From 26a3093aca3a97f3085f8d10ebaeaf3c7c038c45 Mon Sep 17 00:00:00 2001 From: lzrdblzzrd Date: Mon, 21 Sep 2026 14:53:10 +0300 Subject: [PATCH] fix(zh_cn): add Eden's Blessing, Flip and Super Ball to Rep+ --- descriptions/rep+/zh_cn.lua | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/descriptions/rep+/zh_cn.lua b/descriptions/rep+/zh_cn.lua index c353fdd5..3fb87ad0 100644 --- a/descriptions/rep+/zh_cn.lua +++ b/descriptions/rep+/zh_cn.lua @@ -29,6 +29,8 @@ local collectibles = { [329] = { "329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique -- Change: Complete rewrite [351] = { "351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean + -- Change: Added stack limit in Repentance+ + [381] = { "381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具#该效果最多叠加2次(下一局开始时最多获得2个额外道具)" }, -- Eden's Blessing -- Change: "10%" to "20%" [398] = { "398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" @@ -69,6 +71,8 @@ local collectibles = { [685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps -- Change: Added info about the damage based on item quality [706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss + -- Change: Added 4-room recharge info for Tainted Lazarus in Repentance+ + [711] = { "711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失#{{Player38}} 作为堕化拉撒路时充能需要4个房间" }, -- Flip } EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) @@ -101,6 +105,8 @@ local trinkets = { [93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper -- Change: Changed "12-20 times" to "6-12 times" [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil + -- Change: Added luck scaling info + [99] = { "99", "超级弹球", "10%概率发射弹性泪弹#{{Luck}} 幸运18: 100%概率" }, -- Super Ball -- Change: Added +2 Fire rate [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速修正+2"}, -- Equality! -- Change: "2%" to "5%"