Teleport 2.0, Jupiter, Strawman effects

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Buurazu authored and GitHub committed 2022-01-20 00:56:03 -05:00
1 parent ed0424e50e
commit 390ba85c9c
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@@ -167,6 +167,7 @@ local repCollectibles={
[415] = {"415", "Crown Of Light", "+2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ +100% Damage up#↑ +1.5 Range up#↓ -0.3 Shot Speed down#Deactivates for the current room when damaged at all"}, -- Crown Of Light [415] = {"415", "Crown Of Light", "+2 Soul Hearts#If you don't have any damaged Red Heart containers:#↑ +100% Damage up#↑ +1.5 Range up#↓ -0.3 Shot Speed down#Deactivates for the current room when damaged at all"}, -- Crown Of Light
[416] = {"416", "Deep Pockets", "Spawns 1-3 coins if a room didn't yield a reward#Increases coin cap to 999"}, -- Deep Pockets [416] = {"416", "Deep Pockets", "Spawns 1-3 coins if a room didn't yield a reward#Increases coin cap to 999"}, -- Deep Pockets
[417] = {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 7.5-10 damage every second#↑ +50% damage while standing in the aura"}, -- Succubus [417] = {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 7.5-10 damage every second#↑ +50% damage while standing in the aura"}, -- Succubus
[419] = {"419", "Teleport 2.0", "Teleports you to another random room that has not been explored yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, -- Teleport 2.0
[421] = {"421", "Kidney Bean", "Applies charm effect to any enemies in close range"}, -- Kidney Bean [421] = {"421", "Kidney Bean", "Applies charm effect to any enemies in close range"}, -- Kidney Bean
[426] = {"426", "Obsessed Fan", "Follows your exact movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan [426] = {"426", "Obsessed Fan", "Follows your exact movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
[430] = {"430", "Papa Fly", "Follows your movement pattern on a 0.66 second delay#Fires tears at nearby enemies that deal damage equal to your damage"}, -- Papa Fly [430] = {"430", "Papa Fly", "Follows your movement pattern on a 0.66 second delay#Fires tears at nearby enemies that deal damage equal to your damage"}, -- Papa Fly
@@ -243,7 +244,7 @@ local repCollectibles={
[591] = {"591", "Venus", "↑ +1 Health up#Heals 1 Red Heart#Close enemies become charmed"}, -- Venus [591] = {"591", "Venus", "↑ +1 Health up#Heals 1 Red Heart#Close enemies become charmed"}, -- Venus
[592] = {"592", "Terra", "↑ +1 Damage up#Replaces tears with rocks#They deal variable damage#Can destroy obstacles#Increased knockback"}, -- Terra [592] = {"592", "Terra", "↑ +1 Damage up#Replaces tears with rocks#They deal variable damage#Can destroy obstacles#Increased knockback"}, -- Terra
[593] = {"593", "Mars", "Dash by double-tapping a movement key, becoming invincible and dealing 4x your damage#3 seconds cooldown"}, -- Mars [593] = {"593", "Mars", "Dash by double-tapping a movement key, becoming invincible and dealing 4x your damage#3 seconds cooldown"}, -- Mars
[594] = {"594", "Jupiter", "↑ +2 Health up#Heals half a Red Heart#↓ -0.3 Speed down#Build up to +0.5 Speed while standing still#Moving releases poison fart clouds behind you"}, -- Jupiter [594] = {"594", "Jupiter", "↑ +2 Health up#Heals half a Red Heart#↓ -0.3 Speed down#Makes you immune to poison damage#Build up to +0.5 Speed while standing still#Moving releases poison fart clouds behind you"}, -- Jupiter
[595] = {"595", "Saturnus", "A circle surrounds you#Upon entering a room, 7 tears will orbit in it#Chance to catch enemy projectiles in orbit"}, -- Saturnus [595] = {"595", "Saturnus", "A circle surrounds you#Upon entering a room, 7 tears will orbit in it#Chance to catch enemy projectiles in orbit"}, -- Saturnus
[596] = {"596", "Uranus", "Shoot ice tears, which slow enemies and freeze monsters they kill#Touching frozen enemies slide away and explode into 6 ice shards"}, -- Uranus [596] = {"596", "Uranus", "Shoot ice tears, which slow enemies and freeze monsters they kill#Touching frozen enemies slide away and explode into 6 ice shards"}, -- Uranus
