0, 1, 0,0,0),
["ColorWhite"] = KColor(1, 1, 1, 1, 0,0,0),
["ColorRed"] = KColor(1, 0, 0, 1, 0,0,0),
["ColorLime"] = KColor(0, 1, 0, 1, 0,0,0),
["ColorBlue"] = KColor(0, 0, 1, 1, 0,0,0),
["ColorYellow"] = KColor(1, 1, 0, 1, 0,0,0),
["ColorCyan"] = KColor(0, 1, 1, 1, 0,0,0),
["ColorPink"] = KColor(1, 0, 1, 1, 0,0,0),
["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1, 0,0,0),
["ColorGray"] = KColor(0.5, 0.5, 0.5, 1, 0,0,0),
["ColorMaroon"] = KColor(0.5, 0, 0, 1, 0,0,0),
["ColorOlive"] = KColor(0.5, 0.5, 0, 1, 0,0,0),
["ColorGreen"] = KColor(0, 0.5, 0, 1, 0,0,0),
["ColorPurple"] = KColor(0.5, 0, 0.5, 1, 0,0,0),
["ColorTeal"] = KColor(0, 0.5, 0.5, 1, 0,0,0),
["ColorNavy"] = KColor(0, 0, 0.5, 1, 0,0,0),
["ColorOrange"] = KColor(1, 0.54, 0, 1, 0,0,0),
-- Swag Colors
-- Rainbow color effect
["ColorRainbow"] = function (_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorRed"],c["ColorYellow"],c["ColorLime"],c["ColorCyan"],c["ColorBlue"],c["ColorPink"]}
local colorFractions = (maxAnimTime-1)/#colors
local subAnm = math.floor(animTime/(colorFractions+1))+1
local primaryColorIndex = subAnm%(#colors+1)
if primaryColorIndex == 0 then primaryColorIndex = 1 end
local secondaryColorIndex = (subAnm+1)%(#colors+1)
if secondaryColorIndex == 0 then secondaryColorIndex = 1 end
return EID:interpolateColors(colors[primaryColorIndex], colors[secondaryColorIndex], (animTime%(colorFractions+1))/colorFractions)
end,
-- Text will blink frequently
["ColorBlink"] = function (color)
local maxAnimTime = 40
local animTime = Game():GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime<maxAnimTime/2 then
color.Alpha = 1 *color.Alpha
else
color.Alpha = 0 *color.Alpha
end
return color
end,
-- Text will fade in and out
["ColorFade"] = function (color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % (maxAnimTime+10)
color = EID:copyKColor(color) or EID:getTextColor()
if animTime<maxAnimTime/2 then
color.Alpha = animTime/(maxAnimTime/2) *color.Alpha
elseif animTime<maxAnimTime then
color.Alpha = (1 - (animTime-(maxAnimTime/2))/(maxAnimTime/2)) *color.Alpha
else
color.Alpha = 0
end
return color
end,
}