Fix text pos modifier issues
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c6aba7efe4
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+47
-29
@@ -366,6 +366,7 @@ if REPENTANCE then
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-- Watch for a Void absorbing active items
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-- (Note: Doesn't differentiate between different players if both players have Void...)
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-- (Note: Doesn't care about shop / choice items yet either)
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function EID:CheckVoidAbsorbs(collectibleType)
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local pedestals = Isaac.FindByType(5, 100, -1, true, false)
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for _, pedestal in ipairs(pedestals) do
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@@ -509,8 +510,8 @@ function EID:printDescription(desc)
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end
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--Display ItemType / Charge
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local itemType = -1
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if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
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itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1
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if desc.ObjSubType ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
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itemType = EID.itemConfig:GetCollectible(desc.ObjSubType).Type or -1
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end
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if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
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local offsetY = 2
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@@ -806,7 +807,7 @@ end
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function EID:setPlayer()
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local p = Isaac.GetPlayer(0)
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if REPENTANCE and p.SubType == PlayerType.PLAYER_THEFORGOTTEN_B then
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if REPENTANCE and p:GetPlayerType() == PlayerType.PLAYER_THEFORGOTTEN_B then
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EID.player = p:GetOtherTwin()
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else
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EID.player = p
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@@ -928,6 +929,48 @@ local function checkStartOfRunWarnings()
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end
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end
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local function checkPosModifiers()
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-- HUD offset adjustment
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if Options then
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EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
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else
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EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
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end
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-- Greed Mode small right adjustment
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if game:IsGreedMode() then
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EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
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else
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EID:removeTextPosModifier("Greed Mode Horizontal")
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end
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if not REPENTANCE then
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-- AB+ Schoolbag adjustment
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if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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else
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EID:removeTextPosModifier("Schoolbag")
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end
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else
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-- Tainted Isaac and Tainted ??? unique HUD adjustment
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if EID.player:GetPlayerType() == 21 or EID.player:GetPlayerType() == 25 then
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EID:addTextPosModifier("Tainted HUD", Vector(0,30))
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else
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EID:removeTextPosModifier("Tainted HUD")
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end
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-- Jacob and Esau card/pill adjustment
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if EID.player:GetPlayerType() == 19 then
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EID:addTextPosModifier("J&E HUD", Vector(0,15))
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else
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EID:removeTextPosModifier("J&E HUD")
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end
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-- Magdalene Birthright third row of hearts adjustment
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if EID.player:GetPlayerType() == 1 and EID.player:HasCollectible(619) then
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EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
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else
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EID:removeTextPosModifier("18 Heart HUD")
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end
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end
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end
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---------------------------------------------------------------------------
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---------------------------On Render Function------------------------------
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@@ -963,28 +1006,8 @@ local function onRender(t)
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end
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checkStartOfRunWarnings()
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checkPosModifiers()
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EID:renderMCMDummyDescription()
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if EID.GameVersion == "ab+" then
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if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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else
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EID:removeTextPosModifier("Schoolbag")
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end
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else
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-- Tainted Isaac and Tainted ???
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if EID.player.SubType == 21 or EID.player.SubType == 25 then
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EID:addTextPosModifier("Tained HUD", Vector(0,30))
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else
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EID:removeTextPosModifier("Tained HUD")
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end
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-- Magdalene Birthright
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if EID.player.SubType == 1 and EID.player:HasCollectible(619) then
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EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
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else
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EID:removeTextPosModifier("18 Heart HUD")
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end
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end
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if EID.isHidden then
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return
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@@ -1299,11 +1322,6 @@ if EID.MCMLoaded or REPENTANCE then
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EID:fixDefinedFont()
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EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
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if REPENTANCE then
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EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
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else
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EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
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end
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end
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end
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end
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