diff --git a/descriptions/ab+/zh_cn.lua b/descriptions/ab+/zh_cn.lua index d3d12bf2..32492be8 100644 --- a/descriptions/ab+/zh_cn.lua +++ b/descriptions/ab+/zh_cn.lua @@ -34,7 +34,7 @@ EID.descriptions[languageCode].collectibles={ {"10", "苍蝇光环", "环绕苍蝇+2#阻挡弹幕"}, {"11", "1UP!", "↑ 生命+1#角色重生后回满血"}, {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#体型变大#{{HealingRed}} 回满血"}, - {"13", "病毒", "↓ {{Speed}} 移速-0.1#{{Poison}} 接触敌人使其中毒#{{BlackHeart}} 中毒的敌人死亡时20%几率掉1黑心"}, + {"13", "病毒", "↓ {{Speed}} 移速-0.1#{{Poison}} 接触敌人使其中毒#{{BlackHeart}} 中毒的敌人死亡时20%概率掉1黑心"}, {"14", "过量类固醇", "↑ {{Speed}} 移速+0.6#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5"}, {"15", "<3", "↑ {{Heart}} +1心之容器#{{HealingRed}} 回满血"}, {"16", "生肝", "↑ {{Heart}} 心之容器+2#{{HealingRed}} 回满血"}, @@ -55,28 +55,28 @@ EID.descriptions[languageCode].collectibles={ {"31", "妈妈的口红", "↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5"}, {"32", "铁丝衣架", "↑ {{Tears}} 射速+0.7"}, {"33", "圣经", "{{Timer}} 在当前房间飞行#{{MomsHeart}} 立即击杀妈腿和妈心#{{Warning}} 当对撒但使用时, 角色会死亡"}, - {"34", "彼列之书", "{{AngelDevilChance}} 持有时, 恶魔房/天使房几率+12.5%#{{Timer}} 使用后, 在当前房间中获得:#↑ {{Damage}} 伤害+2"}, + {"34", "彼列之书", "{{AngelDevilChance}} 持有时, 恶魔房/天使房概率+12.5%#{{Timer}} 使用后, 在当前房间中获得:#↑ {{Damage}} 伤害+2"}, {"35", "死灵之书", "对房间中所有敌人造成40点伤害"}, {"36", "大便", "生成1个大便并击退敌人#可以放在靠近坑的位置然后炸掉作为桥"}, {"37", "炸弹先生", "在角色下方放置1大炸弹, 造成110点伤害"}, {"38", "塔米猫的头", "在角色周围发射10颗泪弹#泪弹与角色的效果一致, 额外+25点伤害"}, - {"39", "妈妈的胸罩", "使房间中所有敌人石化4秒"}, + {"39", "妈妈的胸罩", "{{Petrify}} 使房间中所有敌人石化4秒"}, {"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"}, {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒"}, {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并使其中毒"}, {"43", "", "<道具不存在>"}, {"44", "传送!", "将角色传送至除错误房外的房间"}, {"45", "美味的心", "{{HealingRed}} 治疗1红心"}, - {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励几率#赌博时赢的几率更高"}, + {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高"}, {"47", "胎儿博士的遥控器", "{{Collectible168}} 使用时, 瞄准十字准星#1.5秒后导弹降落在准星处#造成20x角色伤害"}, {"48", "丘比特之箭", "穿刺泪弹"}, {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.9秒内造成26x角色伤害"}, {"50", "史蒂文", "↑ {{Damage}} 伤害+1"}, - {"51", "五芒星", "↑ {{Damage}} 伤害+1#{{AngelDevilChance}} 恶魔房/天使房几率+10%"}, + {"51", "五芒星", "↑ {{Damage}} 伤害+1#{{AngelDevilChance}} 恶魔房/天使房概率+10%"}, {"52", "胎儿博士", "↓ {{Tears}} 射速修正x0.4#{{Bomb}} 角色的泪弹由炸弹取代#{{Damage}} 该炸弹造成5x角色伤害+30的伤害"}, {"53", "万磁王", "角色吸引掉落物"}, {"54", "藏宝图", "揭示地图轮廓#不显示房间图标"}, - {"55", "妈妈的眼睛", "50%几率向后发射1颗泪弹#{{Luck}} 幸运2: 100%几率"}, + {"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运2: 100%概率"}, {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害"}, {"57", "仰慕之交", "中范围环绕苍蝇#每秒造成75点接触伤害"}, {"58", "影之书", "{{Timer}} 无敌10秒"}, @@ -99,18 +99,18 @@ EID.descriptions[languageCode].collectibles={ {"75", "药学博士证", "{{HealingRed}} 治疗2红心#{{Pill}} 生成1胶囊#{{Pill}} 将负面胶囊变为正面的#{{BloodDonationMachine}} 献血机得到的{{Coin}}硬币更多"}, {"76", "X光透视", "{{SecretRoom}} 打开所有隐藏房入口"}, {"77", "彩虹独角兽", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"}, - {"78", "启示录", "{{SoulHeart}} +1魂心#{{AngelDevilChance}} 持有时, 恶魔房/天使房几率+17.5%#使用后, 本层头目由天启骑士取代的几率更高"}, + {"78", "启示录", "{{SoulHeart}} +1魂心#{{AngelDevilChance}} 持有时, 恶魔房/天使房概率+17.5%#使用后, 本层头目由天启骑士取代的概率更高"}, {"79", "咒印", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1#{{SoulHeart}} +1魂心"}, {"80", "契约", "↑ {{Tears}} 射速+0.7#↑ {{Damage}} 伤害+0.5#{{SoulHeart}} +2魂心"}, {"81", "嗝屁猫", "↑ 生命+9#死亡时, 角色以1心之容器重生#{{Warning}} 拾起时, 将角色的心之容器设置为1个"}, {"82", "深渊领主", "↑ {{Speed}} 移速+0.3#飞行"}, {"83", "钉子", "使用后:#{{SoulHeart}} +1魂心#{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+0.7#↓ {{Speed}} 移速-0.18#角色每秒造成40点接触伤害#角色可粉碎接触的石头"}, - {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 10%几率是暗门"}, + {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 10%概率是暗门"}, {"85", "卡牌盒", "{{Card}} 生成1卡牌"}, {"86", "萌死戳的牙", "召唤萌死戳进行一次践踏, 造成120点伤害#{{Warning}} 若房间没有敌人, 则萌死戳会落在角色上"}, - {"87", "洛基的角", "25%几率向4个方向发射泪弹#{{Luck}} 幸运7: 100%几率"}, + {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运7: 100%概率"}, {"88", "小胖蛆", "向角色发射方向冲刺#每秒造成52.5点接触伤害"}, - {"89", "蜘蛛之咬", "{{Slow}} 25%几率发射减速泪弹#{{Luck}} 幸运15: 100%几率"}, + {"89", "蜘蛛之咬", "{{Slow}} 25%概率发射减速泪弹#{{Luck}} 幸运15: 100%概率"}, {"90", "小石头", "↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+1#↓ {{Speed}} 移速-0.2"}, {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房"}, {"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +2魂心"}, @@ -124,14 +124,14 @@ EID.descriptions[languageCode].collectibles={ {"100", "史蒂文宝宝", "发射追踪泪弹#泪弹造成3.5点伤害"}, {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+0.25#↑ 泪弹高度+0.5"}, {"102", "妈妈的药瓶", "{{Pill}} 生成1胶囊"}, - {"103", "普通感冒", "{{Poison}} 25%几率发射有毒泪弹#{{Luck}} 幸运12: 100%几率"}, + {"103", "普通感冒", "{{Poison}} 25%概率发射有毒泪弹#{{Luck}} 幸运12: 100%概率"}, {"104", "寄生虫", "泪弹击中后会分裂为2颗#分裂的泪弹造成的伤害减半"}, {"105", "六面骰", "重置房间中的底座道具"}, {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.83#{{Bomb}} +5炸弹"}, {"107", "锯齿剪", "{{Timer}} 在当前房间中获得:#飞行#角色的身体与头分离, 每秒造成82.5点接触伤害"}, {"108", "圣饼", "大多数伤害降低为半心"}, {"109", "金钱=力量", "↑ {{Damage}} 角色每持有{{Coin}}1硬币, 伤害+0.04"}, - {"110", "妈妈的美瞳", "↑ {{Range}} 射程+0.25#↑ 泪弹高度+0.5#20%几率发射石化泪弹#{{Luck}} 幸运20: 50%几率"}, + {"110", "妈妈的美瞳", "↑ {{Range}} 射程+0.25#↑ 泪弹高度+0.5#{{Petrify}} 20%概率发射石化泪弹#{{Luck}} 幸运20: 50%概率"}, {"111", "豆子", "{{Poison}} 对附近敌人造成5点伤害并使其中毒#中毒的敌人受到6次角色伤害"}, {"112", "守护天使", "环绕物#提高所有其他环绕物的速度#阻挡弹幕#每秒造成105点接触伤害"}, {"113", "恶魔宝宝", "自动向靠近的敌人发射#泪弹造成3点伤害"}, @@ -155,7 +155,7 @@ EID.descriptions[languageCode].collectibles={ {"131", "炸弹袋", "{{Bomb}} 每3个房间生成1炸弹"}, {"132", "煤块", "{{Damage}} 泪弹前进越远伤害越高"}, {"133", "嗝屁猫的爪子", "{{SoulHeart}} 将1心之容器转换为3魂心"}, - {"134", "嗝屁猫的尾巴", "{{Chest}} 33%几率将房间清理奖励变成箱子#33%几率使奖励消失"}, + {"134", "嗝屁猫的尾巴", "{{Chest}} 33%概率将房间清理奖励变成箱子#33%概率使奖励消失"}, {"135", "献血袋", "{{Coin}} 对角色造成半红心伤害并生成1-2硬币#{{Heart}} 优先消耗红心"}, {"136", "最好的朋友", "生成1个诱饵, 吸引敌人并在5秒后爆炸"}, {"137", "起爆器", "{{Bomb}} +5炸弹#角色的炸弹不再自动爆炸#使用时, 使角色的炸弹同时引爆"}, @@ -171,8 +171,8 @@ EID.descriptions[languageCode].collectibles={ {"147", "残损铁镐", "{{Timer}} 在当前房间中角色可粉碎接触的石头和隐藏房的墙"}, {"148", "害虫横行", "受伤时, 生成1-3只蓝苍蝇"}, {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.5#↓ {{Tears}} 射击延迟+10#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, - {"150", "严厉的爱", "{{Damage}} 10%几率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%几率"}, - {"151", "虫群复击", "泪弹击中敌人时有1/6几率生成1只蓝苍蝇"}, + {"150", "严厉的爱", "{{Damage}} 10%概率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%概率"}, + {"151", "虫群复击", "泪弹击中敌人时有1/6概率生成1只蓝苍蝇"}, {"152", "科技II", "↓ {{Tears}} 射速修正x0.5#↓ {{Damage}} 伤害修正x0.65#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成3x角色伤害"}, {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#角色同时发射4颗泪弹"}, {"154", "化学剥皮法", "↑ {{Damage}} 左眼伤害+2"}, @@ -183,7 +183,7 @@ EID.descriptions[languageCode].collectibles={ {"159", "夜之幽魂", "灵体泪弹#飞行"}, {"160", "撕裂苍穹", "在敌人附近生成5道光柱#在0.8秒内每道光柱造成8x角色伤害+160的伤害"}, {"161", "安卡十字", "{{Player4}} 死亡时, 以???(小蓝人)重生"}, - {"162", "凯尔特十字", "受伤时, 20%几率使角色暂时无敌#{{Luck}} 幸运27: 100%几率"}, + {"162", "凯尔特十字", "受伤时, 20%概率使角色暂时无敌#{{Luck}} 幸运27: 100%概率"}, {"163", "幽灵宝宝", "发射灵体泪弹#泪弹造成3.5点伤害"}, {"164", "蓝蜡烛", "投掷蓝火#造成接触伤害, 阻挡弹幕, 2秒后消失"}, {"165", "九尾鞭", "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.23"}, @@ -194,11 +194,11 @@ EID.descriptions[languageCode].collectibles={ {"170", "长腿蛛父", "每4秒践踏附近敌人#每秒造成40点伤害"}, {"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害"}, {"172", "献祭匕首", "环绕物#阻挡弹幕#每秒造成225点接触伤害"}, - {"173", "主教冠", "{{SoulHeart}} 红心生成时有50%几率由魂心取代"}, + {"173", "主教冠", "{{SoulHeart}} 红心生成时有50%概率由魂心取代"}, {"174", "彩虹宝宝", "发射随机泪弹#泪弹造成3-5点伤害"}, {"175", "爸爸的钥匙", "打开房间中所有的门, 包括{{SecretRoom}}{{SuperSecretRoom}}隐藏房, {{ChallengeRoom}}{{BossRushRoom}}挑战房和超级撒旦的门"}, {"176", "干细胞", "↑ {{Heart}} +1心之容器#↑ {{Shotspeed}} 弹速+0.16"}, - {"177", "便携式老虎机", "{{Coin}} 花费1硬币, 几率生成1掉落物"}, + {"177", "便携式老虎机", "{{Coin}} 花费1硬币, 概率生成1掉落物"}, {"178", "圣水", "受伤时, 留下一摊水迹#水迹每秒造成24点伤害"}, {"179", "宿命", "{{EternalHeart}} +1永恒之心#飞行"}, {"180", "黑豆", "受伤时, 角色放屁#{{Poison}} 屁会使敌人中毒"}, @@ -221,49 +221,49 @@ EID.descriptions[languageCode].collectibles={ {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.25#↑ 泪弹高度+0.5"}, {"198", "盒子", "每种掉落物生成1个"}, {"199", "妈妈的钥匙", "{{Key}} +2钥匙#箱子中的掉落物更多"}, - {"200", "妈妈的眼影", "{{Charm}} 10%几率发射魅惑泪弹#{{Luck}} 幸运27: 100%几率"}, - {"201", "铁块", "↑ {{Damage}} 伤害+0.3#{{Confusion}} 10%几率发射混乱泪弹#{{Luck}} 幸运27: 100%几率"}, - {"202", "弥达斯之触", "接触敌人时使其石化并变成金块#角色根据持有硬币量造成接触伤害#{{Coin}} 击杀金敌人会生成硬币#角色生成的大便为金大便的几率更高"}, + {"200", "妈妈的眼影", "{{Charm}} 10%概率发射魅惑泪弹#{{Luck}} 幸运27: 100%概率"}, + {"201", "铁块", "↑ {{Damage}} 伤害+0.3#{{Confusion}} 10%概率发射混乱泪弹#{{Luck}} 幸运27: 100%概率"}, + {"202", "弥达斯之触", "{{Petrify}} 接触敌人时使其石化并变成金块#角色根据持有硬币量造成接触伤害#{{Coin}} 击杀金敌人会生成硬币#角色生成的大便为金大便的概率更高"}, {"203", "慈善捆绑包", "所有可能的掉落物成对出现"}, - {"204", "挎包", "受伤时, 50%几率生成1随机掉落物"}, + {"204", "挎包", "受伤时, 50%概率生成1随机掉落物"}, {"205", "锋利插头", "{{Battery}} 使用未充能的主动道具时, 花费2心使其完全充能#只有道具完全没有充能时有效"}, {"206", "断头台", "↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成105点接触伤害"}, {"207", "绷带球", "1级: 环绕物#{{Charm}} 2级: 发射魅惑泪弹的环绕物#{{Charm}} 3级: 绷带女孩#{{Charm}} 4级: 超级绷带女孩"}, - {"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人几率从5%增至20%#不增加精英头目的几率"}, + {"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人概率从5%增至20%#不增加精英头目的概率"}, {"209", "屁股炸弹", "{{Bomb}} +5炸弹#{{Confusion}} 爆炸会使房间中所有敌人混乱并造成10点伤害"}, {"210", "狸猫树叶", "完全不行动1秒后, 角色无敌"}, {"211", "蜘蛛宝宝", "受伤时, 生成1-2只蓝蜘蛛"}, - {"212", "嗝屁猫的项圈", "死亡时, 50%几率以半心重生"}, + {"212", "嗝屁猫的项圈", "死亡时, 50%概率以半心重生"}, {"213", "丢失的隐形眼镜", "↓ {{Shotspeed}} 弹速-0.15#角色的泪弹能摧毁敌人的弹幕"}, {"214", "贫血", "↑ {{Range}} 射程+5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成6点伤害"}, - {"215", "山羊头", "{{AngelDevilChance}} 100%恶魔房/天使房几率"}, + {"215", "山羊头", "{{AngelDevilChance}} 100%恶魔房/天使房概率"}, {"216", "仪式法袍", "↑ {{Damage}} 伤害+1#{{BlackHeart}} +3黑心"}, - {"217", "妈妈的假发", "{{HealingRed}} 治疗1红心#发射泪弹时, 5%几率生成1只蓝蜘蛛#{{Luck}} 幸运10: 100%几率"}, - {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 每分钟50%几率治疗半红心"}, - {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%几率生成1红心"}, + {"217", "妈妈的假发", "{{HealingRed}} 治疗1红心#发射泪弹时, 5%概率生成1只蓝蜘蛛#{{Luck}} 幸运10: 100%概率"}, + {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 每分钟50%概率治疗半红心"}, + {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%概率生成1红心"}, {"220", "悲伤炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时环形发射10颗泪弹"}, {"221", "橡胶胶水", "角色的泪弹会在敌人和障碍物上反弹"}, {"222", "反重力", "↑ {{Tears}} 射击延迟-2#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"}, {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸, 岩石波, 践踏的伤害#{{HealingRed}} 受爆炸击中时治疗1红心"}, {"224", "柯吉猫的身体", "↑ {{Tears}} 射击延迟-1#↑ {{Tearsize}} 泪弹尺寸x1.2#↓ {{Range}} 射程-10#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, - {"225", "兽性面具", "{{SoulHeart}} 受伤时, 几率生成1魂心#{{HalfHeart}} 敌人死亡时几率掉落1半红心"}, + {"225", "兽性面具", "{{SoulHeart}} 受伤时, 概率生成1魂心#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, {"227", "小猪存钱罐", "{{Coin}} +3硬币#受伤时, 生成1-2硬币"}, - {"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%几率发射恐惧泪弹"}, + {"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%概率发射恐惧泪弹"}, {"229", "萌死戳的肺", "↓ {{Tears}} 射击延迟x4.3#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, - {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{EmptyHeart}} 移除所有心之容器#{{BlackHeart}} +6黑心#{{Fear}} 15%几率发射恐惧泪弹"}, - {"231", "焦油球", "{{Slow}} 10%几率发射减速泪弹#{{Luck}} 幸运18: 100%几率#{{Slow}} 角色会留下减速水迹"}, + {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{EmptyHeart}} 移除所有心之容器#{{BlackHeart}} +6黑心#{{Fear}} 15%概率发射恐惧泪弹"}, + {"231", "焦油球", "{{Slow}} 10%概率发射减速泪弹#{{Luck}} 幸运18: 100%概率#{{Slow}} 角色会留下减速水迹"}, {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 受伤时, 使房间中的所有敌人永久减速"}, {"233", "小小星球", "↑ 泪弹高度+7#灵体泪弹#角色的泪弹环绕在角色周围"}, {"234", "害虫横行II", "击杀敌人时, 生成1只蓝蜘蛛"}, {"235", "", "<道具不存在>"}, {"236", "大肠杆菌", "接触敌人时, 使其变成大便"}, {"237", "死神之触", "↑ {{Damage}} 伤害+1.5#↑ {{Tearsize}} 泪弹尺寸x2#↓ {{Tears}} 射速-0.3#穿刺泪弹"}, - {"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房几率+25%#{{EternalHeart}} 永恒之心几率+2%"}, - {"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房几率+25%#{{EternalHeart}} 永恒之心几率+2%"}, + {"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"}, + {"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"}, {"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"}, - {"241", "地狱契约", "所有房间清理奖励翻倍#33%几率房间清理奖励消失"}, - {"242", "耻辱假面", "50%几率阻挡弹幕"}, + {"241", "地狱契约", "所有房间清理奖励翻倍#33%概率房间清理奖励消失"}, + {"242", "耻辱假面", "50%概率阻挡弹幕"}, {"243", "三位一体盾", "阻挡角色发射方向的敌人弹幕"}, {"244", "科技0.5", "时不时发射激光"}, {"245", "完美视力", "角色同时发射2颗泪弹"}, @@ -278,15 +278,15 @@ EID.descriptions[languageCode].collectibles={ {"254", "血块", "↑ {{Damage}} 左眼伤害+1#↑ {{Range}} 左眼射程+5#↑ 泪弹高度+0.5"}, {"255", "螺丝", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2"}, {"256", "炙热炸弹", "{{Bomb}} +5炸弹#{{Burning}} 角色的炸弹爆炸时会留下火焰"}, - {"257", "火焰意志", "{{Burning}} 角色的泪弹可点燃敌人#击中敌人时, 泪弹有10%几率爆炸#{{Luck}} 幸运13: 100%几率#{{Warning}} 爆炸也会伤到角色"}, + {"257", "火焰意志", "{{Burning}} 角色的泪弹可点燃敌人#击中敌人时, 泪弹有10%概率爆炸#{{Luck}} 幸运13: 100%概率#{{Warning}} 爆炸也会伤到角色"}, {"258", "编号丢失", "拾起时和每次进入新层时, 重置角色属性和持有道具"}, - {"259", "暗物质", "↑ {{Damage}} 伤害+1#{{Fear}} 33%几率发射恐惧泪弹# {{Luck}} 幸运20: 100%几率"}, - {"260", "黑蜡烛", "{{CurseBlind}} 免疫诅咒#{{BlackHeart}} +1黑心#{{AngelDevilChance}} 恶魔房/天使房几率+15%"}, + {"259", "暗物质", "↑ {{Damage}} 伤害+1#{{Fear}} 33%概率发射恐惧泪弹# {{Luck}} 幸运20: 100%概率"}, + {"260", "黑蜡烛", "{{CurseBlind}} 免疫诅咒#{{BlackHeart}} +1黑心#{{AngelDevilChance}} 恶魔房/天使房概率+15%"}, {"261", "眼球突出", "↑ {{Damage}} 伤害修正x2#↓ 泪弹前进越远伤害越低"}, {"262", "遗失的书页2", "{{BlackHeart}} +1黑心#受伤至1心时, 对房间中所有敌人造成伤害"}, {"263", "", "<道具不存在>"}, {"264", "智能苍蝇", "环绕物#每秒造成22.5点接触伤害#角色受伤前, 阻挡弹幕#角色受伤后, 追击附近敌人"}, - {"265", "枯骨宝宝", "当被敌人弹幕击中时, 10%几率对房间中所有敌人造成40点伤害"}, + {"265", "枯骨宝宝", "当被敌人弹幕击中时, 10%概率对房间中所有敌人造成40点伤害"}, {"266", "粘液卵囊", "{{Slow}} 留下减速水迹#清理房间后, 生成1-2只蓝蜘蛛"}, {"267", "机器宝宝2.0", "发射激光#激光造成3.5点伤害#向角色发射方向移动"}, {"268", "腐烂宝宝", "角色发射时, 生成蓝苍蝇"}, @@ -315,7 +315,7 @@ EID.descriptions[languageCode].collectibles={ {"291", "冲水!", "使非头目敌人变成大便#立即击杀便便类敌人和头目"}, {"292", "撒但圣经", "{{BlackHeart}} +1黑心"}, {"293", "坎卜斯的头", "{{Collectible118}} 在四个方向上发射硫磺火激光#每道激光在1.33秒内造成440点伤害"}, - {"294", "棉豆", "击退附近的敌人和弹幕#10%几率在换成其他主动道具再将其换回来后, 变成更强的{{Collectible484}}等等, 啥?"}, + {"294", "棉豆", "击退附近的敌人和弹幕#10%概率在换成其他主动道具再将其换回来后, 变成更强的{{Collectible484}}等等, 啥?"}, {"295", "魔术手指", "对房间中所有敌人造成2x角色伤害#{{Coin}} 花费1硬币"}, {"296", "转换器", "{{Heart}} 将2魂心/黑心转换为1心之容器"}, -- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor @@ -326,7 +326,7 @@ EID.descriptions[languageCode].collectibles={ {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 对敌人造成18点接触伤害"}, {"301", "巨蟹座", "{{SoulHeart}} +3魂心#受伤后, 在当前房间中后续所受伤害降低为半心"}, {"302", "狮子座", "体型变大#粉碎接触的石头"}, - {"303", "室女座", "受伤时, 几率获得10秒无敌#{{Luck}} 幸运10: 100%几率#将负面胶囊变成正面的"}, + {"303", "室女座", "受伤时, 概率获得10秒无敌#{{Luck}} 幸运10: 100%概率#将负面胶囊变成正面的"}, {"304", "天秤座", "+6{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#平衡角色属性#后续的属性变化会分散到各个属性"}, {"305", "天蝎座", "{{Poison}} 有毒泪弹"}, {"306", "人马座", "↑ {{Speed}} 移速+0.2#穿刺泪弹"}, @@ -360,8 +360,8 @@ EID.descriptions[languageCode].collectibles={ {"334", "肉体", "↑ {{Heart}} +3心之容器"}, {"335", "灵魂", "{{SoulHeart}} +2魂心#获得排斥敌人和弹幕的光环"}, {"336", "烂洋葱", "↑ {{Range}} 射程+0.25#↑ {{Tearsize}} 泪弹尺寸x1.5#↓ -0.5泪弹高度#↓ {{Shotspeed}} 弹速-0.4#穿刺灵体泪弹"}, - {"337", "损坏的怀表", "{{Slow}} 每4个房间减速一次#13%几率由加速取代"}, - {"338", "回旋镖", "可投掷的回旋镖#使敌人石化并造成2x角色伤害#可带回物品"}, + {"337", "损坏的怀表", "{{Slow}} 每4个房间减速一次#13%概率由加速取代"}, + {"338", "回旋镖", "可投掷的回旋镖#{{Petrify}} 使敌人石化并造成2x角色伤害#可带回物品"}, {"339", "安全别针", "↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↑ {{Shotspeed}} 弹速+0.16#{{BlackHeart}} +1黑心"}, {"340", "咖啡因片", "↑ {{Speed}} 移速+0.3#↑ 体型变小#{{Pill}} 生成1随机胶囊"}, {"341", "撕碎的照片", "↑ {{Tears}} 射速+0.7#↑ {{Shotspeed}} 弹速+0.16"}, @@ -372,9 +372,9 @@ EID.descriptions[languageCode].collectibles={ {"346", "零食", "↑ {{Heart}} +1心之容器"}, {"347", "复视", "复制房间中所有底座道具和掉落物"}, {"348", "安慰剂", "{{Pill}} 触发角色持有胶囊的效果"}, - {"349", "木制镍币", "{{Coin}} 56%几率生成1随机硬币"}, + {"349", "木制镍币", "{{Coin}} 56%概率生成1随机硬币"}, {"350", "毒性休克", "{{Poison}} 进入房间时, 使所有敌人中毒#被毒死的敌人留下水迹#水迹每秒造成30点伤害"}, - {"351", "超级豆子", "使房间中所有敌人石化#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎石头"}, + {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎石头"}, {"352", "玻璃大炮", "{{Warning}} 发射炮弹会将角色血量降至半心#发射一颗巨大的穿刺灵体泪弹, 造成10x角色伤害+10的伤害"}, {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸"}, {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{Trinket}} 生成1饰品"}, @@ -385,7 +385,7 @@ EID.descriptions[languageCode].collectibles={ {"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"}, {"360", "淫魔", "发射泪弹, 效果和属性与角色一致"}, {"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"}, - {"362", "小箱子", "清理房间后, 33%几率生成1随机掉落物"}, + {"362", "小箱子", "清理房间后, 33%概率生成1随机掉落物"}, {"363", "宣誓守护者", "环绕物#每秒造成105点接触伤害#吸引并阻挡弹幕#在1个房间中阻挡10颗弹幕时, 生成1{{EternalHeart}}永恒之心"}, {"364", "浅交朋友", "中范围苍蝇环绕物#每秒造成45点接触伤害"}, {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成105点接触伤害"}, @@ -395,20 +395,20 @@ EID.descriptions[languageCode].collectibles={ {"369", "连续统", "↑ {{Range}} 射程+2.25#↑ 泪弹高度+1.5#灵体泪弹#泪弹会过屏幕, 从另一边回来"}, {"370", "玩偶先生", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#{{UnknownHeart}} 生成3随机心"}, {"371", "塔之诅咒", "{{Warning}} 受伤时, 生成6个即爆炸弹#该炸弹继承角色的炸弹效果"}, - {"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#将房间中所有敌人石化"}, - {"373", "死亡之眼", "↑ {{Damage}} 每次成功击中敌人伤害+25%(最高+100%)#未击中时, 几率重置修正"}, - {"374", "圣光", "10%几率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%几率#{{Damage}} 光柱造成4x角色伤害"}, - {"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%几率阻挡弹幕"}, + {"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#{{Petrify}} 将房间中所有敌人石化"}, + {"373", "死亡之眼", "↑ {{Damage}} 每次成功击中敌人伤害+25%(最高+100%)#未击中时, 概率重置修正"}, + {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成4x角色伤害"}, + {"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%概率阻挡弹幕"}, {"376", "补货", "生成3随机掉落物#商店物品购买后会立刻补货"}, {"377", "爆裂虫卵", "蜘蛛类敌人不再以角色为目标, 也不对角色造成接触伤害"}, {"378", "大号", "持续发射3秒后, 生成1大便炸弹"}, {"379", "双瞳", "↑ {{Tearsize}} 泪弹尺寸x2#灵体泪弹"}, {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 