Added missing rep+ description changes for Wish Bone and Bag Lunch (en_us, fr, it, ja_jp)
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@@ -57,12 +57,10 @@ local trinkets = {
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[97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse
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-- TODO: check the new exact percentage of wish bone and bag lunch drops
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-- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
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--[104] = {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
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--[105] = {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
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-- Change: "2%" to "5%"
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[104] = {"104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
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-- Change: "2%" to "5%"
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[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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@@ -57,12 +57,10 @@ local trinkets = {
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[97] = {"97", "Tonsil", "Subir entre 6 et 12 dégâts invoque jusqu'à deux familiers#Les familiers bloquent les tirs ennemis et n'infligent pas de dégâts"}, -- Tonsil
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "Short Fuse", "Les bombes placées par Isaac explosent plus rapidement et infligent {{ColorLime}} dégâts +15%"}, -- Short Fuse
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-- TODO: check the new exact percentage of wish bone and bag lunch drops
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-- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
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--[104] = {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
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--[105] = {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
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-- Change: "2%" to "5%"
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[104] = {"104", "Os de Poulet", "Subir un dégât a 5% de chances de détruire le trinket et de faire apparaître un objet provenant de la banque d'objets de la salle"},
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-- Change: "2%" to "5%"
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[105] = {"105", "Sac de Friandises", "Subir un dégât a 5% de chances de détruire le trinket et de faire apparaître {{ColorYellow}}Lunch{{ColorWhite}} {{Collectible22}}"},
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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@@ -57,12 +57,10 @@ local trinkets = {
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[97] = {"97", "Tonsilla", "Subire danni 6-12 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli"}, -- Tonsil
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più"}, -- Short Fuse
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-- TODO: check the new exact percentage of wish bone and bag lunch drops
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-- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
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--[104] = {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
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--[105] = {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
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-- Change: "2%" to "5%"
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[104] = {"104", "Osso dei Desideri", "Se colpiti 5% di chance di venire distrutto e di generare un piedistallo"}, -- Wish Bone
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-- Change: "2%" to "5%"
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[105] = {"105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 5% di chance di venire distrutto e di generare \"Pranzo\""}, -- Bag Lunch
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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@@ -61,12 +61,10 @@ local trinkets = {
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[97] = {"97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
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-- TODO: check the new exact percentage of wish bone and bag lunch drops
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-- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
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--[104] = {"104", "ウィッシュボーン", "ダメージを受けた時 2%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
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--[105] = {"105", "弁当袋", "ダメージを受けた時 2%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
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-- Change: "2%" to "5%"
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[104] = {"104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
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-- Change: "2%" to "5%"
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[105] = {"105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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