diff --git a/descriptions/rep/en_us_detailed.lua b/descriptions/rep/en_us_detailed.lua index f5f7d992..af54b861 100644 --- a/descriptions/rep/en_us_detailed.lua +++ b/descriptions/rep/en_us_detailed.lua @@ -756,34 +756,34 @@ local repTrinkets={ {"2", "", "Increases drop rate of pickups from poop to 50%."}, {"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."}, {"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."}, - {"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."}, + {"5", "", "2x chance for champion enemies to spawn."}, {"6", "", "Pulls coins towards the player."}, - {"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."}, + {"7", "", "Increases the chance to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."}, {"8", "", "Luck dependent chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."}, {"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."}, {"10", "", "Tears move in waves. #+0.4 Tears up. #Grants spectral tears while held."}, - {"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #Grants spectral tears."}, + {"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #+0.4 Tears up. #Grants spectral tears."}, {"12", "", "Tears gain an oblong appearance. #Increases knockback."}, {"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."}, {"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Does not prevent the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."}, {"15", "", "Rocks and their variants have a 33% chance to drop 1 penny when destroyed."}, {"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."}, - {"17", "", "Increases the chance of black hearts appearing."}, - {"18", "", "Increases the chance of eternal hearts appearing."}, + {"17", "", "Increases the chance of black hearts appearing by 1%."}, + {"18", "", "Increases the chance of eternal hearts appearing by 3%."}, {"19", "", "Allows the player to unlock all chests without using keys."}, - {"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."}, + {"20", "", "If the player has half a heart or less after taking damage, this trinket drops 1 black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."}, {"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster. #Does not open the strange door."}, {"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."}, {"23", "", "Dying in a sacrifice room while holding this trinket unlocks a The Lost. #If they has been unlocked and the player dies while holding it, it will be consumed and they will be revived as the Lost without the normal Holy Mantle starting item. #Tainted Lost will not become the normal Lost upon dying."}, - {"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."}, + {"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Increases the chances of coins dropping from poop by 20%."}, {"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."}, - {"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern. #Grants spectral tears."}, + {"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +1.5 range up, but lowers effective range as the tear travels further due to the movement pattern. #+0.4 Tears up. #Grants spectral tears."}, {"27", "", "+0.5 Shot speed up."}, {"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."}, - {"29", "", "Spawns a blue fly when the player takes damage."}, + {"29", "", "Spawns 1 blue fly when the player takes damage."}, {"30", "", "Grants a luck dependent 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."}, {"31", "", "Grants a luck dependent 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."}, - {"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass, #God's Flesh. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."}, + {"32", "", "Grants a 25% chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #God's Flesh, #Blue Cap, #Magic Mushroom."}, {"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room. #When Isaac takes damage, there is a high chance to spawn a Gemini familiar for the current room. #Can occur more than once."}, {"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."}, {"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."}, @@ -799,14 +799,14 @@ local repTrinkets={ {"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."}, {"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."}, {"47", "", ""}, - {"48", "", "Upon getting hit, the player has a luck dependent chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."}, + {"48", "", "Upon getting hit, the player has a 5% chance to deal 80 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60. #Necronomicon-like effects, such as Black Hearts, The Negative, and Dry Baby deal 2x damage."}, {"49", "", "Grants a 25% chance to drop a half red heart when collecting a coin."}, {"50", "", "Grants a 25% chance to drop a bomb pickup when collecting a coin."}, {"51", "", "Grants a 25% chance to drop a key pickup when collecting a coin."}, {"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny. #Only the brother holding the Penny can trigger the effect when playing Jacob and Esau."}, {"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."}, {"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."}, - {"55", "", "Grants an eternal heart at the start of every floor."}, + {"55", "", "Grants 1 eternal heart at the start of every floor."}, {"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."}, {"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."}, {"58", "", "Luck dependent chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."}, @@ -816,38 +816,38 @@ local repTrinkets={ {"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."}, {"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode. #Golden troll bombs turn into Golden bombs. #Giga bombs thrown by enemies in the Ashpit and Ultra War turn into collectible pickups."}, {"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."}, - {"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."}, - {"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."}, - {"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."}, + {"65", "", "+3 Range. #2x Tear Height. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'."}, + {"66", "", "-0.5 Shot speed down."}, + {"67", "", "When the player takes damage, there is a 50% chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."}, {"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."}, {"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused. #Can open the door in The Depths II."}, - {"70", "", "Occasionally spawns a Blue Spider."}, + {"70", "", "Occasionally spawns 1 Blue Spider while in hostile rooms."}, {"71", "", "Bombs leave green creep when moved or pushed around."}, - {"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."}, - {"73", "", "Grants a very small chance for exploding bombs to drop bombs."}, - {"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."}, + {"72", "", "Increases the chance of batteries dropping. #Grants a chance to add 1 extra charge to the player's active item upon completing a room."}, + {"73", "", "Grants a 10% chance for exploding bombs to drop bombs."}, + {"74", "", "Gives rocks a 0.5% chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."}, {"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."}, {"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."}, {"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."}, - {"78", "", "Increases the time that status effects stay on enemies."}, - {"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."}, - {"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."}, - {"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."}, + {"78", "", "Doubles the time that status effects stay on enemies."}, + {"79", "", "Grants a 25% chance to spawn a copy of a consumable item like a card or pill upon use."}, + {"80", "", "Grants +0.5 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."