Added Markup support for Textcolors and texteffects
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@@ -11,6 +11,7 @@ EID.TextReplacementPairs = {
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{"\015", "{{Coin}}"}, -- Legacy Coin
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{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
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{"{{Hashtag}}", "ǂ"}, -- Hashtag
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{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
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}
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--Format: [SHORTCUT]= {Animationname, Frame, Width, Height, LeftOffset [Default: -1], TopOffset [Default: 0], SpriteObject [Default: EID.InlineIconSprite]}
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@@ -20,19 +21,19 @@ EID.InlineIcons = {
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["ArrowDown"] = {"ArrowDown", 0, 8, 9},
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["Warning"] = {"Warning", 0, 4, 9},
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-- Numbers
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["0"] = {"numbers", 0, 5, 7},
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["1"] = {"numbers", 1, 4, 7},
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["2"] = {"numbers", 2, 5, 7},
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["3"] = {"numbers", 3, 5, 7},
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["4"] = {"numbers", 4, 5, 7},
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["5"] = {"numbers", 5, 5, 7},
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["6"] = {"numbers", 6, 5, 7},
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["7"] = {"numbers", 7, 5, 7},
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["8"] = {"numbers", 8, 5, 7},
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["9"] = {"numbers", 9, 5, 7},
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["10"] = {"numbers", 10, 7, 7},
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["11"] = {"numbers", 11, 7, 7},
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["12"] = {"numbers", 12, 7, 7},
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["0"] = {"numbers", 0, 4, 7},
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["1"] = {"numbers", 1, 4, 7,-2},
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["2"] = {"numbers", 2, 4, 7},
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["3"] = {"numbers", 3, 4, 7},
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["4"] = {"numbers", 4, 4, 7},
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["5"] = {"numbers", 5, 4, 7},
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["6"] = {"numbers", 6, 4, 7},
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["7"] = {"numbers", 7, 4, 7},
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["8"] = {"numbers", 8, 4, 7},
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["9"] = {"numbers", 9, 4, 7},
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["10"] = {"numbers", 10, 6, 7},
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["11"] = {"numbers", 11, 6, 7},
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["12"] = {"numbers", 12, 6, 7},
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-- Hearts
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["Heart"] = {"hearts", 0, 9, 9},
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["HalfHeart"] = {"hearts", 1, 9, 9},
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@@ -98,20 +99,93 @@ EID.InlineIcons = {
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["RoomLBottomLeft"] = {"roomshape", 10, 10, 10},
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["RoomLBottomRight"] = {"roomshape", 11, 10, 10},
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-- Transformation Icons
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["CustomTransformation"] = {"TransformationCustom",0,11,14, 1, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1",0,10,13, 1, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2",0,12,13, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3",0,12,14, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4",0,16,15, -2, -1, EID.IconSprite},
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["Spun"] = {"Transformation5",0,6,15, 4, -1, EID.IconSprite},
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["Mom"] = {"Transformation6",0,6,16, 5, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7",0,13,14, -1, -1, EID.IconSprite},
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["Bob"] ={"Transformation8",0,12,13, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9",0,12,15, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10",0,19,14, -6, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11",0,14,15, -1, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12",0,10,14, 2, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13",0,12,16, 1, -1, EID.IconSprite},
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["CustomTransformation"] = {"TransformationCustom",0,11,14, 0, -1, EID.IconSprite},
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["Guppy"] = {"Transformation1",0,11,13, 0, -1, EID.IconSprite},
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["FunGuy"] = {"Transformation2",0,13,13, 0, -1, EID.IconSprite},
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["LordoftheFlies"] = {"Transformation3",0,14,14, 0, -1, EID.IconSprite},
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["Conjoined"] = {"Transformation4",0,18,15, 0, -1, EID.IconSprite},
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["Spun"] = {"Transformation5",0,7,15, 0, -1, EID.IconSprite},
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["Mom"] = {"Transformation6",0,7,16, 0, -1, EID.IconSprite},
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["OhCrap"] = {"Transformation7",0,15,14, 0, -1, EID.IconSprite},
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["Bob"] ={"Transformation8",0,13,13, 0, -1, EID.IconSprite},
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["Leviathan"] = {"Transformation9",0,13,15, 0, -1, EID.IconSprite},
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["Seraphim"] = {"Transformation10",0,20,14, 0, -1, EID.IconSprite},
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["SuperBum"] = {"Transformation11",0,14,15, 0, -1, EID.IconSprite},
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["Bookworm"] = {"Transformation12",0,10,14, 0, -1, EID.IconSprite},
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["SpiderBaby"] = {"Transformation13",0,13,16, 0, -1, EID.IconSprite},
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--["Adult"] = {"Transformation14",0,0,13, -1, -1, EID.IconSprite},
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--["Stompy"] = {"Transformation15",0,0,13, -1, -1, EID.IconSprite},
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}
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-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
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-- Format: ["Shortcut"] = KColor
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-- callbacks receive 1 argument, containing the previously used Color object.