单钥匙门必须用硬币打开而不是钥匙"}, {"381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具"}, - {"382", "友好球", "可以扔向敌人将其捕捉#下一次使用则会生成相同的友好敌人"}, + {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人"}, {"383", "眼泪引爆器", "引爆屏幕中的泪弹, 每颗泪弹分裂为6颗并以环状散开"}, {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每秒造成5-90点接触伤害"}, - {"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起7, 13, 25硬币时升级#2级: 清理房间后, 几率生成掉落物或道具#3级: 发射泪弹, 击中时几率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"}, + {"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起7, 13, 25硬币时升级#2级: 清理房间后, 概率生成掉落物或道具#3级: 发射泪弹, 击中时概率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"}, {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)"}, {"387", "香炉", "{{Slow}} 产生大片光环, 能够使其中的敌人和弹幕减速"}, {"388", "钥匙乞丐", "{{Key}} 捡起附近的钥匙#{{Chest}} 生成随机宝箱作为回报"}, @@ -416,24 +416,24 @@ EID.descriptions[languageCode].collectibles={ {"390", "撒拉弗", "发射圣心泪弹#泪弹造成10点伤害"}, {"391", "背叛", "{{Charm}} 受伤时, 魅惑房间中所有敌人"}, {"392", "黄道十二宫", "每层获得1个随机星座道具效果"}, - {"393", "蛇蝎之吻", "{{Poison}} 15%几率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 中毒敌人死亡时, 20%几率掉落1黑心"}, + {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 中毒敌人死亡时, 20%概率掉落1黑心"}, {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3.15#↑ 泪弹高度+0.3#角色自动向地上的可控红色标记发射泪弹"}, {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸随蓄力时间增加"}, {"396", "心室手术刀", "创造最多2个传送门#可以在不同房间放置"}, {"397", "牵引光束", "↑ {{Tears}} 射速+0.5#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, - {"398", "神体蘑菇", "10%几率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, - {"399", "虚空之喉", "↑ {{Damage}} 伤害+1#{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害#{{BlackHeart}} 被黑圈击杀的敌人有5%几率掉落1黑心"}, - {"400", "命运之矛", "在角色面前生成一根矛#{{Fear}} 每秒造成约8.57x角色伤害, 几率使接触到的敌人恐惧"}, - {"401", "爆炸物", "25%几率发射粘性炸弹泪弹#泪弹击中时不造成伤害, 几秒后爆炸"}, + {"398", "神体蘑菇", "{{Shrink}} 10%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, + {"399", "虚空之喉", "↑ {{Damage}} 伤害+1#{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害#{{BlackHeart}} 被黑圈击杀的敌人有5%概率掉落1黑心"}, + {"400", "命运之矛", "在角色面前生成一根矛#{{Fear}} 每秒造成约8.57x角色伤害, 概率使接触到的敌人恐惧"}, + {"401", "爆炸物", "25%概率发射粘性炸弹泪弹#泪弹击中时不造成伤害, 几秒后爆炸"}, {"402", "混沌", "底座道具会从随机道具池产生#生成1-6随机掉落物"}, - {"403", "蜘蛛模组", "显示泪弹伤害和所有敌人的血条#接触敌人时, 施加随机状态效果#清理房间后, 几率生成蓝蜘蛛/小电池"}, - {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%几率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一"}, - {"405", "恶性漏洞", "在房间中漂浮#每秒造成120点接触伤害, 并施加随机状态效果#在有敌人的房间中, 接触掉落物时, 几率将其变成其他物品"}, + {"403", "蜘蛛模组", "显示泪弹伤害和所有敌人的血条#接触敌人时, 施加随机状态效果#清理房间后, 概率生成蓝蜘蛛/小电池"}, + {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一"}, + {"405", "恶性漏洞", "在房间中漂浮#每秒造成120点接触伤害, 并施加随机状态效果#在有敌人的房间中, 接触掉落物时, 概率将其变成其他物品"}, {"406", "八面骰", "角色的伤害, 射速, 射程, 移速属性的修正x0.5-x2#修正在每次使用后重置"}, {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射击延迟-4#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+7.5, ↑ 泪弹高度+1"}, - {"408", "祭祀之刃", "受伤时, 在角色周围产生黑色硫磺火圈#{{BlackHeart}} 敌人被黑圈击杀时, 15%几率掉落1黑心"}, + {"408", "祭祀之刃", "受伤时, 在角色周围产生黑色硫磺火圈#{{BlackHeart}} 敌人被黑圈击杀时, 15%概率掉落1黑心"}, {"409", "空容器", "{{BlackHeart}} +2黑心#{{EmptyHeart}} 角色没有红心时:#获得飞行#在有敌人的房间中, 每40秒产生1个持续10秒的护盾"}, - {"410", "邪恶之眼", "3.33%几率发射眼睛#{{Luck}} 幸运20: 10%几率#眼睛缓慢移动并发射与角色方向一致的泪弹"}, + {"410", "邪恶之眼", "3.33%概率发射眼睛#{{Luck}} 幸运20: 10%概率#眼睛缓慢移动并发射与角色方向一致的泪弹"}, {"411", "血嗜", "↑ {{Damage}} 击杀敌人时, 在当前房间中伤害+0.5#最多击杀10个敌人伤害+5"}, {"412", "恶魔受胎", "受伤15次, 30次, 60次, 90次时, 永久获得1个恶魔跟班#最多产生4个跟班"}, {"413", "圣灵受胎", "每拾起15次心, 永久获得1个天使跟班并生成1魂心#最多产生5个跟班"}, @@ -446,16 +446,16 @@ EID.descriptions[languageCode].collectibles={ {"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害"}, {"421", "腰豆", "{{Charm}} 对近距离的所有敌人造成5点伤害并魅惑"}, {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动"}, - {"423", "保护之环", "角色周围产生1个大光环, 每秒造成1x角色伤害#几率反弹敌人弹幕"}, - {"424", "福袋头", "掉落物有33%几率由福袋取代#生成1福袋"}, + {"423", "保护之环", "角色周围产生1个大光环, 每秒造成1x角色伤害#概率反弹敌人弹幕"}, + {"424", "福袋头", "掉落物有概率由{{GrabBag}}福袋取代:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} 生成1福袋"}, {"425", "小夜灯", "{{Slow}} 在角色面前生成锥形光, 使其中的敌人和弹幕减速#移除当前层黑暗诅咒"}, {"426", "狂热粉丝", "模仿角色移动, 有3秒延迟#每秒造成30点接触伤害"}, {"427", "工矿炸药包", "生成1个可推的TNT桶#在相同房间中第二次使用时, 远程引爆之前生成的桶"}, {"428", "睡衣", "{{HealingRed}} 回满血#{{SoulHeart}} +4魂心"}, - {"429", "店主的头", "{{Coin}} 敌人被泪弹中时, 5%几率掉落1硬币"}, + {"429", "店主的头", "{{Coin}} 敌人被泪弹中时, 5%概率掉落1硬币"}, {"430", "狙击蝇老爹", "模仿角色移动, 有1秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, {"431", "多维宝宝", "模仿角色移动, 有2秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, - {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%几率生成1随机掉落物, 15%几率魅惑炸到的敌人"}, + {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%概率生成1随机掉落物, 15%概率魅惑炸到的敌人"}, {"433", "我的影子", "{{Fear}} 受伤时, 使所有敌人恐惧, 并生成1个友好的黑蛆#黑蛆每秒造成5点接触伤害"}, {"434", "苍蝇罐", "击杀敌人时, 在罐子里加入1只蓝苍蝇, 最多20只#使用时, 释放所有苍蝇"}, {"435", "洛基宝宝", "十字发射泪弹#泪弹造成3.5点伤害"}, @@ -466,32 +466,32 @@ EID.descriptions[languageCode].collectibles={ {"440", "肾结石", "↑ 泪弹高度+2#↓ {{Speed}} 移速-0.2#↓ {{Range}} 射程-17#角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, {"441", "超级喷射", "{{Timer}} 发射超级撒但激光15秒#激光在房间和层之间持续存在"}, {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+0.75#↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.2"}, - {"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%几率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%几率"}, + {"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%概率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%概率"}, {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹#抛射的泪弹造成2x角色伤害"}, {"445", "狗牙", "↑ {{Speed}} 移速+0.1#↑ {{Damage}} 伤害+0.3#{{SecretRoom}} 在隐藏房/超级隐藏房相邻房间时会有一声狼嚎#{{LadderRoom}} 进入石头下有暗门的房间时会有一声吠叫"}, {"446", "烂牙", "{{Poison}} 发射泪弹时, 角色周围会有使敌人中毒的绿环"}, {"447", "流连豆", "每连续发射7.5秒时, 生成一朵便便云#便便云每秒造成5次1x角色伤害#便便云持续15秒, 可通过射击便便云使其移动"}, - {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%几率生成1红心#{{Collectible214}} 10%几率获得↑ {{Range}} 射程+5, 并在当前房间中留下血迹"}, - {"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%几率反弹为混乱泪弹"}, - {"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, + {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{Collectible214}} 10%概率获得↑ {{Range}} 射程+5, 并在当前房间中留下血迹"}, + {"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%概率反弹为混乱泪弹"}, + {"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"}, - {"452", "静脉曲张", "受伤时:#围着角色发射10颗高伤害泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%几率获得贫血效果"}, + {"452", "静脉曲张", "受伤时:#围着角色发射10颗高伤害泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%概率获得贫血效果"}, {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#泪弹击中时碎成1-3个小骨片"}, {"454", "多指畸形", "生成1{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊#允许角色携带2卡牌/符文/胶囊"}, {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#{{Luck}} 生成1幸运硬币"}, {"456", "夜宵", "↑ {{Heart}} +1心之容器"}, - {"457", "蛋头", "{{SoulHeart}} +1魂心#20%几率阻挡伤害"}, + {"457", "蛋头", "{{SoulHeart}} +1魂心#20%概率阻挡伤害"}, {"458", "肚脐", "{{Trinket}} 生成1随机饰品#{{Trinket}} 允许角色携带2饰品"}, - {"459", "鼻窦炎", "20%几率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"}, - {"460", "青光眼", "{{Confusion}} 5%几率发射混乱泪弹#屏幕会稍暗一些"}, - {"461", "拟寄生物", "15%几率发射虫卵#{{Luck}} 幸运5: 50%几率#{{Slow}} 虫卵击中时, 生成减速水迹和1只蓝蜘蛛/蓝苍蝇"}, + {"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"}, + {"460", "青光眼", "{{Confusion}} 5%概率发射混乱泪弹#屏幕会稍暗一些"}, + {"461", "拟寄生物", "15%概率发射虫卵#{{Luck}} 幸运5: 50%概率#{{Slow}} 虫卵击中时, 生成减速水迹和1只蓝蜘蛛/蓝苍蝇"}, {"462", "彼列之眼", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"}, - {"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%几率发射能摧毁石头和打开门的泪弹"}, + {"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%概率发射能摧毁石头和打开门的泪弹"}, {"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落角色最需要的掉落物"}, {"465", "模拟摇杆", "↑ {{Tears}} 射速+0.35#向任意方向发射泪弹"}, - {"466", "传染病", "{{Poison}} 房间中首个击杀的敌人会产生毒气并使周围敌人中毒#被中毒的敌人死亡仍会产生毒气"}, + {"466", "传染病", "{{Poison}} 房间中首个击杀的敌人会产生毒气并使周围敌人中毒#中毒的敌人死亡仍会产生毒气"}, {"467", "手指!", "{{Damage}} 对手指指向的敌人持续造成0.1x角色伤害"}, - {"468", "阴影", "跟随角色移动, 有1秒延迟#每秒造成30点接触伤害#造成600伤害后被角色吸收, 角色获得接触伤害效果"}, + {"468", "阴影", "跟随角色移动, 有1秒延迟#每秒造成30点接触伤害#{{Friendly}} 造成600伤害后被角色吸收, 角色获得接触伤害效果, 并生成友好的黑蛆"}, {"469", "抑郁症", "留下水迹#水迹每秒造成6点伤害#接触到云的敌人会被圣光击中"}, {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕"}, {"471", "萌死戳宝宝", "{{Chargeable}} 蓄力, 散射泪弹#每颗泪弹造成3.5点伤害"}, @@ -508,7 +508,7 @@ EID.descriptions[languageCode].collectibles={ {"482", "遥控器", "将角色换为其他随机角色#移除最近收集到的1个道具"}, {"483", "妈咪炸弹!", "影响整层#炸碎所有障碍物#对所有敌人造成200点伤害#打开隐藏房的门#无论时间, 打开头目车轮战和死寂的门"}, {"484", "等等,啥?", "使用时, 推走敌人并生成岩石波#岩石波可以开门或摧毁石头"}, - {"485", "被掰弯的硬币", "50%几率使房间中所有道具, 掉落物和箱子翻倍#50%几率将上述内容移除并生成1硬币"}, + {"485", "被掰弯的硬币", "50%概率使房间中所有道具, 掉落物和箱子翻倍#50%概率将上述内容移除并生成1硬币"}, {"486", "钝剃刀片", "使角色受伤但不掉血#触发'受伤时触发'道具的效果"}, {"487", "土豆削皮刀", "{{EmptyHeart}} 移除1心之容器, 获得:#↑ {{Damage}} 伤害+0.2#{{Collectible73}} 肉块#{{Timer}} 当前房间中获得:#↑ {{Range}} 射程+5#{{Collectible214}} 留下血迹"}, {"488", "节拍器", "在当前房间中获得1个随机道具的效果"}, @@ -518,27 +518,27 @@ EID.descriptions[languageCode].collectibles={ {"492", "嘿,听好!", "↑ {{Luck}} 幸运+1#使{{SecretRoom}}隐藏房, 标记石头和{{LadderRoom}}暗门的地点高亮"}, {"493", "肾上腺素", "每有1空心之容器:#↑ {{Damage}} 伤害+0.2"}, {"494", "雅各布天梯", "泪弹击中时会生成1-2个随机方向的电弧#{{Damage}} 电弧造成0.5x角色伤害"}, - {"495", "断魂椒", "几率发射红火, 能阻挡弹幕并造成接触伤害#火焰造成或阻挡5次伤害后消失"}, - {"496", "安乐死", "3.33%几率发射针#{{Luck}} 幸运15: 100%几率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, + {"495", "断魂椒", "概率发射红火, 能阻挡弹幕并造成接触伤害#火焰造成或阻挡5次伤害后消失"}, + {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运15: 100%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, {"497", "迷彩内裤", "{{Confusion}} 进入房间时, 迷惑所有敌人并使角色伪装, 直到角色开始发射"}, {"498", "二元性", "{{AngelDevilChance}} {{DevilRoom}}恶魔房和{{AngelRoom}}天使房生成时会同时生成#进入其一, 另一个就会消失"}, - {"499", "圣餐", "{{AngelChance}} 天使房的几率为100%"}, + {"499", "圣餐", "{{AngelChance}} 天使房的概率为100%"}, {"500", "袋中袋", "每5-6个房间生成1福袋"}, {"501", "贪婪的胃袋", "{{Heart}} 拾起后, 每获得25硬币增加1心之容器"}, {"502", "大青春痘", "{{Slow}} 发射时, 时不时额外发射一颗白色青春痘, 造成2x角色伤害并使敌人减速#受伤时, 向随机方向发射一颗青春痘"}, - {"503", "小魔角", "5%几率发射能立即击杀非头目敌人的泪弹#{{Luck}} 幸运15: 20%几率#角色造成3.5点接触伤害"}, + {"503", "小魔角", "5%概率发射能立即击杀非头目敌人的泪弹#{{Luck}} 幸运15: 20%概率#角色造成3.5点接触伤害"}, {"504", "棕色粪块", "生成1只向敌人发射的苍蝇炮塔#泪弹造成2点伤害"}, - {"505", "宝可GO", "进入有敌人的房间时, 20%几率生成魅惑的敌人"}, + {"505", "宝可GO", "{{Friendly}} 进入有敌人的房间时, 20%概率生成友好的敌人"}, {"506", "背刺", "{{BleedingOut}} 若泪弹击中敌人后背, 则造成的伤害翻倍并造成流血, 每5秒造成最大血量10%的伤害"}, - {"507", "尖头吸管", "{{Damage}} 对所有敌人造成1x角色伤害+敌人最大血量10%的伤害#{{HalfHeart}} 造成伤害时, 15%几率生成半红心 #{{HalfSoulHeart}} 若角色没有心之容器则改为生成半魂心"}, + {"507", "尖头吸管", "{{Damage}} 对所有敌人造成1x角色伤害+敌人最大血量10%的伤害#{{HalfHeart}} 造成伤害时, 15%概率生成半红心 #{{HalfSoulHeart}} 若角色没有心之容器则改为生成半魂心"}, {"508", "妈妈的剃刀", "{{BleedingOut}} 能造成流血的环绕物, 流血每5秒造成最大血量10%的伤害#{{Damage}} 每秒造成3x角色伤害#无法阻挡弹幕"}, {"509", "血丝眼", "每2秒在随机方向上发射泪弹的环绕物#泪弹造成3.5伤害#每秒造成30点接触伤害#不阻挡弹幕"}, - {"510", "精神错乱", "{{Timer}} 当前房间中生成1个友好的精神错乱版的头目"}, + {"510", "精神错乱", "{{Friendly}} 当前房间中生成1个友好的精神错乱版的头目"}, {"511", "愤怒苍蝇", "在随机敌人周围环绕直到该敌人死亡#每秒对其他敌人造成30点接触伤害"}, {"512", "黑洞", "可投掷的黑洞, 会吸入所有东西#每秒造成6点接触伤害#摧毁附近的石头#持续6秒"}, - {"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 几率魅惑/恐惧敌人#受伤时, 5%几率生成1个彩虹大便"}, - {"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%几率使清理房间奖励翻倍"}, - {"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#几率生成{{Collectible132}}煤块/{{Collectible36}}便便"}, + {"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 概率魅惑/恐惧敌人#受伤时, 5%概率生成1个彩虹大便"}, + {"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%概率使清理房间奖励翻倍"}, + {"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#概率生成{{Collectible132}}煤块/{{Collectible36}}便便"}, {"516", "洒水器", "生成1个洒水器, 转圈发射泪弹"}, {"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却"}, {"518", "伙伴盲盒", "与合作宝宝外观一样的跟班#随机泪弹效果#效果每层都会变化"}, @@ -550,7 +550,7 @@ EID.descriptions[languageCode].collectibles={ {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成1x角色伤害"}, {"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#同时最多有3个环绕物#环绕物受伤过多后被摧毁"}, {"526", "七印", "生成小天启骑士跟班, 能生成对应的蝗虫#骑士及其蝗虫每10秒更换一次"}, - {"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品# 50%几率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"}, + {"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品# 50%概率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"}, {"528", "天使棱镜", "棱镜环绕物#友方泪弹击中它会分裂成4个"}, {"529", "噗!", "角色的泪弹会彼此弹开, 停止移动时消失"}, {"530", "死神名册", "按顺序击杀标记的敌人可获得奖励"}, @@ -561,21 +561,21 @@ EID.descriptions[languageCode].collectibles={ {"535", "毛毯", "{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{HolyMantle}} 进入头目房时产生神圣屏障护盾, 阻挡1次伤害"}, {"536", "祭坛", "献祭最多2个跟班并生成同样数量的{{DevilRoom}}恶魔房道具#{{Coin}} 将蓝蜘蛛/蓝苍蝇变成硬币"}, {"537", "呕吐虫宝宝", "{{Pill}} 生成1随机胶囊#发射一条水迹#每次使用胶囊后, 水迹类型改变"}, - {"538", "弹珠袋", "{{Trinket}} 生成3随机饰品#{{Collectible479}} 受伤时, 10%几率消耗角色持有的饰品并永久获得其效果"}, - {"539", "神秘的卵", "受伤时, 生成1个魅惑的敌人#未受伤清理的房间越多, 生成的帮手更强"}, + {"538", "弹珠袋", "{{Trinket}} 生成3随机饰品#{{Collectible479}} 受伤时, 10%概率消耗角色持有的饰品并永久获得其效果"}, + {"539", "神秘的卵", "{{Friendly}} 受伤时, 生成1个友好的敌人#未受伤清理的房间越多, 生成的帮手更强"}, {"540", "扁石", "角色的泪弹会在地面弹起#{{Damage}} 每次弹起对附近敌人造成0.25x角色伤害"}, {"541", "骨髓", "{{Heart}} 生成3红心#{{EmptyBoneHeart}} +1骨心"}, {"542", "滑肋骨", "环绕物#反弹敌人弹幕"}, - {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2#50%几率阻挡伤害"}, + {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2#50%概率阻挡伤害"}, {"544", "尖肋骨", "漂浮在角色前方的骨刺#每秒造成6x角色伤害"}, - {"545", "亡者之书", "当前房间中每击杀1个敌人, 生成1个骨头环绕物/魅惑的骷髅仔#最多生成8个"}, - {"546", "爸爸的戒指", "获得能使敌人石化的光环"}, + {"545", "亡者之书", "{{Friendly}} 当前房间中每击杀1个敌人, 生成1个骨头环绕物/友好的骷髅仔#最多生成8个"}, + {"546", "爸爸的戒指", "{{Petrify}} 获得能使敌人石化的光环"}, {"547", "离婚协议书", "↑ {{Tears}} 射速+0.7#{{EmptyBoneHeart}} +1骨心#{{Trinket21}} 生成神秘纸片饰品"}, {"548", "颌骨", "回旋镖状的跟班#造成7点接触伤害#能捡起并带回掉落物"}, {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.5#向四周方向发射8颗骨头泪弹"}, {"550", "铲子碎片", "妈腿会持续攻击角色#使用后, 在当前房间中(或头目车轮战1波次)妈腿攻击停止#{{Warning}} (试着带着它通过头目车轮战!)"}, {"551", "铲子碎片", "破铲子的第二部分#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, - {"552", "妈妈的铲子", "生成通往下一层的活板门#10%几率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, + {"552", "妈妈的铲子", "生成通往下一层的活板门#10%概率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, } ---------- Modifiers ---------- @@ -632,7 +632,7 @@ EID.descriptions[languageCode].carBattery = { [480] = {"翻倍", "翻四倍"}, -- Compost [481] = {"一", "两"}, -- Dataminer [482] = "改变两次角色并移除两个道具", -- Clicker - [485] = "25%几率翻四倍, 25%几率翻倍并移除原有物品, 50%几率全部移除并生成1硬币", -- Crooked Penny + [485] = "25%概率翻四倍, 25%概率翻倍并移除原有物品, 50%概率全部移除并生成1硬币", -- Crooked Penny [486] = {"效果", "{{CR}}效果{{BlinkYellowGreen}}两次"}, -- Dull Razor [488] = "触发两次, 但只保留第二次的效果", -- Metronome [489] = {1, 2}, -- D Infinity @@ -700,13 +700,13 @@ EID.descriptions[languageCode].BFFSSynergies = { ["5.100.363"] = {105, 210}, -- Sworn Protector ["5.100.364"] = {45, 90}, -- Friend Zone ["5.100.365"] = {105, 210}, -- Lost Fly - ["5.100.372"] = "生成电池几率更高", -- Charged Baby + ["5.100.372"] = "生成电池概率更高", -- Charged Baby ["5.100.384"] = {"5-90", "10-180"}, -- Lil Gurdy ["5.100.385"] = "伤害翻倍", -- Bumbo ["5.100.388"] = "生成箱子更频繁", -- Key Bum ["5.100.389"] = {"5-6", "4-5"}, -- Rune Bag ["5.100.390"] = {10, 20}, -- Seraphim - ["5.100.403"] = "生成电池几率更高", -- Spider Mod + ["5.100.403"] = "生成电池概率更高", -- Spider Mod ["5.100.405"] = {120, 240}, -- GB Bug ["5.100.417"] = "伤害光环更大, 但伤害不变", -- Succubus ["5.100.426"] = {30, 60}, -- Obsessed Fan @@ -739,13 +739,13 @@ EID.descriptions[languageCode].BFFSSynergies = { ---------- Trinkets ---------- EID.descriptions[languageCode].trinkets={ {"1", "被吞下的硬币", "{{Coin}} 受伤时, 生成1硬币"}, - {"2", "石化大便", "大便50%几率掉落东西"}, + {"2", "石化大便", "大便50%概率掉落东西"}, {"3", "7号电池", "{{Battery}} 主动道具充能条-1"}, {"4", "损坏的遥控器", "{{Collectible44}} 使用主动道具时, 将角色传送至随机房间"}, - {"5", "紫心奖章", "出现精英怪的几率翻倍"}, + {"5", "紫心奖章", "出现精英怪的概率翻倍"}, {"6", "断掉的磁铁", "{{Coin}} 角色吸引硬币"}, - {"7", "念珠段", "{{AngelChance}} 天使房转换几率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的几率更高"}, - {"8", "游戏卡带", "{{Timer}} 受伤时, 5%几率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, + {"7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高"}, + {"8", "游戏卡带", "{{Timer}} 受伤时, 5%概率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, {"9", "搏动虫", "角色的泪弹搏动#影响泪弹命中区域"}, {"10", "扭扭虫", "↑ {{Tears}} 射速+0.3#角色的泪弹波形前进"}, {"11", "环形虫", "角色的泪弹高速螺旋前进"}, @@ -754,95 +754,95 @@ EID.descriptions[languageCode].trinkets={ {"14", "老茧", "不再受到水迹和地刺的伤害"}, {"15", "幸运石", "{{Coin}} 摧毁石头会生成硬币"}, {"16", "妈妈的脚趾甲", "每60秒妈腿会践踏房间中的敌人"}, - {"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的几率翻倍, 由5%提升至10%"}, - {"18", "圣经小册", "{{EternalHeart}} 永恒之心几率+3%"}, + {"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的概率翻倍, 由5%提升至10%"}, + {"18", "圣经小册", "{{EternalHeart}} 永恒之心概率+3%"}, {"19", "回形针", "{{GoldenChest}} 金箱子可不消耗钥匙打开"}, {"20", "猴爪", "{{BlackHeart}} 受伤至不多于半心时, 生成1黑心#{{Warning}} 生成3次后消失"}, {"21", "神秘纸片", "随机获得效果:#{{Collectible327}} 全家福#{{Collectible328}} 底片#{{Trinket48}} 遗失的书页#{{Trinket23}} 寻人启事"}, - {"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落几率"}, + {"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落概率"}, {"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生"}, - {"24", "屁股硬币", "{{Coin}} 大便产生硬币的几率+20%#角色拾起硬币时放屁"}, + {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#角色拾起硬币时放屁"}, {"25", "神秘糖果", "角色每30秒放屁或生成大便"}, {"26", "钩形虫", "↑ {{Range}} 射程+10#泪弹直角前进"}, {"27", "鞭形虫", "↑ {{Shotspeed}} 弹速+0.5"}, - {"28", "碎安卡十字", "{{Player4}} 死亡时, 22%几率以???(小蓝人)重生"}, + {"28", "碎安卡十字", "{{Player4}} 死亡时, 22%概率以???