}, + {"81", "", "Makes the invincibility after taking damage last twice as long. #Affects Holy Mantle invincibility time, making it extremely useful for The Lost."}, {"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."}, {"83", "", "Allows shops to be opened without using keys."}, {"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."}, - {"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."}, - {"86", "", "Destroying poop spawns one or more blue flies."}, + {"85", "", "Grants a chance to heal for a full red heart, refund the coin, or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."}, + {"86", "", "Destroying poop spawns 1 blue fly."}, {"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."}, {"88", "", "Prevents active item from spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page. #If multiple copies are held, rerolls items with quality 0."}, {"89", "", "Causes familiars to stay closer to the player."}, {"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."}, {"91", "", "Grants a chance for regular poop to turn into black poop."}, - {"92", "", "#Boosts speed, range, shot speed and damage by about 20% if they are above their base values."}, + {"92", "", "Boosts speed, range, shot speed and damage by about 20% if they are above their base values."}, {"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."}, {"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."}, {"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."}, - {"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+2.0 tear height. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."}, + {"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+0.4 tears up. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."}, {"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."}, {"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."}, {"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."}, @@ -883,7 +883,7 @@ local repTrinkets={ {"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."}, {"130", "", "Adds a chance to fire tears that slow enemies."}, {"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."}, - {"132", "", "When Isaac enters a new room, has a chance to give the effect of any syringes for the current room."}, + {"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."}, {"133", "", "Bombs placed by Isaac explode more quickly."}, {"134", "", "Makes farts (ie. Butter Bean) significantly larger."}, {"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."}, @@ -894,7 +894,7 @@ local repTrinkets={ {"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."}, {"141", "", "Improves the rate of fire of Isaac's familiars."}, {"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."}, - {"143", "", "Active items don't charge when clearing rooms. Adds a chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop."}, + {"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."}, {"144", "", "Tears snap 90 degrees to target enemies that they may have missed."}, {"145", "", "Gives +10 luck. Disappears upon taking damage."}, {"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."}, @@ -904,42 +904,42 @@ local repTrinkets={ {"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."}, {"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."}, {"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."}, - {"153", "", "Grants the effects of a random Mom item each room."}, - {"154", "", "Has a chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."}, + {"153", "", "25% chance to grant the effects of a random Mom item each room."}, + {"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."}, {"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."}, - {"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."}, + {"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."}, {"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."}, {"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."}, - {"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."}, - {"160", "", "Spawns a Grab Bag upon traveling to the next floor."}, + {"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."}, + {"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."}, {"161", "", "Causes a Treasure Room and Shop to generate in Sheol."}, - {"162", "", "Gives Isaac a chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."}, - {"163", "", "Spawns 2 friendly Dips upon clearing a room. #Defeating Squirts turns enemies Dips into friendly Dips, similar to Dirty Mind."}, - {"164", "", "Places one extra bomb for free for each bomb placed."}, + {"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."}, + {"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."}, + {"164", "", "Places 1 extra bomb for free for each bomb placed."}, {"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."}, - {"166", "", "Has a chance to grant the effect of a random Passive Item when entering a room."}, - {"167", "", "After clearing a room, adds a chance to spawn a friendly Bony."}, - {"168", "", "Grants one bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."}, - {"169", "", "While held, acts as one of the three items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."}, - {"170", "", "Whenever Isaac clears a room, has a chance to unlock a neighboring Red Room. #Can occur inside a Red Room. #Chance increases with luck."}, + {"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."}, + {"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."}, + {"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."}, + {"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."}, + {"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."}, {"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."}, {"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."}, {"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."}, - {"174", "", "Increases the chance of earning a Devil Room by 10%."}, + {"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."}, {"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."}, - {"176", "", "Spawns a blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."}, + {"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."}, {"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."}, - {"178", "", "Causes Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."}, + {"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."}, {"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."}, - {"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and repsawns on the next floor."}, - {"181", "", "Upon use of active item, triggers the use of another random active item."}, - {"182", "", "Upon entering an angel room, spawns 5 wisp orbitals. #Giving money to beggars creates a wisp orbital."}, - {"183", "", "Adds a chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."}, + {"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."}, + {"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."}, + {"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."}, + {"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."}, {"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."}, - {"185", "", "Has the chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."}, - {"186", "", "Spawns two attack locust familiars which will fly forward while Isaac shoots."}, - {"187", "", "33% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."}, - {"188", "", "Upon entering a room, there is a chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."}, + {"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."}, + {"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."}, + {"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."}, + {"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."}, {"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."}, }