Make some modifier stuff global and add saving

This commit is contained in:
kittenchilly committed 2022-02-09 13:50:46 -06:00
1 parent 38c7826480
commit 392644be1e
3 files changed
+69 -62

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+47
View File
@@ -1335,3 +1335,50 @@ function EID:getLanguage()
end
return lang
end
-- Afterbirth+ modifiers
local collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
local maxSlot = 1
-- Repentance modifiers
if REPENTANCE then
maxSlot = 3
--include the AB+ collectiblesToCheck in this table!
collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
}
end
local blackRuneOwned = false
local lastCheck = 0
function EID:CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
if EID.GameUpdateCount >= lastCheck + 15 then
lastCheck = EID.GameUpdateCount
local numPlayers = game:GetNumPlayers()
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
for _,v in ipairs(collectiblesToCheck) do
EID.collectiblesOwned[v] = false
for i = 0, numPlayers - 1 do
if players[i]:HasCollectible(v) then
EID.collectiblesOwned[v] = i
break
end
end
end
blackRuneOwned = false
for i = 0, numPlayers - 1 do
for j = 0, maxSlot do
if players[i]:GetCard(j) == Card.RUNE_BLACK then
blackRuneOwned = i
break
end
end
end
end
end
function EID:AddToCollectiblesToCheckList(itemID)
table.insert(collectiblesToCheck, itemID)
end
+17 -62
View File
@@ -4,51 +4,6 @@ EID.TabPreviewID = 0
-- Modifiers switching the previewed description can cause infinite loops or undesired text, use this to help prevent it
local inPreview = false
-- Afterbirth+ modifiers
local collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
local maxSlot = 1
-- Repentance modifiers
if REPENTANCE then
maxSlot = 3
--include the AB+ collectiblesToCheck in this table!
collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
}
end
local collectiblesOwned = {}
local blackRuneOwned = false
local lastCheck = 0
local function CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
if EID.GameUpdateCount >= lastCheck + 15 then
lastCheck = EID.GameUpdateCount
local numPlayers = game:GetNumPlayers()
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
for _,v in ipairs(collectiblesToCheck) do
collectiblesOwned[v] = false
for i = 0, numPlayers - 1 do
if players[i]:HasCollectible(v) then
collectiblesOwned[v] = i
break
end
end
end
blackRuneOwned = false
for i = 0, numPlayers - 1 do
for j = 0, maxSlot do
if players[i]:GetCard(j) == Card.RUNE_BLACK then
blackRuneOwned = i
break
end
end
end
end
end
local function TabCallback(descObj)
if EID.TabPreviewID == 0 then return descObj end
inPreview = true
@@ -70,7 +25,7 @@ local function VoidCallback(descObj, isRune)
-- Do both Void and Rune here since they could both be requested in the same frame
if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
EID:VoidRoomCheck()
if collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(collectiblesOwned[477]), false) end
if EID.collectiblesOwned[477] then EID:VoidRNGCheck(Isaac.GetPlayer(EID.collectiblesOwned[477]), false) end
if blackRuneOwned then EID:VoidRNGCheck(Isaac.GetPlayer(blackRuneOwned), true) end
lastVoidCheck = EID.GameUpdateCount
EID.RecheckVoid = false
@@ -183,7 +138,7 @@ if REPENTANCE then
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
-- get the ID of the player that owns the Spindown Dice
local playerID = (collectiblesOwned[723] or (EID.absorbedItems[723] and collectiblesOwned[477]))
local playerID = (EID.collectiblesOwned[723] or (EID.absorbedItems[723] and EID.collectiblesOwned[477]))
EID:appendToDescription(descObj, "#{{Collectible723}} :")
local refID = descObj.ObjSubType
local hasCarBattery = Isaac.GetPlayer(playerID):HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY)
@@ -423,7 +378,7 @@ if REPENTANCE then
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
CheckPlayersCollectibles()
EID:CheckPlayersCollectibles()
local callbacks = {}
@@ -433,30 +388,30 @@ if REPENTANCE then
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if collectiblesOwned[706] or (EID.absorbedItems[706] and collectiblesOwned[477]) then table.insert(callbacks, AbyssCallback) end
if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if EID.collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if EID.collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if EID.collectiblesOwned[706] or (EID.absorbedItems[706] and EID.collectiblesOwned[477]) then table.insert(callbacks, AbyssCallback) end
if collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (collectiblesOwned[723] or (EID.absorbedItems[723] and collectiblesOwned[477])) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or (EID.absorbedItems[723] and EID.collectiblesOwned[477])) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
if collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
if EID.collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
if collectiblesOwned[286] and not blankCardHidden[descObj.ObjSubType] and descObj.ObjSubType <= 80 then table.insert(callbacks, BlankCardCallback) end
if collectiblesOwned[263] and runeIDs[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
if EID.collectiblesOwned[286] and not blankCardHidden[descObj.ObjSubType] and descObj.ObjSubType <= 80 then table.insert(callbacks, BlankCardCallback) end
if EID.collectiblesOwned[263] and runeIDs[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
-- Pill Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
-- Trinket Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
-- Golden Trinket / Mom's Box
isGolden = (descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG)
hasBox = collectiblesOwned[439]
hasBox = EID.collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
@@ -471,7 +426,7 @@ local function EIDConditionsAB(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
CheckPlayersCollectibles()
EID:CheckPlayersCollectibles()
local callbacks = {}
@@ -480,7 +435,7 @@ local function EIDConditionsAB(descObj)
if EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
if EID.Config["DisplayVoidStatInfo"] then
if collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
end
end
+5
View File
@@ -28,6 +28,7 @@ EID.sacrificeCounter = {}
EID.itemConfig = Isaac.GetItemConfig()
EID.itemUnlockStates = {}
EID.CraneItemType = {}
EID.collectiblesOwned = {}
EID.absorbedItems = {}
EID.CollectedItems = {}
local pathsChecked = {}
@@ -1245,6 +1246,7 @@ if EID.MCMLoaded or REPENTANCE then
["BagFloorContent"] = true,
["CraneItemType"] = true,
["FlipItemPositions"] = true,
["CollectiblesOwned"] = true,
["AbsorbedItems"] = true,
["CollectedItems"] = true,
}
@@ -1269,12 +1271,14 @@ if EID.MCMLoaded or REPENTANCE then
EID.BagItems = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.collectiblesOwned = {}
EID.absorbedItems = {}
if isSave then
EID.BagItems = savedEIDConfig["BagContent"] or {}
EID.bagOfCraftingRoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
EID.collectiblesOwned = savedEIDConfig["AbsorbedItems"] or {}
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
-- turn list back into dict because json cant save dict indices.
@@ -1336,6 +1340,7 @@ if EID.MCMLoaded or REPENTANCE then
EID.Config["BagContent"] = EID.BagItems or {}
EID.Config["BagFloorContent"] = EID.bagOfCraftingRoomQueries or {}
EID.Config["CraneItemType"] = EID.CraneItemType or {}
EID.Config["CollectiblesOwned"] = EID.collectiblesOwned or {}
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
-- turn dictionary into list because json cant save dict indices.