Moved EID:CheckCurrentRoomGridEntities() into eid_api.lua file

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Wofsauge committed 2023-02-12 23:13:05 +01:00
1 parent 57fa4aea59
commit 315ba762e6
2 files changed
+12 -12

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@@ -746,18 +746,6 @@ if REPENTANCE then
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoomRep)
end
function EID:CheckCurrentRoomGridEntities()
EID.CurrentRoomGridEntities = {}
local room = game:GetRoom()
for i = 1, room:GetGridSize(), 1 do
local gridEntity = room:GetGridEntity(i)
if gridEntity and EID:hasDescription(gridEntity) then
EID.CurrentRoomGridEntities[i] = gridEntity
end
end
end
-- On new room, save the status of any variables that need to be rewound upon Glowing Hourglass usage
function EID:onNewRoom()
EID:CheckCurrentRoomGridEntities()
end