(小蓝人)重生"}, {"29", "鱼头", "受伤时, 生成1只蓝苍蝇"}, - {"30", "角膜炎", "{{Poison}} 10%几率发射有毒泪弹#{{Luck}} 幸运18: 100%几率"}, - {"31", "图钉", "10%几率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%几率"}, - {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果#可能在地图上显示特殊房间"}, + {"30", "角膜炎", "{{Poison}} 10%概率发射有毒泪弹#{{Luck}} 幸运18: 100%概率"}, + {"31", "图钉", "10%概率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%概率"}, + {"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果#可能在地图上显示特殊房间"}, {"33", "脐带", "{{Timer}} 受伤至半心时, 在当前房间中生成{{Collectible100}}史蒂文宝宝"}, - {"34", "小孩的心脏", "{{UnknownHeart}} 10%几率房间清理奖励为1随机心#{{Heart}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现心"}, + {"34", "小孩的心脏", "{{UnknownHeart}} 10%概率房间清理奖励为1随机心#{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"}, {"35", "弯羊角", "↑ {{Damage}} 伤害+2"}, - {"36", "生锈的钥匙", "{{Key}} 10%几率房间清理奖励为1钥匙#{{Key}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现钥匙"}, + {"36", "生锈的钥匙", "{{Key}} 10%概率房间清理奖励为1钥匙#{{Key}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现钥匙"}, {"37", "山羊蹄", "↑ {{Speed}} 移速+0.15"}, - {"38", "妈妈的珍珠", "随机心掉落为{{SoulHeart}}魂心, {{BlackHeart}}黑心, {{EmptyBoneHeart}}骨心的几率+10%"}, -- base chance is 10% + {"38", "妈妈的珍珠", "随机心掉落为{{SoulHeart}}魂心, {{BlackHeart}}黑心, {{EmptyBoneHeart}}骨心的概率+10%"}, -- base chance is 10% {"39", "癌症", "↑ {{Tears}} 射击延迟-2"}, - {"40", "红补丁", "{{Timer}} 受伤时, 20%几率在当前房间中获得:#↑ {{Damage}} 伤害+1.8#{{Luck}} 幸运8: 100%几率"}, - {"41", "火柴棍", "{{Bomb}} 10%几率房间清理奖励为1炸弹#{{Bomb}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现炸弹#{{Warning}} 能够移除{{Trinket53}}血虱"}, - {"42", "幸运脚趾", "↑ {{Luck}} 幸运+1#房间清理奖励几率+8%#33%几率在箱子, 标记石头, 炸毁的机器中有额外掉落物"}, + {"40", "红补丁", "{{Timer}} 受伤时, 20%概率在当前房间中获得:#↑ {{Damage}} 伤害+1.8#{{Luck}} 幸运8: 100%概率"}, + {"41", "火柴棍", "{{Bomb}} 10%概率房间清理奖励为1炸弹#{{Bomb}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现炸弹#{{Warning}} 能够移除{{Trinket53}}血虱"}, + {"42", "幸运脚趾", "↑ {{Luck}} 幸运+1#房间清理奖励概率+8%#33%概率在箱子, 标记石头, 炸毁的机器中有额外掉落物"}, {"43", "诅咒的头骨", "受伤至不多于半心时, 将角色传送至随机房间"}, - {"44", "保险瓶盖", "{{Pill}} 10%几率房间清理奖励为1胶囊#{{Pill}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现胶囊"}, - {"45", "黑桃A", "{{Card}} 10%几率房间清理奖励为1卡牌#{{Card}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现卡牌"}, - {"46", "以撒的叉子", "{{HealingRed}} 清理房间后, 10%几率治疗半红心#{{Luck}} 幸运18: 100%几率"}, + {"44", "保险瓶盖", "{{Pill}} 10%概率房间清理奖励为1胶囊#{{Pill}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现胶囊"}, + {"45", "黑桃A", "{{Card}} 10%概率房间清理奖励为1卡牌#{{Card}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现卡牌"}, + {"46", "以撒的叉子", "{{HealingRed}} 清理房间后, 10%概率治疗半红心#{{Luck}} 幸运18: 100%概率"}, {"47", "", "<道具不存在>"}, - {"48", "遗失的书页", "受伤时, 5%几率对房间中所有敌人造成40点伤害"}, - {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 50%几率生成1半红心"}, - {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 50%几率生成1炸弹"}, - {"51", "扁平硬币", "{{Key}} 拾起硬币时, 50%几率生成1钥匙"}, - {"52", "假币", "{{Coin}} 拾起硬币时, 有50%几率再获得1硬币"}, + {"48", "遗失的书页", "受伤时, 5%概率对房间中所有敌人造成40点伤害"}, + {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 50%概率生成1半红心"}, + {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 50%概率生成1炸弹"}, + {"51", "扁平硬币", "{{Key}} 拾起硬币时, 50%概率生成1钥匙"}, + {"52", "假币", "{{Coin}} 拾起硬币时, 有50%概率再获得1硬币"}, {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下"}, {"54", "以撒的头", "发射穿刺泪弹的跟班#泪弹造成3.5点伤害"}, {"55", "抹大拉的信仰", "{{EternalHeart}} 每层一开始获得1永恒之心"}, {"56", "犹大的舌头", "{{DevilRoom}} 降低恶魔房交易价格为1心之容器#不降低3魂心的价格"}, {"57", "???的灵魂", "在房间中四处漂浮的跟班#发射方向与角色相同#泪弹造成3.5点伤害"}, - {"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 1/15几率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%几率"}, - {"59", "该隐的眼睛", "25%几率揭示新一层的地图图标#{{Luck}} 幸运3: 100%几率"}, - {"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%几率生成死鸟#{{Luck}} 幸运8: 100%几率"}, + {"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 1/15概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"}, + {"59", "该隐的眼睛", "25%概率揭示新一层的地图图标#{{Luck}} 幸运3: 100%概率"}, + {"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%概率生成死鸟#{{Luck}} 幸运8: 100%概率"}, {"61", "左断手", "{{RedChest}} 将所有箱子变成红箱子"}, {"62", "闪亮岩石", "暗门石头和标记石头每10秒闪烁一次"}, {"63", "安全剪刀", "{{Bomb}} 将即爆炸弹变成炸弹掉落物"}, {"64", "彩虹虫", "每3秒获得随机蠕虫效果"}, {"65", "长条虫", "↑ {{Range}} 射程修正x2#↓ 泪弹高度x0.5"}, {"66", "懒散虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#↓ {{Shotspeed}} 弹速-0.4"}, - {"67", "碎裂六面骰", "受伤时, 50%几率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, + {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, {"68", "超级磁铁", "角色吸引掉落物和敌人"}, {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人迷惑"}, {"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛"}, {"71", "鲍勃的膀胱", "角色的炸弹会留下水迹"}, - {"72", "钮扣电池", "{{Battery}} 6.66%几率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的几率+10%#{{Battery}} 清理房间后, 5%几率为持有的主动道具充能1格"}, - {"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%几率产生炸弹掉落物"}, - {"74", "饰钉定位器", "摧毁石头时, 出现{{LadderRoom}}暗门的几率+0.5%"}, + {"72", "钮扣电池", "{{Battery}} 6.66%概率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理房间后, 5%概率为持有的主动道具充能1格"}, + {"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%概率产生炸弹掉落物"}, + {"74", "饰钉定位器", "摧毁石头时, 出现{{LadderRoom}}暗门的概率+0.5%"}, {"75", "错误", "每个房间获得随机饰品效果"}, - {"76", "筹码", "↑ 箱子有50%几率生成额外掉落物#↓ 箱子有50%几率只有1只红苍蝇"}, + {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇"}, {"77", "水疱", "提高击退力"}, {"78", "秒针", "状态效果影响敌人两倍久"}, - {"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%几率生成其复制"}, + {"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%概率生成其复制"}, {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.2"}, {"81", "盲目的怒火", "受伤后的无敌变为两倍久"}, - {"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的几率+15%"}, + {"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的概率+15%"}, {"83", "商店钥匙", "{{Shop}} 免费开启商店"}, - {"84", "贪婪的肋骨", "{{Coin}} 房间清理奖励中硬币几率+5%, 心几率-5%#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"}, - {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%几率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"}, + {"84", "贪婪的肋骨", "{{Coin}} 房间清理奖励中硬币概率+5%, 心概率-5%#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"}, + {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"}, {"86", "小幼虫", "摧毁大便时, 生成1只蓝苍蝇"}, {"87", "妈妈的吊坠", "{{HealingRed}} 使用钥匙时, 治疗半红心#{{Heart}} 将半红心变成整心"}, {"88", "不!", "阻止主动道具生成"}, {"89", "儿童栓绳", "跟班离角色更近"}, {"90", "棕色雷管", "大便摧毁时爆炸, 造成100点伤害"}, - {"91", "胎粪", "33%生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%几率生成1黑心"}, + {"91", "胎粪", "33%生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%概率生成1黑心"}, {"92", "碎裂的王冠", "↑ {{Tears}} 射击延迟x0.8#↑ 高于{{Speed}}移速1, {{Damage}}伤害3.5, {{Range}}射程23.75, {{Shotspeed}}弹速1的部分修正x1.33"}, - {"93", "用过的尿布", "每房间15%几率使所有苍蝇敌人变得友好"}, + {"93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好"}, {"94", "鱼尾", "使蓝苍蝇/蓝蜘蛛生成翻倍"}, - {"95", "黑牙", "{{Poison}} 3%几率发射有毒牙齿#牙齿造成2x角色伤害"}, - {"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#几率为追踪泪弹#{{Luck}} 幸运9: 100%几率#角色的泪弹螺旋快速前进"}, + {"95", "黑牙", "{{Poison}} 3%概率发射有毒牙齿#牙齿造成2x角色伤害"}, + {"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, {"97", "扁桃体", "受伤12-20次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, - {"98", "鼻涕泡", "10%几率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"}, - {"99", "超级弹球", "10%几率发射弹性泪弹"}, + {"98", "鼻涕泡", "10%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"}, + {"99", "超级弹球", "10%概率发射弹性泪弹"}, {"100", "亮灯泡", "持有完全充能的主动道具时:#↑ {{Speed}} 移速+0.25#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#↑ {{Shotspeed}} 弹速+0.1#↑ {{Luck}} 幸运+1"}, {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.4#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, {"102", "塔罗牌残片", "{{SecretRoom}} 持有时, 每层+1个额外隐藏房"}, {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物"}, - {"104", "许愿骨", "受伤时, 2%几率被摧毁并生成1底座道具"}, - {"105", "午餐袋", "{{Collectible22}} 受伤时, 2%几率被摧毁并生成午餐"}, + {"104", "许愿骨", "受伤时, 2%概率被摧毁并生成1底座道具"}, + {"105", "午餐袋", "{{Collectible22}} 受伤时, 2%概率被摧毁并生成午餐"}, {"106", "丢失的瓶塞", "提高角色和跟班产生的水迹范围"}, {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心"}, {"108", "核桃", "受到1-9次爆炸后, 摧毁饰品并生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品#不必要受伤"}, @@ -855,17 +855,17 @@ EID.descriptions[languageCode].trinkets={ {"115", "饥荒蝗虫", "{{Slow}} 进入有敌人的房间时, 生成1只减速攻击的蝗虫#蝗虫造成2x角色伤害"}, {"116", "死亡蝗虫", "进入有敌人的房间时, 生成1只攻击蝗虫#蝗虫造成4x角色伤害"}, {"117", "征服蝗虫", "进入有敌人的房间时, 生成1-4只攻击蝗虫#每只蝗虫造成2x角色伤害"}, - {"118", "蝙蝠翅膀", "{{Timer}} 击杀敌人后, 5%几率在当前房间中获得飞行"}, + {"118", "蝙蝠翅膀", "{{Timer}} 击杀敌人后, 5%概率在当前房间中获得飞行"}, {"119", "干细胞", "{{HealingRed}} 进入新一层时, 治疗半红心"}, {"120", "发夹", "头目战开始时将主动道具充能"}, {"121", "木十字架", "{{Collectible313}} 阻挡每层第一次受到的伤害"}, - {"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%几率掉落角色持有的被动道具"}, + {"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%概率掉落角色持有的被动道具"}, {"123", "银丝羽毛", "天使头目掉落正常道具而不是钥匙部件"}, {"124", "门挡", "最后经过的门保持打开"}, {"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"}, {"126", "腐烂硬币", "拾起硬币时, 生成1只蓝苍蝇"}, {"127", "儿童弯勺", "跟班的泪弹有追踪效果"}, - {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%几率获得1骨心"}, + {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%概率获得1骨心"}, } ---------- Cards ---------- @@ -880,7 +880,7 @@ EID.descriptions[languageCode].cards={ {"8", "VII-战车", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"}, {"9", "VIII-正义", "生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Bomb}}炸弹, 1{{Key}}钥匙"}, {"10", "IX-隐者", "{{Shop}} 将角色传送至商店"}, - {"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机/{{FortuneTeller}}预言机"}, + {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 25%概率为预言机"}, {"12", "XI-力量", "{{Timer}} 当前房间中获得:#↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5"}, {"13", "XII-倒吊人", "{{Timer}} 当前房间中获得飞行"}, {"14", "XIII-死亡", "对房间中所有敌人造成40点伤害"}, @@ -890,7 +890,7 @@ EID.descriptions[languageCode].cards={ {"18", "XVII-星星", "{{TreasureRoom}} 将角色传送至宝箱房"}, {"19", "XVIII-月亮", "{{SecretRoom}} 将角色传送至隐藏房"}, {"20", "XIX-太阳", "{{HealingRed}} 回满血#对所有敌人造成100点伤害#{{Timer}} 揭示本层全图并显示房间类型, {{SuperSecretRoom}}超级隐藏房除外"}, - {"21", "XX-审判", "生成1个乞丐/恶魔乞丐#2%几率为特殊乞丐"}, + {"21", "XX-审判", "{{Beggar}} 生成1个乞丐#{{DemonBeggar}} 33%概率为恶魔乞丐#2%概率为钥匙大师或炸弹乞丐"}, {"22", "XXI-世界", "{{Timer}} 揭示本层全图并显示房间类型#无法揭示{{SuperSecretRoom}}超级隐藏房的位置"}, {"23", "梅花2", "{{Bomb}} 使角色持有的炸弹翻倍"}, {"24", "方片2", "{{Coin}} 使角色持有的硬币翻倍"}, @@ -903,13 +903,13 @@ EID.descriptions[languageCode].cards={ {"31", "鬼牌", "{{AngelDevilChance}} 将角色传送至恶魔房/天使房"}, {"32", "冰雹符文", "摧毁房间中所有石头"}, {"33", "收获符文", "复制房间中所有掉落物"}, - {"34", "马骑符文", "生成1个前往下一层的活板门#{{LadderRoom}} 8%几率为暗门"}, + {"34", "马骑符文", "生成1个前往下一层的活板门#{{LadderRoom}} 8%概率为暗门"}, {"35", "朝夕符文", "{{SoulHeart}} +1魂心#{{CurseCursed}} 移除本层的所有诅咒"}, {"36", "诸神符文", "{{Timer}} 本层获得完整的地图效果"}, {"37", "签筒符文", "重置房间中所有底座道具"}, {"38", "桦木符文", "召唤3只蓝蜘蛛和3只蓝苍蝇"}, {"39", "保护符文", "{{Timer}} 角色无敌30秒"}, - {"40", "空白符文", "随机符文效果#使用后, 25%几率再掉落本身"}, + {"40", "空白符文", "随机符文效果#使用后, 25%概率再掉落本身"}, {"41", "黑符文", "对所有敌人造成40点伤害#将房间中所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"}, {"42", "混沌卡", "使用时, 向角色移动方向投出#立即击杀接触到的任何敌人(精神错乱除外)"}, {"43", "信用卡", "使{{Shop}}商店/{{DevilRoom}}恶魔房的所有道具和掉落物免费"}, @@ -920,7 +920,7 @@ EID.descriptions[languageCode].cards={ {"48", "?卡", "免费激活1次角色的主动道具"}, {"49", "骰子碎片", "重置房间中所有底座道具和掉落物"}, {"50", "紧急联系电话", "2个妈妈的手落下并抓住2个敌人"}, - {"51", "神圣卡", "{{HolyMantle}} 当前房间中获得神圣屏障护盾(阻挡1次伤害)#25%几率生成另1张神圣卡"}, + {"51", "神圣卡", "{{HolyMantle}} 当前房间中获得神圣屏障护盾(阻挡1次伤害)#25%概率生成另1张神圣卡"}, {"52", "变巨术", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+30#体型变大#角色可粉碎接触的石头"}, {"53", "先祖召唤", "{{Card}} 生成3随机卡牌"}, {"54", "时空漫步", "{{Timer}} 当前房间中获得:#↑ {{Speed}} 移速+0.5#↓ {{Shotspeed}} 弹速-1#{{Slow}} 使敌人减速"}, @@ -983,7 +983,7 @@ EID.descriptions[languageCode].pills={ {"16", "射速上升", "↑ {{Tears}} 射速+0.35"}, {"17", "运气下降", "↓ {{Luck}} 幸运-1"}, {"18", "运气上升", "↑ {{Luck}} 幸运+1"}, - {"19", "传送胶囊", "将角色传送至随机房间#{{ErrorRoom}} 小几率传送至{{ErrorRoom}}错误房"}, + {"19", "传送胶囊", "将角色传送至随机房间#{{ErrorRoom}} 小概率传送至{{ErrorRoom}}错误房"}, {"20", "48小时能量!", "{{Battery}} 将主动道具完全充能#{{Battery}} 生成1-2电池"}, {"21", "呕血", "{{Warning}} 清空红心但保留1红心#{{Heart}} 生成1-4红心"}, {"22", "麻痹", "角色不能移动和发射2秒"}, @@ -1038,18 +1038,18 @@ EID.descriptions[languageCode].CharacterInfo = { EID.descriptions[languageCode].sacrificeHeader = "[下一次献祭的结果]" EID.descriptions[languageCode].sacrifice={ - {"1", "", "{{Coin}} 50%几率是1硬币#{{Bomb}} 当在第1层且在1分钟内击杀头目且未持有炸弹时, 100%几率是1炸弹"}, - {"2", "", "{{Coin}} 50%几率是1硬币#{{Bomb}} 当在第1层且在1分钟内击杀头目且未持有炸弹时, 100%几率是1炸弹"}, - {"3", "", "{{AngelChance}} 67%几率提升天使房几率"}, - {"4", "", "{{Chest}} 50%几率是1随机箱子"}, - {"5", "", "{{Coin}} 33%几率是3硬币#{{AngelChance}} 67%几率提升天使房几率"}, - {"6", "", "{{AngelChance}} 33%几率传送至天使房#{{DevilChance}} 若本层已生成恶魔房则传送至恶魔房#{{Chest}} 67%几率是1随机箱子"}, - {"7", "", "{{AngelRoom}} 33%几率是1个随机天使房道具#{{SoulHeart}} 67%几率是1魂心"}, - {"8", "", "100%几率是7即爆炸弹"}, - {"9", "", "100%几率生成\"乌列\""}, - {"10", "", "{{SoulHeart}} 50%几率是7魂心#{{Coin}} 50%几率是30硬币"}, - {"11", "", "100%几率生成\"加百列\""}, - {"12", "", "50%几率传送至\"暗室\"层"}, + {"1", "", "{{Coin}} 50%概率是1硬币#{{Bomb}} 当在第1层且在1分钟内击杀头目且未持有炸弹时, 100%概率是1炸弹"}, + {"2", "", "{{Coin}} 50%概率是1硬币#{{Bomb}} 当在第1层且在1分钟内击杀头目且未持有炸弹时, 100%概率是1炸弹"}, + {"3", "", "{{AngelChance}} 67%概率提升天使房概率"}, + {"4", "", "{{Chest}} 50%概率是1随机箱子"}, + {"5", "", "{{Coin}} 33%概率是3硬币#{{AngelChance}} 67%概率提升天使房概率"}, + {"6", "", "{{AngelChance}} 33%概率传送至天使房#{{DevilChance}} 若本层已生成恶魔房则传送至恶魔房#{{Chest}} 67%概率是1随机箱子"}, + {"7", "", "{{AngelRoom}} 33%概率是1个随机天使房道具#{{SoulHeart}} 67%概率是1魂心"}, + {"8", "", "100%概率是7即爆炸弹"}, + {"9", "", "100%概率生成\"乌列\""}, + {"10", "", "{{SoulHeart}} 50%概率是7魂心#{{Coin}} 50%概率是30硬币"}, + {"11", "", "100%概率生成\"加百列\""}, + {"12", "", "50%概率传送至\"暗室\"层"}, } ---------- Dice Room ---------- @@ -1104,7 +1104,7 @@ EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} 伤害+4", EID.descriptions[languageCode].CrookedPennyHeads = "正面" EID.descriptions[languageCode].CrookedPennyTails = "反面" -EID.descriptions[languageCode].LuckModifier = "幸运{2}: {1}%几率" +EID.descriptions[languageCode].LuckModifier = "幸运{2}: {1}%概率" EID.descriptions[languageCode].CollectionPageInfo = "此道具尚未收录于收集页面!" @@ -1233,12 +1233,12 @@ EID.descriptions[languageCode].ConditionalDescs = { ["5.100.246"] = {"{{SuperSecretRoom}} 在地图上揭示超级隐藏房"}, -- Blue Map (Greed) ["5.100.333"] = {"{{SuperSecretRoom}} 在地图上揭示超级隐藏房"}, -- The Mind (Greed) ["5.100.514"] = {"随机间隔使一些敌人和弹幕短暂停滞"}, -- Broken Modem (Greed) - ["5.350.34"] = {"{{Heart}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现心"}, -- Child's Heart - ["5.350.36"] = {"{{Key}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现钥匙"}, -- Rusted Key - ["5.350.41"] = {"{{Bomb}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现炸弹#{{Warning}} 能够移除{{Trinket53}}血虱"}, -- Match Stick - ["5.350.44"] = {"{{Pill}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现胶囊"}, -- Safety Cap - ["5.350.45"] = {"{{Card}} 33%几率在箱子, 标记石头, 炸毁的机器中额外出现卡牌"}, -- Ace of Spades - ["5.350.72"] = {"{{Battery}} 随机掉落物为电池的几率+10%#{{Battery}} 清理波次后, 5%几率为持有的主动道具充能1格"}, -- Watch Battery + ["5.350.34"] = {"{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"}, -- Child's Heart + ["5.350.36"] = {"{{Key}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现钥匙"}, -- Rusted Key + ["5.350.41"] = {"{{Bomb}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现炸弹#{{Warning}} 能够移除{{Trinket53}}血虱"}, -- Match Stick + ["5.350.44"] = {"{{Pill}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现胶囊"}, -- Safety Cap + ["5.350.45"] = {"{{Card}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现卡牌"}, -- Ace of Spades + ["5.350.72"] = {"{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理波次后, 5%概率为持有的主动道具充能1格"}, -- Watch Battery ["5.100.297 (Greed)"] = {"根据所在层生成奖励:#地下室: 2{{Bomb}}+2{{Key}}#洞穴: 1{{BossRoom}}道具+2{{SoulHeart}}#深牢: 20{{Coin}}#子宫: 2{{BossRoom}}道具#阴间: 1{{DevilRoom}}道具+1{{BlackHeart}}#商店/究极贪婪: 1{{Coin}}"}, -- Pandora's Box @@ -1327,8 +1327,8 @@ EID.descriptions[languageCode].ConditionalDescs = { ["Ghost Pepper Fart"] = "角色放屁会在身后发射火焰", ["Damage Multiplier Stack"] = "伤害修正不叠加", ["White Poop"] = "改为生成白大便", - ["White Poop Chance"] = "几率生成白大便", - ["Golden Poop Chance"] = "几率生成金大便", + ["White Poop Chance"] = "概率生成白大便", + ["Golden Poop Chance"] = "概率生成金大便", ["5.100.483"] = "{{GoldenBomb}} 持有金炸弹时, 可消耗金炸弹使用一次", ["5.300.5"] = {"{{BossRoom}} 将角色传送至随机头目房"}, -- IV - The Emperor (in The Void) diff --git a/descriptions/rep+/zh_cn.lua b/descriptions/rep+/zh_cn.lua index 59752780..57f452d9 100644 --- a/descriptions/rep+/zh_cn.lua +++ b/descriptions/rep+/zh_cn.lua @@ -18,19 +18,19 @@ local collectibles = { -- Change: added "Persists between rooms if player is at 1/2 hearts" [117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird -- Change: added "Spawns a random penny trinket" - [141] = {"141", "盛装男孩", "{{Coin}} 生成7随机硬币#{{Trinket}} 生成一个硬币类饰品"}, -- Pageant Boy + [141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy -- Change: added Fire rate information - [186] = {"186", "血之权利", "{{Timer}} 使用后, 在当前房间中获得:↑ {{Tears}} 射速+0.48#对所有敌人造成40点伤害#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"}, -- Blood Rights + [186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights -- Change: added "Blocks enemy tears" - [281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#可以抵挡敌方泪弹" }, -- Punching Bag + [281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag -- Change: added "+0.2 Shot speed" [329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique -- Change: Complete rewrite - [351] = {"351", "超级豆子", "使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean - -- Change: "10%" to "20%" - [398] = {"398", "神体蘑菇", "20%几率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh + [351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" - [420] = {"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#角色的炸弹变为大爆弹{{Collectible106}}#火堆在熄灭时会爆炸" }, -- Black Powder + [420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder + -- Change: "10%" to "20%" + [398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh -- Change: Complete rewrite [436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk! -- Change: Complete rewrite @@ -38,13 +38,13 @@ local collectibles = { -- Change: added " and fires radial bursts of tears" [470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy -- Change: added "10 to 12 seconds for Delirium and Mother" - [475] = {"475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#对母亲或精神错乱使用时延长至10到12秒"}, -- Plan C + [475] = { "475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#精神错乱与母亲为10到12秒" }, -- Plan C -- Change: added "Turns item pedestals into glitched items" [481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer -- Change: reduced the chance of removing the most recently acquired item to 50% - [482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集到的1个道具"}, -- Clicker + [482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集的1个道具"}, -- Clicker -- Change: Complete rewrite - [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目的血量会随时间流失"}, -- Delirious + [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious -- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed" [554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky -- Change: added "Tears leave a pool of creep on impact" @@ -56,11 +56,11 @@ local collectibles = { -- Change: Complete rewrite [632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm -- Change: Removed +2 Soul Hearts - [643] = {"643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation + [643] = { "643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹" }, -- Revelation -- Change: Adjusted the stat boost to match Hallowed Ground - [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%几率阻挡伤害" }, -- Star of Bethlehem + [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率忽略伤害" }, -- Star of Bethlehem -- Change: Added Shop as a new destination - [660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}}商店"}, -- Card Reading + [660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading -- Change: Complete rewrite [681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal -- Change: Added into for first usage @@ -74,53 +74,63 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll local trinkets = { -- Change: Added champion loot information - [5] = {"5", "紫心奖章", "出现精英怪的几率翻倍#精英怪掉落更多战利品"}, -- Purple Heart + [5] = {"5", "紫心奖章", "出现精英怪的概率翻倍#精英怪掉落更多掉落物"}, -- Purple Heart -- Change: Added info about devil deals - [7] = {"7", "念珠段", "{{AngelChance}} 天使房转换几率+100%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的几率更高"}, -- Rosary Bead + [7] = { "7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房为{{AngelChance}}天使房"}, -- Rosary Bead -- Change: added info about dropping the item - [16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的敌人#丢下/切换该饰品会在其掉落的位置召唤妈妈的腿"}, -- Mom's Toenail + [16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置#在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail -- Change: added Super Secret Room info - [23] = {"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 33%几率揭示新一层的超级隐藏房"}, -- Missing Poster + [23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示超级隐藏房"}, -- Missing Poster -- Change: added ", {{Trinket135}} A Lighter" [53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick -- Change: added +0.5 damage - [66] = {"66", "懒散虫", "↓ {{Shotspeed}} 弹速-0.5#↑ {{Damage}} 伤害+0.5"}, -- Lazy Worm + [66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm -- Change: Complete rewrite - [70] = {"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛#清除一个房间后生成一只蓝蜘蛛"}, -- Louse + [70] = {"70", "虱子", "清理房间后生成1蓝蜘蛛"}, -- Louse -- Change: Added more loot information - [76] = {"76", "筹码", "↑ 箱子有50%几率生成额外掉落物#↓ 箱子有50%几率只有1只红苍蝇#略微提升赌博时生成奖励的几率#如果打开的箱子中生成了道具且道具品质为0~2,将其重置为品质更高的道具#可以重置为该箱子道具池以外的道具"}, -- Poker Chip + [76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip -- Change: Added additional effects - [85] = {"85", "业报", "{{DonationMachine}} 降低捐款机卡住的概率#与任意捐献类实体交互时有33%几率:#{{Coin}} 获得1个硬币(40%)#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"}, -- Karma + [85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#也会影响乞丐捐款和补货机"}, -- Karma -- Change: Added damage up information - [89] = {"89", "儿童栓绳", "跟班离角色更近#跟班获得:↑ {{Damage}} 伤害修正x1.25"}, -- Child Leash + [89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得少量伤害修正"}, -- Child Leash -- Change: 33% chance, Spawns blue fly on new room - [93] = {"93", "用过的尿布", "每房间15%几率使所有苍蝇敌人变得友好#进入新房间时,生成1个蓝苍蝇"}, -- Used Diaper + [93] = { "93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper -- Change: Changed "12-20 times" to "6-12 times" [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil - -- Change: chance scales with luck - [99] = {"99", "超级弹球", "10%几率发射弹性泪弹#{{Luck}} 幸运18: 100%几率"}, -- Change: Added +2 Tears - [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物#↑ {{Tears}} 射速+2"}, -- Equality! + [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2#将掉落物变成成对掉落物"}, -- Equality! -- Change: added "Bombs deal 15% more damage" [133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse -- Change: "2%" to "5%" - [104] = {"104", "许愿骨", "受伤时, 5%几率被摧毁并生成1底座道具"}, -- Wish Bone + [104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone -- Change: "2%" to "5%" - [105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%几率被摧毁并生成午餐"}, -- Bag Lunch + [105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch -- Change: Added coin type based information - [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#硬币的类型会影响传送的效果"}, -- Cursed Penny + [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny } EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) +------- Golden Trinkets ------- + +local goldenTrinketEffects = { + -- Tick (replace): added ", {{Trinket135}} A Lighter" + [53] = { + "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", + "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下", + "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", + }, +} +EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects) + ---------- Cards ---------- local cards = { - -- Change: Added "1% chance for it to be a Crane Game" - [11] = {"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机/{{FortuneTeller}}预言机#{{CraneGame}} 1%概率生成1个夹娃娃机"}, -- X - Wheel of Fortune -- Change: Added stone enemies and shields - [32] = {"32", "冰雹符文", "摧毁房间中所有石头及石头类敌人"}, -- Hagalaz + [32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz + -- Change: Added "1% chance for it to be a Crane Game" + [11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune -- Change: Complete rewrite - [38] = {"38", "桦木符文", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano + [38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano } EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) @@ -130,43 +140,33 @@ local horsepills = { -- Change: Teleports to a special room instead of a random room [20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills -- Change: Forgets all previously identified pills - [26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 清除所有已记录的胶囊效果"}, -- Amnesia + [26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 遗忘所有已识别效果的胶囊"}, -- Amnesia -- Change: Added full heal information [29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs! -- Change: Added broken heart [30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted! -- Change: Added additional curses information - [32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#额外获得1个未拥有的诅咒"}, -- ??? + [32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#多次使用后添加额外诅咒"}, -- ??? -- Change: affects whole floor - [42] = {"41", "好困…", "{{Slow}} 当前层中使所有敌人减速"}, -- I'm Drowsy... + [42] = {"41", "好困…", "{{Slow}} 使当前层所有敌人和角色减速"}, -- I'm Drowsy... -- Change: affects whole floor - [43] = {"42", "好兴奋!!!", "当前层中使所有敌人加速"}, --I'm Excited!! + [43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!! -- Change: Forces the effect to be a golden trinket - [44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金色{{CR}}效果"}, -- Gulp! + [44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp! } EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) ----------- Conditions ---------- - -EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed - -local conditions = { - -- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container - ["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene -} -EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) - ---------- Car Battery ---------- local carBattery = { -- Now grants +4 damage instead of +3 [34] = {2, 4}, -- The Book of Belial -- Added info regarding doubled attack - [47] = "落下2枚导弹", -- Doctor's Remote + [47] = "生成2次空袭", -- Doctor's Remote -- Added info regarding doubled attack - [164] = "额外发射一团射程较短的蓝色火焰", -- The Candle + [164] = "生成2团火焰", -- The Candle -- Added info regarding doubled attack - [289] = "额外发射一团射程较短的火焰", -- Red Candle + [289] = "生成2团火焰", -- Red Candle -- Now 23 seconds, if you have car battery [441] = {15, 23}, -- Mega Blast -- Added info regarding doubled familiar @@ -174,15 +174,29 @@ local carBattery = { } EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery) +---------- Conditions ---------- +EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed + +local conditions = { + -- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container + ["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene + -- Added ball of bandages synergy + ["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} 肉块","{{Collectible207}} 绷带球"}, -- Potato Peeler with Ball of Bandages +} +EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) + ---------- Synergies ---------- -- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions local abyssSynergies = { - [706] = "16只不同效果的蝗虫", -- Abyss + [706] = "16只不同颜色和效果的蝗虫", -- Abyss } EID.descriptions[languageCode].abyssSynergies = {} EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) +---------- Transformations ---------- +EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation + -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then EID.descriptions[languageCode].repPlusCollectibles = collectibles diff --git a/descriptions/rep/zh_cn.lua b/descriptions/rep/zh_cn.lua index ef23709d..c309ffb6 100644 --- a/descriptions/rep/zh_cn.lua +++ b/descriptions/rep/zh_cn.lua @@ -32,30 +32,30 @@ local repCollectibles={ [40] = {"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"}, -- Kamikaze! [41] = {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒#生成1只蓝苍蝇"}, [42] = {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并产生毒气#造成1x角色伤害+185的伤害"}, -- Bob's Rotten Head - [46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励几率#赌博时赢的几率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot + [46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot [49] = {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.83秒内造成24x角色伤害"}, -- Shoop da Whoop! [52] = {"52", "胎儿博士", "↓ {{Tears}} 射速修正x0.4#{{Bomb}} 角色的泪弹由炸弹取代#{{Damage}} 该炸弹造成10x角色伤害#若结果超过60, 则改为5x+30"}, --Dr. Fetus [53] = {"53", "万磁王", "角色吸引掉落物#自动打开2格远的箱子, 忽略刺箱伤害"}, -- Magneto - [55] = {"55", "妈妈的眼睛", "50%几率向后发射1颗泪弹#{{Luck}} 幸运5: 100%几率"}, -- Mom's Eye - [59] = {"59", "彼列之书", "{{AngelDevilChance}} 持有时, 恶魔房/天使房几率+12.5%#{{Timer}} 使用后, 在当前房间中获得:#↑ {{Damage}} 伤害+2"}, -- The Book of Belial (Judas's Birthright Version) + [55] = {"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运5: 100%概率"}, -- Mom's Eye + [59] = {"59", "彼列之书", "{{AngelDevilChance}} 持有时, 恶魔房/天使房概率+12.5%#{{Timer}} 使用后, 在当前房间中获得:#↑ {{Damage}} 伤害+2"}, -- The Book of Belial (Judas's Birthright Version) [62] = {"62", "吸血鬼之魅", "↑ {{Damage}} 伤害+0.3#{{HealingRed}} 每击杀13个敌人治疗半红心"}, -- Charm of the Vampire [67] = {"67", "玛姬姐妹", "发射普通泪弹#泪弹造成6点伤害"}, -- Sister Maggy [69] = {"69", "巧克力牛奶", "{{Chargeable}} 可蓄力泪弹#{{Damage}} 伤害随蓄力时间提升, 最高4x"}, -- Chocolate Milk [70] = {"70", "生长激素", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1"}, -- Growth Hormones [71] = {"71", "小蘑菇", "↑ {{Speed}} 移速+0.3#↑ {{Range}} 射程+2.5#↑ 体型变小"}, -- Mini Mush [72] = {"72", "念珠", "↑ {{Tears}} 射速+0.5#{{SoulHeart}} +3魂心#{{Collectible33}} 圣经添加至所有道具池"}, -- Rosary - [78] = {"78", "启示录", "{{SoulHeart}} +1魂心#{{AngelDevilChance}} 持有时, 恶魔房/天使房几率+17.5%#使用后, 本层头目由天启骑士取代"}, -- Book of Revelations + [78] = {"78", "启示录", "{{SoulHeart}} +1魂心#{{AngelDevilChance}} 持有时, 恶魔房/天使房概率+17.5%#使用后, 本层头目由天启骑士取代"}, -- Book of Revelations [79] = {"79", "咒印", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1#{{BlackHeart}} +1黑心"}, -- The Mark [80] = {"80", "契约", "↑ {{Tears}} 射速+0.7#↑ {{Damage}} 伤害+0.5#{{BlackHeart}} +2黑心"}, -- The Pact [83] = {"83", "钉子", "使用后:#{{HalfBlackHeart}} +半黑心#{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+2#↓ {{Speed}} 移速-0.18#角色每秒造成40点接触伤害#角色可粉碎接触的石头"}, -- The Nail [84] = {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门"}, -- We Need To Go Deeper! - [87] = {"87", "洛基的角", "25%几率向4个方向发射泪弹#{{Luck}} 幸运15: 100%几率"}, -- Loki's Horns + [87] = {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运15: 100%概率"}, -- Loki's Horns [91] = {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房#阻挡掉落弹幕的伤害"}, -- Spelunker Hat [98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic [101] = {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+1.5#{{HealingRed}} 治疗1红心"}, -- The Halo [106] = {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.85#{{Bomb}} +5炸弹"}, -- Mr. Mega [107] = {"107", "锯齿剪", "{{Timer}} 在当前房间中获得:#飞行#角色的身体与头分离, 每秒造成23.5点接触伤害"}, -- The Pinking Shears - [110] = {"110", "妈妈的美瞳", "↑ {{Range}} 射程+1.5#20%几率发射石化泪弹#{{Luck}} 幸运20: 50%几率"}, -- Mom's Contacts + [110] = {"110", "妈妈的美瞳", "↑ {{Range}} 射程+1.5#{{Petrify}} 20%概率发射石化泪弹#{{Luck}} 幸运20: 50%概率"}, -- Mom's Contacts [114] = {"114", "妈妈的菜刀", "角色的泪弹由可投掷的菜刀取代#{{Damage}} 持拿时菜刀造成2x角色伤害, 蓄力1/3时为上限6x#继续蓄力只会增加投掷距离#返回角色时, 伤害降至2x"}, -- Mom's Knife [115] = {"115", "通灵板", "↑ {{Tears}} 射速+0.5#灵体泪弹"}, [118] = {"118", "硫磺火", "↓ {{Tears}} 射速修正x0.33#{{Chargeable}} 角色的泪弹由可蓄力的鲜血激光取代#{{Damage}} 在0.63秒内造成9x角色伤害"}, -- Brimstone @@ -69,17 +69,17 @@ local repCollectibles={ [142] = {"142", "肩衣", "{{SoulHeart}} 当受伤至半心时, 角色获得1魂心#每房间只会发生一次#离开并重进房间可以再次触发#{{Warning}} 献血不触发"}, --Scapular [147] = {"147", "残损铁镐", "使用时, 角色持拿铁镐#持拿时, 允许角色打碎当前房间中接触的石头, 隐藏房入口, 并对敌人造成伤害#攻击时, 降低铁镐的充能#进入新层时, 铁镐完全充能"}, -- Notched Axe [148] = {"148", "害虫横行", "受伤时, 生成2-6只蓝苍蝇"}, -- Infestation - [149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#↓ {{Shotspeed}} 弹速-0.2#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac + [149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#↓ {{Shotspeed}} 弹速修正x0.8#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac [152] = {"152", "科技II", "↓ {{Tears}} 射速修正x0.67#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成2x角色伤害"}, -- Technology 2 [153] = {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.42#角色同时发射4颗泪弹"}, -- Mutant Spider [155] = {"155", "窥眼", "↑ 左眼伤害修正x1.35#在房间中四处漂浮#每秒造成17.1点接触伤害"}, -- The Peeper - [158] = {"158", "水晶球", "生成1{{SoulHeart}}魂心/{{Rune}}符文/{{Card}}卡牌#{{Timer}} 揭示全图({{SuperSecretRoom}}超级隐藏房除外)#持有时:#{{PlanetariumChance}} 星象房几率+15%#{{PlanetariumChance}} 若有跳过{{TreasureRoom}}宝箱房则改为100%"}, -- Crystal Ball + [158] = {"158", "水晶球", "生成1{{SoulHeart}}魂心/{{Rune}}符文/{{Card}}卡牌#{{Timer}} 揭示全图({{SuperSecretRoom}}超级隐藏房除外)#持有时:#{{PlanetariumChance}} 星象房概率+15%#{{PlanetariumChance}} 若有跳过{{TreasureRoom}}宝箱房则改为100%"}, -- Crystal Ball [169] = {"169", "巨人独眼", "↑ {{Damage}} 伤害+4#↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.42#泪弹击杀敌人伤害溢出时会穿透敌人前进"}, -- Polyphemus [171] = {"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害#被击杀敌人生成蓝蜘蛛"}, -- Spider Butt [172] = {"172", "献祭匕首", "环绕物#阻挡弹幕#每秒造成112.5点接触伤害"}, -- Sacrificial Dagger - [173] = {"173", "主教冠", "{{SoulHeart}} 红心生成时有33%几率由魂心取代"}, -- Mitre + [173] = {"173", "主教冠", "{{SoulHeart}} 红心生成时有33%概率由魂心取代"}, -- Mitre [176] = {"176", "干细胞", "↑ {{Heart}} +1心之容器#↑ {{Shotspeed}} 弹速+0.16#{{HealingRed}} 治疗1红心"}, -- Stem Cells - [178] = {"178", "圣水", "{{Throwable}} 向角色发射方向投掷自身#击中敌人时, 造成7点伤害并破碎#留下的水迹能石化敌人并造成伤害"}, -- Holy Water + [178] = {"178", "圣水", "{{Throwable}} 向角色发射方向投掷自身#击中敌人时, 造成7点伤害并破碎#{{Petrify}} 留下的水迹能石化敌人并造成伤害"}, -- Holy Water [180] = {"180", "黑豆", "{{Poison}} 受伤时, 角色放出一连串屁#{{Poison}} 屁会留下毒气并偏转弹幕"}, [182] = {"182", "圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x2.3#↑ {{Damage}} 伤害+1#↓ {{Tears}} 射速-0.4#↓ {{Shotspeed}} 弹速-0.25#{{HealingRed}} 回满血#追踪泪弹"}, -- Sacred Heart [184] = {"184", "圣杯", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#飞行"}, -- Holy Grail @@ -87,23 +87,23 @@ local repCollectibles={ [189] = {"189", "超级食肉男孩死忠粉", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.2#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+2.5#{{HealingRed}} 回满血"}, -- SMB Super Fan [192] = {"192", "心灵感应傻瓜式教程", "{{Timer}} 在当前房间中获得:#↑ {{Range}} 射程+3#追踪泪弹"}, -- Telepathy for Dummies [193] = {"193", "生肉!", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害+0.3#{{HealingRed}} 治疗1红心"}, -- MEAT! - [194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房几率+15%"}, -- Magic 8 Ball + [194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房概率+15%"}, -- Magic 8 Ball [197] = {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5"}, -- Jesus Juice - [203] = {"203", "慈善捆绑包", "掉落物有50%几率成对出现"}, -- Humbling Bundle + [203] = {"203", "慈善捆绑包", "掉落物有50%概率成对出现"}, -- Humbling Bundle [205] = {"205", "锋利插头", "{{Battery}} 使用未完全充能的主动道具时, 以半心充能1格#{{Heart}} 优先消耗红心"}, -- Sharp Plug [206] = {"206", "断头台", "↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成56点接触伤害"}, -- Guillotine [211] = {"211", "蜘蛛宝宝", "受伤时, 生成3-5只蓝蜘蛛"}, -- Spiderbaby [214] = {"214", "贫血", "↑ {{Range}} 射程+1.5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成6点伤害"}, -- Anemic - [218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%几率治疗半红心"}, -- Placenta - [219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%几率生成1红心"}, -- Old Bandage + [218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%概率治疗半红心"}, -- Placenta + [219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%概率生成1红心"}, -- Old Bandage [222] = {"222", "反重力", "↑ {{Tears}} 射速+1#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"}, -- Anti-Gravity [223] = {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸和火焰#{{HealingRed}} 受爆炸击中时治疗半红心"}, -- Pyromaniac [224] = {"224", "柯吉猫的身体", "↑ {{Tears}} 射速+0.5#↓ {{Range}} 射程修正x0.8#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, -- Cricket's Body - [225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%几率生成1魂心#{{Luck}} 每级幸运+2%几率#{{HalfHeart}} 敌人死亡时几率掉落1半红心"}, -- Gimpy + [225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%概率生成1魂心#{{Luck}} 每级幸运+2%概率#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, -- Gimpy [226] = {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, -- Black Lotus - [228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速+0.5#{{Fear}} 15%几率发射恐惧泪弹"}, -- Moms Perfume + [228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速+0.5#{{Fear}} 