Simplified language pack definition
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@@ -2,16 +2,16 @@
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----- Detailed English descriptions based on the Binding of Isaac Wiki -----
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----------------------------------------------------------------------------
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-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file)
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-- Item ID | transformation id| Description text
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-- '#' = starts new line of text
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-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line
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local languageCode = "en_us_detailed"
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-- init en_us_detailed table
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EID.descriptions["en_us_detailed"] = {}
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EID.descriptions["en_us_detailed"].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode] = {}
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EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode].languageName = "English (detailed)"
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EID.descriptions["en_us_detailed"].collectibles={
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EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
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EID.descriptions[languageCode].collectibles={
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{"1", "", "+0.7 Tears up."},
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{"2", "", "Triple shot. #Tears down - (Delay * 2.1) + 3."},
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{"3", "", "Homing tears."},
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@@ -567,7 +567,7 @@ EID.descriptions["en_us_detailed"].collectibles={
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}
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---------- Trinkets ----------
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EID.descriptions["en_us_detailed"].trinkets={
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EID.descriptions[languageCode].trinkets={
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{"1", "", "Drops 1 penny, nickel or dime upon taking damage. #This effect is not reduced by playing as the Keeper like other similar items are."},
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{"2", "", "Increases drop rate of pickups from poop to 50%."},
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{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
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@@ -699,7 +699,7 @@ EID.descriptions["en_us_detailed"].trinkets={
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}
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---------- Cards ----------
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EID.descriptions["en_us_detailed"].cards={
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EID.descriptions[languageCode].cards={
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{"1", "", "Teleports you back to the starting room of a floor."},
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{"2", "", "Grants homing tears for the current room."},
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{"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
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@@ -757,9 +757,9 @@ EID.descriptions["en_us_detailed"].cards={
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}
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---------- Pills ----------
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EID.descriptions["en_us_detailed"].unidentifiedPill = "Unidentified Pill"
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EID.descriptions[languageCode].unidentifiedPill = "Unidentified Pill"
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EID.descriptions["en_us_detailed"].pills={
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EID.descriptions[languageCode].pills={
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{"0", "", "On use, the player farts, poisoning enemies around him."},
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{"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage count as red heart damage for purposes of getting a Devil Deal."},
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{"2", "", "Grants 2 soul hearts."},
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@@ -810,9 +810,9 @@ EID.descriptions["en_us_detailed"].pills={
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}
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---------- Sacrifice Room ----------
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EID.descriptions["en_us_detailed"].sacrificeHeader = "[Next Sacrifice Room payout]"
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EID.descriptions[languageCode].sacrificeHeader = "[Next Sacrifice Room payout]"
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EID.descriptions["en_us_detailed"].sacrifice={
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EID.descriptions[languageCode].sacrifice={
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{"1", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
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{"2", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
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{"3", "", "67% chance for increased Angel Room chance"},
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@@ -828,9 +828,9 @@ EID.descriptions["en_us_detailed"].sacrifice={
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}
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---------- Dice Room ----------
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EID.descriptions["en_us_detailed"].diceHeader = "[Dice effect]"
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EID.descriptions[languageCode].diceHeader = "[Dice effect]"
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EID.descriptions["en_us_detailed"].dice={
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EID.descriptions[languageCode].dice={
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{"1", "", "Rerolls all of your items#(only affect collectibles)"},
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{"2", "", "Rerolls all pickups in the room"},
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{"3", "", "Rerolls all pickups on the entire floor"},
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@@ -841,7 +841,7 @@ EID.descriptions["en_us_detailed"].dice={
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---------- Transformations ----------
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EID.descriptions["en_us_detailed"].transformations = {
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EID.descriptions[languageCode].transformations = {
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"", -- 0 = none
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"Guppy", -- 1
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"Fun Guy", -- 2
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