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EID.InlineColors ={
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-- Default colors
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["ColorText"] = function (_) return EID:getTextColor() end,
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["ColorTransform"] = function (_) return EID:getTransformationColor() end,
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["ColorError"] = function (_) return EID:getErrorColor() end,
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["ColorObjName"] = function (_) return EID:getNameColor() end,
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["ColorReset"] = function (_) return EID.LastRenderCallColor end,
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-- Basic Colors
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["ColorBlack"] = KColor(0, 0, 0, 1, 0,0,0),
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["ColorWhite"] = KColor(1, 1, 1, 1, 0,0,0),
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["ColorRed"] = KColor(1, 0, 0, 1, 0,0,0),
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["ColorLime"] = KColor(0, 1, 0, 1, 0,0,0),
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["ColorBlue"] = KColor(0, 0, 1, 1, 0,0,0),
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["ColorYellow"] = KColor(1, 1, 0, 1, 0,0,0),
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["ColorCyan"] = KColor(0, 1, 1, 1, 0,0,0),
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["ColorPink"] = KColor(1, 0, 1, 1, 0,0,0),
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["ColorSilver"] = KColor(0.75, 0.75, 0.75, 1, 0,0,0),
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["ColorGray"] = KColor(0.5, 0.5, 0.5, 1, 0,0,0),
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["ColorMaroon"] = KColor(0.5, 0, 0, 1, 0,0,0),
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["ColorOlive"] = KColor(0.5, 0.5, 0, 1, 0,0,0),
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["ColorGreen"] = KColor(0, 0.5, 0, 1, 0,0,0),
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["ColorPurple"] = KColor(0.5, 0, 0.5, 1, 0,0,0),
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["ColorTeal"] = KColor(0, 0.5, 0.5, 1, 0,0,0),
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["ColorNavy"] = KColor(0, 0, 0.5, 1, 0,0,0),
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["ColorOrange"] = KColor(1, 0.54, 0, 1, 0,0,0),
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-- Swag Colors
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-- Rainbow color effect
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["ColorRainbow"] = function (_)
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local maxAnimTime = 80
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local animTime = Game():GetFrameCount() % maxAnimTime
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local c = EID.InlineColors
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local colors = {c["ColorRed"],c["ColorYellow"],c["ColorLime"],c["ColorCyan"],c["ColorBlue"],c["ColorPink"]}
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local colorFractions = (maxAnimTime-1)/#colors
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local subAnm = math.floor(animTime/(colorFractions+1))+1
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local primaryColorIndex = subAnm%(#colors+1)
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if primaryColorIndex == 0 then primaryColorIndex = 1 end
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local secondaryColorIndex = (subAnm+1)%(#colors+1)
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if secondaryColorIndex == 0 then secondaryColorIndex = 1 end
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return EID:interpolateColors(colors[primaryColorIndex], colors[secondaryColorIndex], (animTime%(colorFractions+1))/colorFractions)
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end,
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-- Text will blink frequently
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["ColorBlink"] = function (color)
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local maxAnimTime = 40
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local animTime = Game():GetFrameCount() % maxAnimTime
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime<maxAnimTime/2 then
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color.Alpha = 1 *color.Alpha
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else
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color.Alpha = 0 *color.Alpha
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end
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return color
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end,
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-- Text will fade in and out
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["ColorFade"] = function (color)
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local maxAnimTime = 30
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local animTime = Game():GetFrameCount() % (maxAnimTime+10)
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime<maxAnimTime/2 then
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color.Alpha = animTime/(maxAnimTime/2) *color.Alpha
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elseif animTime<maxAnimTime then
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color.Alpha = (1 - (animTime-(maxAnimTime/2))/(maxAnimTime/2)) *color.Alpha
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else
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color.Alpha = 0
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end
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return color
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end,
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}
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