API functions for adding conditionals + override/overridden part 1 (#690)
* some more conditionals * brimstoney conditions * add an empty table... * overrides wip * Add functions for modders * more overriding * Update en_us.lua * Update en_us.lua * fix typo
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@@ -1257,7 +1257,13 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
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["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
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["Mongo Babies"] = "Can be copied by {1}", -- Mongo Baby + Baby Familiars
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["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely", -- Technology 2 + one eye
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["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely",
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["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance",
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["Brimstone Ipecac"] = "Ipecac tears are fired while charging#The +40 damage applies to the laser",
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["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
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["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
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["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
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}
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