From 2ef086e54601e5597c5a3d3eae7492918d60216c Mon Sep 17 00:00:00 2001 From: Wofsauge Date: Tue, 1 Feb 2022 19:14:13 +0100 Subject: [PATCH] Renamed Achievement Locked Check Trinket to make it clearly part of EID --- content/items.xml | 2 +- main.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/content/items.xml b/content/items.xml index ae17fec0..3ab41874 100644 --- a/content/items.xml +++ b/content/items.xml @@ -1,3 +1,3 @@ - + \ No newline at end of file diff --git a/main.lua b/main.lua index aa58e0a8..4c181f2a 100644 --- a/main.lua +++ b/main.lua @@ -1307,7 +1307,7 @@ if EID.MCMLoaded or REPENTANCE then end -- Check and set if achievements are enabled - EID.achievementsEnabled = Game():GetItemPool():RemoveTrinket(Isaac.GetTrinketIdByName("Achievements Locked Check")) + EID.achievementsEnabled = game:GetItemPool():RemoveTrinket(Isaac.GetTrinketIdByName("EID Achievements Locked Check")) end EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)