Simplified language pack definition
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@@ -13,6 +13,7 @@
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-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line
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-- init en_us_detailed table
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local languageCode = "en_us_detailed"
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local repCollectibles={
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{"1", "" ,"+0.7 Tears up. #Disappears if the Spindown Dice is used on it."},
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@@ -747,7 +748,7 @@ local repCollectibles={
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--Glass Eye, Stye, Mom's Ring go here
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}
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EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us_detailed"].collectibles)
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EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
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---------- Trinkets ----------
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@@ -943,7 +944,7 @@ local repTrinkets={
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{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
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}
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EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["en_us_detailed"].trinkets)
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EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
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---------- Cards ----------
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@@ -1047,7 +1048,7 @@ local repCards={
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{"97", "", "Spawns Esau as a temporary secondary character, controlled at the same time as Isaac. #Dies if his health runs out with no further consequences, and disappears when Isaac leaves the room."},
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}
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EID:updateDescriptionsViaTable(repCards, EID.descriptions["en_us_detailed"].cards)
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EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
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---------- Pills ----------
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@@ -1104,4 +1105,4 @@ local repPills={
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{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
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}
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EID:updateDescriptionsViaTable(repPills, EID.descriptions["en_us_detailed"].pills)
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EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
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