API functions for adding conditionals + override/overridden part 1 (#690)

* some more conditionals

* brimstoney conditions

* add an empty table...

* overrides wip

* Add functions for modders

* more overriding

* Update en_us.lua

* Update en_us.lua

* fix typo
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Buurazu authored and GitHub committed 2024-06-27 18:23:50 +02:00
1 parent 2b78661002
commit 3b0c1165c0
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+7 -1
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@@ -1257,7 +1257,13 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
["Mongo Babies"] = "Can be copied by {1}", -- Mongo Baby + Baby Familiars
["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely", -- Technology 2 + one eye
["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely",
["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance",
["Brimstone Ipecac"] = "Ipecac tears are fired while charging#The +40 damage applies to the laser",
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
}
+6 -1
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@@ -1100,7 +1100,7 @@ EID.descriptions[languageCode].horsepills={
{"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy...
{"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!!
{"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently"}, -- Gulp!
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of ipecac tears"}, -- Horf!
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf!
{"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine!
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
{"47", "Shot speed Down", "↓ {{Shotspeed}} -0.3 Shot speed"}, -- Shot speed Down
@@ -1408,6 +1408,11 @@ local repConditions = {
["4.5 Volt Multiple"] = "Secondary active items only gain charge if the primary active is fully charged", -- 4.5 Volt + Schoolbag/Pocket Actives
["Bulb Zero"] = "Actives with 0 max charges don't count", -- Vibrant/Dim Bulb + zero charge actives
["Brimstone Proptosis"] = "Beams deal 6x damage at point blank range, decreasing with distance",
["Brimstone Ipecac"] = "The laser gets +2 damage and explodes on enemies and obstacles",
["Brimstone Pop!"] = "Shorter beam that shoots {1} tears at the end",
["Eye of Belial Dr. Fetus"] = "Bombs pierce, doing 2.5x damage, but don't home or do additional blast damage",
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)