15%概率发射恐惧泪弹"}, -- Moms Perfume [229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung - [230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%几率发射恐惧泪弹"}, -- Abaddon + [230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon [232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch [233] = {"233", "小小星球", "↑ 射程+7#灵体泪弹#角色的泪弹环绕在角色周围"}, -- Tiny Planet [245] = {"245", "完美视力", "↓ {{Damage}} 伤害修正x0.8#角色同时发射2颗泪弹"}, -- 20/20 @@ -159,7 +159,7 @@ local repCollectibles={ [344] = {"344", "火柴盒", "{{BlackHeart}} +1黑心#{{Bomb}} 生成3炸弹#{{Trinket41}} 生成火柴棍"}, -- Match Book [345] = {"345", "合成油脂", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5"}, -- Synthoil [346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack - [349] = {"349", "木制镍币", "{{Coin}} 59%几率生成1随机硬币"}, -- Wooden Nickel + [349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel [352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon [354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks [355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls @@ -170,25 +170,25 @@ local repCollectibles={ [368] = {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐提高射速, 最多为原来的2x"}, -- Epiphora [369] = {"369", "连续统", "↑ {{Range}} 射程+3#灵体泪弹#泪弹会过屏幕, 从另一边回来"}, -- Continuum [370] = {"370", "玩偶先生", "↑ {{Tears}} +0.7射速#↑ {{Range}} +2.5射程#{{UnknownHeart}} 拾起时生成3随机心"}, -- Mr. Dolly - [374] = {"374", "圣光", "10%几率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%几率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light - [375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#25%几率反弹敌人弹幕"}, -- Host hat + [374] = {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light + [375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#25%概率反弹敌人弹幕"}, -- Host hat [376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock [380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play - [382] = {"382", "友好球", "可以扔向敌人将其捕捉#下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball - [386] = {"386", "D12", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小几率重置为按钮/击杀按钮/暗门/活板门"}, -- D12 + [382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball + [386] = {"386", "D12", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12 [384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy [389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag [391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"}, - [393] = {"393", "蛇蝎之吻", "{{Poison}} 15%几率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%几率掉落黑心"}, -- Serpent`s Kiss + [393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss [394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked [395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加1x"}, -- Tech X [397] = {"397", "牵引光束", "↑ {{Tears}} 射速+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam [399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void - [401] = {"401", "爆炸物", "25%几率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo - [404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%几率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby + [401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo + [404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby [405] = {"405", "恶性漏洞", "{{Throwable}} 可投掷(双击发射键)#重置其接触到的敌人和掉落物"}, -- GB Bug [407] = {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射速+2#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+3"}, - [408] = {"408", "祭祀之刃", "25%几率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每级幸运+2.5%几率"}, -- Athame + [408] = {"408", "祭祀之刃", "25%概率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每级幸运+2.5%概率"}, -- Athame [415] = {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, -- Crown Of Light [416] = {"416", "深口袋", "{{Coin}} 若清理房间没有奖励, 则生成1-3硬币#{{Coin}} 提高硬币上限至999"}, -- Deep Pockets [417] = {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成7.5-10点伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, -- Succubus @@ -198,22 +198,22 @@ local repCollectibles={ [426] = {"426", "狂热粉丝", "模仿角色移动, 有0.66秒延迟#每秒造成30点接触伤害"}, -- Obsessed Fan [430] = {"430", "狙击蝇老爹", "模仿角色移动, 有0.66秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, -- Papa Fly [431] = {"431", "多维宝宝", "模仿角色移动, 有0.66秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, -- Multidimensional Baby - [432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%几率生成1随机掉落物, 15%几率魅惑炸到的敌人#每次生成掉落物后, 本层上述生成几率-1%"}, -- Glitter Bombs - [433] = {"433", "我的影子", "紧跟着角色的影子#{{Timer}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆# 黑蛆每秒造成8.7点伤害"}, + [432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%概率生成1随机掉落物, 15%概率魅惑炸到的敌人#每次生成掉落物后, 本层上述生成概率-1%"}, -- Glitter Bombs + [433] = {"433", "我的影子", "紧跟着角色的影子#{{Friendly}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆# 黑蛆每秒造成8.7点伤害"}, [437] = {"437", "七面骰", "重新开始房间并重生所有敌人#能够从同一房间获得多次清理房间奖励"}, -- D7 [440] = {"440", "肾结石", "角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, -- Kidney Stone [442] = {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+2#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.2"}, -- Dark Princes Crown [444] = {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹"}, -- Lead Pencil - [448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%几率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass - [450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗的硬币泪弹, 造成1.5x角色伤害+10的伤害#被硬币泪弹击中的敌人会变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed + [448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass + [450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗的硬币泪弹, 造成1.5x角色伤害+10的伤害#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed [451] = {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"}, -- Tarot Cloth [453] = {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#泪弹击中时碎成1-3个小骨片"}, -- Compound Fracture [455] = {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+2.5#{{Luck}} 生成1幸运硬币"}, [456] = {"456", "夜宵", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Midnight Snack - [459] = {"459", "鼻窦炎", "20%几率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住10秒#{{Luck}} 不受幸运影响"}, -- Sinus Infection + [459] = {"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住10秒#{{Luck}} 不受幸运影响"}, -- Sinus Infection [462] = {"462", "彼列之眼", "↑ {{Range}} 射程+1.5#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"}, -- Eye of Belial [464] = {"464", "平衡符号", "{{SoulHeart}} +2魂心#房间清理奖励和精英怪掉落角色最需要的掉落物"}, -- Glyph of Balance - [468] = {"468", "阴影", "跟随角色移动, 有0.66秒延迟#每秒造成75点接触伤害#造成666伤害后被角色吸收, 角色获得接触伤害效果"}, -- Shade + [468] = {"468", "阴影", "跟随角色移动, 有0.66秒延迟#每秒造成75点接触伤害#{{Friendly}} 造成666伤害后被角色吸收, 角色获得接触伤害效果, 并生成友好的黑蛆"}, -- Shade [472] = {"472", "国王宝宝", "其他跟班都会跟着他, 并自动向敌人发射#角色发射时停止移动#停止发射时传送回角色位置"}, -- King Baby [474] = {"474", "损坏的玻璃大炮", "使用时变回玻璃大炮"}, -- Broken Glass Canon [476] = {"476", "一面骰", "复制房间中1随机掉落物#复制的掉落物可能与原来的不同"}, -- D1 @@ -223,32 +223,32 @@ local repCollectibles={ [491] = {"491", "毒瘾宝宝", "{{Pill}} 每7个房间生成1随机胶囊#{{Poison}} 使用胶囊会使房间中所有敌人中毒"}, -- Acid Baby [493] = {"493", "肾上腺素", "↑ {{Damage}} 空心之容器能提高伤害#空心之容器越多, 随后的伤害加成越高"}, -- Adrenaline [494] = {"494", "雅各布天梯", "泪弹击中时, 生成1道电弧#电弧造成0.5x角色伤害#电弧可电穿最多4个其他敌人"}, -- Jacobs Ladder - [495] = {"495", "断魂椒", "8%几率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%几率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper - [496] = {"496", "安乐死", "3.33%几率发射针#{{Luck}} 幸运13: 25%几率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia + [495] = {"495", "断魂椒", "8%概率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper + [496] = {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运13: 25%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia [497] = {"497", "迷彩内裤", "{{Confusion}} 进入房间时, 使所有敌人混乱并使角色伪装, 直到角色开始发射#↑ {{Speed}} 伪装时移速+0.5#解除伪装时, 对角色周围造成伤害, 并获得非常短暂的射速和伤害提升"}, -- Camo Undies [500] = {"500", "袋中袋", "每7-8个房间生成1福袋"}, -- Sack of Sacks [501] = {"501", "贪婪的胃袋", "{{Heart}} 角色每持有25硬币+1心之容器"}, -- Greed's Gullet - [503] = {"503", "小魔角", "5%几率发射能召唤巨角恶魔的手的泪弹#{{Luck}} 运气15: 20%几率#手会立即杀死敌人或对头目造成36点伤害#角色每秒造成7点接触伤害"}, -- Little Horn + [503] = {"503", "小魔角", "5%概率发射能召唤巨角恶魔的手的泪弹#{{Luck}} 运气15: 20%概率#手会立即杀死敌人或对头目造成36点伤害#角色每秒造成7点接触伤害"}, -- Little Horn [504] = {"504", "棕色粪块", "生成1只向敌人发射的苍蝇炮塔#泪弹造成3.5点伤害"}, -- Brown Nugget [506] = {"506", "背刺", "{{BleedingOut}} 若泪弹击中敌人后背, 则造成的伤害翻倍并造成流血, 使敌人留下水迹并在移动时受伤"}, -- Backstabber - [507] = {"507", "尖头吸管", "{{Damage}} 对所有敌人造成1x角色伤害+敌人最大血量10%的伤害#{{HalfHeart}} 造成伤害时, 15%几率生成半红心" }, + [507] = {"507", "尖头吸管", "{{Damage}} 对所有敌人造成1x角色伤害+敌人最大血量10%的伤害#{{HalfHeart}} 造成伤害时, 15%概率生成半红心" }, [508] = {"508", "妈妈的剃刀", "{{BleedingOut}} 能造成流血的环绕物, 使敌人在移动时受伤#{{Damage}} 每秒造成1.5x角色伤害"}, [509] = {"509", "血丝眼", "附近有敌人时, 每0.33秒发射一颗泪弹的环绕物#泪弹造成3.5点伤害#每秒造成20点接触伤害"}, -- Bloodshot Eye - [514] = {"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#暂停的弹幕消失#25%几率使清理房间奖励翻倍"}, -- Broken Modem + [514] = {"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#暂停的弹幕消失#25%概率使清理房间奖励翻倍"}, -- Broken Modem [517] = {"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却#炸弹相互之间不会击退"}, -- Fast Bombs [522] = {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开#效果期间推开靠近的敌人"}, -- Telekinesis [523] = {"523", "搬家盒", "使用时, 储存当前房间中最多10掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, -- Moving Box [524] = {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成4.5x角色伤害"}, -- Technology Zero [531] = {"531", "泪血症", "↑ {{Damage}} 伤害+1#↑ {{Damage}} 伤害修正x1.5#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, -- Haemolacria - [543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%几率阻挡伤害"}, -- Hallowed Ground + [543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率阻挡伤害"}, -- Hallowed Ground [549] = {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.4#向四周方向发射8颗骨头泪弹"}, -- Brittle Bones [552] = {"552", "妈妈的铲子", "生成通往下一层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, -- Brittle Bones - [553] = {"553", "毛霉菌病", "25%几率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis + [553] = {"553", "毛霉菌病", "25%概率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis [554] = {"554", "恐怖如斯", "{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky [555] = {"555", "金剃刀片", "#{{Coin}} 拾起时+5硬币#{{Timer}} 花费5{{Coin}}硬币, 并在当前房间中获得:#↑ {{Damage}} 伤害+1.2"}, -- Golden Razor [556] = {"556", "炼金硫磺", "{{Timer}} 在当前房间中获得{{Collectible118}}硫磺火#多次使用使伤害更高, 激光更大"}, -- Sulfur [557] = {"557", "幸运饼干", "获得其一:#1条预言#{{SoulHeart}} 1魂心#{{Rune}} 1符文/魂石#{{Card}} 1塔罗牌#{{Trinket}} 1饰品"}, -- Fortune Cookie - [558] = {"558", "眼瘤", "几率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受运气影响"}, -- Eye Sore + [558] = {"558", "眼瘤", "概率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受运气影响"}, -- Eye Sore [559] = {"559", "220伏", "反复电击附近敌人#{{Damage}} 电击每秒造成3.75x角色伤害#电弧可电穿最多4个其他敌人"}, -- 120 Volt [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹"}, -- It Hurts [561] = {"561", "杏仁奶", "↑ {{Tears}} 射速修正x4#↓ {{Damage}} 伤害修正x0.3#↓ {{Tearsize}} 泪弹尺寸-0.16#泪弹随机获得蠕虫饰品和一些道具的效果"}, -- Almond Milk @@ -263,18 +263,18 @@ local repCollectibles={ [570] = {"570", "黏土饼干", "角色的每颗泪弹都有不同的颜色和效果"}, -- Playdough Cookie [571] = {"571", "孤儿的袜子", "↑ {{Speed}} 移速+0.3#{{SoulHeart}} +2魂心#免疫水迹和尖刺"}, -- Orphan Socks [572] = {"572", "玄秘魔眼", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2#↓ {{Shotspeed}} 弹速-0.16#角色的泪弹飞行时可控"}, -- Eye of the Occult - [573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%几率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart + [573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%概率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart [574] = {"574", "圣体匣", "角色获得造成伤害的光环#敌人越靠近角色, 光环造成的伤害越高"}, -- Monstrance [575] = {"575", "侵体蜘蛛", "{{Slow}} 蜘蛛埋在角色头里, 额外发射4颗减速泪弹, 造成1.5点伤害#受伤时, 蜘蛛离开头并追击敌人"}, -- The Intruder [576] = {"576", "龌龊之心", "所有粪滴敌人变得友好#摧毁大便时, 生成1-4个粪滴#粪滴类型取决于大便类型#石头可能会由大便取代"}, -- Dirty Mind - [577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低几率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles + [577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles [578] = {"578", "免费柠檬水", "生成大范围的黄色水迹#水迹每秒造成24点伤害"}, -- Free Lemonade [579] = {"579", "英灵剑", "攻击方式改为挥剑#{{Damage}} 剑造成3x角色伤害+3.5的伤害, 挥剑速度与按发射键速度一样快#{{Chargeable}} 可蓄力发动旋转攻击#满血时发射剑气"}, -- Spirit Sword [580] = {"580", "红钥匙", "在常规房间旁产生门形轮廓指示的红色房间#红色房间可以是特殊房间#{{ErrorRoom}} 进入13x13地图范围外的房间时, 将角色传送至错误房"}, -- Red Key [581] = {"581", "灵能苍蝇", "追击并反弹敌人弹幕#每秒造成15点接触伤害"}, -- Psy Fly [582] = {"582", "迷幻蘑菇", "↑ {{Tears}} 射速+0.75#↓ {{Speed}} 移速-0.03#扭曲画面#每次使用后需要更多充能#离开或清理房间可减弱效果"}, -- Wavy Cap [583] = {"583", "罐中火箭", "{{Bomb}} +5炸弹#发射时放置炸弹, 炸弹由发射火箭取代"}, -- Rocket in a Jar - [584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房几率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues + [584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房概率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues [585] = {"585", "白玉香膏盒", "必须通过拾起魂心充能, 使用时生成:#{{SoulHeart}} 3{{SoulHeart}}魂心#{{AngelRoom}} 2个天使房道具#{{DevilRoom}} 若已进行过恶魔交易, 则改为2魂心和1个天使房道具"}, -- Alabaster Box [586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每层的初始房间生成梯子, 通向特殊{{AngelRoom}}天使房商店"}, -- The Stairway [587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted) @@ -285,35 +285,35 @@ local repCollectibles={ [592] = {"592", "地球", "↑ {{Damage}} 伤害+1#角色的泪弹由石头取代#石头伤害不定, 可摧毁障碍物并有更强的击退力"}, -- Terra [593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却"}, -- Mars [594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HalfHeart}} 治疗半红心#{{Speed}} 不移动时累积最多+0.5移速#{{Poison}} 移动时向后释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter - [595] = {"595", "土星", "进入房间时生成7颗泪弹在角色周围环绕#这些泪弹持续13秒, 造成1.5x角色伤害+5的伤害#敌人弹幕有几率加入环绕"}, -- Saturnus + [595] = {"595", "土星", "进入房间时生成7颗泪弹在角色周围环绕#这些泪弹持续13秒, 造成1.5x角色伤害+5的伤害#敌人弹幕有概率加入环绕"}, -- Saturnus [596] = {"596", "天王星", "{{Freezing}} 角色发射冰冻泪弹, 击杀敌人时使其冻结#可以推开冻结的敌人, 撞碎时向四周发射10个冰锥"}, -- Uranus [597] = {"597", "海王星", "{{Tears}} 不发射时3秒内累积射速加成#角色发射时降低射速加成"}, -- Neptunus [598] = {"598", "冥王星", "↑ {{Tears}} 射速+0.7#角色大幅缩小, 允许挤过物体#弹幕可以越过角色"}, -- Pluto [599] = {"599", "巫毒娃娃头", "{{CursedRoom}} 每层额外生成1个诅咒房#升级{{CursedRoom}}诅咒房的布局和奖励#{{Coin}} 每个诅咒房生成1硬币"}, -- Voodoo Head [600] = {"600", "眼药水", "↑ {{Tears}} 左眼射速修正x1.4"}, -- Eye Drops - [601] = {"601", "痛悔短祷", "↑ {{Tears}} 射速+0.7#{{EternalHeart}} +1永恒之心#{{AngelChance}} 进行过恶魔交易后天使房仍然会出现#{{AngelDevilChance}} 减缓受红心伤害后减少恶魔房/天使房的几率"}, -- Act of Contrition + [601] = {"601", "痛悔短祷", "↑ {{Tears}} 射速+0.7#{{EternalHeart}} +1永恒之心#{{AngelChance}} 进行过恶魔交易后天使房仍然会出现#{{AngelDevilChance}} 减缓受红心伤害后减少恶魔房/天使房的概率"}, -- Act of Contrition [602] = {"602", "会员卡", "{{Shop}} 在商店内生成1个通往地下商店的暗门, 售卖饰品, 符文, 卡牌, 特殊心和任意道具池的道具"}, -- Member Card [603] = {"603", "电池组", "{{Battery}} 生成2-4电池#{{Battery}} 将主动道具完全充能"}, -- Battery Pack [604] = {"604", "妈妈的手镯", "允许角色举起并投掷石头/TNT/大便/友好粪滴/寄居骷髅等障碍物#举起的东西可以带到其他房间"}, -- Mom's Bracelet [605] = {"605", "挖眼勺", "↑ {{Damage}} 右眼伤害修正x1.35#{{Timer}} 在当前房间中召唤1个眼球跟班, 每秒造成36点伤害并留下血迹"}, -- The Scooper - [606] = {"606", "邪眼裂口", "5%几率发射在落地时生成裂隙的泪弹#{{Luck}} 幸运15: 20%几率#裂隙每秒造成3x角色伤害, 并吸引附近的敌人, 掉落物和弹幕"}, -- Ocular Rift + [606] = {"606", "邪眼裂口", "5%概率发射在落地时生成裂隙的泪弹#{{Luck}} 幸运15: 20%概率#裂隙每秒造成3x角色伤害, 并吸引附近的敌人, 掉落物和弹幕"}, -- Ocular Rift [607] = {"607", "脓液囊宝宝", "向四周随机喷射泪弹#泪弹造成3.5或5.25点伤害"}, -- Boiled Baby - [608] = {"608", "冰冻宝宝", "发射石化泪弹, 造成3.5点伤害#{{Freezing}} 击杀时使敌人冻结"}, -- Freezer Baby - [609] = {"609", "永恒六面骰", "重置房间中所有道具#25%几率删除道具而不是重置"}, -- Eternal D6 + [608] = {"608", "冰冻宝宝", "{{Petrify}} 发射石化泪弹, 造成3.5点伤害#{{Freezing}} 击杀时使敌人冻结"}, -- Freezer Baby + [609] = {"609", "永恒六面骰", "重置房间中所有道具#25%概率删除道具而不是重置"}, -- Eternal D6 [610] = {"610", "鸟肥笼", "角色在房间中首次受伤时, 跃向敌人#造成45点伤害并释放岩石波#之后追击敌人, 每秒造成6.5点接触伤害"}, -- Bird Cage [611] = {"611", "声带", "角色怒吼, 击退周围的敌人并造成伤害#充能越多, 怒吼效果越强"}, -- Larynx [612] = {"612", "迷失游魂", "受伤时时死亡, 会在下一层重生#如果存活时带到下一层, 生成:#{{SoulHeart}} 3魂心#{{EternalHeart}} 2永恒之心#{{TreasureRoom}} 1个宝箱房道具#{{AngelRoom}} 1个天使房道具"}, -- Lost Soul [613] = {"613", "", "<道具不存在>"}, [614] = {"614", "鲜血炸弹", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗5红心#{{HalfHeart}} 若角色没有炸弹, 则可以花费半红心放置炸弹#角色的炸弹会留下血迹"}, -- Blood Bombs - [615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#几率反弹其周围的弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy - [616] = {"616", "鸟眼椒", "8%几率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运11: 50%几率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye - [617] = {"617", "磁石", "{{Magnetize}} 17%几率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%几率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone - [618] = {"618", "烂番茄", "{{Bait}} 17%几率发射标记敌人的泪弹#{{Luck}} 运气5: 100%几率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato + [615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#概率反弹其周围的弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy + [616] = {"616", "鸟眼椒", "8%概率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运11: 50%概率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye + [617] = {"617", "磁石", "{{Magnetize}} 17%概率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%概率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone + [618] = {"618", "烂番茄", "{{Bait}} 17%概率发射标记敌人的泪弹#{{Luck}} 运气5: 100%概率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato [619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright [620] = {"620", "", "<道具不存在>"}, [621] = {"621", "红豆汤", "↑ {{Damage}} 伤害+21.6#{{HealingRed}} 回满血#增加的伤害在3分钟内会不断衰减#效果尚存时击杀敌人会延长时间"}, -- Red Stew [622] = {"622", "创世记", "移除角色的所有道具和掉落物#将角色传送至特殊的卧室, 内有掉落物和箱子#每移除1个道具, 角色就可从来自相同道具池的3个道具选择#离开卧室时, 将角色带到下一层"}, -- Genesis - [623] = {"623", "尖头钥匙", "{{Key}} +5钥匙#向角色发射方向投掷角色的1钥匙#投掷的钥匙可造成伤害, 摧毁障碍物或开门#被钥匙击杀的敌人有几率掉落箱子里的物品, 包括道具"}, -- Sharp Key + [623] = {"623", "尖头钥匙", "{{Key}} +5钥匙#向角色发射方向投掷角色的1钥匙#投掷的钥匙可造成伤害, 摧毁障碍物或开门#被钥匙击杀的敌人有概率掉落箱子里的物品, 包括道具"}, -- Sharp Key [624] = {"624", "扩展包", "{{Card}} 生成5随机卡牌"}, -- Booster Pack [625] = {"625", "超级蘑菇", "{{Timer}} 角色巨化并获得:#↑ {{Damage}} 伤害修正x4#↑ {{Range}} 射程+2#↓ {{Tears}} 射速-1.9#无敌#能踩碎障碍物和敌人#{{Timer}} 持续30秒, 能在房间之间和层之间持续"}, -- Mega Mush [626] = {"626", "菜刀碎片1", "与{{Collectible627}}菜刀碎片2结合变为可投掷的菜刀, 