From 2660d486910aa8d7f4c92bf08fc4454c22746850 Mon Sep 17 00:00:00 2001 From: Marcx <55658162+Ma-rcx@users.noreply.github.com> Date: Fri, 10 Dec 2021 02:41:14 +0100 Subject: [PATCH] Update D1 --- descriptions/rep/en_us.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index cb91d020..1aae4866 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -180,6 +180,7 @@ local repCollectibles={ [464] = {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies and room drops appear more frequently#Priority of spawned pickups depends on what the player is missing most of"}, -- Glyph of Balance [472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby [474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon + [476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"}, [489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity [491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby [493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline