Description tweaks

This commit is contained in:
kittenchilly committed 2022-04-27 13:33:48 -05:00
1 parent dc078000ab
commit 2b6d5712be
3 files changed
+70 -66

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+10 -9
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@@ -739,8 +739,9 @@ if REPENTANCE then
end
end
function EID:onNewRoom()
isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
isDeathCertRoom = EID:IsDeathCertificateRoom()
local level = game:GetLevel()
isMirrorRoom = level:GetCurrentRoom():IsMirrorWorld()
isDeathCertRoom = EID:GetDimension(level) == 2
-- Handle Flip Item
initialItemNext = false
@@ -1463,13 +1464,6 @@ end
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
-- Check the active items of every player for transformation progress (used at game start and after Genesis)
local function CheckAllActiveItemProgress()
for i = 0, game:GetNumPlayers() - 1 do
AddActiveItemProgress(Isaac.GetPlayer(i))
end
end
local function AddActiveItemProgress(player, isD4)
EID.ForceRefreshCache = true
local playerID = EID:getPlayerID(player)
@@ -1495,6 +1489,13 @@ local function AddActiveItemProgress(player, isD4)
end
end
-- Check the active items of every player for transformation progress (used at game start and after Genesis)
local function CheckAllActiveItemProgress()
for i = 0, game:GetNumPlayers() - 1 do
AddActiveItemProgress(Isaac.GetPlayer(i))
end
end
local function OnGameStartGeneral(_,isSave)
EID:buildTransformationTables()
if not isSave then