Added functions to add icons and colors

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Wofsauge committed 2020-11-05 21:33:56 +01:00
1 parent 061268b1ab
commit 2a72075e00
2 files changed
+69 -17

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+45 -17
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@@ -1,4 +1,4 @@
local showDebugChars = true
local showDebugChars = false
local charsToDebug = {
"!!! EID DEBUG MODE ACTIVATED !!!", -- Header
"ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890", -- Basic chars
@@ -19,7 +19,7 @@ local charsToDebug = {
"Markup Main Colors: {{ColorText}}Text {{ColorTransform}}Transform {{ColorError}}Error {{ColorObjName}}ObjName",
"Markup Colors: {{ColorBlack}}Black {{ColorWhite}}White {{ColorRed}}Red {{ColorLime}}Lime {{ColorBlue}}Blue {{ColorYellow}}Yellow {{ColorCyan}}Cyan {{ColorPink}}Pink {{ColorSilver}}Silver {{ColorGray}}Gray {{ColorMaroon}}Maroon {{ColorOlive}}Olive {{ColorGreen}}Green {{ColorPurple}}Purple {{ColorTeal}}Teal {{ColorNavy}}Navy ",
"Markup swag Colors: {{ColorFade}}Fade {{CR}}{{ColorBlink}}Blink {{ColorRainbow}}Rainbow {{ColorBlink}}BlinkWithColor {{ColorFade}}BlinkColorFade",
"End of line",
"End of line"
}
-----------------------------------------------
@@ -33,16 +33,8 @@ __eidPillDescriptions[21] = "Test" -- Pill Effect 20 = Hematemesis
__eidItemTransformations[1] = "Test Transformation" -- add custom transformation Text to Sad Onion
------ Legacy add Description to entity ------
__eidEntityDescriptions["5.10.1"] = {"Entity Name","Entity description"} -- Adds description to full red hearts
__eidEntityDescriptions["5.10.1"] = {"Entity Name", "Entity description"} -- Adds description to full red hearts
------ Test: adding custom icons ------
local dummySprite = Sprite()
dummySprite:Load("gfx/eid_inline_icons.anm2", true)
EID.InlineIcons["Test"] = {"hearts", 0, 9, 9, -1, 0, dummySprite}
__eidItemDescriptions[2] = "{{Bomb}} Emote {{Key}} Test {{Test}} description {{SomeInvalidInnerStuff}} cool" -- 5.100.2 = Inner Eye
------ Test: adding custom transformation icon ------
EID.InlineIcons["SomeTestTransformation"] = {"hearts", 2, 9, 9, -1, 0, dummySprite}
-- the Transformation icon will try to get an icon with the same name as the transformation, but without any spaces. Default Icon otherwise
__eidItemTransformations[2] = "Some Test Transformation"
@@ -50,17 +42,53 @@ __eidItemTransformations[2] = "Some Test Transformation"
__eidItemTransformations[3] = "1,2,3,4,5,6,7,8,9,10,11,12,13"
------ Test: Description with colors ------
__eidItemDescriptions[3] = "Some {{ColorRed}}long ass Test string with a lot of Words that sound interesting#With{{ColorBlink}} cool {{CR}}{{ColorRed}}C{{ColorGreen}}o{{ColorBlue}}l{{ColorYellow}}o{{ColorOrange}}r{{ColorPink}}s{{ColorWhite}} and a high amount of nifty {{ColorRainbow}}Swag "
__eidItemDescriptions[3] =
"Some {{ColorRed}}long ass Test string with a lot of Words that sound interesting#With{{ColorBlink}} cool {{CR}}{{ColorRed}}C{{ColorGreen}}o{{ColorBlue}}l{{ColorYellow}}o{{ColorOrange}}r{{ColorPink}}s{{ColorWhite}} and a high amount of nifty {{ColorRainbow}}Swag "
-----------------------------------------------
------------------NEW METHODS------------------
-----------------------------------------------
------ Overriding descriptions------
EID:addCollectible(5,"New override Method") -- minimal method
EID:addCollectible(6,"New override Method","new Name","ru") -- maximal method
EID:addCard(2,"New override Method","new Name") -- card
EID:addPill(2,"New override Method","new Name") -- pill
EID:addEntity(5,10,2,"Custom Name","Custom description") -- Entity
EID:addCollectible(5, "New override Method") -- minimal method
EID:addCollectible(6, "New override Method", "new Name", "ru") -- maximal method
EID:addCard(2, "New override Method", "new Name") -- card
EID:addPill(2, "New override Method", "new Name") -- pill
EID:addEntity(5, 10, 2, "Custom Name", "Custom description") -- Entity
EID:addTransformation("collectible", 5, "New transformation") -- Transformation
------ Test: adding custom icons ------
local dummySprite = Sprite()
dummySprite:Load("gfx/eid_inline_icons.anm2", true)
-- add animated icon using api function (Make sure to create new Sprite Obj when using animated icons. Reuse objects when only using static icons)
EID:addIcon("TestIcon", "hearts", -1, 9, 9, -1, 0, dummySprite)
-- add icon directly
local dummySprite2 = Sprite()
dummySprite2:Load("gfx/eid_inline_icons.anm2", true)
EID.InlineIcons["Test"] = {"pickups", -1, 9, 9, -1, 0, dummySprite2}
__eidItemDescriptions[2] = "{{Bomb}} Emote {{Key}} Test {{Test}}{{TestIcon}} {{ColorBlackBlink}}description {{SomeInvalidInnerStuff}} cool" -- 5.100.2 = Inner Eye
------ Test: adding custom transformation icon ------
EID.InlineIcons["SomeTestTransformation"] = {"hearts", 2, 9, 9, -1, 0, dummySprite}
------ Test: adding custom icons ------
EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1, 0, 0, 0), nil)
EID:addColor(
"ColorBlackBlink",
nil,
function(color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color = KColor(0, 0, 0, 1 * color.Alpha, 0, 0, 0)
else
color = KColor(1, 1, 1, 1 * color.Alpha, 0, 0, 0)
end
return color
end
)
local function onDebugRender(t)
for i, v in ipairs(charsToDebug) do