Removed Debug string to check valid walkingpath
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6bcf5a1a40
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@@ -848,7 +848,6 @@ local function onRender(t)
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return
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return
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end
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end
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if EID:getEntityData(closest, "EID_DontHide") ~= true then
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if EID:getEntityData(closest, "EID_DontHide") ~= true then
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Isaac.DebugString("hello! " .. tostring(EID.hasValidWalkingpath))
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local isOptionsSpawn = REPENTANCE and not EID.Config["DisplayPillInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
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local isOptionsSpawn = REPENTANCE and not EID.Config["DisplayPillInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
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if isOptionsSpawn or (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and (not EID.hasValidWalkingpath or EID.pathCheckerEntity == nil)) then
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if isOptionsSpawn or (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and (not EID.hasValidWalkingpath or EID.pathCheckerEntity == nil)) then
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EID:renderQuestionMark()
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EID:renderQuestionMark()
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