Simplified language pack definition
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@@ -7,12 +7,16 @@
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-- Special character markup:
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-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
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local languageCode = "en_us"
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-- init en_us table
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EID.descriptions["en_us"] = {}
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EID.descriptions["en_us"].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode] = {}
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EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode].languageName = "English"
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EID.descriptions["en_us"].collectibles={
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EID.descriptions[languageCode].fonts = {"default", "inverted", "borderless"} -- Fonts to be used with this languagepack
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EID.descriptions[languageCode].collectibles={
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{"1", "The Sad Onion", "↑ +0.7 Tears up"},
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{"2", "The Inner Eye", "Triple shot#↓ Tears down"},
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{"3", "Spoon Bender", "Homing tears"},
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@@ -568,7 +572,7 @@ EID.descriptions["en_us"].collectibles={
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}
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---------- Trinkets ----------
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EID.descriptions["en_us"].trinkets={
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EID.descriptions[languageCode].trinkets={
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{"1", "Swallowed Penny", "Spawns 1 coin when you get hit"},
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{"2", "Petrified Poop", "50% chance to get drops from poop"},
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{"3", "AAA Battery", "-1 charge needed for active items"},
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@@ -700,7 +704,7 @@ EID.descriptions["en_us"].trinkets={
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}
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---------- Cards ----------
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EID.descriptions["en_us"].cards={
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EID.descriptions[languageCode].cards={
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{"1", "0 - The Fool", "Teleports you back to the start"},
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{"2", "I - The Magician", "Homing tears for current room"},
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{"3", "II - The High Priestess", "Mom's Foot stomps on an enemy!"},
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@@ -760,9 +764,9 @@ EID.descriptions["en_us"].cards={
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---------- Pills ----------
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EID.descriptions["en_us"].unidentifiedPill = "Unidentified Pill"
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EID.descriptions[languageCode].unidentifiedPill = "Unidentified Pill"
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EID.descriptions["en_us"].pills={
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EID.descriptions[languageCode].pills={
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{"0", "Bad Gas", "Spawns a Gas cloud"},
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{"1", "Bad Trip", "Deals 1 heart of damage to you"},
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{"2", "Balls of Steel", "+2 Soul Hearts"},
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@@ -813,9 +817,9 @@ EID.descriptions["en_us"].pills={
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}
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---------- Sacrifice Room ----------
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EID.descriptions["en_us"].sacrificeHeader = "[Next Sacrifice Room payout]"
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EID.descriptions[languageCode].sacrificeHeader = "[Next Sacrifice Room payout]"
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EID.descriptions["en_us"].sacrifice={
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EID.descriptions[languageCode].sacrifice={
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{"1", "", "50% chance for 1 coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
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{"2", "", "50% chance for 1 coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
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{"3", "", "67% chance for increased {{AngelRoom}}Angel Room chance"},
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@@ -831,9 +835,9 @@ EID.descriptions["en_us"].sacrifice={
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}
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---------- Dice Room ----------
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EID.descriptions["en_us"].diceHeader = "[Dice effects]"
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EID.descriptions[languageCode].diceHeader = "[Dice effects]"
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EID.descriptions["en_us"].dice={
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EID.descriptions[languageCode].dice={
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{"1", "", "Rerolls all your passive and active items into a random item from the room pool it was acquired from"},
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{"2", "", "Rerolls all pickups in the room"},
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{"3", "", "Rerolls all pickups and trinkets on the entire floor#Does not affect the {{DevilRoom}}Devil or {{AngelRoom}}Angel Room"},
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@@ -843,7 +847,7 @@ EID.descriptions["en_us"].dice={
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}
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---------- Transformations ----------
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EID.descriptions["en_us"].transformations = {
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EID.descriptions[languageCode].transformations = {
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"", -- 0 = none
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"Guppy", -- 1
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"Fun Guy", -- 2
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