造成25点伤害#菜刀能打开红色肉门"}, -- Knife Piece 1 @@ -327,12 +327,12 @@ local repCollectibles={ [634] = {"634", "炼狱恶鬼", "在有敌人的房间中的地面生成红色裂缝#走过裂缝时会召唤追踪爆炸幽灵"}, -- Purgatory [635] = {"635", "织布魔偶", "生成1个跟班, 向角色发射方向移动#使用时, 角色与跟班互换位置, 并短暂无敌#传送到物体上可以造成伤害或将其摧毁"}, -- Stitches [636] = {"636", "R键", "整局重新开始#已收集的道具, 饰品, 属性和掉落物保留#计时器不重置"}, -- R Key - [637] = {"637", "强力安眠药", "{{Confusion}} 10%几率发射拳头, 对敌人造成强力击退和混乱#{{Luck}} 运气9: 100%几率#撞到墙/障碍物的敌人会受到伤害"}, -- Knockout Drops + [637] = {"637", "强力安眠药", "{{Confusion}} 10%概率发射拳头, 对敌人造成强力击退和混乱#{{Luck}} 运气9: 100%概率#撞到墙/障碍物的敌人会受到伤害"}, -- Knockout Drops [638] = {"638", "橡皮擦", "掷出橡皮, 秒杀击中的敌人#击杀的敌人在本局游戏中不会再出现#对头目造成15点伤害#每层只能使用一次"}, -- Eraser [639] = {"639", "难吃的心", "{{RottenHeart}} +1腐心"}, -- Yuck Heart [640] = {"640", "灵魂之瓮", "喷射火焰#击杀1个敌人, 瓮增加1格充能"}, -- Urn of Souls [641] = {"641", "血田", "在有敌人的房间中, 在角色身后产生一串泪弹#泪弹造成3.5点伤害"}, -- Akeldama - [642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有几率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低几率"}, -- Magic Skin + [642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有概率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低概率"}, -- Magic Skin [643] = {"643", "终末天启", "{{SoulHeart}} +2魂心#飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation [644] = {"644", "安慰奖", "↑ 提升角色速度/射速/伤害/射程中最低的属性#根据角色持有的最少掉落物, 生成3{{Coin}}硬币/1{{Bomb}}炸弹/1{{Key}}钥匙"}, -- Consolation Prize [645] = {"645", "小畸胎瘤", "阻挡弹幕的大型环绕物#每秒造成3.5点接触伤害#受击3次时, 分裂为更小的畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁时, 5秒后重生"}, -- Tinytoma @@ -341,12 +341,12 @@ local repCollectibles={ [648] = {"648", "", "<道具不存在>"}, [649] = {"649", "甜甜糖梅宝", "在房间中斜角前进, 向路径上发射泪弹, 造成3点伤害#每秒造成6点接触伤害"}, -- Fruity Plum [650] = {"650", "糖梅溜溜笛", "{{Timer}} 在当前房间中召唤1只友好的糖梅宝宝, 持续10秒"}, -- Plum Flute - [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.8#追踪泪弹#50%几率忽略伤害"}, -- Star of Bethlehem + [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.8#追踪泪弹#50%概率忽略伤害"}, -- Star of Bethlehem [652] = {"652", "冰块宝宝", "经过时可踢开#{{Slow}} 使敌人减速, 根据速度造成最多17.5点接触伤害#{{Freezing}} 击杀时使敌人冻结"}, -- Cube Baby [653] = {"653", "驱魔护符", "持有时, 非幽灵的敌人在死亡时生成小的红色幽灵#使用时, 引爆所有红色幽灵#使用时, 也会击杀所有血量低于50%的幽灵类敌人(包括头目)"}, -- Vade Retro [654] = {"654", "伪造药学博士证", "{{BlackHeart}} +1黑心#{{Pill}} 识别所有胶囊#{{Pill}} 好胶囊变为坏的#↑ {{Damage}} 吃降低属性的胶囊, 伤害+0.6#{{BlackHeart}} 吃其它坏胶囊, 生成1黑心"}, -- False PHD [655] = {"655", "幸运转盘", "获得1个陀螺环绕物, 阻挡敌人弹幕, 每秒造成10.5点接触伤害#↑ 使用时获得:#↑ {{Speed}} 移速+0.5#提升环绕物的速度和伤害"}, -- Spin to Win - [656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低几率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles + [656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles [657] = {"657", "血管炎", "敌人死亡时爆出泪弹, 继承角色的泪弹效果"}, -- Vasculitis [658] = {"658", "巨细胞", "受伤时生成小以撒#小以撒追击附近敌人并向其发射"}, -- Giant Cell [659] = {"659", "托吡卡胺", "↑ {{Range}} 射程+2.5#↑ {{Tearsize}} 泪弹尺寸+0.22"}, -- Tropicamide @@ -359,7 +359,7 @@ local repCollectibles={ [666] = {"666", "", "<道具不存在>"}, [667] = {"667", "稻草人", "{{Bomb}} +1炸弹#{{Player14}} 生成店主作为第二个角色#店主死亡时生成蓝蜘蛛并永久移除稻草人及其拾起的道具#{{DevilChance}} 店主活着时恶魔交易花费硬币#{{Warning}} 店主也能拾起剧情道具"}, -- Strawman [668] = {"668", "爸爸的便条", "开始回溯#之前留在{{TreasureRoom}}宝箱房或{{BossRoom}}头目房的饰品会变成{{Card78}}红钥匙碎片"}, -- Dad's Note - [669] = {"669", "腊肠", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.2#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#↑ {{Luck}} 幸运+1#{{HealingRed}} 回满血#{{AngelDevilChance}} 恶魔房/天使房几率+6.9%#{{Planetarium}} 星象房几率+6.9%"}, -- Sausage + [669] = {"669", "腊肠", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.2#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#↑ {{Luck}} 幸运+1#{{HealingRed}} 回满血#{{AngelDevilChance}} 恶魔房/天使房概率+6.9%#{{Planetarium}} 星象房概率+6.9%"}, -- Sausage [670] = {"670", "选择?", "允许角色从两个不同的房间清理奖励中选择"}, -- Options? [671] = {"671", "糖心", "↑ 用{{Heart}}红心治疗时, 永久获得随机属性提升#{{Heart}} 生成1红心"}, -- Candy Heart [672] = {"672", "一磅肉", "{{DevilChance}} 恶魔交易消耗硬币#{{Shop}} 商店道具花费心之容器#{{Shop}} 商店消耗品被尖刺环绕"}, -- A Pound of Flesh @@ -374,14 +374,14 @@ local repCollectibles={ [681] = {"681", "黑洞宝宝", "向前飞行并造成接触伤害#飞行时吸收掉落物#每吸收1个都增加其体积和伤害, 并生成1只蓝苍蝇#每吸收4个, 生成1个通向未探索房间的传送门"}, -- Lil Portal [682] = {"682", "触手朋友", "有时会从地面伸出一条触手束缚敌人#受缚的敌人每秒受到8点伤害, 减速并无法移动"}, -- Worm Friend [683] = {"683", "骨刺", "敌人死亡时生成骨片#骨片可阻挡弹幕并造成接触伤害"}, -- Bone Spurs - [684] = {"684", "饥饿幽魂", "击杀敌人时, 33%几率生成幽灵#幽灵追击敌人, 造成接触伤害并在5秒后爆炸#角色不受该爆炸伤害"}, -- Hungry Soul + [684] = {"684", "饥饿幽魂", "击杀敌人时, 33%概率生成幽灵#幽灵追击敌人, 造成接触伤害并在5秒后爆炸#角色不受该爆炸伤害"}, -- Hungry Soul [685] = {"685", "魂火罐", "生成1随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps [686] = {"686", "灵魂吊坠", "↑ 拾起{{SoulHeart}}魂心时, 永久获得随机属性提升#{{SoulHeart}} 生成1魂心"}, -- Soul Locket - [687] = {"687", "寻友护符", "生成1个永久魅惑的敌人, 并模拟角色移动和攻击"}, -- Friend Finder + [687] = {"687", "寻友护符", "{{Friendly}} 生成1个友好的敌人, 并模拟角色移动和攻击"}, -- Friend Finder [688] = {"688", "内在孩童", "+1生命#死亡时:#角色在相同房间以半心重生#↑ {{Speed}} 移速+0.2#↑ 体型大幅变小"}, -- Inner Child [689] = {"689", "错误王冠", "底座道具在5个随机道具之间快速切换"}, -- Glitched Crown - [690] = {"690", "肚肚软糖", "敌人能被角色弹开#50%几率抵消接触伤害#50%几率反弹敌人弹幕"}, -- Belly Jelly - [691] = {"691", "十字圣球", "阻止品质为{{Quality0}}/{{Quality1}}的道具生成#33%几率重置品质为{{Quality2}}的道具"}, -- Sacred Orb + [690] = {"690", "肚肚软糖", "敌人能被角色弹开#50%概率抵消接触伤害#50%概率反弹敌人弹幕"}, -- Belly Jelly + [691] = {"691", "十字圣球", "阻止品质为{{Quality0}}/{{Quality1}}的道具生成#33%概率重置品质为{{Quality2}}的道具"}, -- Sacred Orb [692] = {"692", "血色羁绊", "在{{DevilRoom}}恶魔房中生成地刺#在地刺上受伤可获得:#35%: 无#33%: ↑ {{Damage}} 伤害+0.5#15%: 6{{Coin}}硬币#10%: 2{{BlackHeart}}黑心#5%: 随机{{DevilRoom}}恶魔房道具#2%: {{Leviathan}}利维坦套装"}, -- Sanguine Bond [693] = {"693", "虫群", "获得8只环绕苍蝇#清理房间后, 生成1只新苍蝇#阻挡弹幕后, 苍蝇变成蓝苍蝇"}, -- The Swarm [694] = {"694", "心碎", "↑ {{Damage}} 每个碎心+0.25伤害#{{BrokenHeart}} +3碎心#{{BrokenHeart}} 致死时, 致死伤害改为+2碎心#{{Warning}} 角色12碎心时死亡"}, -- Heartbreak @@ -402,7 +402,7 @@ local repCollectibles={ [709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex! [710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting [711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip - [712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%几率来自当前房间的道具池, 75%几率来自宝箱房/头目房/商店道具池"}, -- Lemegeton + [712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自宝箱房/头目房/商店道具池"}, -- Lemegeton [713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium [714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall [715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold @@ -412,7 +412,7 @@ local repCollectibles={ [719] = {"719", "店主的盒子", "{{Shop}} 生成1个可购买的商店道具/掉落物"}, -- Keeper's Box [720] = {"720", "百宝罐", "根据充能量生成掉落物#充能奖励:#{{Blank}} 1:大便 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} 12充能时触发一个随机强力效果"}, -- Everything Jar [721] = {"721", "错误技", "使后续道具都为错误道具#错误道具的效果完全随机"}, -- TMTRAINER - [722] = {"722", "孤魂铁索", "禁锢离角色最近的敌人5秒#被禁锢的敌人无法移动或攻击"}, -- Anima Sola + [722] = {"722", "孤魂铁索", "{{Chained}} 禁锢离角色最近的敌人5秒#被禁锢的敌人无法移动或攻击"}, -- Anima Sola [723] = {"723", "计数二十面骰", "将房间中所有道具重置为内部ID减1的道具"}, -- Spindown Dice [724] = {"724", "高凝血", "{{Heart}} 受伤时, 根据受伤量掉落半红心或整红心#产生的红心弹出并在1.5秒后消失"}, -- Hypercoagulation [725] = {"725", "大肠激躁症", "造成足够伤害使角色闪红色#闪红时松开发射键, 触发其一:#投掷1个随机大便#产生增益水迹#放毒屁#生成5个激活的炸弹"}, -- IBS @@ -453,7 +453,7 @@ EID.descriptions[languageCode].bookOfBelialBuffs = { [186] = "同时产生{{Collectible126}}剃刀片的效果", -- Blood Rights [282] = "留下一路火焰, 能造成接触伤害并使敌人{{Burning}}燃烧", -- How to Jump [290] = "一次消耗1心, 获得{{Damage}}伤害提升并在地上留下血迹", -- The Jar - [295] = "有几率产生{{Collectible555}}金剃刀片的效果", -- Magic Fingers + [295] = "有概率产生{{Collectible555}}金剃刀片的效果", -- Magic Fingers [297] = "除正常奖励外, 还永久获得1个恶魔类跟班", -- Pandora's Box [323] = "改为10颗穿刺灵体泪弹, 具有伤害加成", -- Isaac's Tears [326] = "无敌时, 生成光柱由火焰光环取代#完美阻挡时, 暂时{{Damage}}伤害提升并产生{{Collectible35}}死灵之书的效果", -- Breath of Life @@ -472,9 +472,9 @@ EID.descriptions[languageCode].bookOfBelialBuffs = { [640] = "改为发射{{Collectible118}}硫磺火", -- Urn of Souls [642] = "↑ {{Damage}} 伤害修正x1.4#↑ {{Damage}} 伤害+1", -- Magic Skin [653] = "幽灵追踪敌人", -- Vade Retro - [685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房几率+10%", -- Jar of Wisps + [685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房概率+10%", -- Jar of Wisps [705] = "对于击中的每个敌人/弹幕↑ {{Damage}} 暂时伤害提升", -- Dark Arts - [710] = "拾起{{Heart}}红心时, 几率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting + [710] = "拾起{{Heart}}红心时, 概率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting [729] = "当头分离时:#↑ {{Tears}} 泪速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack } @@ -485,7 +485,7 @@ EID.descriptions[languageCode].BookOfVirtuesWispTexts = { -- The placeholder therefore can be used in all parts that make up the wisp descriptions StatDescription = "{ringIcon}{{Wisp}} {amount}|{{Heart}} {health}|{{Damage}} {damage}", -- {ringIcon} will be replaced with an icon representing the wisp movement, {amount} with the number of wisps, {health} with the HP, {damage} with the damage or the "CantShoot" text Shotspeed = "{1}%弹速", -- {1} will be replaced with the shot speed changes in % - Chance = " ({1}%几率)", -- {1} will be replaced with the chance + Chance = " ({1}%概率)", -- {1} will be replaced with the chance SingleRoom = "单房间魂火", NoWisps = "无魂火", } @@ -516,28 +516,28 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [133] = "生成3高血量魂火", -- Guppy's Paw [137] = "每个引爆的炸弹生成1魂火#魂火的泪弹也可以被远程引爆", -- Remote Detonator [145] = "生成魂火而不是苍蝇#被摧毁时生成1只蓝苍蝇", -- Guppy's Head - [147] = "几率从大便生成粪滴魂火, 从石头5选1生成魂火:#{{Collectible132}}煤炭/{{Collectible201}}铁/{{Collectible202}}金/{{Collectible68}}红石/{{Collectible415}}钻石", -- Notched Axe + [147] = "概率从大便生成粪滴魂火, 从石头5选1生成魂火:#{{Collectible132}}煤炭/{{Collectible201}}铁/{{Collectible202}}金/{{Collectible68}}红石/{{Collectible415}}钻石", -- Notched Axe [160] = "接触时召唤光束", -- Crack the Sky - [166] = "摧毁房间中所有掉落物, 每个都有几率生成1魂火", -- D20 + [166] = "摧毁房间中所有掉落物, 每个都有概率生成1魂火", -- D20 [175] = "魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key [177] = "根据获得的奖励生成魂火", -- Portable Slot - [181] = "10%几率发射{{Collectible374}}圣光泪弹", -- White Pony + [181] = "10%概率发射{{Collectible374}}圣光泪弹", -- White Pony [186] = "高血量魂火", -- Blood Rights [192] = "追踪泪弹", -- Telepathy for Dummies [263] = "被摧毁时掉落1{{Rune}}符文", -- Clear Rune [283] = "重置所有魂火并生成1随机魂火#不重置美德之书", -- D100 [284] = "移除所有魂火, 每持有2个道具生成1随机魂火#不重置美德之书", -- D4 - [285] = "10%几率发射十面骰效果的泪弹", -- D10 + [285] = "10%概率发射十面骰效果的泪弹", -- D10 [286] = "被摧毁时掉落1{{Card}}卡牌", -- Blank Card [287] = "{{Collectible675}}被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets [288] = "生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders [289] = "红火泪弹", -- Red Candle - [290] = "生成魂火而不是掉落红心#被摧毁时几率生成1{{HalfHeart}}半红心", -- The Jar + [290] = "生成魂火而不是掉落红心#被摧毁时概率生成1{{HalfHeart}}半红心", -- The Jar [291] = "每有1个被冲走的敌人额外生成1魂火", -- Flush! - [292] = "每有1撒但圣经魂火,{{AngelDevilChance}}恶魔房/天使房几率+10%", -- Satanic Bible + [292] = "每有1撒但圣经魂火,{{AngelDevilChance}}恶魔房/天使房概率+10%", -- Satanic Bible [293] = "被摧毁时发射4向{{Collectible118}}硫磺火激光", -- Head of Krampus [294] = "被摧毁时产生棉豆的效果", -- Butter Bean - [295] = "被摧毁时几率掉落1{{Coin}}硬币", -- Magic Fingers + [295] = "被摧毁时概率掉落1{{Coin}}硬币", -- Magic Fingers [296] = "较高血量魂火, 可以用{{Heart}}红心治疗", -- Converter [297] = "根据当前层生成0-8魂火", -- Pandora's Box [298] = "免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump @@ -547,18 +547,18 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [326] = "完美阻挡时生成4魂火", -- Breath of Life [347] = "{{Collectible245}}完美视力泪弹#复制所有其他魂火", -- Diplopia [348] = "被摧毁时生成1{{Pill}}胶囊", -- Placebo - [349] = "被摧毁时50%几率掉落1{{Coin}}硬币", -- Wooden Nickel - [351] = "使用时产生岩石波#被摧毁时石化敌人并产生{{Poison}}毒气", -- Mega Bean + [349] = "被摧毁时50%概率掉落1{{Coin}}硬币", -- Wooden Nickel + [351] = "使用时产生岩石波#被摧毁时{{Petrify}}石化敌人并产生{{Poison}}毒气", -- Mega Bean [352] = "被摧毁时, 摧毁所有玻璃大炮魂火", -- Glass Cannon [357] = "复制房间中所有魂火", -- Box of Friends [382] = "友好敌人死亡时, 根据其攻击方式, 生成发射普通/追踪/爆炸/硫磺火泪弹的1魂火", -- Friendly Ball [383] = "魂火的泪弹可以被引爆, 变为6颗角色的泪弹#被摧毁时爆出角色的泪弹", -- Tear Detonator - [386] = "5%几率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12 + [386] = "5%概率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12 [396] = "每个传送门有1魂火", -- Ventricle Razor [406] = "随机伤害和射速", -- D8 - [419] = "20%几率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0 + [419] = "20%概率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0 [421] = "{{Charm}}被摧毁时产生魅惑屁", -- Kidney Bean - [422] = "使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass + [422] = "30%概率发射{{Petrify}}石化泪弹#使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass [427] = "在房间中弹动, 被角色击中时爆炸#不造成接触伤害", -- Mine Crafter [434] = "生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies [437] = "首次击中时产生七面骰效果", -- D7 @@ -567,20 +567,20 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [476] = "若没复制掉落物, 则生成第二个魂火", -- D1 [477] = "生成所有吸收的主动道具的魂火#本身不生成魂火", -- Void [478] = "被摧毁时暂停所有敌人和弹幕3秒", -- Pause - [479] = "被摧毁时几率生成1{{Trinket}}饰品", -- Smelter + [479] = "被摧毁时概率生成1{{Trinket}}饰品", -- Smelter [480] = "转换的掉落物越多, 生成的魂火血量越高#至少转换1掉落物才会生成魂火", -- Compost - [481] = "5%几率发射将敌人变成随机魂火的泪弹", -- Dataminer + [481] = "5%概率发射将敌人变成随机魂火的泪弹", -- Dataminer [482] = "生成1随机魂火", -- Clicker [483] = "生成被摧毁时掉落金即爆炸弹的8魂火", -- Mama Mega! [484] = "被摧毁时产生等等, 啥? 的效果", -- Wait What? [485] = "受损时, 所有被掰弯的硬币魂火被摧毁或复制", -- Crooked Penny - [486] = "几率抵消角色受到的伤害, 然后被摧毁", -- Dull Razor + [486] = "概率抵消角色受到的伤害, 然后被摧毁", -- Dull Razor [487] = "不可摧毁的永久魂火#追击敌人并向其发射#不阻挡弹幕, 不造成接触伤害", -- Potato Peeler [488] = "生成所模仿道具的魂火(若非主动道具则改为随机魂火)", -- Metronome [489] = "带有所模仿骰子的效果", -- D Infinity [490] = "生成1随机魂火#若被摧毁, 则清理房间后重生", -- Eden's Soul [504] = "快速低伤害泪弹, 自动瞄准", -- Brown Nugget - [507] = "击杀时几率生成1魂火", -- Sharp Straw + [507] = "击杀时概率生成1魂火", -- Sharp Straw [510] = "{{Collectible229}}萌死戳的肺/{{Collectible268}}腐烂宝宝/{{Collectible87}}洛基的角/{{Collectible118}}硫磺火泪弹", -- Delirious [515] = "生成1随机魂火#若被摧毁, 则清理房间后重生", -- Mystery Gift [516] = "泪弹像洒水器一样的8向发射", -- Sprinkler @@ -589,23 +589,23 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [523] = "魂火只在掉落物品时生成#被摧毁时生成1随机掉落物", -- Moving Box [527] = "清理房间后, 魂火会打开箱子/门", -- Mr. ME! [536] = "将所有魂火变为{{HalfHeart}}半红心", -- Sacrificial Altar - [545] = "被摧毁时生成1友好的骷髅仔", -- Book of the Dead - [550] = "10%几率对敌人触发妈腿践踏的泪弹", -- Broken Shovel - [552] = "10%几率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel + [545] = "{{Friendly}} 被摧毁时生成1友好的骷髅仔", -- Book of the Dead + [550] = "10%概率对敌人触发妈腿践踏的泪弹", -- Broken Shovel + [552] = "10%概率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel [556] = "短程{{Collectible118}}硫磺火泪弹", -- Sulfur [557] = "↑ {{Luck}} 每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie [578] = "魂火会滴落黄色水迹", -- Free Lemonade - [580] = "进入新房间时几率产生红门", -- Red Key + [580] = "进入新房间时概率产生红门", -- Red Key [582] = "最多1个", -- Wavy Cap [584] = "多个重复品无额外效果", -- Book of Virtues [604] = "东西落地时生成1-3魂火(最多8个)", -- Mom's Bracelet - [609] = "50%几率生成1无敌魂火#50%几率摧毁所有永恒六面骰魂火", -- Eternal D6 + [609] = "50%概率生成1无敌魂火#50%概率摧毁所有永恒六面骰魂火", -- Eternal D6 [611] = "根据充能量提升血量和伤害", -- Larynx [622] = "所有魂火由3普通魂火取代", -- Genesis [631] = "使所有魂火分裂(伤害减半)#第三次分裂时魂火会被摧毁", -- Meat Cleaver [638] = "免疫弹幕#接触时消除非头目敌人", -- Eraser [639] = "生成蓝苍蝇而不是发射泪弹", -- Yuck Heart - [640] = "几率发射蓝火泪弹", -- Urn of Souls + [640] = "概率发射蓝火泪弹", -- Urn of Souls [650] = "当甜蝇宝宝对角弹跳时, 所有糖梅溜溜笛魂火无敌并同样弹跳", -- Plum Flute [653] = "红幽灵能发射泪弹", -- Vade Retro [655] = "使用期间产生临时魂火#快速泪弹", -- Spin to Win @@ -615,9 +615,9 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { [709] = "角色落地时生成3魂火", -- Suplex [710] = "合成时生成1随机魂火", -- Bag of Crafting [712] = "道具魂火发射追踪泪弹", -- Lemegeton - [719] = "20%几率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box + [719] = "20%概率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box [720] = "生成1随机魂火", -- Everything Jar - [722] = "环绕被禁锢的敌人并向其发射#敌人死亡时魂火消失", -- Anima Sola + [722] = "{{Chained}} 禁锢2个敌人#若只有1个敌人, 将其禁锢10秒#再次使用使用孤魂铁索会解除最近的敌人", -- Anima Sola [723] = "生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice [728] = "激活时所有魂火围绕格罗", -- Gello } @@ -626,9 +626,9 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = { EID.descriptions[languageCode].AbyssTexts = { -- values inside {} brackets will be replaced with text parts below -- The placeholder therefore can be used in all parts that make up the abyss locust descriptions - InfoText = "{amount}只{size}{speed}蝗虫({dmg})", + InfoText = "{amount}只{size}{speed}蝗虫({dmg})", -- values inside {} brackets will be replaced with text parts below InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText - Chance = "({1}%几率)", -- {1} will be replaced with the chance + Chance = "({1}%概率)", -- {1} will be replaced with the chance SpeedSlow = "缓慢", -- Speed < 1 SpeedFast = "较快", -- Speed > 1 SpeedDash = "非常快", -- Speed >= 6 @@ -641,116 +641,116 @@ EID.descriptions[languageCode].AbyssTexts = { --- Special locust effects that dont correspond to TearFlags. --- Displays an icon in front of the description that shows an item with the same effect EID.descriptions[languageCode].AbyssLocustEffects = { -[0] = "{{Bomb}}接触敌人时爆炸", -[1] = "{{QuestionMark}}随机蝗虫效果", +[0] = "{{Bomb}} 造成伤害时爆炸", +[1] = "{{QuestionMark}} 随机蝗虫效果", -- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion -[3] = "{{Collectible285}}在接触敌人时触发退化效果", -[4] = "{{Collectible35}}在接触敌人时触发全屏伤害效果", -[5] = "{{Collectible638}}在接触敌人时触发永久擦除效果", -[6] = "{{Collectible114}}在发动攻击时携带一把旋转的菜刀", -[7] = "{{Collectible611}}在接触敌人时触发一次微型的音波", -[8] = "{{Collectible399}}在接触敌人时触发一次微型的黑色血激光环", -[9] = "{{Collectible522}}在发动攻击时带有强烈的泪弹排斥效果", -[10] = "{{Collectible447}}在接触敌人时触发一次微型的毒屁", -[11] = "{{Collectible447}}在接触敌人时触发一次微型的击退屁", -[12] = "{{Collectible118}}在接触敌人时产生一道微型的反重力硫磺火漩涡", -[13] = "{{Collectible317}}在接触敌人时产生绿色水迹", -[14] = "{{Collectible56}}在接触敌人时产生黄色水迹", -[15] = "{{Collectible214}}在接触敌人时产生红色水迹", -[16] = "{{Collectible178}}在接触敌人时产生蓝色水迹", -[17] = "{{Collectible420}}在接触敌人时产生一个微型的黑色粉末魔法阵", -[18] = "{{Collectible144}}每吞噬一个掉落物会增加0.25的固定伤害,累计吞噬25个掉落物后不再吞噬", +[3] = "{{Collectible285}} 造成伤害时重置敌人", +[4] = "{{Collectible35}} 造成伤害时对所有敌人造成伤害", +[5] = "{{Collectible638}} 造成伤害时擦除敌人", +[6] = "{{Collectible114}} 攻击时携带一把旋转的菜刀", +[7] = "{{Collectible611}} 使用声带的音波, 对周围敌人造成伤害", +[8] = "{{Collectible399}} 生成1个虚空之喉光激光环", +[9] = "{{Collectible522}} 冲锋时具有排斥弹幕的光环", +[10] = "{{Collectible447}} 