diff --git a/descriptions/ab+/zh_cn.lua b/descriptions/ab+/zh_cn.lua index acde115e..b2192639 100644 --- a/descriptions/ab+/zh_cn.lua +++ b/descriptions/ab+/zh_cn.lua @@ -222,7 +222,7 @@ EID.descriptions[languageCode].collectibles={ {"198", "盒子", "每种掉落物生成1个"}, {"199", "老妈的钥匙", "{{Key}} +2钥匙#箱子中的掉落物更多"}, {"200", "老妈的眼影", "{{Charm}} 10%几率发射魅惑眼泪"}, - {"201", "铁块", "↑ {{Damage}} +0.3伤害#{{confusion}} 10%几率发射眩晕眼泪"}, + {"201", "铁块", "↑ {{Damage}} +0.3伤害#{{Confusion}} 10%几率发射眩晕眼泪"}, {"202", "弥达斯之触", "接触时使敌人变成金#根据持有硬币量造成接触伤害#{{Coin}} 金敌人会掉落硬币#生成的大便有几率变成金大便"}, {"203", "慈善捆绑包", "所有掉落物成对出现"}, {"204", "挎包", "受伤时有50%几率掉落1个随机掉落物"}, @@ -607,7 +607,7 @@ EID.descriptions[languageCode].trinkets={ {"27", "鞭形虫", "↑ {{Shotspeed}} +0.5弹速"}, {"28", "碎安卡十字", "{{Player4}} 22%几率以小蓝人重生"}, {"29", "鱼头", "受伤时生成蓝苍蝇"}, - {"30", "角膜炎", "10%几率发射有毒眼泪"}, + {"30", "角膜炎", "10%几率发射有毒眼泪#{{Luck}} 运气18:100%几率"}, {"31", "图钉", "{{Poison}} 10%几率发射穿透幽灵眼泪"}, {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果#可能在地图上显示特殊房间"}, {"33", "脐带", "当受伤至半心时,在本房间获得#{{Collectible100}}小史蒂文"}, diff --git a/descriptions/rep/zh_cn.lua b/descriptions/rep/zh_cn.lua index 51bb3498..d5549321 100644 --- a/descriptions/rep/zh_cn.lua +++ b/descriptions/rep/zh_cn.lua @@ -346,7 +346,7 @@ local repCollectibles={ [681] = {"681", "黑洞宝宝", "向发射方向飞行,并造成接触伤害的跟班#飞行时吸收掉落物#每吸收1个,增加体积和伤害,生成1只蓝苍蝇#每吸收4个,生成1个通向未探索房间的传送门"}, -- Lil Portal [682] = {"682", "触手朋友", "地面伸出一条触手,并束缚敌人#受缚的敌人受到伤害,减速并无法移动"}, -- Worm Friend [683] = {"683", "骨刺", "敌人死亡时生成悬浮的骨头#可阻挡弹幕并造成接触伤害"}, -- Bone Spurs - [684] = {"684", "饥饿幽魂", "击杀敌人时有几率生成幽灵#幽灵追踪敌人,造成接触伤害#5秒后幽灵爆炸,对敌人造成7伤害#角色不会受到爆炸伤害"}, -- Hungry Soul + [684] = {"684", "饥饿幽魂", "击杀敌人时有33%几率生成幽灵#{{Luck}} 生成几率不受运气影响#幽灵追踪敌人,造成接触伤害#5秒后幽灵爆炸,对敌人造成最多3次7伤害#角色不会受到爆炸伤害"}, -- Hungry Soul [685] = {"685", "魂火罐", "使用时生成随机魂火,可发射各种眼泪,阻挡弹幕,造成接触伤害#使用次数越多生成数量越多"}, -- Jar of Wisps [686] = {"686", "灵魂吊坠", "捡起魂心时获得永久的属性提升#{{SoulHeart}} 生成1魂心"}, -- Soul Locket [687] = {"687", "寻友护符", "使用时生成1个永久魅惑的敌人,并模拟角色移动和攻击"}, -- Friend Finder