Update en_us_detailed.lua
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@@ -751,7 +751,7 @@ EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us_detailed
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---------- Trinkets ----------
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---------- Trinkets ----------
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local repTrinkets={
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local repTrinkets={
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{"1", "", "Drops a penny, nickel or dime upon taking damage. #Spawns 0-1 coins as The Keeper."},
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{"1", "", "Drops 1 penny, nickel or dime upon taking damage. #Spawns 0-1 coins as The Keeper."},
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{"2", "", "Increases drop rate of pickups from poop to 50%."},
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{"2", "", "Increases drop rate of pickups from poop to 50%."},
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{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
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{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
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{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
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{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
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@@ -1103,4 +1103,4 @@ local repPills={
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{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
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{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
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}
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}
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EID:updateDescriptionsViaTable(repPills, EID.descriptions["en_us_detailed"].pills)
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EID:updateDescriptionsViaTable(repPills, EID.descriptions["en_us_detailed"].pills)
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