造成伤害时生成毒屁", +[11] = "{{Collectible447}} 造成伤害时生成屁", +[12] = "{{Collectible118}} 造成伤害时生成反重力硫磺火", +[13] = "{{Collectible317}} 造成伤害时生成绿色水迹", +[14] = "{{Collectible56}} 造成伤害时生成黄色水迹", +[15] = "{{Collectible214}} 造成伤害时生成红色水迹", +[16] = "{{Collectible178}} 造成伤害时生成蓝色水迹", +[17] = "{{Collectible420}} 随机生成1个五芒星", +[18] = "{{Collectible144}} 每吞噬1个掉落物, 伤害+0.25#至多吞噬25个掉落物", } -- list of Tear flag descriptions used for Abyss locust effect description EID.descriptions[languageCode].TearFlagNames = { - [0] = "{{Collectible115}}灵体", -- Ouija board type tear (goes thru obstacles) - [1] = "{{Collectible48}}穿刺", -- Cupid's arrow type tear (goes thru enemy) - [2] = "{{Collectible3}}追踪", -- Spoon bender type tear (homes to enemy) - [3] = "{{Collectible89}}减速", -- Spider bite type tear (slows on contact) - [4] = "{{Collectible103}}毒性", -- Common cold type tear (poisons on contact) - [5] = "{{Collectible110}}石化", -- Mom's contact type tear (freezes on contact) - [6] = "{{Collectible104}}分裂", -- Parasite type tear (splits on collision) - [7] = "{{Collectible132}}越远伤害越高", -- Lump of coal type tear (grows by range) - [8] = "{{Collectible5}}回旋", -- My reflection type tear (returns back) - [9] = "{{Collectible169}}巨人", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage - [10] = "{{Trinket10}}蠕动虫", -- Wiggle worm type tear (wiggles) - [11] = "{{Collectible151}}击中敌人生成一只蓝苍蝇", -- Mulligan type tear (creates fly on hit) - [12] = "{{Collectible149}}爆炸", -- IPECAC type tear (explodes on hit) - [13] = "{{Collectible200}}魅惑", -- Mom's Eyeshadow tear - [14] = "{{Collectible201}}眩晕", -- Iron Bar tear - [15] = "{{Heart}}击杀敌人时掉落心", -- These tears cause enemy to drop hearts if killed (33% chance) - [16] = "{{Collectible233}}环绕", -- Used for Little Planet (orbit arounds the player) - [17] = "{{Collectible222}}反重力", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update) - [18] = "{{Collectible224}}四向分裂", -- Splits into 4 smaller tears if it hits the ground - [19] = "{{Collectible221}}弹跳", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING) - [20] = "{{Collectible228}}恐惧", -- Mom's Perfume type tear of fear (fear on contact) - [21] = "{{Collectible261}}逐渐缩小", -- Proptosis tears start large and shrink - [22] = "{{Collectible257}}燃烧", -- Fire Mind tears cause Burn effect on enemies - [23] = "{{Collectible315}}磁化", -- Attracts enemies and pickups - [24] = "{{Collectible309}}击退", -- Tear impact pushes enemies back further - [25] = "{{Trinket9}}波动虫", -- Makes the tear pulse - [26] = "{{Trinket11}}环形虫", -- Makes the tear path spiral - [27] = "{{Trinket12}}扁形虫", -- Makes the tear oval in the direction of travel - [28] = "{{Collectible220}}悲伤炸弹", -- Used by Bombs (Sad Bomb) - [29] = "{{Collectible209}}屁股炸弹", -- Used by Bombs (Butt Bomb) - [30] = "{{Trinket26}}钩形虫", -- Used for Hook Worm - [31] = "{{Collectible331}}神性", -- Used for GodHead (they will have a glow around them) - [32] = "{{Collectible231}}焦油球", -- Used for Gish player tears (to color enemy black on slowing) - [33] = "{{Collectible317}}神秘液体", -- Mysterious Liquid tears spawn damaging green creep when hit - [34] = "{{Collectible213}}护盾", -- Lost Contact tears, block enemy projectiles - [35] = "{{Collectible432}}闪光炸弹", -- Used by Bombs (Glitter Bomb) - [36] = "{{Collectible366}}分裂炸弹", -- Used for Scatter bombs - [37] = "{{Collectible367}}粘性", -- Used for Sticky bombs and Explosivo tears - [38] = "{{Collectible369}}连续统", -- Tears loop around the screen - [39] = "{{Collectible374}}圣光", -- Create damaging light beam on hit - [40] = "{{Collectible385}}击中敌人生成硬币", -- Used by Bumbo, spawns a coin when tear hits - [41] = "{{Collectible393}}击杀敌人时掉落黑心", -- Enemy drops a black hp when dies - [42] = "{{Collectible397}}牵引光束", -- Tear with this flag will follow parent player's beam - [43] = "{{Collectible398}}缩小敌人", -- God's flesh flag to minimize enemies - [44] = "{{Collectible429}}击中敌人生成硬币", -- Greed coin tears that has a chance to generate a coin when hit - [45] = "{{Collectible353}}击中敌人生成硬币十字爆炸", -- Bomber Boy - [46] = "{{Trinket96}}衔尾虫", -- Ouroboros Worm, big radius oscilating tears - [47] = "{{Collectible460}}使被击中的敌人获得混乱效果", -- Glaucoma tears, permanently confuses enemies - [48] = "{{Collectible459}}鼻窦炎", -- Booger tears, stick and do damage over time - [49] = "{{Collectible461}}击中敌人生成蓝苍蝇或蓝蜘蛛", -- Egg tears, leave creep and spawns spiders or flies - [50] = "{{Collectible463}}硫酸", -- Sulfuric Acid tears, can break grid entities - [51] = "{{Collectible453}}分裂骨头", -- Bone tears, splits in 2 - [52] = "{{Collectible426}}穿透敌人后获得追踪效果", -- Belial tears, piecing tears gets double damage + homing - [53] = "{{Collectible202}}金化", -- Midas touch tears - [54] = "{{Collectible496}}安乐死", -- Needle tears - [55] = "{{Collectible494}}电弧", -- Jacobs ladder tears - [56] = "{{Collectible503}}召唤巨角恶魔的手", -- Little Horn tears - [57] = "{{Collectible524}}电弧连接", -- Technology Zero - [58] = "{{Collectible529}}眼球", -- Pop! - [59] = "{{Collectible532}}食泪", -- Hungry Tears - [60] = "{{Collectible533}}三圣颂", -- Trisagion, generates a laser on top of the tear - [61] = "{{Collectible540}}弹跳", -- Flat Stone - [62] = "{{Collectible531}}泪血症", -- Haemolacria - [63] = "{{Trinket71}}鲍勃的膀胱", -- Bob's Bladder - [64] = "{{Collectible637}}击退", -- Knockout Drops - [65] = "{{Freezing}}冻结", -- Uranus - [66] = "{{Collectible617}}磁化", -- Lodestone - [67] = "{{Collectible618}}诱饵", -- Rotten Tomato - [68] = "{{Collectible572}}玄秘魔眼", -- Eye of the Occult - [69] = "{{Collectible595}}环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart) - [70] = "{{Collectible592}}碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies - [71] = "{{Trinket144}}脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy - [72] = "{{Collectible614}}鲜血炸弹 ", -- Blood Bombs, leave blood creep on the ground - [73] = "{{Collectible236}}接触敌人时,使其变成大便", -- E. Coli tears, turn enemies into poop - [74] = "击杀敌人生成硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man) - [75] = "{{Collectible646}}硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross - [76] = "{{Collectible606}}生成裂隙", -- Rift tears, creates a black hole on impact - [77] = "{{Collectible553}}黏住敌人并在敌人死亡时分裂", -- Spore tears, stick to enemies and multiply on enemy death - [78] = "{{Collectible727}}幽灵炸弹", -- Ghost bombs - [79] = "{{Card}}击杀敌人掉落随机卡牌", -- Killed enemies will drop a random tarot card - [80] = "{{Rune}}击杀敌人掉落随机符文", -- Killed enemies will drop a random rune - [81] = "使被击中的敌人传送", -- Hit enemies will teleport to a different part of the room + [0] = "灵体", -- Ouija board type tear (goes thru obstacles) + [1] = "穿刺", -- Cupid's arrow type tear (goes thru enemy) + [2] = "追踪", -- Spoon bender type tear (homes to enemy) + [3] = "减速", -- Spider bite type tear (slows on contact) + [4] = "毒性", -- Common cold type tear (poisons on contact) + [5] = "石化", -- Mom's contact type tear (freezes on contact) + [6] = "分裂", -- Parasite type tear (splits on collision) + [7] = "伤害随距离提升", -- Lump of coal type tear (grows by range) + [8] = "回旋", -- My reflection type tear (returns back) + [9] = "持续", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage + [10] = "扭扭虫", -- Wiggle worm type tear (wiggles) + [11] = "击中时生成蓝苍蝇", -- Mulligan type tear (creates fly on hit) + [12] = "爆炸", -- IPECAC type tear (explodes on hit) + [13] = "魅惑", -- Mom's Eyeshadow tear + [14] = "混乱", -- Iron Bar tear + [15] = "敌人掉落心", -- These tears cause enemy to drop hearts if killed (33% chance) + [16] = "在角色周围环绕", -- Used for Little Planet (orbit arounds the player) + [17] = "反重力", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update) + [18] = "四向分裂", -- Splits into 4 smaller tears if it hits the ground + [19] = "在敌人之间反弹", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING) + [20] = "恐惧", -- Mom's Perfume type tear of fear (fear on contact) + [21] = "逐渐缩小", -- Proptosis tears start large and shrink + [22] = "燃烧", -- Fire Mind tears cause Burn effect on enemies + [23] = "磁化", -- Attracts enemies and pickups + [24] = "击退", -- Tear impact pushes enemies back further + [25] = "波动虫", -- Makes the tear pulse + [26] = "环形虫", -- Makes the tear path spiral + [27] = "扁形虫", -- Makes the tear oval in the direction of travel + [28] = "悲伤炸弹", -- Used by Bombs (Sad Bomb) + [29] = "屁股炸弹", -- Used by Bombs (Butt Bomb) + [30] = "钩形虫", -- Used for Hook Worm + [31] = "造成伤害的光环", -- Used for GodHead (they will have a glow around them) + [32] = "减速", -- Used for Gish player tears (to color enemy black on slowing) + [33] = "击中时产生绿色水迹", -- Mysterious Liquid tears spawn damaging green creep when hit + [34] = "护盾", -- Lost Contact tears, block enemy projectiles + [35] = "闪光炸弹", -- Used by Bombs (Glitter Bomb) + [36] = "分裂炸弹", -- Used for Scatter bombs + [37] = "粘性", -- Used for Sticky bombs and Explosivo tears + [38] = "穿过屏幕", -- Tears loop around the screen + [39] = "击中时生成圣光", -- Create damaging light beam on hit + [40] = "击中时掉落硬币", -- Used by Bumbo, spawns a coin when tear hits + [41] = "击杀敌人时掉落黑心", -- Enemy drops a black hp when dies + [42] = "牵引光束", -- Tear with this flag will follow parent player's beam + [43] = "缩小敌人", -- God's flesh flag to minimize enemies + [44] = "击中时生成硬币", -- Greed coin tears that has a chance to generate a coin when hit + [45] = "十字爆炸", -- Bomber Boy + [46] = "衔尾虫", -- Ouroboros Worm, big radius oscilating tears + [47] = "击中时永久混乱", -- Glaucoma tears, permanently confuses enemies + [48] = "鼻窦炎", -- Booger tears, stick and do damage over time + [49] = "击中时生成蓝苍蝇/蓝蜘蛛", -- Egg tears, leave creep and spawns spiders or flies + [50] = "击中时破坏石头等障碍物", -- Sulfuric Acid tears, can break grid entities + [51] = "击杀敌人时生成1-2个骨片", -- Bone tears, splits in 2 + [52] = "穿透敌人, 随后获得双倍伤害与追踪", -- Belial tears, piecing tears gets double damage + homing + [53] = "将接触到的敌人变为金块", -- Midas touch tears + [54] = "击中时爆出10颗泪弹", -- Needle tears + [55] = "击中时产生电弧", -- Jacobs ladder tears + [56] = "击中时召唤巨角恶魔的手", -- Little Horn tears + [57] = "以电弧连接", -- Technology Zero + [58] = "互相弹开", -- Pop! + [59] = "互相吸收", -- Hungry Tears + [60] = "光束", -- Trisagion, generates a laser on top of the tear + [61] = "在地面弹跳", -- Flat Stone + [62] = "爆裂", -- Haemolacria + [63] = "水迹", -- Bob's Bladder + [64] = "击中时有拳击效果", -- Knockout Drops + [65] = "击杀敌人时使其冻结", -- Uranus + [66] = "吸引敌人和掉落物", -- Lodestone + [67] = "击中时有诱饵效果", -- Rotten Tomato + [68] = "玄秘魔眼", -- Eye of the Occult + [69] = "环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart) + [70] = "碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies + [71] = "脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy + [72] = "鲜血炸弹 ", -- Blood Bombs, leave blood creep on the ground + [73] = "将敌人变为大便", -- E. Coli tears, turn enemies into poop + [74] = "击杀敌人时掉落硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man) + [75] = "硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross + [76] = "击中时产生黑洞", -- Rift tears, creates a black hole on impact + [77] = "粘在敌人身上, 敌人死亡时增殖", -- Spore tears, stick to enemies and multiply on enemy death + [78] = "幽灵炸弹", -- Ghost bombs + [79] = "击杀敌人时掉落卡牌", -- Killed enemies will drop a random tarot card + [80] = "击杀敌人时掉落符文", -- Killed enemies will drop a random rune + [81] = "击中时传送敌人", -- Hit enemies will teleport to a different part of the room [82] = "随时间减速", -- Decelerate over time [83] = "随时间加速", -- Accelerate over time - [104] = "{{Collectible221}}弹跳(不会在命中敌人时弹跳)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies - [106] = "{{Collectible506}}从背后攻击造成更多伤害并造成流血", -- Deals extra damage from behind and inflicts bleeding + [104] = "弹跳(仅墙壁间)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies + [106] = "背后攻击造成额外伤害+流血", -- Deals extra damage from behind and inflicts bleeding } -- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions @@ -769,8 +769,8 @@ local repCarBattery = { [293] = {200, 400}, -- Head of Krampus [296] = {1, 2, 1, 2}, -- Converter [323] = "泪弹造成的伤害翻倍", -- Isaac's Tears - [386] = "提升生成稀有障碍物的几率", -- D12 - [485] = "25%几率翻四倍, 75%几率移除", -- Crooked Penny + [386] = "提升生成稀有障碍物的概率", -- D12 + [485] = "25%概率翻四倍, 75%概率移除", -- Crooked Penny [489] = "使用选中骰子的效果两次", -- D Infinity [522] = {3, 6}, -- Telekinesis [557] = {"其一", "其中两个"}, -- Fortune Cookie @@ -870,57 +870,57 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode]. local repTrinkets={ [10] = {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹波形前进"}, -- Wiggle Worm [11] = {"11", "环形虫", "↑ {{Tears}} 射速+0.47#灵体泪弹#角色的泪弹高速螺旋前进"}, -- Ring Worm - [15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%几率生成1硬币"},-- Lucky Rock + [15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%概率生成1硬币"},-- Lucky Rock [16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置"}, -- Mom's Toenail - [24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的几率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny + [24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny [26] = {"26", "钩形虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#泪弹直角前进"}, -- Hook Worm - [32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap - [33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高几率在当前房间中生成双子座的跟班"}, -- Umbilical Cord + [32] = {"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果"}, -- Liberty Cap + [33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高概率在当前房间中生成双子座的跟班"}, -- Umbilical Cord [39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer - [48] = {"48", "遗失的书页", "受伤时有5%几率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page - [49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%几率生成1半红心#镍币和铸币生成红心几率更高"}, -- Bloody Penny - [50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%几率生成1炸弹#镍币和铸币生成炸弹几率更高"}, -- Burnt Penny - [51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%几率生成1钥匙#镍币和铸币生成钥匙几率更高"}, -- Flat Penny + [48] = {"48", "遗失的书页", "受伤时有5%概率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page + [49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%概率生成1半红心#镍币和铸币生成红心概率更高"}, -- Bloody Penny + [50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny + [51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%概率生成1钥匙#镍币和铸币生成钥匙概率更高"}, -- Flat Penny [65] = {"65", "长条虫", "↑ {{Range}} 射程+3"}, -- Tape Worm [66] = {"66", "懒散虫", "↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm - [67] = {"67", "碎裂六面骰", "受伤时, 50%几率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice + [67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice [69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid [80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather [92] = {"92", "碎裂的王冠", "↑ 高于{{Speed}}移速1, {{Tears}}射速2.73, {{Damage}}伤害3.5, {{Range}}射程6.5, {{Shotspeed}}弹速1的部分修正x1.2"}, -- Cracked Crown - [96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#几率为追踪泪弹#{{Luck}} 幸运9: 100%几率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm - [98] = {"98", "鼻涕泡", "5%几率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin + [96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm + [98] = {"98", "鼻涕泡", "5%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin [101] = {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, -- Dim Bulb - [107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房几率"}, -- Crow Heart + [107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"}, -- Crow Heart [110] = {"110", "银币", "{{Shop}} 商店会出现在子宫和尸宫中"}, [111] = {"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫和尸宫中"}, -- Bloody Crown [119] = {"119", "干细胞", "{{HealingRed}} 进入新层时, 治疗一半空心之容器/空骨心#{{HealingRed}} 至少治疗半红心"}, -- Stem Cell - [128] = {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 4%几率获得骨心"}, -- Finger Bone - [129] = {"129", "崩掉牙", "{{Damage}} 10%几率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%几率"}, -- Jawbreaker - [130] = {"130", "嚼烂的笔", "{{Slow}} 10%几率发射减速泪弹#{{Luck}} 幸运18: 100%几率"}, -- Chewed Pen - [131] = {"131", "神圣硬币", "{{HalfSoulHeart}} 拾起硬币时, 17%几率生成半魂心#镍币和铸币生成半魂心几率更高"}, -- Blessed Penny - [132] = {"132", "损坏的注射器", "25%几率在当前房间中获得随机药剂效果"}, -- Broken Syringe + [128] = {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 4%概率获得骨心"}, -- Finger Bone + [129] = {"129", "崩掉牙", "{{Damage}} 10%概率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%概率"}, -- Jawbreaker + [130] = {"130", "嚼烂的笔", "{{Slow}} 10%概率发射减速泪弹#{{Luck}} 幸运18: 100%概率"}, -- Chewed Pen + [131] = {"131", "神圣硬币", "{{HalfSoulHeart}} 拾起硬币时, 17%概率生成半魂心#镍币和铸币生成半魂心概率更高"}, -- Blessed Penny + [132] = {"132", "损坏的注射器", "25%概率在当前房间中获得随机药剂效果"}, -- Broken Syringe [133] = {"133", "短引线", "角色放置的炸弹爆炸更快"}, -- Short Fuse [134] = {"134", "巨豆", "增加屁的大小"}, -- Gigante Bean - [135] = {"135", "打火机", "{{Burning}} 进入房间时, 20%几率对敌人施加燃烧效果"}, -- A Lighter + [135] = {"135", "打火机", "{{Burning}} 进入房间时, 20%概率对敌人施加燃烧效果"}, -- A Lighter [136] = {"136", "损坏的挂锁", "门, 钥匙方块和金箱子可以用爆炸打开#爆炸也可打开\"深牢II\"的\"奇怪的门\""}, -- Broken Padlock [137] = {"137", "勿忘草", "进入新层时, 上一层未收集的最多4个掉落物在初始房间生成"}, -- Myosotis [138] = {"138", "'M", "使用主动道具后, 将该主动道具重置"}, -- 'M [139] = {"139", "泪滴护符", "{{Luck}} 对基于幸运的泪弹效果, 幸运+4"}, -- Teardrop Charm - [140] = {"140", "所多玛之果", "拾起红心时, 50%几率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom + [140] = {"140", "所多玛之果", "拾起红心时, 50%概率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom [141] = {"141", "失落摇篮曲", "跟班的射速翻倍"}, -- Forgotten Lullaby [142] = {"142", "伯大尼的信仰", "{{Collectible584}} 进入新层时, 生成4美德之书魂火"}, -- Beth's Faith - [143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%几率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor + [143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%概率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor [144] = {"144", "脑形虫", "泪弹若会打不中敌人, 则90度转向敌人"}, -- Brain Worm [145] = {"145", "满分考卷", "↑ {{Luck}} 幸运+10#受伤时摧毁此饰品"}, -- Perfection [146] = {"146", "恶魔王冠", "{{RedTreasureRoom}} 宝箱房道具由恶魔交易取代"}, -- Devil's Crown - [147] = {"147", "充能硬币", "{{Battery}} 拾起硬币时, 17%几率对主动道具充能1格#镍币和铸币的充能几率更高"}, -- Charged Penny + [147] = {"147", "充能硬币", "{{Battery}} 拾起硬币时, 17%概率对主动道具充能1格#镍币和铸币的充能概率更高"}, -- Charged Penny [148] = {"148", "友谊项链", "使所有跟班环绕角色"}, -- Friendship Necklace [149] = {"149", "紧急按钮", "即将受伤时, 若主动道具已充能, 则使用主动道具"}, -- Panic Button [150] = {"150", "蓝钥匙", "锁住的门可以免费打开, 但角色需要在进入房间前清理一个死寂层的房间"}, -- Blue Key [151] = {"151", "扁锉", "尖刺全部缩回, 不造成伤害#也影响{{CursedRoom}}诅咒房的门, 刺箱子和任何尖刺障碍物"}, -- Flat File - [152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基几率+9%#{{PlanetariumChance}} 第一次进入星象房前, 几率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens - [153] = {"153", "妈妈的发髻", "每个房间有25%几率获得随机妈妈道具的效果"}, -- Mom's Lock - [154] = {"154", "骰子袋", "每个新房间有50%几率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag + [152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基概率+9%#{{PlanetariumChance}} 第一次进入星象房前, 概率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens + [153] = {"153", "妈妈的发髻", "每个房间有25%概率获得随机妈妈道具的效果"}, -- Mom's Lock + [154] = {"154", "骰子袋", "每个新房间有50%概率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag [155] = {"155", "神圣王冠", "在教堂中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Holy Crown [156] = {"156", "母亲的吻", "持有时+1心之容器"}, -- Mother's Kiss [157] = {"157", "扑克牌残片", "每发射15次, 发射1颗{{Collectible149}}吐根酊+{{Collectible5}}我的镜像效果的泪弹, 其射程极高"}, -- Torn Card @@ -928,33 +928,33 @@ local repTrinkets={ [159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key [160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack [161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown - [162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有50%几率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump + [162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有50%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump [163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry [164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap [165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh! - [166] = {"166", "塑型黏土", "每个房间有50%几率获得随机被动道具的效果"}, -- Modeling Clay - [167] = {"167", "抛光骨头", "清理房间后, 25%几率生成友好的骷髅仔"}, -- Polished Bone + [166] = {"166", "塑型黏土", "每个房间有50%概率获得随机被动道具的效果"}, -- Modeling Clay + [167] = {"167", "抛光骨头", "{{Friendly}} 清理房间后, 25%概率生成友好的骷髅仔"}, -- Polished Bone [168] = {"168", "空壳心", "{{EmptyBoneHeart}} 进入新层时+1骨心"}, -- Hollow Heart [169] = {"169", "儿童涂鸦", "{{Guppy}} 持有时算作1个嗝屁猫套装道具"}, -- Kid's Drawing - [170] = {"170", "水晶钥匙", "{{Collectible580}} 清理房间后, 33%几率产生红钥匙房间#红色房间中触发几率降低"}, -- Crystal Key - [171] = {"171", "店主的协议", "{{DevilRoom}} 50%几率使恶魔交易花费硬币而不是心"}, -- Keeper's Bargain + [170] = {"170", "水晶钥匙", "{{Collectible580}} 清理房间后, 33%概率产生红钥匙房间#红色房间中触发概率降低"}, -- Crystal Key + [171] = {"171", "店主的协议", "{{DevilRoom}} 50%概率使恶魔交易花费硬币而不是心"}, -- Keeper's Bargain [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房"}, -- Cursed Penny - [173] = {"173", "你的灵魂", "{{DevilRoom}} 允许免费进行一次恶魔交易#{{Warning}} 免费交易也会影响天使房几率"}, -- Your Soul - [174] = {"174", "数字冰箱贴", "{{DevilChance}} 恶魔房几率+10%#防止恶魔房中出现坎卜斯#恶魔房变为特殊房间布局, 有更多的交易, 黑心和敌人"}, -- Number Magnet + [173] = {"173", "你的灵魂", "{{DevilRoom}} 允许免费进行一次恶魔交易#{{Warning}} 免费交易也会影响天使房概率"}, -- Your Soul + [174] = {"174", "数字冰箱贴", "{{DevilChance}} 恶魔房概率+10%#防止恶魔房中出现坎卜斯#恶魔房变为特殊房间布局, 有更多的交易, 黑心和敌人"}, -- Number Magnet [175] = {"175", "奇怪的钥匙", "无论时间, 打开死寂的门#使用{{Collectible297}}潘多拉的盒子时, 从随机道具池生成6个道具"}, -- Strange Key [176] = {"176", "小血团", "生成1个血块跟班, 模仿角色的行动#复制角色的属性和泪弹效果, 造成0.35x角色伤害#每个房间重生"}, -- Lil Clot [177] = {"177", "纹身贴", "{{Chest}} 清理{{ChallengeRoom}}挑战房后, 生成1箱子#清理{{BossRushRoom}}头目挑战房, 生成1道具"}, -- Temporary Tattoo - [178] = {"178", "被吞下的M80鞭炮", "受伤时角色有50%几率爆炸#不会摧毁交互中的献血机或忏悔室, 但会生成摧毁时的掉落物"}, -- Swallowed M80 + [178] = {"178", "被吞下的M80鞭炮", "受伤时角色有50%概率爆炸#不会摧毁交互中的献血机或忏悔室, 但会生成摧毁时的掉落物"}, -- Swallowed M80 [179] = {"179", "赛车遥控器", "跟班模仿角色的移动#按住掉落键({{ButtonRT}})使跟班留在原地"}, -- RC Remote [180] = {"180", "复得游魂", "精确跟随角色移动, 发射灵体泪弹#复制角色的属性和泪弹效果, 造成0.5x角色伤害#使用角色使用的大多数主动道具#复得游魂受伤即死#每层重生"}, -- Found Soul [181] = {"181", "扩展电路板", "使用主动道具时, 额外触发随机1-2充能的主动道具"}, -- Expansion Pack - [182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%几率生成1魂火"}, -- Beth's Essence - [183] = {"183", "双胞胎", "每个房间有50%几率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins + [182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%概率生成1魂火"}, -- Beth's Essence + [183] = {"183", "双胞胎", "每个房间有50%概率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins [184] = {"184", "领养协议书", "{{Shop}} 商店的道具由跟班取代, 10硬币出售"}, -- Adoption Papers - [185] = {"185", "蟋蟀腿", "杀死敌人时, 17%几率生成1只随机蝗虫"}, -- Cricket Leg + [185] = {"185", "蟋蟀腿", "杀死敌人时, 17%概率生成1只随机蝗虫"}, -- Cricket Leg [186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend - [187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%几率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%几率揭示替代章节的问号道具"}, -- Broken Glasses - [188] = {"188", "冰块", "进入房间时, 20%几率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube + [187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses + [188] = {"188", "冰块", "{{Petrify}} 进入房间时, 20%概率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube [189] = {"189", "巴风特之印", "击杀敌人时, 使角色无敌1秒#期间击杀敌人额外增加1秒无敌"}, -- Sigil of Baphomet } EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets) @@ -973,7 +973,7 @@ EID.descriptions[languageCode].goldenTrinketEffects = { -- Rosary Bead append [7] = { "{{Collectible72}} 念珠添加至所有道具池" }, -- Golden Store Credit: full replace - [13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有几率变为普通的{{Trinket13}}商店积分" }, + [13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有概率变为普通的{{Trinket13}}商店积分" }, -- Lucky Rock append (Gold / Mom's Box / Both) [15] = { "石头可能掉落2硬币", "石头可能掉落2硬币", "石头可能掉落3硬币" }, -- Golden Mysterious Candy makes Golden Poop @@ -1017,6 +1017,8 @@ local repCards={ [12] = {"12", "XI-力量", "{{Timer}} 当前房间中获得:#↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5"}, -- XI - Strength [16] = {"16", "XV-恶魔", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+2"}, -- XV - The Devil [18] = {"18", "XVII-星星", "{{TreasureRoom}} 将角色传送至宝箱房#{{Planetarium}} 若当前层有星象房, 则改为传送至星象房"}, -- XVII - The Star + [20] = {"20", "XIX-太阳", "{{HealingRed}} 回满血#对所有敌人造成100点伤害#{{Timer}} 揭示本层全图并显示房间类型, {{SuperSecretRoom}}超级隐藏房/{{UltraSecretRoom}}究极隐藏房除外#{{CurseDarkness}} 移除黑暗诅咒"}, -- XIX - The Sun + [21] = {"21", "XX-审判", "{{Beggar}} 生成1个乞丐#{{DemonBeggar}} 33%概率为恶魔乞丐#5%概率为钥匙大师/炸弹乞丐/腐烂乞丐"}, -- XX - Judgement [27] = {"27", "梅花A", "{{Bomb}} 将所有掉落物, 箱子和非头目敌人变成炸弹"}, -- Ace of Clubs [28] = {"28", "方片A", "{{Coin}} 将所有掉落物, 箱子和非头目敌人变成硬币"}, -- Ace of Diamonds [29] = {"29", "黑桃A", "{{Key}} 将所有掉落物, 箱子和非头目敌人变成钥匙"}, -- Ace of Spades @@ -1040,7 +1042,7 @@ local repCards={ [66] = {"66", "X-命运之轮?", "{{DiceRoom}} 触发1次随机骰子房效果"}, -- X - Wheel of Fortune? [67] = {"67", "XI-力量?", "{{Timer}} 房间中的敌人被{{Slow}}减速, 受到的伤害翻倍, 持续30秒"}, -- XI - Strength? [68] = {"68", "XII-倒吊人?", "{{Timer}} 在30秒内获得:#↓ {{Speed}} 移速-0.1#三重泪弹#{{Coin}} 击杀的敌人掉落硬币"}, -- XII - The Hanged Man? - [69] = {"69", "XIII-死亡?", "{{Collectible545}} 产生亡者之书的效果#即, 当前房间中每击杀1个敌人, 生成1个骨头实体"}, -- XIII - Death? + [69] = {"69", "XIII-死亡?", "{{Collectible545}} 产生亡者之书的效果#{{Friendly}} 即, 当前房间中每击杀1个敌人, 生成1个骨头实体"}, -- XIII - Death? [70] = {"70", "XIV-节制?", "{{Pill}} 立即触发5次随机胶囊效果"}, -- XIV - Temperance? [71] = {"71", "XV-恶魔?", "#{{Timer}} 在30秒内获得:#{{Collectible390}} 撒拉弗跟班#{{Collectible33}} 圣经的效果:#飞行#{{MomsHeart}} 立即击杀妈腿和妈心#{{Warning}} 当对撒但使用时, 角色会死亡"}, -- XV - The Devil? [72] = {"72", "XVI-塔?", "生成7堆随机石头和障碍物#其中经常会有标记石头"}, -- XVI - The Tower? @@ -1142,7 +1144,7 @@ local repPills={ [48] = {"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.15"}, -- Shot Speed Down [49] = {"48", "弹速上升", "↑ {{Shotspeed}} 弹速+0.15"}, -- Shot Speed Up [50] = {"49", "实验性胶囊", "↑ 随机提升1项属性#↓ 随机降低1项属性"}, -- Experimental Pill - [9999] = {"", "金胶囊", "随机胶囊效果#每次使用后有几率摧毁自身"}, -- Golden Pill + [9999] = {"", "金胶囊", "随机胶囊效果#每次使用后有概率摧毁自身"}, -- Golden Pill } EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills) @@ -1197,7 +1199,7 @@ EID.descriptions[languageCode].horsepills={ {"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.3"}, -- Shot Speed Down {"48", "弹速上升", "↑ {{Shotspeed}} 弹速+0.3"}, -- Shot Speed Up {"49", "实验性胶囊", "↑ 随机提升1项属性2次#↓ 随机降低1项属性2次"}, -- Experimental Pill - [9999] = {"", "金胶囊", "随机大胶囊效果#每次使用后有几率摧毁自身"}, -- Golden Pill + [9999] = {"", "金胶囊", "随机大胶囊效果#每次使用后有概率摧毁自身"}, -- Golden Pill } ---------- Character Info ---------- @@ -1212,7 +1214,7 @@ local repCharacterInfo = { [20] = {"以扫", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"}, [21] = {"堕化以撒", "道具在2个选择之间切换#只能携带8个被动道具#按{{ButtonRT}}切换道具, 以选择被替换的道具"}, - [22] = {"堕化抹大拉", "超过2红心的血量会缓慢流失#接触敌人时进行一次近战攻击, 造成6x角色伤害#{{HalfRedHeart}} 敌人有几率掉落2秒后消失的半红心#近战击杀时必定掉落半红心#{{Collectible45}} 通过非拾取途径获得的治疗效果翻倍#{{AngelDevilChance}} 会流失的红心不影响恶魔房几率"}, + [22] = {"堕化抹大拉", "超过2红心的血量会缓慢流失#接触敌人时进行一次近战攻击, 造成6x角色伤害#{{HalfRedHeart}} 敌人有概率掉落2秒后消失的半红心#近战击杀时必定掉落半红心#{{Collectible45}} 通过非拾取途径获得的治疗效果翻倍#{{AngelDevilChance}} 会流失的红心不影响恶魔房概率"}, [23] = {"堕化该隐", "接触底座道具会将其变为各种掉落物"}, [24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"}, [25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"}, @@ -1221,7 +1223,7 @@ local repCharacterInfo = { [28] = {"堕化阿撒泻勒", "开始蓄力时咯血#用咯血击中敌人会将蓄力时间减半#咯血造成1.5x角色伤害#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害#该敌人死亡时会爆炸, 并将诅咒传给附近的敌人"}, [29] = {"堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"}, [30] = {"堕化伊甸", "受伤时, 重置角色属性, 道具, 饰品和消耗品#道具会重置成同一道具池中的道具#自伤不会导致重置"}, - [31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%几率为神圣卡牌#品质{{Quality2}}或以下的道具有20%几率重置#只生成\"攻击性道具\""}, + [31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%概率为神圣卡牌#品质{{Quality2}}或以下的道具有20%概率重置#只生成\"攻击性道具\""}, [32] = {"堕化莉莉丝", "按发射键弹出短距离近战胎儿造成3x伤害#按住发射键保持胎儿在外面, 向最近的敌人发射泪弹"}, [33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"}, [34] = {"堕化亚伯伦", ""}, @@ -1237,7 +1239,7 @@ EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode]. EID.descriptions[languageCode].birthright ={ {"以撒", "", "所有道具在2个选择间切换"}, {"抹大拉", "", "↑ {{Heart}} +1心之容器#心上限提高到18"}, - {"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的游戏厅(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜几率提高的效果"}, + {"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的游戏厅(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜概率提高的效果"}, {"犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"}, {"???", "", "{{SoulHeart}} 体力上升获得的魂心翻倍"}, {"夏娃", "", "{{Collectible122}} 巴比伦大淫妇和死鸟始终激活"}, @@ -1250,10 +1252,10 @@ EID.descriptions[languageCode].birthright ={ {"黑暗犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"}, {"莉莉丝", "", "跟班在莉莉丝面前位置"}, {"店主", "", "↑ {{CoinHeart}} +1硬币心容器#硬币心容器上限为4"}, - {"亚玻伦", "", "{{Collectible477}} 使用虚空时有几率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的几率越高"}, + {"亚玻伦", "", "{{Collectible477}} 使用虚空时有概率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的概率越高"}, {"遗骸", "", "遗骸之魂不再绑定, 可自由移动"}, {"遗骸之魂", "", "遗骸之魂不再绑定, 可自由移动"}, - {"伯大尼", "", "{{Battery}} 使用魂心充能激活道具时, 50%几率不消耗魂心充能"}, + {"伯大尼", "", "{{Battery}} 使用魂心充能激活道具时, 50%概率不消耗魂心充能"}, {"雅各", "", "拿起这个道具的角色获得另个角色3个被动道具的复制品"}, {"以扫", "", "拿起这个道具的角色获得另个角色3个被动道具的复制品"}, {"堕化以撒", "", "增加4个额外被动道具槽位#长子名分本身不占用槽位"}, @@ -1272,9 +1274,9 @@ EID.descriptions[languageCode].birthright ={ {"堕化亚玻伦", "", "按住发射键使蝗虫持续对敌人造成伤害而不返回"}, {"堕化遗骸", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"}, {"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火, 血量比正常魂火高很多"}, - {"堕化雅各", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#使用孤魂铁索禁锢两者6.67秒"}, + {"堕化雅各", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"}, {"死亡的堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"}, - {"堕化雅各之魂", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#使用孤魂铁索禁锢两者6.67秒"}, + {"堕化雅各之魂", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"}, {"堕化遗骸之魂", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"}, } @@ -1298,11 +1300,11 @@ EID.descriptions[languageCode].GlitchedItemText = { -- Attribute triggers active = "使用时:#", pickup_collected = "收集1掉落物时:#", - enemy_kill = "击杀敌人时, 20%几率:#", + enemy_kill = "击杀敌人时, 20%概率:#", damage_taken = "受伤时:#", entity_spawned = "当{T1}生成时:#", - tear_fire = "发射泪弹时, 5%几率:#", - enemy_hit = "击中敌人时, 5%几率:#", + tear_fire = "发射泪弹时, 5%概率:#", + enemy_hit = "击中敌人时, 5%概率:#", room_clear = "清理房间后:#", chain = "然后:{{CR}} ", @@ -1358,10 +1360,10 @@ EID.descriptions[languageCode].CraftingResults = "(滚动: 按住{{CONFIG_BoC_To EID.descriptions[languageCode].TaintedCainPedestalBase = "接触时变为3-8随机掉落物" EID.descriptions[languageCode].TaintedCainPedestalBaseBirthright = "接触时变为{{BlinkBirthright}}6-16{{CR}}随机掉落物" EID.descriptions[languageCode].TaintedCainPedestalGuaranteed = "必定生成1{1}" -- Room type spawns -EID.descriptions[languageCode].TaintedCainPedestalBonus = "33%几率1额外{1}" -- "Safety Cap" type spawns -EID.descriptions[languageCode].TaintedCainPedestalLuckyToe = "66%几率1额外掉落物" -EID.descriptions[languageCode].TaintedCainPedestalLuckyToeBirthright = "66%几率{{BlinkBirthright}}2{{CR}}额外掉落物" -EID.descriptions[languageCode].TaintedCainPedestalDaemonsTail = "心类掉落物几率降低80%" +EID.descriptions[languageCode].TaintedCainPedestalBonus = "33%概率1额外{1}" -- "Safety Cap" type spawns +EID.descriptions[languageCode].TaintedCainPedestalLuckyToe = "66%概率1额外掉落物" +EID.descriptions[languageCode].TaintedCainPedestalLuckyToeBirthright = "66%概率{{BlinkBirthright}}2{{CR}}额外掉落物" +EID.descriptions[languageCode].TaintedCainPedestalDaemonsTail = "心类掉落物概率降低80%" ---------- Misc. Text ---------- @@ -1376,7 +1378,7 @@ EID.descriptions[languageCode].poopSpells = { {"岩石大便", "投掷时可造成3次解除伤害#需要受击更多次才能摧毁"}, {"恶臭大便", "释放毒气#{{Warning}} 毒气接触火会爆炸!"}, {"黑大便", "{{Slow}} 产生减速水迹#{{Confusion}} 被摧毁时对所有敌人造成10点伤害并使其混乱"}, - {"神圣大便", "{{Collectible543}} 产生1个白大便#在光环中时:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%几率阻挡伤害#"}, + {"神圣大便", "{{Collectible543}} 产生1个白大便#在光环中时:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%概率阻挡伤害#"}, {"棕色水迹", "留下水迹#对敌人造成接触伤害#角色站在水迹上会提升射速和伤害#当轨迹与其他大便接触时, 获得特殊效果"}, {"屁", "推开周围的敌人和弹幕, 生成毒气#{{Warning}} 毒气接触火会爆炸!"}, {"大便炸弹", "普通的可投掷炸弹"}, @@ -1440,7 +1442,7 @@ local repConditions = { ["5.100.580"] = "{{GreedMode}} 贪婪模式中仅能产生少见的特殊房间#{{SuperSecretRoom}} 仍能帮助寻找超级隐藏房", -- Red Key (Greed) ["5.300.83"] = "{{GreedMode}} 贪婪模式中仅能产生少见的特殊房间#{{SuperSecretRoom}} 仍能帮助寻找超级隐藏房", -- Soul of Cain (Greed) ["5.100.514"] = {"随机间隔使一些敌人和弹幕短暂停滞#暂停的弹幕消失"}, -- Broken Modem (Greed) - ["5.350.162"] = {"{{Player7}} 清理房间后有50%几率变为阿撒泻勒#{{Timer}} 效果持续到清理另一个波次"}, -- Azazel's Stump (Greed) + ["5.350.162"] = {"{{Player7}} 清理房间后有50%概率变为阿撒泻勒#{{Timer}} 效果持续到清理另一个波次"}, -- Azazel's Stump (Greed) ------ ACHIEVEMENT CHECKS ------ @@ -1466,7 +1468,7 @@ local repConditions = { ["5.100.205 (Tainted Magdalene)"] = "允许无限使用美味的心", -- Sharp Plug + Tainted Magdalene ["5.100.705"] = "每个弹幕/敌人使伤害暂时+1", -- Dark Arts + Dark/Tainted Judas - ["5.100.722"] = {"禁锢堕化以扫#5秒后或再次使用后, 以扫自由并追击雅各"}, -- TJacob + Anima Sola + ["5.100.722"] = {"{{Chained}} 禁锢堕化以扫#5秒后或再次使用后, 以扫自由并追击雅各"}, -- TJacob + Anima Sola ["5.100.713"] = {"将所有血团召回夏娃的血条中#溢出的血团只移动到角色位置#{{Timer}} 1秒充能"}, --Teve + Sumptorium ["5.100.711"] = {"进入", "{{Player38}} 逆转拉撒路为另一个状态#进入"}, -- Tlaz + Flip ["5.100.710"] = {"使用后, 向发射方向用袋挥击#击中的掉落物放入袋中#装满时, 按{{ButtonRT}}切换袋中掉落物位置#装满时, 按住使用键合成预览的道具#道具品质由掉落物品质决定"}, -- Tcain Bag of Crafting @@ -1486,11 +1488,11 @@ local repConditions = { -- Tainted Bethany stuff ["2 of Hearts Blood Charges"] = "使{1}的红心充能翻倍", ["Vampire Blood Charges"] = {"↑ {{Damage}} 伤害+0.3#每击杀13个敌人增加1红心充能"}, - ["Fork Blood Charges"] = {"清理房间后, 10%几率增加1红心充能"}, + ["Fork Blood Charges"] = {"清理房间后, 10%概率增加1红心充能"}, ["Stem Cell Blood Charges"] = {"进入新层时, 增加1红心充能"}, ["Salvaging Bonus"] = {"炸毁的机器", "炸毁的机器, 分解的道具"}, - ["Salvaging Lucky Toe"] = "66%几率分解道具额外产生1掉落物", + ["Salvaging Lucky Toe"] = "66%概率分解道具额外产生1掉落物", ------ DUPLICATE COPIES OF ITEMS ------ @@ -1526,7 +1528,7 @@ local repConditions = { ["5.350.172"] = "{1}可移除传送效果", -- Cursed Penny + Black Candle ["5.100.501 (Deep Pockets)"] = "超过99硬币后, 每100硬币+1心之容器", -- Greed's Gullet + Deep Pockets ["? Card Single Use"] = "一次性道具可以用?卡多次使用", -- Single Use Actives + ? Card - ["Both Peppers"] = "持有{1}时, 发射火焰的基础几率为12.5%, 幸运7时达到100%", -- Ghost Pepper + Bird's Eye + ["Both Peppers"] = "持有{1}时, 发射火焰的基础概率为12.5%, 幸运7时达到100%", -- Ghost Pepper + Bird's Eye ["Black Feather"] = "↑ {{Damage}} 伤害+0.5", -- Black Feather items ["Hemoptysis"] = "{1}有效", -- Hemoptysis + Brimstone items ["5.100.600"] = "{1}: 改为射速修正x1.2", -- Eye Drops (items and some players) @@ -1558,7 +1560,7 @@ local repConditions = { ["Sparks Arc Back"] = "电弧可穿回相同敌人", ["White Poop Jar"] = "1充能使用时生成白大便", - ["Golden Poop Jar"] = "1充能使用时有几率生成金大便", + ["Golden Poop Jar"] = "1充能使用时有概率生成金大便", ["Binge Eater Healing"] = {"治疗1红心", "治疗{{BlinkGreen}}2{{CR}}红心", "+4红心充能", "+{{BlinkGreen}}6{{CR}}红心充能"}, } @@ -1576,6 +1578,6 @@ if EID.enableDebug then end if REPENTOGON then - EID.descriptions[languageCode].custom["6.8.0"] = {"0", "捐款机", "下个成就在{1}硬币, 还需{2}硬币#{{Luck}} 捐款时, 2%几率幸运+1#{{AngelRoom}} 捐10硬币可提升天使房几率"} + EID.descriptions[languageCode].custom["6.8.0"] = {"0", "捐款机", "下个成就在{1}硬币, 还需{2}硬币#{{Luck}} 捐款时, 2%概率幸运+1#{{AngelRoom}} 捐10硬币可提升天使房概率"} EID.descriptions[languageCode].custom["6.11.0"] = {"0", "贪婪捐款机", "下个成就在{1}硬币, 还需{2}硬币"} end diff --git a/features/eid_mcm_cn.lua b/features/eid_mcm_cn.lua index d0b5f432..c1bb6ddf 100644 --- a/features/eid_mcm_cn.lua +++ b/features/eid_mcm_cn.lua @@ -24,7 +24,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then {"Current %+ English","当前语言+英文"}, {"Language","语言"}, {"Auto","自动"}, - {"Chinese","中文"}, + {"Simplified Chinese","简体中文"}, {"English","英文"}, {"Bulgarian","保加利亚语"}, {"Czech","捷克语"}, @@ -59,7 +59,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then }) MCM.TranslateOptionsInfoTextWithTable("EID","General",{ ["Changes the language."] = "更改语言", - ["Languages marked as WIP are incomplete."] = "标注WIP的语言尚未完成", + ["Languages marked as WIP are incomplete. Contributions welcome!"] = "标注WIP的语言尚未完成, 欢迎贡献翻译!", ["Displays item, trinket and character names in a different language than descriptions."] = "显示与描述不同语言的道具, 饰品和角色名称", ["Press this key to toggle the description display."] = "按此键以切换描述显示/隐藏", ["Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)."] = "按此按钮以切换描述显示/隐藏(推荐左右摇杆; 其他多数按钮均无效)",