[597] = {"597", "Neptunus", "Builds a massive tears bonus over 3 seconds while not firing#Shooting again will release stored tears#The tear bonus falls off as you fire"}, -- Neptunus [597] = {"597", "Neptunus", "Builds a massive tears bonus over 3 seconds while not firing#Shooting again will release stored tears#The tear bonus falls off as you fire"}, -- Neptunus
@@ -316,7 +317,7 @@ local repCollectibles={
[664] = {"664", "Binge Eater", "↑ +1 Health up#Full health#Item pedestals periodically switch between food items and the item they would hold otherwise#Picking up a food item grants temporary +3.6 damage boost, 2 small permanent stat ups and a permanent -0.03 speed down#Food items heal 3 Red Hearts"}, -- Binge Eater [664] = {"664", "Binge Eater", "↑ +1 Health up#Full health#Item pedestals periodically switch between food items and the item they would hold otherwise#Picking up a food item grants temporary +3.6 damage boost, 2 small permanent stat ups and a permanent -0.03 speed down#Food items heal 3 Red Hearts"}, -- Binge Eater
[665] = {"665", "Guppy's Eye", "Shows the contents of Chests, Sacks, Shopkeepers, and Fire Places before they're opened"}, -- Guppy's Eye [665] = {"665", "Guppy's Eye", "Shows the contents of Chests, Sacks, Shopkeepers, and Fire Places before they're opened"}, -- Guppy's Eye
[666] = {"666", "", "<Item does not exist>"}, [666] = {"666", "", "<Item does not exist>"},
[667] = {"667", "Strawman", "Spawns Keeper as a second character#If he dies, he spawns blue spiders#Item gets removed afterwards#Devil deals cost coins while he's alive#!!! He can pick up items, including Story items, removing them permanently on death"}, -- Strawman [667] = {"667", "Strawman", "+1 Bomb#Spawns Keeper as a second character#If he dies, he spawns blue spiders#Item gets removed afterwards#Devil deals cost coins while he's alive#!!! He can pick up items, including Story items, removing them permanently on death"}, -- Strawman
[668] = {"668", "Dad's Note", "Begins the sequence to access the Home floor#Trinkets left in previous {{TreasureRoom}}Treasure or {{BossRoom}}Boss Rooms turn into {{Card78}}Cracked Key"}, -- Dad's Note [668] = {"668", "Dad's Note", "Begins the sequence to access the Home floor#Trinkets left in previous {{TreasureRoom}}Treasure or {{BossRoom}}Boss Rooms turn into {{Card78}}Cracked Key"}, -- Dad's Note
[669] = {"669", "Sausage", "↑ +1 Health up#Full health#↑ +0.5 Damage up#↑ +0.2 Speed up#↑ +1.2 Shot Speed up#↑ +0.16 Range up#↑ +1 Luck up#↑ +6.9% {{DevilRoom}}Devil or {{AngelRoom}}Angel Room chance#↑ +6.9% {{Planetarium}}Planetarium chance"}, -- Sausage [669] = {"669", "Sausage", "↑ +1 Health up#Full health#↑ +0.5 Damage up#↑ +0.2 Speed up#↑ +1.2 Shot Speed up#↑ +0.16 Range up#↑ +1 Luck up#↑ +6.9% {{DevilRoom}}Devil or {{AngelRoom}}Angel Room chance#↑ +6.9% {{Planetarium}}Planetarium chance"}, -- Sausage
[670] = {"670", "Options?", "If a room grants a clear reward, there will be two different rewards to choose from#Taking one causes the other to disappear"}, -- Options? [670] = {"670", "Options?", "If a room grants a clear reward, there will be two different rewards to choose from#Taking one causes the other to disappear"}, -- Options?
@@ -973,13 +974,13 @@ EID.descriptions[languageCode].GlitchedItemText = {
-- Attribute triggers -- Attribute triggers
chain = "Then:{{CR}} ", chain = "Then:{{CR}} ",
active = "On use:#", active = "On use:#",
pickup_collected = "When you collect a pickup:#", --chance to? pickup_collected = "When you collect a pickup:#",
enemy_kill = "On kill, chance to:#", enemy_kill = "On kill, chance to:#",
damage_taken = "When you take damage:#", --chance to? damage_taken = "When you take damage:#",
entity_spawned = "When a {T1} is spawned:#", entity_spawned = "When a {T1} is spawned:#",
tear_fire = "When you fire a tear, chance to:#", tear_fire = "When you fire a tear, chance to:#",
enemy_hit = "On hitting an enemy, chance to:#", enemy_hit = "On hitting an enemy, chance to:#",
room_clear = "On room clear:#", --chance to? room_clear = "On room clear:#",
-- Attribute effects -- Attribute effects
area_damage = "Deal {1} damage in an area around you", area_damage = "Deal {1} damage in an area around you",